-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Rogan
Does Punishing Fire's ability constitute it as being cast? I didn't know cage stopped that.
It does not. The card has an explicitly triggered ability, as it is "returned to hand."
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [DTB] Death and Taxes
My sb is:
2 E-Tutor
2 Canonist
2 RiP
2 Cataclysm
2 Liege
2 R. Bomb
1 Cage
1 Needle
1 Relic
Has been working for me.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Mr. Froggy
My sb is:
2 E-Tutor
2 Canonist
2 RiP
2 Cataclysm
2 Liege
2 R. Bomb
1 Cage
1 Needle
1 Relic
Has been working for me.
In which scenarios do you find Relic superior to RiP?
The only ones I can think of is VS: Cabal Therapy (Dredge.dec) and taxing counters (Reanimator), and discard by Reanimator, which won't catch an on the play turn 1 Relic. Ah well nvm, I think I just answered my question...anyway - what other upsides can you think of?
On a slightly different note:
I think alongside 2 ETs rocking additional 4 slots for gy hate is overkill (especially these days). Imo you could easily get away with cutting one and make room for some creature hate, which indeed is almost inexistent in your sb.
-
Re: [DTB] Death and Taxes
Any feedback on this list for Scg Seattle tomorrow?
4 mom
4 Thalia
4 wisp
4 Revoker
4 sfm
2 mango
2 brimaz
2 crusader
4 vial
4 StP
1 jitte
1 batterskull
1 sofi
9 plains
4 waste
4 port
4 karakas
1 castle
1 cavern
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Barbed Blightning
Any feedback on this list for Scg Seattle tomorrow?
4 mom
4 Thalia
4 wisp
4 Revoker
4 sfm
2 mango
2 brimaz
2 crusader
4 vial
4 StP
1 jitte
1 batterskull
1 sofi
9 plains
4 waste
4 port
4 karakas
1 castle
1 cavern
Looks a lot like my list, but I have 3 Serra Avenger in place of the Mangara's and one of the Revokers. I don't run a Castle (because I don't own one) and I only run 3 Karakas (because I own 3...LOL). I think it looks strong. With the 4 Karakas, Mangara can be in his old glory.
I have also been running 2 Brimaz and 2 Crusader. I just can't bring myself to drop the Crusader in my area. Too much black and green going on. I think it will be a good choice for SCG because of all the RUG Delver we've seen in recent MGT Top8 lists.
Good luck bro! Have fun, kick butt, and take names.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
DavidHernandez
Looks a lot like my list, but I have 3 Serra Avenger in place of the Mangara's and one of the Revokers. I don't run a Castle (because I don't own one) and I only run 3 Karakas (because I own 3...LOL). I think it looks strong. With the 4 Karakas, Mangara can be in his old glory.
I have also been running 2 Brimaz and 2 Crusader. I just can't bring myself to drop the Crusader in my area. Too much black and green going on. I think it will be a good choice for SCG because of all the RUG Delver we've seen in recent MGT Top8 lists.
Good luck bro! Have fun, kick butt, and take names.
Thanks Batman!
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [DTB] Death and Taxes
Massive props to David for awesome finish and being one of the few players to play cataclysm correctly an blow people (miracles) out left and right !!!
- Elves player ;)
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
SpencerS
Massive props to David for awesome finish and being one of the few players to play cataclysm correctly an blow people (miracles) out left and right !!!
- Elves player ;)
Thanks a lot spencer, I was just lucky enough to dodge you all day. Anyway if you guys want I can do a tournament report on my second place finish at the scg.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
BearsandSquires
Thanks a lot spencer, I was just lucky enough to dodge you all day. Anyway if you guys want I can do a tournament report on my second place finish at the scg.
Do it!
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
BearsandSquires
Thanks a lot spencer, I was just lucky enough to dodge you all day. Anyway if you guys want I can do a tournament report on my second place finish at the scg.
i love you.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
BearsandSquires
Thanks a lot spencer, I was just lucky enough to dodge you all day. Anyway if you guys want I can do a tournament report on my second place finish at the scg.
Bears and squires have apparently figured out how to use a computer to post on an Internet forum.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
lordofthepit
Bears and squires have apparently figured out how to use a computer to post on an Internet forum.
I think I found my new signature.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
BearsandSquires
Thanks a lot spencer, I was just lucky enough to dodge you all day. Anyway if you guys want I can do a tournament report on my second place finish at the scg.
That would be awesome. I'm still trying to figure out how 0 Mango and no answers to TNN placed 2nd. Also, why the Spellskite? Mom #5 that also covers your equipment? I actually like it a lot.
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
jvacar622
That would be awesome. I'm still trying to figure out how 0 Mango and no answers to TNN placed 2nd.
Because the flyer-heavy variant is better in the current metagame, even at handling TNN. Mangara is slow and also dies to -1/-1 effects.
-
Re: [Deck] Death and Taxes
I don't play the deck, but Mangara Seems soooooo sllooooowwwwww
-
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
jvacar622
That would be awesome. I'm still trying to figure out how 0 Mango and no answers to TNN placed 2nd. Also, why the Spellskite? Mom #5 that also covers your equipment? I actually like it a lot.
Still working on the tournament report, but to answer a few questions I felt mangara was going to be to slow, but almost ran one in the board for more slow match ups. Running the spellskite was mostly for the jund match up, as it actually won me my round 8 match by protecting my RIP from a decay. For TNN I technically have a ratchet bomb which kills it, but it is mostly all my flyers that help that match up and even a brimaz can attack into it. One round against uwr delver he had a tnn with a bskull on it for like 10 turns and lost the game. Anyway should have report up soon.
-
Re: [Deck] Death and Taxes
Crushed side events a good part of the weekend at GP Montreal.
Here's my list
Maindeck
4 Mother Of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
3 Flickerwisp
2 Mangara of Corondor
2 Spirit of the Labyrinth
2 Phyrexian Revoker
1 Brimaz aka Captain Kitty-Cat
2 Aven Mindcensor
2 Mirran Crusader (26 Creatures)
8 Plains
4 Rishadan Port
4 Wasteland
2 Horizon Canopy
3 Karakas
1 Cavern Of Souls (22 Lands)
4 Swords To Plowshares
2 Runed Halo
4 Aether Vial
1 Umezawa's Jitte
1 Batterskull (12 Spells)
Sideboard
2 Oblivion Ring
1 Sword of Fire and Ice
2 Ethersworn Canonist
1 Meekstone
1 Manriki Kusari
2 Spirit of the Labyrinth
3 Rest in Peace
2 E-Tutor
1 Sunlance
Runed Halo did some amazing work this weekend. Probably my MVP. Meekstone took a lot of people by surprise and was pretty damn good!
Got my hands on golf clubs style StP this weekend. Yeah....Im pimping the deck since I shelved Elves! for an indefinite period of time.
Im gonna stick with that list for a while I think.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Megadeus
I don't play the deck, but Mangara Seems soooooo sllooooowwwwww
Only if you don't have Aether Vial. Aether Vial on 3 plus Mangara plus Karakas is good times. Also, this deck ends up playing the control role more often than the beatdown and has a good late game against many decks, so being a little slow in some areas isn't that bad.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Justin
Only if you don't have Aether Vial. Aether Vial on 3 plus Mangara plus Karakas is good times. Also, this deck ends up playing the control role more often than the beatdown and has a good late game against many decks, so being a little slow in some areas isn't that bad.
I feel like D&T has an undeniable late-game most times. It just keeps on piling up until the opponent can literally do nothing.
-
Re: [Deck] Death and Taxes
Strip mine.
With a stick.
That can be foiled.
MY DREAMS
ALL MY DREAMS
CAME TRUE!
Edit : Drunk at work.
Mangara iz da shiiiit
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Kayradis
Crushed side events a good part of the weekend at GP Montreal.
Here's my list
Maindeck
4 Mother Of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
3 Flickerwisp
2 Mangara of Corondor
2 Spirit of the Labyrinth
2 Phyrexian Revoker
1 Brimaz aka Captain Kitty-Cat
2 Aven Mindcensor
2 Mirran Crusader (26 Creatures)
8 Plains
4 Rishadan Port
4 Wasteland
2 Horizon Canopy
3 Karakas
1 Cavern Of Souls (22 Lands)
4 Swords To Plowshares
2 Runed Halo
4 Aether Vial
1 Umezawa's Jitte
1 Batterskull (12 Spells)
Sideboard
2 Oblivion Ring
1 Sword of Fire and Ice
2 Ethersworn Canonist
1 Meekstone
1 Manriki Kusari
2 Spirit of the Labyrinth
3 Rest in Peace
2 E-Tutor
1 Sunlance
Runed Halo did some amazing work this weekend. Probably my MVP. Meekstone took a lot of people by surprise and was pretty damn good!
Got my hands on golf clubs style StP this weekend. Yeah....Im pimping the deck since I shelved Elves! for an indefinite period of time.
Im gonna stick with that list for a while I think.
liking the addition of runed halo.. i am definately going to give it a spin.
-
Re: [Deck] Death and Taxes
Runed Halo was amazing everytime I played it.
Shuts down tons of hard-to-deal-with-threats.
2 is a temptative numbers, but to see the face of a U/x/x player with a TNN on the board and resolve Halo naming TNN is hilarious
Thinking about going -1 RiP / +1 Kataki for the SB......
-
Re: [Deck] Death and Taxes
So I am going to sound like one of those guys but.... why aren't we playing peacekeeper in the sideboard?
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Barbed Blightning
So I am going to sound like one of those guys but.... why aren't we playing peacekeeper in the sideboard?
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
Haven't looked at that option yet.
Simply.
-
Re: [Deck] Death and Taxes
I mean, we've been talking about playing bridge, runed halo, even Holy Light--but peacekeeper stops TNN and elves completely.
I mean, we can't attack either, but I figured with vial and wisp it'd still be decent
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [Deck] Death and Taxes
That's an idea.
But even then, I simply don't buy it.
Test it and let me know!
-
Re: [Deck] Death and Taxes
If you play It though, you have no way to win unless you draw flickerwisps or you stp your own guy. TNN gives blue decks a lot of inevitability since we have no real way to deal with it. I feel like meekstone would be better. We have ways around that, namely every 3 power guy we use has vigilance, save Flickerwisp.
Now, if Peacekeeper were a legend, or there were a legend with Peacekeeper's ability then we'd have a stew cookin.
Sent from my SGH-T999 using Tapatalk
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
jvacar622
Now, if Peacekeeper were a legend, or there were a legend with Peacekeeper's ability then we'd have a stew cookin.
Help me, Journey into Nyx, you're my only hope.
I doubt it'd be too high a demand--look at the garbage WotC is greenlighting (Delver, TNN, DRS; I'm sure next set will only stupefy us even more).
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
jvacar622
If you play It though, you have no way to win unless you draw flickerwisps or you stp your own guy. TNN gives blue decks a lot of inevitability since we have no real way to deal with it. I feel like meekstone would be better. We have ways around that, namely every 3 power guy we use has vigilance, save Flickerwisp.
Now, if Peacekeeper were a legend, or there were a legend with Peacekeeper's ability then we'd have a stew cookin.
Sent from my SGH-T999 using Tapatalk
What? You don't need to StP it, you let it die to it's trigger when the time is right.
-
Re: [Deck] Death and Taxes
Is it worth running some copies of Honor of the Pure SB to dodge the all the -1/-1 hate? Or maybe just swapping into bigger butts (Serra Avenger, Brimaz, Jotun Grunt)?
-
Re: [Deck] Death and Taxes
Those bigger buts don't tax anything though. Except grunt. But if I want graveyard hate I'd rather have it in a more permanent form, namely Rest in Peace.
If you're really having a problem with stuff like Zealous Persecution, don't overcommit so much to the board so it doesn't blow you out as much
Sent from my SGH-T999 using Tapatalk
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Barbed Blightning
So I am going to sound like one of those guys but.... why aren't we playing peacekeeper in the sideboard?
It stops Elves, sure, but don't they have Decay in the side? I'd imagine they'd bring it in vs Hate-Permanent.dec (and I think I've seen it post side...) so even then it's not a hard lock. It DOES seem sweet vial-ing it in in response to Craterhoof triggers though.
VS TNN, yeah, it's good, but in my experience I'm barely even able to get a dude to last on the table against them; in UWR they have infinity removal, BUG has Charm (-1/-1)... It just seems like Danger Of Cool Things - albeit, semi-useful and tricky things. I still think the line of choice is trying to preempt their equipment. I've been thinking about Ronom Unicorn... (why isn't there a Manic Vandal in White?! I'm starting to think buddy with the R splash was on to something...)
Its real value is in a pure control deck where they are boarding out all their spot removal; even Miracles doesn't need the guy right now. BUT its good that we're keeping things on the radar :).
-
Re: [Deck] Death and Taxes
So, went 3-0 last night at our weekly Legacy night. (list is higher in the thread)
Lost a game to BUG Delver and 1 to Miracle since I couldn't draw lands.
Rd. 1 = 2-1 vs BUG Delver (SB Plan : -1 SFM,-1 BS,-2 Revoker/+2 RiP,+1 Sunlance,+1 SoFaI)
Rd. 2 = 2-1 vs Miracle (SB Plan : -4 StP,-1 Brimaz/+2 Ethersworn Canonist,+2 Spirit of the Labyrinth,+1 E-Tutor)
Rd. 3 = 2-0 vs Deathblade (SB Plan : -1 Batterskull,-2 Revoker/+1 Mankiri Kusari,+1 Meekstone,+1 SoFaI)
The list still requires tweaking, but Runed Halo was amazing all night again.
I wanna cut 1 of the RiP for a Stony Silence or Kataki in the SB.
Affinity is not a super hard match up, but improving it won't be bad.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Kayradis
So, went 3-0 last night at our weekly Legacy night. (list is higher in the thread)
Lost a game to BUG Delver and 1 to Miracle since I couldn't draw lands.
Rd. 1 = 2-1 vs BUG Delver (SB Plan : -1 SFM,-1 BS,-2 Revoker/+2 RiP,+1 Sunlance,+1 SoFaI)
Rd. 2 = 2-1 vs Miracle (SB Plan : -4 StP,-1 Brimaz/+2 Ethersworn Canonist,+2 Spirit of the Labyrinth,+1 E-Tutor)
Rd. 3 = 2-0 vs Deathblade (SB Plan : -1 Batterskull,-2 Revoker/+1 Mankiri Kusari,+1 Meekstone,+1 SoFaI)
The list still requires tweaking, but Runed Halo was amazing all night again.
I wanna cut 1 of the RiP for a Stony Silence or Kataki in the SB.
Affinity is not a super hard match up, but improving it won't be bad.
Why would you ever cut Brimaz instead of Jitte in the Miracles matchup?
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
-
Re: [Deck] Death and Taxes
I have to admit, I'm a sucker for the idea of Peacekeeper in conjunction with Mangara.
On another note, I've been struggling with figuring out what to side out in some MU's. For example, against Team America. RiP, Wilt-Leaf, and maybe Spellskite are coming in, but that leaves you with at least 4-5 cards coming out of the main-board. What would those be? Mindcensor? SoFaI? The list just seems so tight at times.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Copenhagen
I have to admit, I'm a sucker for the idea of Peacekeeper in conjunction with Mangara.
On another note, I've been struggling with figuring out what to side out in some MU's. For example, against Team America. RiP, Wilt-Leaf, and maybe Spellskite are coming in, but that leaves you with at least 4-5 cards coming out of the main-board. What would those be? Mindcensor? SoFaI? The list just seems so tight at times.
-4 Revoker, -1 Mangara/Mindcensor
-
Re: [Deck] Death and Taxes
Hey guys,
does anyone have Paul Rietzl's decklist from SCG-LA? Ty.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Barbed Blightning
-4 Revoker, -1 Mangara/Mindcensor
I would hesitate to take out Revoker. Revoker shuts down Shaman if they remove RIP and shuts down the Planeswalkers which are an alternative win con. They are also extra bodies, which I would hesitate to take out. I could see you shaving them, but I wouldn't take out all 4.
I would play +2 Wiltleaf Liege, +2 RIP, -1 Phyrexian Revoker, -2 Mangara, -1 flex slot (for some it is equipment, for some it is Oblivion Ring, for me it is Fiend Hunter, etc).
Mangara's function is utility, so I'm really trading 2 creatures (revoker + fiend hunter) for 2 creatures (liege). RIP basically removes Tarmogoyf and Deathrite Shaman, so Fiend Hunter's removal is unnecessary. Mangara is far too slow of an engine to work in this match up. Also, the Wastelands will be targetting your Karakas, so there really is no point in trying to set up this combo.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
jin
I would hesitate to take out Revoker. Revoker shuts down Shaman if they remove RIP and shuts down the Planeswalkers which are an alternative win con. They are also extra bodies, which I would hesitate to take out. I could see you shaving them, but I wouldn't take out all 4.
I would play +2 Wiltleaf Liege, +2 RIP, -1 Phyrexian Revoker, -2 Mangara, -1 flex slot (for some it is equipment, for some it is Oblivion Ring, for me it is Fiend Hunter, etc).
Mangara's function is utility, so I'm really trading 2 creatures (revoker + fiend hunter) for 2 creatures (liege). RIP basically removes Tarmogoyf and Deathrite Shaman, so Fiend Hunter's removal is unnecessary. Mangara is far too slow of an engine to work in this match up. Also, the Wastelands will be targetting your Karakas, so there really is no point in trying to set up this combo.
In practice Mangara is almost never too slow.
I side Mangara out, but not in this one. In fact, I figure people are siding Mangara out too often in general.
They are bound to have Golgari Charm. Mangara has more use here than most of the dudes the charm kills. He can nix the mana ahead of time, stranding it their hand. Karakas ties up their options with regards to timing, and so on.
-
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Finn
In practice Mangara is almost never too slow.
I side Mangara out, but not in this one. In fact, I figure people are siding Mangara out too often in general.
They are bound to have Golgari Charm. Mangara has more use here than most of the dudes the charm kills. He can nix the mana ahead of time, stranding it their hand. Karakas ties up their options with regards to timing, and so on.
Mangara activates turn 4 if you are fast. Do you wait for Karakas? Do you wait for Vial? He just needs too many pieces to work efficiently. Am I greedy with my Mangara? I'm not sure.
Saving mana for Mangara also hurts your own strategy. You can't use your Wastelands so aggressively. I find this to be a problem as you should be the one trying to lock them out on lands and swarming the board. After all, they are the multicoloured deck. You can cut them off of a colour if you are allowed to use your Wastelands.