Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Rivfader
What I like about the card is that it gives interaction with the stack, which is something we hardly can (safe from croprotating in response). Spheres and Chalice are great against some matchups (Storm), but are somewhat lustlackers versus others (like Sneakshow).
There's a scenario which happens quite often to me, landing spheres, porting versus combo, until you've got the combopieces together. But then there's the moment that you need to leave 3 mana open (not using port) to make Marit Lage EOT, which is the moment where I often still loose the game. Warping Wail would work here.
I don't think WW is an amazing card. It's versatile, but it's especially the counterpart that's interesting, and countering a sorcery for 2 is probably not good enough. Still, a colorless counterspell is tempting, and I might test it along with 4 spheres (the spheres might avoid a counterwar too).
I'm not completely convinced personally. The card seems quite sexy, but SB slots are very costy, and I feel like WW would weaken the non-combo matchups.
I think the best way to deal with the situation you're talking about is to wait a few more turns to gather enough mana to both port and make the token.
Re: [Deck] R/G Combo Lands
Does anyone else find it somewhat comical that Grove of the burnwillows is more expensive than Taiga ??
Re: [Deck] R/G Combo Lands
Re: [Deck] R/G Combo Lands
Hello all. Here's a video. Enjoy.
#99
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Hello all. Here's a video. Enjoy.
#99
Are you drinking coffee in your videos?
If you are, I'll mail you a care package of coffee i roast and jank that will never make the 75. In honor of your 100th video
Re: [Deck] R/G Combo Lands
Has anyone tried out Sea Gate Wreckage yet? I've been thinking of adding it to my list, but I'm not sure it'd be worth it since it would require games to be grindier and go longer to really be effective. What do ya'll think?
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Admiral Nobeard
Has anyone tried out Sea Gate Wreckage yet? I've been thinking of adding it to my list, but I'm not sure it'd be worth it since it would require games to be grindier and go longer to really be effective. What do ya'll think?
Naah.
I'm only ever hellbent in game one. I'd rather have horizon canopy. Three mana is enough to loop loam and horizon canopy (or thicket). Would sooner play ceph coliseum over Seagate wreckage.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Cfetchcaviar
I'm only ever hellbent in game one. I'd rather have horizon canopy. Three mana is enough to loop loam and horizon canopy (or thicket)
That's why I'm adamant about using it; because it's easier to keep Thicket in hand and use it when you need to as compared to having met certain conditions. Also b/c Sea Gate has to be in play, so that's another downside.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Cfetchcaviar
Are you drinking coffee in your videos?
If you are, I'll mail you a care package of coffee i roast and jank that will never make the 75. In honor of your 100th video
That day, I was drinking tea, though I normally drink coffee and would love to try a home-roast.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Rivfader
I've been wondering if Warping Wail would be an interesting sideboardcard...
There are versions of this deck with healthy access to blue mana which still don't run counter-magic. Of course this isn't just counter-magic, it also kills litle creatures. So in Lands I think it's comparable to Abrupt Decay, except itvcvounters sorceries instead of blowing up artifacts and enchantments.
So maybe you are thinking of putting these into Grip slots? I don't like that, because most of the hate cards we need to deal with (RIP, Moon, etc) are not vulnerable. Even Magus can't be killed by this unless we float colourless mana while he's on the stack.
If you want it vs combo, I also don't recommend cutting Spheres or Chalices, which are probably just better.
So now we are getting into our 3-7 more flexible SB slots. These are being fought over by:
* GQ/Karakas/Bog (whatever isn't in the main)
* Needles
* Choke
* Seismic Assault (or Molten Vortex)
* Titan
* Boseiju
And maybe some other options I'm forgetting because it's early and I need more caffine.
I guess WW looks technically playable, but I suspect the opportunity cost is just too high.
Quote:
Originally Posted by
djxstream
And dont forget this sweet tech....make a 1/1 token in response to any "sac a creature you control" trigger
that said, its on my list of things to test out
I don't think this is that great. Most of the answers to Marit Late are targeted. Swords, Submerge, Chain Of Vapors, Flickerwisp, Jace etc. Good against Lili I guess, but for me Lili decks are not the MUs that drive my sideboard choices.
Quote:
Originally Posted by
djxstream
Does anyone else find it somewhat comical that Grove of the burnwillows is more expensive than Taiga ??
Yeah, I'm glad I have my plasyset! Something very gross about paying money for a reprintable Modern staple in excess of the cost of RL Legacy staples! It would make me throw up some I think. :cry:
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
And maybe some other options I'm forgetting because it's early and I need more caffine.
Titan. (Maybe I should have left this for Barcode to point out...)
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
There are versions of this deck with healthy access to blue mana which still don't run counter-magic.
That's a sound argument, as WW is worse than most blue counterspells in manacost and restriction. I already gave the card a spin in some games, but especially used it for it's creatureremoval mode (although it was slotted for its anticombo countermode).
Re: [Deck] R/G Combo Lands
Not a perfect video by any means, but here's
#100.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Not a perfect video by any means, but here's
#100.
100 vids! Although I usually don't comment them, I appreciate them a lot.
Keep em comming!
Re: [Deck] R/G Combo Lands
Re: [Deck] R/G Combo Lands
So apparently SoI cards are being spoiled and one of them was an Envelop that acts as a Surgical Extraction to the sorcery it counters...for one mana still. I can't imagine that won't be in every sideboard that can run it given how it hoses most all combo. Sucks for Lands big time.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Lysandros
So apparently SoI cards are being spoiled and one of them was an Envelop that acts as a Surgical Extraction to the sorcery it counters...for one mana still. I can't imagine that won't be in every sideboard that can run it given how it hoses most all combo. Sucks for Lands big time.
Invasive Surgery - U (Uncommon)
Instant
Counter target sorcery spell.
Delirium - If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
At first I thought it just straight up surgicaled the sorcery but that Delirium requirement won't always be easy to hit and can be played around at least. 3 different types will be easy that 4th though may prove more difficult for most decks. Land, instant, sorcery will almost always be the first 3 then creature to be the 4th which will be harder for decks to have set up.
I also imagine it checks twice, once upon cast and once upon resolution so we could do something like surgical the 4th card type or rotate into bog to stop it.
Re: [Deck] R/G Combo Lands
I bought a second Foil Bog last week, one for the side and one for the Main. Thinking it was a good call.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
I bought a second Foil Bog last week, one for the side and one for the Main. Thinking it was a good call.
Maindeck bog is the place to be!
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Nikolai004
I also imagine it checks twice, once upon cast and once upon resolution so we could do something like surgical the 4th card type or rotate into bog to stop it.
More likely it only checks when the spell resolves. Why would it need to check upon casting? There are no casting off srgetting conditions related to delirium.