Re: [Deck] Fetchland Tendrils
Quick question, I'm sure the answer is that "Yes, I'm right" but I might be wrong so here's the situation in an attempt to generate a gratuitous amount of storm.
Top in play 7 black mana floating. 2 seas untapped.
Pile:
Meditate
LED
LED
IGG
Tendrils
Play - draw with top cast meditate off sea. Draw Top, LED, LED, IGG.
Play LED, LED, Top.
Can I then, Play Ill-Gotten Gains, in response draw with top to get the tendrils my hand, and in response to the draw, crack the LED's for mana/to get the tendrils in my yard? Mind you the goal here is not to have tendrils in hand, but to get it in the gy.
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Chikenbok
Quick question, I'm sure the answer is that "Yes, I'm right" but I might be wrong so here's the situation in an attempt to generate a gratuitous amount of storm.
Top in play 7 black mana floating. 2 seas untapped.
Pile:
Meditate
LED
LED
IGG
Tendrils
Play - draw with top cast meditate off sea. Draw Top, LED, LED, IGG.
Play LED, LED, Top.
Can I then, Play Ill-Gotten Gains, in response draw with top to get the tendrils my hand, and in response to the draw, crack the LED's for mana/to get the tendrils in my yard? Mind you the goal here is not to have tendrils in hand, but to get it in the gy.
I know what you're saying, but I think you described it wrong. If you respond to the Top activation with cracking your LEDs, Tendrils won't be in your hand until after you discard your hand. You'll end up with IGG on the stack and Tendrils in hand.
Re: [Deck] Fetchland Tendrils
Thanks, I figured so much - it became quite the heated debate on cockatrice... 'magine that.
Re: [Deck] Fetchland Tendrils
What you really meant was this right? ;)
SDT->Med drawing SDT, LED, LED, IGG (6)
LED
LED
SDT (5)
IGG (1) breaking LEDs (7) returning LED, LED, Doomsday
LED
LED
DD (4) breaking LEDs (10) stacking Med, LED, LED, Tendrils
SDT->Med drawing SDT, LED, LED, Tendrils (7)
SDT (6)
LED
LED
Tendrils with 12 spells from meditate (requires extra life to be able to doomsday again)
Re: [Deck] Fetchland Tendrils
You could also simply build Meditate, LED, LED, SDT, ToA.
SDT -> Meditate. Draw SDT, LED, LED, SDT. Play both SDT. Still have 4 Mana floating. Sacc both LED's for black Mana. Got 10 Mana floating. Spin both Top's to create an additional 6 Storm until you are left with 4 Mana floating. Cast Tendrils. That`s 11 Spells chained including the Meditate before you cast ToA.
Re: [Deck] Fetchland Tendrils
Clearly I meant both of those things.
Re: [Deck] Fetchland Tendrils
Sooo after I failed horribly at GP Amsterdam with Dredge, because of fizzling all day long I am looking for a consistent ( and at least combo-ish) deck to play in the future. One of my favourites is DDFT because it is one of the few decks that are actually better than the people playing it most of the time.
What are the lists considered most optimal atm? What about the burning-wish list from german nationals for example?
Re: [Deck] Fetchland Tendrils
Re: [Deck] Fetchland Tendrils
Very short report, more coming soon.
Round 1-3: BYE
Round 4: Team America 0-2
Round 5: Maverick 2-1
Round 6: Boros 2-1
Round 7: SneakShow 2-1
Round 8: UWr Snapblade 2-0
Round 9: Merfolk 0-2
Round 10: UB ANT 2-0
Round 11: UBw ANT 1-2
Round 12: UW Snapfaeries 2-1
Round 13: BUG Snap 2-1
Round 14: UW Snapblade 2-0
Round 15: SneakShow 2-0
Round 16: UW Snapblade I.D. (played for fun and I won 2-1)
After round round 15 I had really bad tiebreakers and even with 13-3 I'd have missed T16 and with the draw we were both T32 :-) Deck is really awesome and the Ad Nauseam was great all day long.
Re: [Deck] Fetchland Tendrils
I'm kind of confused because of the Grand Abolisher. What is he there for?
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
HokusSchmokus
I'm kind of confused because of the Grand Abolisher. What is he there for?
He is the eigth Chant in the tempo matchup and really good in the GW Maverick matchup. Due to the fact that Doomsday isn't that fast of a combo deck, GW Maverick is able to play hatebears against us. Grand Abolisher prevents them from activating Mother of Runes on our turn and from casting Mindbreak Trap/Surgical Extraction in our turn to fuck us over. After you build your pile Surgical Extraction can fuck you over due to the fact, that they can cast it in response to your drawspell, by targeting your Doomsday in the yard, making you shuffle your library. That's why you even need to consider to resolve a Chant or Grand Abolisher in non-blue matchups. Due to the fact that Christoph is mostly playing Nuernberg, his view of the current metagame has a strong GW Maverick suite to it. I personally don't think that it is that big of a deal, because I'm mostly playing in a different metagame. Christoph can for sure take you deeper into that topic.
My plan against GW Maverick (with the list above) was to board out four Silence and one copy of Gitaxian Probe to bring in Chain of Vapor, Echoing Truth, Rebuild, Helm of Awakening and Grapeshot. Helm/Grapeshot allows you to ignore Gaddock Teeg and you can even play through Canonist, if you do a pass the turn pile. Keeping the chants in serves as a protection suite against incoming Mindbreak Traps/Extractions and the ability to chantwalk them with kicker if needed.
Re: [Deck] Fetchland Tendrils
I wonder in which matchups/situations you want to side in flusterstorm.
Could someone clarify this for me?
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Dia_Bot
I wonder in which matchups/situations you want to side in flusterstorm.
Could someone clarify this for me?
It is at least very strong vs. Reanimator. I'm not sure if this deck can afford to board it in against forms of aggro-control.
Re: [Deck] Fetchland Tendrils
Also, the card is very good in the combo mirror.
Re: [Deck] Fetchland Tendrils
Re: [Deck] Fetchland Tendrils
@Nemavera's tournament report:
If I'm not totally wrong your pile should have been:
Led
IU
Led
Led
BW
This should be your Storm 11 Pile... am i right?
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
DarkJester
@Nemavera's tournament report:
If I'm not totally wrong your pile should have been:
Led
IU
Led
Led
BW
This should be your Storm 11 Pile... am i right?
You are wrong. It is Petal, Ponder, LED, LED, BW.
Re: [Deck] Fetchland Tendrils
The scenario is:
Tundra, Chant, U-Sea, Dark Ritual, Petal, Brainstorm, Doomsday, Probe in hand.
Play U-Sea, Petal, Ritual... BBB (2)
Cast DD (3)
Brainstorm (4)
Hand is now: Probe, IU, LED, LED, TUNDRA, CHANT..putting IU and Chant to top
Play LED,LED (Storm 6), Probe (7) responding with LEDs for UUURRR
Drawing IU, play IU (storm 8) with URRR floating. Play LED (9), Play BW (10) sac LED for BBB, Tendrils for 22
Re: [Deck] Fetchland Tendrils
Re: [Deck] Fetchland Tendrils
funny fact: when playing Doomsday, there could be more than only one solution. amazing...