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My list for both events:
3 Flooded Strand
3 Polluted Delta
6 Island
6 Snow-covered Island
4 High Tide
4 Brainstorm
3 Opt
1 Peek
4 Reset
4 Impulse
3 Remand
2 Brain Freeze
3 Meditate
3 Cunning Wish
3 Turnabout
2 Cryptic Command
4 Force of Will
2 Flash of Insight
SB:
1 Stroke of Genius
1 Meditate
1 Turnabout
2 Wipe Away
2 Echoing Truth
1 Repeal
2 Twincast
3 Disrupt
1 Rebuild
1 Mystical Tutor
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round 1: Mono-U control.
A Bye basically. In game 1 I kill him easily and I don't remember if I managed to bounce his Chalice/1 in game 2 or won right through it.
1-0
round 2: Zoo.
He wins game 1 on the play thanks to me not finding High Tide. I win game 2 on the play with a turn 4 kill, because he topdecks another Kird Ape when instant-burn would have killed me and I win game 3 as he starts with Kird Ape and Vexing Shusher but doesn't have a forest.
2-0
round 3: ANT
I don't know what he plays and keep a hand without protection so he Duresses me once and then goes off with Chant + Ad Nauseam on turn two or three. Only on three life does he find the LED to go hellbent with Infernal Tutor.
In game 2 I keep Brainstorm FoW and Twincast and he starts with Duress. I Brainstorm Twincast and FoW on top and when I Twincast his second Duress it becomes obvious that he won't win this game unless for a series of topdecks on his side. He doesn't do so and at some point I simply show a hand of Command, 2 FoW and enough pitchcards and he concedes.
In game 3 he mulligands and keeps six cards. I simply keep my seven without any disruption, but with a lot of cantrips as he was likely going to have a Duress-effect anyway (he had shown both Duress and Thoughtseize in earlier games). The gamble pays off as he Duresses me and doesn't see anything relevant. I cantrip into FoW rather early and so I'm able to deal with his Xantid Swarm. When a Peek shows nothing but a single Ad Nauseam, I am sure to win and with another Swarm waiting for declare attackers I do so.
3-0
round 4: Mono-Red Goblins:
I lately seem to lose to goblins a lot and that didn't change... I win game 1 off FoW + Remand on like turn six, he wins game 2 of Lackey and in game 3 I seem to be in a good position thanks to a turn2 Repeal on his Vial but when he still goes for the turn 5 and has triple (yes, really) REB, I can't win.
3-1
round 5: FEB (seriously):
He starts with birds and Survival + Quirion Ranger, but makes the mistake of playing an island on turn three. This stops him from survivaling one more time and he can't get Phage for the kill right away, but deals only six with Akroma. The turn later I go off with three lands in play and Force for his Mana Leak with (nonlethal) damage on stack as Brain Freezing his library takes the Phage-trigger away from his Shifter.
in the second game he has one land and Quirion Ranger, then Wall of Roots (I FoW pitching Brain Freeze, he FoWs back), then Survival but no other creatures. I expect a lot of counters but also a lot of time. At some point he has an Enlightened Tutor for Arcane Lab, but I have my other Brain Freeze ready. I walk a Cunning Wish into a Mana Leak to draw a counter and at some point he gets a Shifter into play. I walk another Cunning Wish into another Mana Leak, untap and go for the combo as he's tapped out. After playing like ten spells, he asks me if I have the Brain Freeze (his Shifter was already bounced) and I go on to combo, maka a lot of mana and talk him into conceding with the Flash for my whole library. He concedes and proceeds to get angry with himself when I tell him that I didn't have any winoption left as I always board one Wish out when on the draw against other combodecks.
4-1
round 6: Baseruption (Loam and Mox Diamond instead of Chome Mox)
This is unfortunately a rather short story. He lands turn two Confidant in game and turn three Confidant in game 2 (I had a FoW for his turn 2 Confidant) and they kill me by drawing a mix of disruption and beats. Especially his Vendilion Cliques were rather annoying.
4-2
round 7: NQG/w.
A massacre (but not the way you'd expect). In game 1 he starts with Mongoose and Goyf and I kill him in response to a Ponder on turn six or so.
In game 2 he has turn 2 and 3 Counterbalance but I ignore them. He plays a Werebear that deals six damage over six turns and then goes for Top. In response I play Brainstorm and he shows me Gaddock Teeg on top (one Fetchland in play). He decides to let my Brainstorm resolve and I play High Tide. He lets that resolve as well and I proceed to combo aroud his virtual Chalice/2. At some point I Repeal one of his Balances and Command the other and the rest is easy.
5-2
Not a great result but I can live with it.
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round 1: Merfolk.
He doesn't know what I play and keeps a slow hand with Merrow Reejerey as his first play. I have a Remand and combo through 3 FoW on turn seven.
In g2 he starts with a lord and then Thorn of Amethyst. I have to go off with High Tide, Reset, some spells, then Wish-> Echoing Truth on four lands but then lack one mana for Brain Freezing myself and I don't find another untap. He shows the Gaea's Blessing that I wouldn't have cared for with that mana.
Because of the very long second game (try comboing under Thorn: it is hard) we don't even get to start game 3 and have a draw.
0-0-1
round 2: Landstill
Pretty much the bye that it should be. I win game 1 uncontested and his 11 sideboardcards aren't all that threatening as Angel's Grace doesn't do anything (he thought it helps against Tendrils). He lands two Meddling Mages but Peek shows that my Echoing Truth will resolve and I finish him off.
1-0-1
round 3: NQG/w
He starts game 1 with Ponder, then CB, then Top. At some point I go for Cunning Wish when he is tapped out and he counters it at random with a Rhox War Monk). I am desperate to run a few testspells but he always has the right card ready on top including a second cmc1 card when putting his Top on top would still have cost him the game.
In game 2 he has Top + CB again but can't stop me from playing a Wipe Away for the win (he had Needled Delta while I had two Flooded Strand as lands 2 and 3).
In game three he has another Counterbalance but at least no Top. When he finds it after some turns of Mongoose-beatdown for 1, I try to FoW and he reveals FoW on top (at random). I go for it in response to Top and after using his only Fetchland he reveals cmc0 and I win.
2-0-1
round 4: Dreadstill
Game 1 starts with him playing an early Dreadnought with double FoW-backup. I manage to get a lethal Brain Freeze on turn 5 pust that but unfortunately my backup FoW can't deal with his Trickbind.
In game 2 he lands an early Standstill and I have to break it because of a lack of lands. Luckily I Brainstorm into three lands. When he has another Standstill I gladly use the chance to get up two 7 lands in play without having to fear CB or Nought. After some turns of him hitting with a Factory I play an Opt and wait for him to discard. The turn later he plays CB and I go off in response. He decides to go for my carddraw, but he misannounces his mana so he doesn't have red mana floating after Brainstorming into REB which means that I just so manage to win past three counters where the fourth would have killed me. The timeout is called and I have another draw.
2-0-2
round 5: Thrash
He has a 1/2 Goyf as only source of damage and I get up to 10 lands in play (and another one in hand) unfortunately without finding a Brainstorm or Flash of Insight. When I go for it he can counter twice and that is enough as I only have two drawspells.
In game 2 he gets to Stifle a landdrop and Red Blasts/ Spell Snares/ Dazes all my tries to find a third land while a Mongoose tries to kill me. I do find land just in time but only have one Meditate and one Twincast while I know from Peek that he holds FoW and Spell Snare resulting in my loss for the day.
2-1-2
round 6: B-G-w Survival
A bit harder than you'd expect. In game one he Duresses me on turn one taking my High Tide and then killing me via some guys before I find another one. In game 2 he does nothing except playing an early Gaddock Teeg. On seven life I go of putting three Meditate on the stack to play aroung Extirpate. He Chants me in response and I take six manaburn. Luckily the 12 card included another Tide so I could easily go off again.
In game 3 he Duresses me on turn 2 but I have Brainstorm ready. on my turn 3 I play Cunning Wish-> Stroke and on turn five I play High Tide, Reset, Stroke for 13. two turns later he is dead.
3-1-2
round 7: dredge
A really hard matchup for the last match but it should include the best game that I had all day. In game 1 I keep a hand of 2 Tide, 2 Reset, Meditate and Opt. He is on the play and starts with Putrid Imp, I draw Remand and Opt into a second land. On his turn 2 he has a Careful study that doesn't show anything relevant and I topdeck the third Tide. When he goes for the throat with a Breakthrough on turn three I decide that I can't wait any longer and go off in response (2 lands in play):
High Tide, Reset, High Tide, High Tide, Reset, Meditate (draw Peek, Brainstorm, land, Turnabout), Peek (draw land), Brainstorm (draw Command, Land, Wish, put two lands back), play Turnabout (1 floating, 8 open). Now I couldn't play Wish for Mystical, Remand the Breakthrough and Brain Freeze him as he hadn't attacked yet and would simply kill me. I also couldn't use the Command to draw that card as I didn't have enough mana. As he had a Therapy that he hadn't used (he wanted to keep his Putrid Imp), my only hope was that he wouldn't dredge a Moeba, attack me and then flashbakc his Therapy and in fact it worked out. He dredged two Bridges and a second Therapy but decided to attack before using them so I could Wish -> Mystical -> Brain Freeze, Remand his Therapy and Brain Freeze him to death.
My first turn-2-kill with Solidarity was done.
In game 2 he has another Putrid Imp. I do have the FoW but can't stop his Breakthrough and the following Coliseum finishes me off.
In game 3 we don't have much time left so we hurry and get into the turns. He gets some dredgers only but at some point has them all in hand with 8 tokens (I am on 17) in play. He attacks me for one and the turn after that, I have to go off. I play High Tide, reset, Meditate but don't find any spells but a single Echoing Truth that clears the board. Without any dredgers he can't find another source of damage in the next two turns and we would draw. as he is a teammate standing 4-2, I concede so he finishes third place but the match by itself would have been a draw.
3-1-3
An extremly strange result but with the usual 50-minute rounds it would likely have been either 5-2 or 4-3.