I agree with you on most of what you've posted, but how are you paying for fireblast with snapcaster? It's my understanding that alternate casting cost don't function under flashblack so you would have to pay :4::r::r: + snapcaster to cast it. That's one of the original reasons I switched to
Dismember in that slot. Dismember is also very reliable at getting rid of knight, tombstalker, goyf, terravore and a few others that fireblast may not be able to. Even now without snapcasters I love the card. I think I see this deck differently than most people. I see this as more of a aggro control deck with burn and cheap threats.
One of the reasons I think this deck does so well is because of how much of it costs cc1. If you think of that over time you'll have around 5 spell cast by turn three while your opponent hast 2-3, If any of yours are counter spells or creature control you've massively out tempo'ed them. This means it has an inherent tempo element built in in it's speed. As I mentioned I see this differently here's my list:
3
dismember4
lightning bolt4
price of progress4
ponder4
brainstorm4
daze4
spell pierce4
force of will3
grim lavamancer4
goblin guide4
delver of secrets4
mishra's factory4
scalding tarn4
misty rainforest3
island1
mountain2
volcanic island//sideboard
1
grim lavamancer3
relic of progenitus2
faire macabre1
surgical extraction1
curfew2
pyrostatic pillar1
dismember1
submerge2
echoing truth1
Llawan, Cephalid Empress
I can't emphasize enough how strongly suggest you try out mishra's factory it's a great creature and can pay for opposing dazes/ pierces, and cast dismember, daze, PoP, and the majority of my current sideboard.
Also @ Beatusnox
I really like that list