Originally Posted by
kingtk3
I once mulled to 4 in a tournament and only lost because of a misplay (I didn't fetch with delta in response to a pithing needle, which costed me the game), otherwise I would have won.
Against some decks a creature on turn 3 is good enough to win the game, you don't need to rush a T1 or 2 reanimation.
This deck needs you to play tight and be able to play through the hate, but rewards you with some of the best opening (griselbrand on T1) and the best topdecks in the meta.
Obviously it needs to reflect your playstile, otherwise it will always feel clunky in your hands.