Has anyone tested this against Wombat/Rifter? I don't see mention of it in the thread. Did I just miss it somewhere?
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Has anyone tested this against Wombat/Rifter? I don't see mention of it in the thread. Did I just miss it somewhere?
The only testing I've done is against Threshold, Goblins, Belcher, Enchantress, Angel Stompy, and Solidarity. So far I've had very positive matchups in the Thresh, and Gobs games. I've only played against Solidarity once, and I went 2-1 against it. As for Belcher, again, I've only played against it once, and I lost 1-2, if I would have hit my 2nd black source, the game would have been mine. Enchantress is kinda unfavorable, but Deed was a big help. You could board for it if you expect it.Quote:
Originally Posted by BlindMage
As for Rifter/Wombat, I'm not sure. I haven't had any experience with them. My friend was going to put it together and play it against me one tournament, but he didn't get the pieces, and I haven't made it back since. If you'd like to help me out in that department or anyone else, I would appreciate it very much.
I haven't had alot of time to test much else, with college and all. And that's all the decks we have in our area. I would appreciate anyone else doing some testing on their own, and coming back with their results. The deck is still pretty strong in my opinion, and can go through those shaky first couple rounds against randomness based on how much punch it packs.
EDIT: I went ahead and played a match against Rifter (so this is nothing official, but SB's were included). I won 2-1 against it, but we played the third game twice, because he got land screwed after a Waste on his Plateau in Game 3. Game 3 was just me massively recurring Duress and Hymn with Witnesses and Stronghold. When I felt he was crippled enough, I killed him with Troll and Baloth. I intend to test this more as Rifter I believe has the advantage here. And my partner was also pretty tired, so I don't know how that played into it.
Hi all,
this is my first post here.
I'm playing the rock for about two years now. I started playing it in extended, but because I overslept most of the time, I wasn't able to play it in that format. I only got the chance to test it online.
Legacy, that's the other part, is where I've been able to play the Rock for a while now. My first legacytournament (with the metagame of goblins and landstill) was like... WOW. Without any further preparation, without knowing anything about the metagame (Golbins and Landstill... "What the hell is landstill?"), I was able to reach a 9th (!!!) place at the tournament.
Later on, I started testing more cards which could fit in the deck, and now I finally found the deck that looks perfect for my metagame. Over here (Belgium, the land of beer), the metagame is mostly threshold. Affinity is getting popular over here too. Goblins isn't seeing any play over here, since Threshold is 'dominating'.
What are the good points of the deck:
* It beats any form of weenie/aggro. Threshold players keep telling that my deck sucks, and that it will never reach the top. Still, I won about 70% of the matches against threshold. (30% because I didn't draw Pernicious Deed at the right time.)
* It beats control. Your creatures keep comming back from the grave, and control just can't keep up those recurring threats.
* It beats most forms of combo, because of cards like cabal therapy and other cards. (read on to see 'the Others') The only deck I seem to have trouble with, is High Tide.
What are the bad points of the deck:
* Hand disruption like Hymn to Tourach and (if it's played soon) Hypnotic Specter are very hard to deal with, because you have to discard at random, which means you're likely to run in a situation without any land in your hand.
* Land destruction hurts too, because of the high costed finishers in your deck.
Lucky as I am, Pikula decks aren't played over here, or at least not much. If it would be, I would play Life From the Loam.
Because of the dominating thresholddecks, this list is adjusted to the deck.
Maindeck:
4x Bayou
2x Wooded Foothills
2x Bloodstained Mire
4x Swamp
8x Forest
1x Dust Bowl (I know this sounds strange, and I will probably move this to the sideboard.)
4x Birds of Paradise
4x Sakura-Tribe Elder
4x Wall of Blossoms
3x Withered Wretch
3x Eternal Witness
2x Troll Ascetic (Thé best creature in the deck...)
3x Ravenous Baloth
4x Cabal Therapy
3x Living Wish (Because of a lack of good tutors in legacy.)
3x Putrefy
2x Haunting Echoes (Mostly against Threshold and graveyard-based decks, but because of Cabal Therapy, it works fine against combo as well.)
4x Pernicious Deed (BOOM!)
Sideboard:
1x Ravenous Baloth
1x Eternal Witness
1x Withered Wretch
1x Troll Ascetic
1x Arashi, the Sky Asunder (Mostly against Mystic Enforcer, but I haven't been able to use it, simply because I have already won or because the Enforcer trampled me...)
1x Kagemaro, First to Suffer (Kagemaro >>> Bane of the Living, since Bane is too slow. Most of the time, Kagemaro is 3/3 or 2/2.)
1x Bone Shredder
1x Genesis (Not in the main, because you won't ever find it, or at least not much. It's a good wishtarget against Pikuladecks.)
1x Viridian Zealot
1x Boseiju, Who Shelters All (Nobody expects it, and since Living Wish isn't going to be countered most of the times, because they counter the wished card, you will have uncountered Haunting Echoes and Putrefy and aventually Living Wish. I'm very satisfied about this card.)
3x Cranial Extraction. (Mostly against combo. It lets me win against Solidarity.)
2x Naturalize
Cards I've tested and disapproved:
* Living Death: It looks good on paper, but most of the times, I wasn't able to cast it, because my opponent still had creatures in the grave, which I couldn't remove (in time). I'm still trying it. It's a decent Wrath of God against aggro decks and a recurring overrun against aggro.
* Ink-Eyes, Servant of Oni: This is a rather tricky card. I used this card in extended against psychatog. I attacked with Birds of Paradise, and I used nunjitsu for an unblocked Ink-Eyes and a free creature. In this format, swords to plowshares is heavily played, so it's more likely a waste of a slot.
* Stampeding Serow: I used to take back Eternal Witness, which was nice, but if you can't return a green creature, you have a useless creature.
* Recurring Nightmare: This card is insane. I used to play it, but I felt like you didn't need it to win. I only played one copy of it, and since you don't have a decent tutor in legacy, I simply cut the card.
* Dosan the Falling Leaf: I just cut it, because it's easily removed or destroyed.
* Leyline of Lifeforce: It actually is a good card, but it's only good against control, I would have to play it 4 times and I would have to mulligan to make it work optimally.
Cards that I didn't include in the deck:
* Duress: It's only good against control and combo, but it sucks against gro and control-gro (Threshold). I still have Cabal Therapy, which is way better if you know the metagame.
* Engineered Plague: Goblins isn't seeing any play over here, and I already win without it. Elf decks aren't a problem either.
* Treetop Village: I could play it, but it would most likely be a wishtarget.
* Diabolic Edict: Putrefy >>> Edict. Putrefy destroys creatures (except for Mystic Enforcer) and artifacts (like Pithing Needle). Putrefy is targetted removal, Edict isn't.
Comments on the decklist and grammar are always welcome!
Alex
I tested against Rifter. If you have bad luck, you have a draw. Most of the time, you win.Quote:
Originally Posted by BlindMage
The perfect play is NOT to play Pernicious Deed when Humility hits the table and when you don't have 7 mana (3 to cast it, 4 to activate). Most rifterdecks play maindeck Disenchant.
Always keep a Pernicious Deed in hand, because of the Decree-tokens. Putrefy/Withered Wretch deals with Eternal Dragon.
Well I'm glad to see this deck making a splash in other places, besides my own area. I know MajestyK plays the Living Wish version of Rock, and I play the version sans the Wish, so he'll probably be able to give you some feedback on that.
Are you sure Duress sucks against Gro? I'd have to say in my experience that it has performed exceptionally well. Since Gro is predominately cantrips and counterspells, it almost always hits something, not to mention sets up killer Therapies. Therapy is one of the most amazing discarders around and it definitely rewards the person who knows his meta, and sometimes Duress + Therapy provides enough of a game swing that it's extremely hard to come back from. Also to the fact that Therapy flashes back, so that's a chance to hit 3-5 cards in combination with Duress. It obviously is less effective against aggro, but really the only deck I play against where it's absolutely dead is Goblins. Most of the time the aggro decks have some spells I can zap.
I run Plague in my board, because there's always at least one Goblin deck that pops up at a tournament. I generally have a great game against Goblins, but I love making the game severely lopsided postboard. Not to mention siding it in against Rifter naming Soldier. Edict is in my board because there are times when I also hit other untargettable creatures or pro-black crap that I can't deal with otherwise. One tournament I played against another deck also packing Trolls and Rancors. Needless to say, I couldn't get rid of them once they came down, therefore the Edicts came in. And they never hurt against Enforcer, yet I haven't played against a version of Gro in a long time that has played Enforcer. Either way, that's a good matchup regardless.
If Rifter ever became a problem I would probably put some kind of GY hate in my board. Most of the time I win, as the recursion and casting costs alot of mana for Dragon, and it gives them fits after they freshly cast it and I putrefy eot. Postboard, I usually don't worry that much about Humility when I have Plague down on Soldiers, because I usually have them in top deck mode, beating with Troll and Witness, because two 1/1's swinging a turn is still 2 damage.
Anyway, glad to see other people having success with the deck. I would encourage more players to try it out for themselves.
Diabolic Edict CAN work against mystic enforcer, but first, you have to kill all the other creatures that player control. Most of the time, Pernicious Deed gets countered and Edict does nothing.
Troll could be a problem, but there's something that most people forget:
* Oppenent: Declare attack
* You: Sacrifice Pernicious Deed for 3 mana.
Troll Ascetic will have to regenerate, and gets tapped because of the regeneration shield. That's one way to deal with it.
Also, you have enough blockers (Wall of Blossoms, ...) to stop the troll, even though it's rancored.
My version can wish for Kagemaro to deal with trolls as well.
In the first turns, you can use Cabal Therapy to get rid of trolls. Whenever I see a turn one Taiga or Kird ape, I will always name Troll Ascetic or Rancor.
Humility loses to Cranial Extraction. I only have to play 3 Extraction in a game to win. (First, remove Humility. Second, remove Eternal Dragon. Third, remove Decree of Justice, since it's only lategame card.)
Also, Haunting Echoes works fine against Rifter as well.
About Duress: What would you take out of the deck to be replaced by Duress?
I used to play Engineered Plagues too (3-4 side) and I made a red splash for Goblin Pyromancer as a wishtarget. I'd rather play pyromancer over plague, simply because it's a one-slot in the sideboard and because you can wish for it.
The first candidate for removal would seem to be Haunting Echoes. That is such a clunky card to begin with that I would rather have the more versatile Duress in my deck. The fact that Echoes does nothing against Goblins should be pretty obvious. At least Duress buys you information against them if not the ability to peel a Bolt or a Vial out of the Gobbo's hand. I only play 3 Duress anyways. You're practically playing my version if you just cut the Echoes and 1 Baloth and move it to the side. The other thing I do is play Wasteland with Life from the Loam to punish Gro decks for playing so few basics.
Other comments: You have Wretch in the MD. Is GY hate a serious issue in your meta? It's in my sideboard as a wish target to deal with the occasional Survival player that crops up and smoke opposing GY strategies. But he's hard to cast and pretty fragile otherwise, dying to pretty much everything. Why not play more Trolls over him?
Putrefy also misses Argothian Enchantress and Nimble Mongoose. Just saying.Quote:
Originally Posted by Alex_Van_R
Since Threshold is the most played deck over here, MD Wretch is really necessary. It isn't hard to play. I have Birds of Paradise, Sakura-Tribe Elder, Bayou, (Bloodstained Mire) to get the mana I need to cast Wretch. Casting Wretch has never been a problem. Most of the times, you don't want to cast it against Threshold, unless you have mana to play around Daze. You don't have to play Wretch on turn 2.
Most Threshold decks play either Meddling Mage or Pithing Needle, or just both. They fear the Wretch so much, so they want to counter/mage/needle it. If they do that, I can cast other spells, like Pernicious Deed for example. Threshold decks have to look out for following threats: Withered Wretch, Pernicious Deed, Putrefy and Living Wish. They won't ever be able to play Mage, Needle or any counter on all of these cards. It's just too much for them. Sometimes, they even have to name Dust Bowl!
Also, only having access to Wretch by wishing for it, seems too less for me.
Haunting Echoes can work against aggro decks as well, after Pernicious Deed for example. Most of the time, I board them out in game 2, unless it's threshold or survival, ...
Still, I'm pretty satisfied about this card. I mean, nobody expects it! It has won me several games against Threshold, even when Mystic Enforcer already hit the table.
A few months ago, I played on a tournament with Edict instead of Putrefy. I reasoned that Threshold only had 12 creatures, and Mystic Enforcer was the creature I feared the most. I was never able to cast Edict to get rid of Mystic Enforcer. Threshold decks aren't dangerous as long as they don't have threshold yet. Baloth/Troll can block a 3/3 enforcer, 1/1 bears and 1/1 nimbles. To deal with Enchantress and Nimble, I still have Pernicious Deed.
Another way to deal with Meddling Mage, Mystic Enforcer and Swords to Plowshares, is to use Dust Bowl on Tundra and playing Haunting Echoes. If it works, it's always fun to see my opponent moaning.
What I've already seen a lot of times now, is that most people which are playing MD needle, name Survival of the Fittest once they see Bayou.
I've honestly had the same trouble with Wretch, he just dies too much. Also being that there's not very many decks abusing the GY (save for Survival and the recursion from Rifter), unless you are seeing a meta where the GY is a dominant concept, I can't see running him MD. I would board him like MajestyK said and keep him as a Wish target.
I'd say a majority of the time, I do absolutely no SB'ing against Thresh. I've just seen no reason to as of yet. They usually go through the early and mid game, kinda picking at me, while I force things through (This being where Duress is a must and I too only play 3). I usually get to around 7-10 life and that's where they just completely die out. I usually land a Deed, either by forcing it through, or by constant recursion, then I blow everything to hell, turn the tides back, and win. The only time I really have trouble is if they go like turbo threshold, double Mongoose with counterspell back up for days in the early game. Other than that, Thresh doesn't bother me at all.
And yes, I know about the Deed activation against Troll, but that too is just a one time thing. Unless you deal with it next turn, it's coming right back at your head again. Therapy was my best bet, and I did hit a a Troll a few times, but then he would occassionally top deck another, throw it down with a Rancor, and I'd be in hot water. Yeah WoB is great, against an non-Rancored Troll. Otherwise you take 1 and lose the blocker. And Edict is good for other things as well.
I'd rather avoid adding a third color, when I can play an extreme Goblin hoser in my own colors. My game against Goblins game 1 isn't bad, but it gets even better Game 2, and 3 if 1 didn't go so hot. And Wasteland is pretty awesome I hear, I would also try fitting a set of those in. Like MajestK pointed out, the synergy between Wasteland and LftL is amazing. I've even Witnessed a Wasteland back one time to seal the deal. It's just an amazing card to have.
What would you guys say is the Rock's worse matchup to play against. It seems to like it rolls over to combo if your board isn't prepped for it.
That's the only thing I really don't have a good game against. It's not completely lost, you do have some outs against them, just not many. MD you have a potential 11 Discard spells, then post board you have 15. It's still not that favorable though. Another deck I haven't tested thoroughly against is Deadguy. I played against it once in a tournament in the finals and beat him 2-1. It all depended on whether he got the right mix of discard and and LD, if he did, he usually had the upper hand, if not, I won. So that match should probably be tested more, and I pack LftL in my SB in case I ever play against it again.Quote:
Originally Posted by Roodmistah
Most combodecks can be defeated by the Rock. Survival, Gamekeeper, ...
Decks like Aluren and Solidarity are mostly bad matchups. I'm playing Cranial Extraction in the sideboard, which can be awesome if you can cast it. Duress + Cabal Therapy + Cranial Extraction are a lot of things against combo in your favor.
My Rock deck has never had a problem with Combo. I haven't tested it against Aluren, which seems like it might be a lot more difficult, but a strong clock + Duress/Cabal Therapy and possibly Eternal Witness/Mesmeric Fiend will usually end the game pretty quickly (against Combo or Control, and then you've got Jitte and SoFI plus Troll Ascetic blockage for the aggro, don't know why this thing isn't played more often)
I already tested a lot against Aluren. Most of the time, it was the version with Living Wish and Elvish Spirit Guide. If you don't have a hand with Duress or Cabal Therapy in game 1, you'd better mulligan to a hand with therapy or just scoop. Game 2 I have Extraction, but I can only play it on turn three. If it hits, it's gg for me.
The other version is the one Pierre Canali played at GP Lille. It uses Force of Will, Eladamri's Vineyard and no Wishes. That version sucks and is easily defeated.
When you don't have Extraction, Duress or Therapy but you do have Pernicious Deed or Naturalize, you can still win. When Alluren hits the table and they play a creature, simply destroy Alluren in response. This only works when it's the first creature they play with Alluren. If there's already a Raven Familiar on the table (already resolved) and you destroy Alluren when they play another creature, they can still cast Cavern Harpy or Man-O-War to keep the engine going.
When you're playing Engineered Plague in the sideboard, naming beast (Cavern Harpy) is also an autowin, since Harpy dies before he can activate his own ability again.
Also, Haunting Echoes has proven its worth in this deck. I blew Deed to destroy Alluren, I played Therapies to strip my opponent his hand and I casted Echoes. GG, since he didn't play Living Wish.
Normally, Alluren is a bad matchup for this deck.
It seems that Legacy has only three bad matchups for this deck:
Pikula, Alluren and High Tide.
Actually, we can beat them. We don't have a matchup that's very hard.
Shouldn't this thread be placed in the open legacy discussion?
I'm having a legacytournament on the 13th of may. I will write a report of it. Could you guys do some tournament testing too and write a report?
Alex
I played this deck significantly about 2-3 months ago. Then the price of gas shot up, ultimately ending my ability to drive to my usual tournament location. But when I did play there, I was able to finish 2nd, 1st, and split for 1st. All of this was against actual tier decks, not just random crap. If I'm able to make it back or if another tournament happens closer to me, I'll play it again and write another report. I know the few pages before this I wrote perhaps 1-2, maybe 3 reports, but The Rock is a deck that I test all my other decks up against. If they don't make it there, I usually go back to the drawing board.
Finally, the tournament. After a long time of testing, there was finally a legacytournament again. Most legacytournaments were being held at Mol, but that wasn't enough. I asked the local store to run a legacytournament, since the format gained more popularity after the GP's in Lille and Philadelphia. The first time, there were only eight players, which was a bummer. This time, I made some more publicity for the tournament. Since I only had to ride a few minutes by bike, I could sleep long enough. Sleeping long enough meant that I might would be playing a bit better then usual.
Arriving at the location ‘TipTop Moens’ I immediatelly spotted a larger number of players. This time, there were sixteen, nice! The usual players were present: Tim Steurs, Tom Hens, a few pro players and some people I only knew because of trading in the past with them. Of course, Dendermonde had some people present too. Normally spoken, there should have been a Yu-Gi-Crap prerelease too, since we didn't expect that much players, but somehow we were able to cancel the prerelease. Evil, sadistic grin.
I'm playing the legacyformat for almost a year now, and I like it a lot. Next to sealed deck, it's probably the coolest format existing. My legacydeck is probably pretty famous amongst extendedplayers: The Rock. Not the aggroversion, but the controlversion. There are some people who keep saying the deck doesn't work in the format. They couldn’t be more wrong! I had some good results with the deck, and some bad ones as well, because of a lack of testing, playskills, sleep and an overdose of bad luck.
This is the deck as I played it at Dendermonde:
Maindeck:
8x Forest
5x Swamp
4x Bayou
4x Llanowar Wastes
1x Dust Bowl
4x Birds of Paradise
4x Sakura-Tribe Elder
4x Wall of Blossoms
3x Eternal Witness
2x Troll Ascetic
3x Ravenous Baloth
3x Duress
3x Cabal Therapy
3x Living Wish
3x Putrefy
4x Pernicious Deed
2x Haunting Echoes
Sideboard:
1x Wasteland
1x Boseiju, Who Shelters All
1x Withered Wretch
1x Eternal Witness
1x Viridian Shaman
1x Troll Ascetic
1x Bone Shredder
1x Ravenous Baloth
1x Genesis
1x Kagemaro, First to Suffer
2x Naturalize
2x Cranial Extraction
1x Living Death
I played Llanowar Wastes, since I couldn't find Wooded Foothills or Bloodstained Mire on time. The one maindeck Dust Bowl seems strange, but you don't need it that much. Wishing for it is a waste of a spell, since you need the mana to activate it. Wasteland solves this just fine.
I decided to play Duress, since I expected some random decks. Duress used to be Withered Wretch, used against the Threshold matchup, but it's easily removed. Duress hits something most of the time and it has great sinergy with Cabal Therapy.
Haunting Echoes is AWESOME! I decided to play it instead of Withered Wretch. It's one of the cards people don't like when it's pointed at their face. Think of the number of nonbasic lands you can remove after using Dust Bowl or Wasteland!
The Boseiju in the sideboard was mainly meant against Threshold and other counter/control. It makes Putrefy, Wish and Echoes uncounterable. I actually tested it. There wasn’t a single thresholddeck or other controldeck that expected the land. An uncounterable Echoes sealed the deal against those thresholddecks I tested against.
If I had Viridian Zealot, I could have used it. I didn't find it on time, so I played Viridian Shaman, which is a good replacement. When Dissension becomes legal, I will try Indrik Stomphowler, since it is BIG, FAT and better than Zealot. It can help you to get rid of that Chalice of the Void with three counters on it. Don’t forget it’s a beast, so you can sacrifice it to Ravenous Baloth.
Cranial Extraction was meant against combodecks. Very nice card. It has always been like that. Cranial looks slow, but you can play it on turn three with the help of some mana acceleration. I also play Duress and Cabal Therapy as a run-up against combodecks, which can allow me to play Cranial Extraction before they combo off.
Living Death was just put into the deck to test it. I never used it, I will never use it again. I'm going to play the third Extraction again.
Sixteen players means four rounds.
Round 1: Dimitri, playing Sneak Attack
Dimitri is one of the local players. I've already played a lot against him, mostly casual games. He played Sneak Attack today. We tested a bit and I gave him some tips before the tournament about the metagame etc.
Game 1:
I won the dice roll and played a first turn Cabal Therapy, naming Sneak Attack. He managed to get another Sneak Attack in play. A Symbiotic Wurm slapped pretty hard in my face. At the end of his turn, he got a boatload of tokens. I didn't have enough creatures or a Pernicious Deed, meaning I lost this game.
Side in: 2x Naturalize, 2x Cranial Extraction
Side out: 4x Wall of Blossoms
Game 2:
He got a Sneak Attack on the table, and used it for a Dragon Tyrant. My life total went down very quick. I played Naturalize on the Sneak and the next turn I played Cranial Extraction naming Sneak Attack. I hoped on drawing another Extraction or at least an Eternal Witness. Praise God! I drew a Witness, meaning I could play Extraction naming Through the Breach on my next turn. BUMMER. He drew Through the Breach and played one of his creatures.
Well done, Dimitri!
0-1-0
We played another quick game for fun. Dimitri gets a turn 2 Sneak Attack with Dragon Tyrant! He even pumped it a few times! I had to block with Birds of Paradise. My life total was 1 after turn 2. Of course, I lost this one as well.
Round 2: Nicolas, playing monoblack weenie stuff
Nicolas was one of the locals too. He was one of the few people at this tournament with an original, home made deck. Nicolas was playing a monoblack deck with too many one offs, and he played slow cards, thus crap, like Greater Harvester and Gleancrawler.
Game 1:
He played some creatures. I played Cabal Therapy. Then I played Witness, taking back Therapy, playing it again and using flashback to let him discard his hand except for two cards. I blew Pernicious Deed, destroying all of his creatures and I finished the game with Troll Ascetic and Ravenous Baloth. I think I even played Haunting Echoes in this game, removing most of his good cards.
Side in: 2x Naturalize. Against random decks, you never know what unknown card he might be playing.
Side out: 2x Duress
Game 2:
He played some stupid creatures. I played a quick Troll Ascetic after wishing for it. I wished again for Eternal Witness, taking back Pernicious Deed, blowing it up again, and so on. I eventually got another Wish, this time going for Ravenous Baloth. This one's mine.
1-1-0
I gave him some deckbuilding tips. He should be earning like a minister so he could buy all these very expensive cards: playing Hymn to Tourach, Hypnotic Specter, Cursed Scroll and Wasteland. A monoblack Pikuladeck, if you like it that way. Too bad he didn’t had the money to buy those cards.
Round 3: Patrick, playing monored burn/sligh/wacky creatures/wacky spells
Patrick told me that he built the deck in five minutes, since he didn't have much time. His deck wasn't optimal either. He played such interesting creatures as Suq'Ata Lancer and Viashino Sandstalker. He also played Shock and Kindle. We all know there are better cards than that. However, if you made your deck in five minutes...
Game 1:
He gets a turn three Lancer, but I get a turn three Troll Ascetic. Viashino Stalker hit the table, but I blocked it and it died. I saw Patrick reading the stalker again, he certainly knew little of his own deck. Eventually, I get Eternal Witness, Pernicious Deed and Baloth. I won this one easilly. It was virtually a bye.
Side in: 2x Naturalize, for the same reason as in round two against Nicolas
Side out: 2x Duress
Game 2:
He played some creatures, but so did I. He managed to get me to four life, but I had double Baloth, double Troll and Eternal Witness holding the front.
2-1-0
After this game, I had a conversation with the MCM guys. Then some Yu-Gi-Crap player showed up, asking the shopkeeper why there was no prerelease. Evil, sadistic grin: part two. We heard some strange sound, and it came from the Yu-gi-crapper. I wanted to know what the crapper was doing, but I had to stand up and make a wide movement to the right around the surprisingly big mass of the kid, which blocked the view of a PSP with a roaring racing game.
Round 4: Cedric, playing monobrown Stax
I knew this guy from Destelbergen. He was the only player with a metagamedeck I played against today.
Game 1:
He knew I was playing the Rock and played a turn one Pithing Needle, naming Pernicious Deed. Then Tangle Wire hit play. So far, that hasn't been a problem. I managed to destroy the Needle with Putrefy, and after that I got Pernicious Deed to blow the rest. He played Ensnaring Bridge, making my Baloths and Trolls look like walls. I didn't draw another Putrefy or Deed, and he finally manages a Chalice of the Void with three counters. That was key play and I was left with no option but to scoop.
Side in: 2x Naturalize, 2x Cranial Extraction
Side out: 3x Wall of Blossoms and something else
Game 2:
Again, he started with a turn one Needle, naming Deed. I decided not to play Putrefy until it was needed. He got some Powder Kegs and other stuff into play. I played several very succesful Cabal Therapies, following them up with a Haunting Echoes. Most of his cards were gone, including Smokestack. I managed to play around his Sun Droplet with Ravenous Baloth and Sakura-Tribe Elder. Since he had only one droplet, he wouldn’t gain that much life. I used Dust Bowl on most of his lands to ensure he wouldn't play anything dangerous. I won this one.
Game 3:
The game starts well with Cranial Extraction naming Smokestack. He gets a lot of artifacts in play: 4x Sun Droplet, 2x Powder Keg, 2x Trinisphere, Karn, Silver Golem, Chalice of the Void with one counter on it and Chalic of the void with 3 counters on it. I had a lot of cards like Pernicious Deed and Viridian Shaman in my hand, so those cards were a bunch of crap at that moment. He played Blinkmoth Nexus, beating me down to 15. Then I played Living Wish, getting Wasteland and destroying the Nexus. Haunting Echoes, I like it. He only had Karn as a win condition. He was hoping on another Chalice, but I finally managed to play Naturalize on the Chalice with three counters. In the same turn, I played Pernicious Deed, but I wanted to wait until the end of his turn to blow it. He played Needle, but I blew Deed in response. All of his artifacts were now gone. My two Trolls were regenerated and bashed for lethal damage. Hopelijk de beurt erna want geregenerate trolls kunnen niet aanvallen. In alle geval, dat is hier niet duidelijk.
3-1
I think I had a nice result. I tested a lot against Thresholddecks, and there were a lot of them today, but I didn't play against a single one. The winner of the tournament received two dual lands. The rest received boosters. I had a good time and some good conversations. TipTop Moens, the place to be.
The decks at the tournament:
2x High Tide (somewhere at the last standings of the tournament)
1x Rock (5th place)
1x Sneak Attack
1x Dredge-A-Tog
1x Rifter
1x Sligh (2nd place)
At least four Thresholddecks
1x Berserk-Affinity
Xx Random decks (last standings)
Props:
Ÿ Hilde, for organising the tournament and getting the players some food.
Ÿ Magic Workstation: the cheapest and easiest way to test and play Magic.
Ÿ The good conversations.
Ÿ Those good trades I made that day.
Ÿ My result at the end of the tournament.
Ÿ Cranial Extraction and Pernicious Deed.
Slops:
Ÿ Not a single Thresholddeck to play against.
See you all at the next Legacy tournament!
Alexander Van Ransbeeck
Congrats on the tourney, Alex. I'm also playing in a tournament tonight, it'll be my first real one in about 2-3 months (Thanks college..."Knowledge is power!" my ass...). So I hope to do well. I'm pretty sure my list is the same as earlier in the thread, but for reference:
4 Bayou
4 Wasteland
4 Forests
3 Swamps
2 Wooded Foothills
2 Bloodstained Mires
2 Volrath's Stronghold
4 Birds
4 Wall of Blossoms
4 Trolls
3 Tribe-Elders
3 Baloths
3 Witness
4 Therapy
4 Smother
4 Deed
3 Duress
3 Putrefy
4 Plague
4 Hymn
4 Edict
2 Lftl
1 Duress
So we shall see how things turn out. If I can, I'll write up a report when I get back. And, depending on who shows up, I might change the SB around. The Edicts may become Crypts for instance, but I don't know. I hope to trounce and reclaim my position atop the rest for the almighty cash payout. Later.