Does this deck have a good game against aggro loam? Thx =], this deck is really monstrous though...
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-PR
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Does this deck have a good game against aggro loam? Thx =], this deck is really monstrous though...
Please use your shift key.
-PR
I played some games against Aggro Loam a while back and I remember it's about even. If you start quickly with discards, your creatures will live long enough to do the job for you, however, you have no chance at all when they stabilize. Watch out for Devastating Dreams, cuz since you keep around 3 lands in play, it shouldn't be a problem for them to shut you down.
Before sideboard they have the advantage, but after sideboard they can't do anything, you side in leyline of the void and you mull till you have it in hand, mostly with 7 or 6 cards in hand since you will put in 4 :smile:. If you don't have it with 6 but you have enough discard in hand do it without LotV. If you can get your beaters on early they will have problems with that
Is engineered explosives a good sweeper card for this deck? EtW tokens et al, any other good board sweepers available we can use for this deck? =]
I wouldn't play EE simply because you have no way to set it past 2 counters. Crime/punishment seems better if you want a card like that. It could be ok in some metagames, maybe with a lot of belcher/tes/friggorid, and it seems pretty good against threshold. Maybe worth a shot.
No I wouldn't play EE in this deck. I have dystopia SB, but I might take a look at punishment also :smile:
There's also plague in the board as well.
Indeed that I use against EtW tokens, and enough hand disruption to not let them combo on Tendrils, and grips against belcher who are already maindeck
you have pernicious deed
and on EE, you can pay extra for it to avoid counterbalance/spell snare
maybe punishment is better than EE. its harder to counter with no need for cute tricks, but slower and more mana intensive. on the other hand has the potential to hit more stuff
Has anyone tested Eva Green against Goyf-Sligh? In my limited testing session, it seems like a REALLY bad match for Eva. She can win against it, but the disruption has to fall into the right order. I've seen the match turn into a bit of a top deck war and Sligh's top decks tend to be more... um... better.
If you resolve an early tombstalker they are in trouble, and hymn is a beating. I think it depends though. We run tarmogoyf instead of negator and snuff out still kills your tarmogoyfs while you have to attack/block and burn Eva's. All that being said, this deck can do some damage to itself and sligh can definitely capitalize on that.
I think jitte out of the board helps the matchup alot. I'm not really sure about it on a whole though, it could be tested if people are curious.
I have and it is. Its a difficult match because of all the damage you take from Fetches, Seizes, and Snuff Outs is hard to manage in the face of tons of burns spells. Like you said Eva can win but disrupting the Goyf Sligh is more difficult with the added lifeloss from your own disruption and removal spells. Also, in a Goyf vs Goyf standoff the Goyf Sligh player tends to have the upperhand because of the presence of stuff like Seal of Fire and Fanatic. Most of the wins for green during testing were perfect disruption and/or a bad opening for the Sligh player backed by a quick Tombstalker.
...did Eva Green survived the hype ?!?
There has been a lot of discussions around this deck while the build didn't move a bit (still, I've to agree the 57 core cards are solid).
With the Metagame shifting sligthly with MorningTide beeing legal (new bolts for Burn//GoyfSligh, tribal removal for Goblins and a Monster for AggroLoam), I wonder if Eva Green is still a good choice as listed.
There's a Legacy event at my local shop in two weeks, with an unknown metagame. I think I'll switch the MD Seals with the SB Jitte for more security.
What you guys think ? Are you still confident with Eva Green ?
I have been doing a lot of testing with Green, and I have to say that it's definitely survived the hype
It is definitely the best suicide deck in atm, and it has so many better
matchups. If your meta has a lot of control, combo or thresh, you should
definitely play this deck.
Personally, I would stick with 3 md duress in addition to the thoughtseize, but that's just my playstyle
Seal has actually been nothing but amazing for me, I really don't think I would cut it at this point. I was looking for another card for the slot thinking that there might be something better, but I don't think there is unless you have a really good read on a specific metagame and want to pack some MD bomb for said metagame. Anwar and Deep6er convinced me that it should stay in the deck and I think they were right.
I'm not sure I follow this reasoning. Seal is a great catch all answer to a lot of random stuff, and unless it's all going to be random aggro I think you are just diluting the focus of the deck with MD jitte.
No, you need the artifact removal in form of grip or seal. The most decks that are at the top run alot of enchantments/artifacts. the maindeck artifact removal is a good choice. Jitte can be good against certain matchups, but not against all, it has done very good work for me in de sideboard against decks like burn, death and taxes, dragon stompy,... but long not against all top decks. Its a better SB card for this deck
Yeah, I'm not sure when the meta hit a point where maindeck Disenchant effects are completley acceptable, but I know when testing the deck I was amazed by the impact of Seal in so many matchups. I wouldn't tell you never to drop them, but I would say test the hell out of them first. I doubt you'll be dissapointed.
One of the other options in place of seal was crime/punishment. It's more mana intensive but can help game 1 vs etw combo decks. It's also very good at blowing up multiple moxen (chrome/diamond).
Ok. I've done some playtest vs Tier1, Tier2 and random decks not listed in Nitewolf's first Post :
UG Madness :
SnuffOut is a beast against their Wurms and you have a great clock with Goyf and Stalker. The problem is their solid manabase and cheap threats.
Mongrel easily becoming a black SnuffOut-proof critter, it's sometimes hard to shut down their early madness engine. But if you do, you can stomp them to death.
SB Choke crush them after Game1.
The Seal weren't great, but at least you have MD answer for their Jittes.
9Land Stompy (hey, I say random decks too) :
Stompy goes to the throat quickly, but with some early chumpblocks, critter trading and well timed SnuffOuts, they quickly ran out of Steam. Then, Goyf, Hyppies and Sinkholes are your main weapon.
Turn 1 RootMaze was a huge problem in some games with all our fetchlands and useless Wastes. So the seals were quite useful, so was he alternate cc of SnuffOut.
Getting Jitte from SB was great, but some Deeds could have been better.
Armaggedon Stax :
Damn, this matchup is sooo hard to win. I was happy with SnuffOut vs early Angels and Magus. Other removal would have been shuted down by chalices and the high cc of those beasts.
You usually have a low permanent count, so Smokestacks, TangleWires along Geddons are a beating. Hopefully, a lone threat like Goyf or Stalker can attack through the taxing effect of prisons.
Seal were pleasant and useful, but there's so many targets in StaX you san't shoot'em all.
I wish I packed SB Deeds... Shutting down Crucible with Leyline was good, but not sufficient.
Burn :
Ouch. You take so many pain from your own card it make a burn player delighted (even if turn1 ThoughtSize ripping Fireblast or Flame Rift is OK). Still, if you power out an early Goyf or Stalker, you can race them with Hymn and Sinkhole backup. Those two cards are a great tempo loss for them.
The 3 SB Jittes are great, but they're often prepared for that Game2. But it's your only viable and available option.
So, I've a playtest session next week where I could test some Threshold and Fish variants. Until there, I'd stick with the initial list. I wonder if some room coul be made in SB for 2 Deeds though...
Hi everyone, this is my first post on TheSource but I am following Threads for over a year already. At the moment I am piloting Eva Green with some success in Germany.
Some thoughts on the build: Sometimes the Lifeloss due to Snuff Out and Thoughtseize hurt just a little to much. That is why I dropped one Snuff Out and currently replaced it with a single Smother. Works quite good since it basically hits the same targets + it gets D.Confidant and in my case sometimes gets a Meddling Mage naming S.Out. But I thing about replacing the Smother with a Deed but in order to profit from it I would need to fit a second deed into the deck. But I am not sure yet what else to cut.
The second card I cutted down to 3 is the Thoughtseize along with a Hymn to Tourach to fit 2 Duress main. I figured that often I use thoughtseize to take counterspells, swords and other noncreature cards to get a safe turn 2 beater on the field. Considering the lifeloss duress does the Job just as good, that why I have the 3/2 split. Now you might wonder why I dropped a Hymn for an extra Duress. The reason why I did is the otherwise very poor first turn drop this deck offers.
Playing a disruption spell turn 1 followed by a turn 2 beater is what this deck wants to play most of the times. Hymn delays this approach by a turn. So in order to up the first turn spells I had to cut a Hymn.
My question now is if it might even be a good idea to cut one more Hymn for an extra Duress or even to make room for the Deed main? Any thoughts?
Since english isnīt my native language please excuse my form of expression.