Does Gifts Ungiven -> Reconstruction, Transmute Artifact, Painter's Servant, Grindstone seem like a good idea for a deck like that?
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4 Pacts does seem risky. I have only ever seen them run to great effect in Standard UW Reveillark, and even then they are only sb for the Faerie match up.
I fail to see what you gain by not running white. White gives you the almighty Enlightened Tutor, plus Argivian Find, Disenchant, Swords to Plowshares (I don't think this one will be really needed), and other such nonsense.
Also, what about using some Ancient Tombs? The primary combo has only generic mana costs and all the blue artifact tutors do require an investment of colorless mana in excess on 1 (except when searching for a Grindstone and then still Fabricate requires 2), so it seems like a good way to cut a turn off of your searching.
Is it possible to utilize this combo in welder survival shell? I just built a deck similar as following,
2 Bayou
1 Snow-Covered Forest
1 Forest
2 Polluted Delta
1 Savannah
4 Taiga
1 Tree of Tales
2 Tropical Island
4 Windswept Heath
4 Wooded Foothills
1 Duplicant
4 Goblin Welder
1 Anger
4 Birds of Paradise
1 Squee, Goblin Nabob
2 Shield Sphere
1 Sundering Titan
1 Platinum Angel
1 Harmonic Sliver
1 Heap Doll
1 Painter's Servant
1 Trinket Mage
1 Grindstone
4 Survival of the Fittest
2 Mox Diamond
1 Chrome Mox
3 Brainstorm
2 Intuition
1 Grim Tutor
3 Cabal Therapy
2 Thoughtseize
Just a very rough suggestion, the list without fine tune nor extensive testing. Any thought?
How about using Gifts Ungiven to find the combo?
Painter,
Grindstone
Replendish
Argavian find
or something (does anyone have better options?)
Pienterekaak
i'm trying this way, with the dreadnought backup and some vial md to get a less counterable version. Chrome mox will be a pretty add on cause they speed up the deck and is still viable:
// Lands
4 [ON] Flooded Strand
3 [ON] Polluted Delta
1 [A] Tundra
1 [A] Underground Sea
8 [CS] Snow-Covered Island
1 [TSP] Academy Ruins
// Creatures
4 [FD] Trinket Mage
2 [MI] Phyrexian Dreadnought
4 [SHM] Painter's Servant
// Spells
1 [FD] Engineered Explosives
3 [CHK] Sensei's Divining Top
4 [MM] Brainstorm
1 [TE] Grindstone
4 [AL] Force of Will
4 [NE] Daze
4 [CS] Counterbalance
4 [SC] Stifle
3 [DS] AEther Vial
4 [MR] Thirst for Knowledge
// Sideboard
SB: 3 [TSB] Tormod's Crypt
SB: 4 [A] Blue Elemental Blast
SB: 1 [FD] Engineered Explosives
SB: 4 [TE] Propaganda
SB: 3 [TSP] Wipe Away
A Gifts Ungiven pile of:
Painter's Servant
Grindstone
Reconstruction
Recoup
Ugh, thats terrible. It's going to cost 1UUR just to get the pieces into hand after the Gifts Ungiven (they give you the Reconstruction and Recoup). I do think Gifts is a good way to approach the deck though.
Drafna's Restoration also works for Gifts piles.
You could splash white for Argivian Find. IF you want to stick with blue, Argivian Restoration costs 4, but puts the artifact directly into play. Honestly, I like Find better.
The problem with the deck is this:
White is the color for finding your pieces.
Blue is the color for protecting your pieces.
Running both adds a large amount of vulnerability to your mana base.
Honestly, I think UW would be best in the end. Blue could give FoW, Brainstorm, and Daze. White can provide Enlightened Tutor and some Arti-Chantment destruction options in the sideboard.
You could also include Counter-Top for some insane digging/stopping action.
What do you think of that?
Well, if we would go straight for the combo, i would agree UW is the best, blue for protection, white for finding the combo.
But on the other hand, this combo is so versitile, it could be played in a aggro deck. This way your opponent has to have a deck thats suitable against aggro and combo. heck :P make thresh with this combo then you have a aggro, combo, control deck :p
Would Oona, Queen of the fae be viable in this deck? she removes lots of cards with painters servant and gives you lots of beats....
or what about Llawan, cephalid empress? with a servant out she turns any creature based deck into a pile of jank imo
both true,
but the problem is i think, the combo pieces really need eachother in order to do anything at all. Including more cards that are only usefull when painters in play is bad imo, since you dont want your painter on the field, since it will become easier to remove it, so when i play painter, i want to go for the win, instead for the coolness of making the creature deck of my opponent useless (untill he draws/plays his removal).
It might be a sideboard card against a deck like goblins, or Fairy stompy :P
true, i cant help it im a little kid when it comes to magic i like to watch things go BOOM
same here :P
but dont let that stop you from posting more combinations. you never know when you hit gold.
What about using cards like Haunting Echoes, this way grindstone has more uses than painter.
i like a black splash
echoes
dark rit
i like where this is going....
time to drum up a list
white gives us ways to find the combo,
black can offer us the same, although more expensive (Beseech the Queen)
or draw with confidant.
And offers protecting by discard. (we have counters for their topdecks).
is this something to look into?
ok so lets get a rough sketch for a blue black version
4 Underground Sea
4 polluted Delta
6 island
5 swamp
4 chrome mox
4 dark ritual
4 lim-dul's vault
4 trinket mage
4 fabricate
3 sensei's diving top
4 counter balance
4 beseech the queen
4 painter's servant
4 grindstone
2 haunting echoes
SB
4 Chill/douse (these cards became hella strong again)
4 pithing needle
7 other slots
we might not need the top/balance combo but hey...it looks damn good on paper
Why dark ritual? It does next to nothing other than activating stone.
This is similar to a list I'm working on. Except you're spreading yourself too thin it looks like - only simply relying on the combo for winning. This is a combo that should be taken advantage of because of its "colorless inclusive" nature and should therefore have some other alternate win condition or aggro threat.
Also, Lim-Duls Vault is not good in this deck. I've tested it. You know what you're going to do? Vault into stacks of piles that have a bunch of cantrips or tutor effects. Sure, you'll get into your win, but you'll be giving your opponents turns when you're really not getting anything useful.
That's bad.