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Re: [BFZ]Battle for Zendikar spoilers thread
Cant wait to use this with doubling season in EDH. Its even better with multiple opponents!
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
PirateKing
You need cards in your opponents Exile, so no, not infinite.
Infinite with LOTV, RiP, or Dryad I mean
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Kathal
That thing, Rest in Peace (or Leyline of the Void) and Purphoros, God of the Forge = dead
Although, this only works, if it really costs only 1 to activate.
Greetings,
Kathal
Why not just use Impact Tremors instead of Purphoros
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
Infinite with LOTV, RiP, or Dryad I mean
Right but again, then it's limited to how much your opponents are willing to fill the (not)graveyard. Decks like D&T and Elves won't give a shit, pump out permanents and make you dead. I mean, yeah assuming everyone is always playing the blue shell forever, but this isn't a closed loop, it demands interaction before you can accomplish anything.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
MGB
It still sets a dangerous precedent. Now Exile is just another Graveyard? There is no finality to exiling things anymore. This opens the door for future cards which use Exile like another hand just like graveyard usage opened the door for Dredge to basically turn their entire graveyard into their hand.
I don't disagree, just saying it's not exactly a new precedent. If anything, Pull From Eternity sets a more dangerous precedent because you can grab your own exiled cards with it. I agree that it's a dangerous road to go down though, because if exile can be abused, you have to have some way to get things out of it...but there's no double-exile, so you end up with some kludge-y solution like putting them on the bottom of the library or shuffling in or you go back to "removed from game" and exile ends up as some goofy cross between hand and graveyard, which I guess it already is. For instance, if you cast Bloodbraid and cascade through 3 lands into Goyf, could I use this enchantment to put all those lands in your yard while Goyf is on the stack?
Really they've been digging this hole since the earliest expansion sets though. Their insistence on constantly adding mechanics to the game means they're constantly trying to bend the rules, while simultaneously leaving a lot of good design space unused.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
It's also notable that the tokens are basically impossible to get rid off once you have the combo.
... bleh, I totally missed that part. It makes it a whole lot better.
Quote:
Originally Posted by GenghisTom
Why not just use Impact Tremors instead of Purphoros
Or Bitter Ordeal which is slower, but can do all kinds of stuff. 3-card combos are bad, so maybe building a resilient horde is a better game plan.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
PirateKing
Right but again, then it's limited to how much your opponents are willing to fill the (not)graveyard. Decks like D&T and Elves won't give a shit, pump out permanents and make you dead. I mean, yeah assuming everyone is always playing the blue shell forever, but this isn't a closed loop, it demands interaction before you can accomplish anything.
I agree - but that is still a combo :eyebrow: especially since the interaction required is basic protection. . .
Granted - its a 4 card combo at best:
1) Interaction (Thoughtseize, STP)
2) Graveyard "Lock" (LOTV, RiP, or even Dryad)
3) BFZ enchantment
4) ETB effect
Put in Helm and Enlightened tutor, maybe even jam in the Cantrip Cartel :cool:, and you have yourself a quirky fun deck.
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Re: [BFZ]Battle for Zendikar spoilers thread
Once exile becomes a ubiquitous resource then perhaps we need this type of hate:
Crypt of Crypts
Colorless - 0
Put all cards in target player's exile into that player's sideboard.
"Tormod really wanted it gone this time."
In all seriousness, I think this mechanic is specific to the Eldrazi so I hope this is just a block thing.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
bruizar
Once exile becomes a ubiquitous resource then perhaps we need this type of hate:
Crypt of Crypts
Colorless - 0
Put all cards in target player's exile into that player's sideboard.
"Tormod really wanted it gone this time."
In all seriousness, I think this mechanic is specific to the Eldrazi so I hope this is just a block thing.
And then next block you'll have cards like:
~ 1R
Creature - Human Whatever Uncommon
Whenever ~ deals damage to an opponent, you may Wish (When you wish, you may choose a card you own from outside the game and put it into on top of your library)
2/1
:rolleyes:
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Re: [BFZ]Battle for Zendikar spoilers thread
I wonder what the rest of such a deck would look like: StP? Thoughtseize? E-Tutor? More discard? Stuff like Ensnaring Bridge?
Quote:
Originally Posted by
MGB
It still sets a dangerous precedent. Now Exile is just another Graveyard? There is no finality to exiling things anymore. This opens the door for future cards which use Exile like another hand just like graveyard usage opened the door for Dredge to basically turn their entire graveyard into their hand.
That's whining on a high level. I would be more worried about
a) the set being overall shit because Zendikar is a popular setting and they have their treasure cards, leading to record sells without them even trying (see: later sets of RtR block) and
b) them printing broken blue shit again because blue underperformed the last year of Standard.
I don't mind the way they handled the mechanic. Still better than "Kicker in disguise"-mechanic #7568.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
And then next block you'll have cards like:
~ 1U
Creature - Human Whatever Uncommon
Whenever ~ deals damage to an opponent, you may Wish (When you wish, you may choose a card you own from outside the game and put it into on top of your library)
2/1
:rolleyes:
Fixed
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theillest
Fixed
But you didn't change anything. So confused. D:
edit: Oh.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
iamajellydonut
But you didn't change anything. So confused. D:
Fixed the casting cost. We all know Blue has traditionally been the color of retrieving cards from outside the game.
Also it should probably have hexproof.
And be a 3/2.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
Fixed the casting cost. We all know Blue has traditionally been the color of retrieving cards from outside the game.
Also it should probably have hexproof.
And be a 3/2.
And flash.
Also, that's not technically true. Red had Burning Wish, when blue had Cunning Wish.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Quasim0ff
And flash.
Also, that's not technically true. Red had Burning Wish, when blue had Cunning Wish.
White had Golden Wish, Green had Living Wish.... It was a cycle. We all know Ring of Ma'Ruff should have been blue.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
...
4) ETB effect
...
There's also Ashnod's Altar and death triggers like Blood Artist. It's still probably bad.
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Re: [BFZ]Battle for Zendikar spoilers thread
Interestingly, you end up with a mana battery type of effect while you are acquiring parts. In addition to making you very hard to even hit with ground pounders, you can arrange the deck to cast bigger spells. Once infinite, you only need 1. Feel free to cash the others in for mana at will. This card seems to give such powerful control of the game in a variety of ways that I can't believe it works as spoiled. Even at 4 to cast it seems absurd.
What this card needs now is a way to get to enough mana to get it going quickly. What we need is a mana producer in black. It should be a card that can also conveniently exile shit from your opponent's graveyard. And it needs to be generally powerful.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
For instance, if you cast Bloodbraid and cascade through 3 lands into Goyf, could I use this enchantment to put all those lands in your yard while Goyf is on the stack?
Uh, priority is a clearly-defined part of magic and using the exile zone as a resource does not affect this.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
GenghisTom
Because I have a foil one, and he looks awesome :P
Greetings,
Kathal
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Darkenslight
Alleged Devoid enchantment:
:2: :b:
Enchantment
At the beginning of each opponent's upkeep, exile the top card fo that players library.
:1: , put a card from exile into its owner's graveyard: Put a 1/1 Eldrazi Spawn creature token onto the battlefield with, "Sac this: add :1: to your mana pool."
Where is this enchantment "alleged" or hinted at? Source?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Vicar in a tutu
Where is this enchantment "alleged" or hinted at? Source?
thread @ salvation
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Finn
Interestingly, you end up with a mana battery type of effect while you are acquiring parts. In addition to making you very hard to even hit with ground pounders, you can arrange the deck to cast bigger spells. Once infinite, you only need 1. Feel free to cash the others in for mana at will. This card seems to give such powerful control of the game in a variety of ways that I can't believe it works as spoiled. Even at 4 to cast it seems absurd.
What this card needs now is a way to get to enough mana to get it going quickly. What we need is a mana producer in black. It should be a card that can also conveniently exile shit from your opponent's graveyard. And it needs to be generally powerful.
Deathrite Shaman?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
I wonder what the rest of such a deck would look like: StP? Thoughtseize? E-Tutor? More discard?
Off the bat. . . . (Hint, it is not good)
4 Death Rite Shaman
3 Blood Artist
4 Thoughtseize
4 Swords to Plowshare
4 Lightning Bolt
4 Impact Tremors
4 Enlightened tutor
4 Leyline of the Void
4 Dark Ritual
3 BFZ enchantment
3 Rest in Peace
3 Helm of Obedience
17 Lands
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Re: [BFZ]Battle for Zendikar spoilers thread
It is good that WotC try to print Fetches and Shocklands, but omg super extremely rare mega full art premium foil mythic rares aren't the answer. They will just cost >100 EUR and will never be seen again.
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Re: [BFZ]Battle for Zendikar spoilers thread
Concerning that silly enchantment - how about combining it with Astral Slide? Cycle stuff (Street Wraith, for all I care), exile your opponents' creatures and poof, they're stuck in the graveyard.
Might open up possibilities for some weird ass control combo deck. Cycling would assure you'd assemble your lock/combo pieces and, as Cire suggested, Blood Artist could be part of the win condition. Astral slide would allow you to protect it from any removal, so that's nice. On the other hand, 3 CMC enchantments might be too slow for legacy. Hmm, we'll just have to wait and see.
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Re: [BFZ]Battle for Zendikar spoilers thread
swamp + leyline of the void + 2x dark ritual + altar of the brood + new enchant = T1 win in mono black :)
T0: play leyline
T1: swamp (B), play dark ritual (BBB), play altar of the brood (BB), play dark ritual (BBBB), play the enchant (B) --> one card of the opponent is exiled, use the mana to put a 1/1 into play and mill one card from the opponent deck, sac the token (1), put into the graveyard one card to generate another token and mill another card... etc... Repeat that as many times as needed to mill the opponent.
Did I break the format?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
And Sisters of Stone Death, Ashiok, Nightmare Weaver, Bottled Cloister, etc., etc., ...
As soon as they keyworded removed from the game this was an inevitability.
Also, looks like the Awaken keyword may stem from Liege of the Tangle.
Quote:
Originally Posted by
MGB
Now Exile is just another Graveyard? There is no finality to exiling things anymore.
There's always AWOL. :tongue:
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Tylert
swamp + leyline of the void + 2x dark ritual + altar of the brood + new enchant = T1 win in mono black :)
T0: play leyline
T1: swamp (B), play dark ritual (BBB), play altar of the brood (BB), play dark ritual (BBBB), play the enchant (B) --> one card of the opponent is exiled, use the mana to put a 1/1 into play and mill one card from the opponent deck, sac the token (1), put into the graveyard one card to generate another token and mill another card... etc... Repeat that as many times as needed to mill the opponent.
Did I break the format?
Mono Black already has a t1 kill via Leyline with less effort: Helm of Obedience: Swamp, Rit, Rit, Helm+Activate.
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Re: [BFZ]Battle for Zendikar spoilers thread
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
It's also cheaper, easier to cast mana-wise and you still completely blank their creature removal, unlike Blood artist.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
And maybe even play Planar Void and go mono-black ... well, black-blue. This is legacy after all.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
rufus
And maybe even play
Planar Void and go mono-black ... well, black-blue. This is legacy after all.
Planar Void doesn't combo with Helm, though, unlike RiP which does.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
It's also cheaper, easier to cast mana-wise and you still completely blank their creature removal, unlike Blood artist.
Yep, Agreed - but again we don't even know the real text or casting cost of this enchantment yet - it could be 5CMC :laugh:. And if it is 2B, then . . . . we made a mediocre Mardu Combo deck.
Also another card that is semi-spoiled (full text unknown) but it appears to be
2G
Mythic
Landfall - put a +1/+1 counter on ~
Phantom Ability from Judgment
2/2
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Re: [BFZ]Battle for Zendikar spoilers thread
The weird layout and the god-awful frame make those new full-art shocks look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
http://i.imgur.com/Zukfiyb.jpg
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
... look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
Welcome to the wonderful world of promos!
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
The weird layout and the god-awful frame make those new full-art shocks look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
Summer Magic says hello.
And if people's infatuation with Summer duals/basics is any indication, it doesn't matter how bad these new "chase fetches" look, because people will want them badly just because they're super-rare.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
I generally agree with this statement, based on the border. But I reserve my final opinion for seeing them in person in foil.
The one thing I can say in support of this cycle, regarding pimpness is that some people prefer uniformity over all.
So someone with a 5 color EDH who wants all their shocks and fetches to match now has the option. :tongue:
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Ace/Homebrew
I generally agree with this statement, based on the border. But I reserve my final opinion for seeing them in person in foil.
The one thing I can say in support of this cycle, regarding pimpness is that some people prefer uniformity over all.
So someone with a 5 color EDH who wants all their shocks and fetches to match now has the option. :tongue:
I'm hoping the textbox and border look cooler in person.
Either way I'm really looking forward to all of the new arts since I've loved the steam vents and godless shrine so far. Hallowed fountain was OK but not great.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
MGB
Summer Magic says hello.
And if people's infatuation with Summer duals/basics is any indication, it doesn't matter how bad these new "chase fetches" look, because people will want them badly just because they're super-rare.
There is a difference between something being a rarity because it shouldn't have existed and something being a rarity because Wizards decides to make the product artificially scarce. Its like the difference between sought after collectibles (upsidedown biplane stamp) and collector sets that the post office releases all the time.
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Re: [BFZ]Battle for Zendikar spoilers thread
So far it looks like this set have zero Legacy playable cards. Even hard to find modern playable cards.