I've been thinking about this, I'll definitely try it when Fatal Push comes online, but not sure it's better. Losing Pyroblast is pretty big, it's the main reason to play red imo. I think I'm going to replace a Gurmag with something else too, the deck uses DRS very heavily, and with Snaps too I've had some awkward draws with both. I'll put a third TNN for now, but ideally it would be a 2 drop that isn't dependent on the GY, any suggestions?
'Four colour BUG' :laugh:
4 DRS
4 Delver
2 Snap
3 TNN
1 Leovold
1 Gurmag
4 Ponder
2 Thoughtseize
4 BS
3 Push
4 Decay
4 Daze
4 FoW
1 Spell Pierce
9 fetch
3 Sea
3 Trop
4 Waste
I played the above list in another league last night for anyone interested, but was playing horribly for some reason and went 2-3. VS Miracles 3 times, won two and lost a third when G3 I had to mull to 5 and got run over by Jace and Entreat. DnT is where I really messed up, G3 I missed there was no fetch in the gy so Pondered instead of bolting a Mother of Runes thinking I could do both so had to eventually burn a bolt and decay on it as well as take 10-15 dmg from a Batterskull. The game went for about 30 turns and I went through all 4 flickerwisps, every recruiter and CJ on Null rods etc but after the dust settled I had a TNN, him Germ with Skull and Jitte with 1 counter, he drew Sword of Fire and Ice for lethal. My next card was Brainstorm into Snapcaster and Decay :frown: Also lost vs Storm, mulled to 5 g3 and got destroyed by a t1 Dark Confidant.
Here is a nice moment from one of the Miracles matches, grinding through his whole deck!
http://imgur.com/a/41zpR