he is also the only creature that doesnt suck if he gets down before humility.
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Nice to hear, then I'll keep it in my deck for now :cool:
Has anybody thought of reckless Wurm. It cost 2R (madness) and can be played after gathan riders to morph them. I think a 4/4 trample for 2R could be good in this deck. The only thing we need to play it is discarding it form our hand, that can be made with gathans or with any masticore we play ( normal or razormane) although there will be better options to discard it for sure.
what do you think about?
well, on the one hand masticore helps us to acheive hellbent, but on the other it seems a llitle bit underpowered compared to tarmo or tombstalker
But, when it dies you have a 4/4 trample to beat with.
I think Wurm could be good because its numbers and because it fits on the 2R casting cost the deck has.
Masticore is not bad because it´s a 4/4 that regenerates, can kill elves, confidant, merfolks, and so on and when you have hellbent it will die but probably you´ll have a dragon or something like this.
Beside of that you can play a reckless wurm in your upkeep so the card you are discarding is being played putting a 4/4 trample mosnter on the table.
I´m testing it and i think is not bad, but anyways i´m not sure too so please guys, what do you think about?
Hey guys, I picked up this deck a few days ago and love it. I just have a few questions about match ups and sidedecking for some match ups.
first off, land-still... I'm drawing a complete blank on this one. how do I play this match-up? how do I side board in against it? Is vexing shusher good against landstill or should i just grab needles name Deed and pray? I ask because land still is a big question mark since not alot of people play it around where i am.
next up. how does this deck do in the merfolk match? also how does it sideboard against it?
and lastly what are the must haves for the sideboard? pyrokinesis (3-4), and what else?
Thanks in advance
TBMP
First off, my list and how I board, this will allow you to take it into context depending on deck differeces:
4 Ancient Tomb
4 City of Traitors
10 Mountain
4 Simian Spirit Guide
4 Chrome Mox
4 Seething Song
4 Arc Slogger
4 Rakdos Pit Dragon
4 Taurean Mauler
4 Magus of the Moon
4 Gathan Raiders
3 Blood Moon
3 Umezawa's Jitte
4 Chalice of the Void
Board:
4 Pithing Needle
3 Trinisphere
1 Blood Moon
4 Powder Keg
3 Demonfire
Demonfire is an answer to Elspeth along with needle. I randomly alter how many of what I take in against landstill depending on what color scheme they are running. If its 4c you are facing, get all your moons maindeck and bring in needle to stop deed and manlands if you cant resolve a moon. 3c landstill is getting harder and harder to beat since their mana is really stable, and vindicate is harsh on this deck. You need to stick a moon effect and end the game as fast as possible. I would maybe take out a few songs and a slogger or two. Pit dragon is your best chance as ending the game fast so at max board out 1. Mauler is huge, as he is the only solid beater if he gets into play and then they resolve humility(keeps +1 counters).
Any chance of running Ancient Hydra?
Wouldn't Sulfer Elemental do everything you need as well as swing for damage? They won't get tokens until you're already damaging them and you won't have to worry about tokens until they either resolve a humility or wrath. Until then, you can swing into elspeth and hopefully take more of them out that the other way around.
If you don't agree I understand but I also have to agree with Banfire>Demonfire. If you're going to knock out an elspeth with demonfire you're going to have to put 5 into it anyway. Might as well make it the damage unpreventable and uncounterable without the hellbent requirement (just in case you are holding a slogger in hand with only 1 red source).
What are you talking about? Ancient Hydra is RED.
Ancient Hydra would conceiveably be used in an aggro-heavy meta, serving as a more expensive Flametongue Kavu, but a bit more versatile in how much it deals to which creature. Although, at that point, I'd rather run Pyrokinesis over Ancient Hydra/Flametongue Kavu if aggro was my main concern.
My bad; I thought he was talking about the new hydra in conflux.
As for ancient Hydra, I can't imagine what it would replace, as it is worse at its job than slogger and too expensive to replace anything else.
It could replace the Mauler/Sulfur/Akroma flex spot if you really, really wanted it to. True, Hydra/FtK/Pyrokinesis aren't 3cc, but they're the best removal options we have available to us that don't detract from the rest of the deck. I wouldn't run that config, but it's definitely not out of the question for others.
About Hydra:
I know, it isn't a great creature at all. But people are complaining about killing some creatures just like goyf, tombstalker and at the same time add a pyrokinesis effect.
So I've been searching for some red cards, and i got this hydra. I thought, could test 2-3 in MD, could be good as finisher, jsut like slogger, and make 6 cards that shoots against the opponent.
And. You can attack and remove the counters for dmg...
I've thought about 2 more different builds. Again mostly theory here.
Build 1
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-1 Arc-Slogger
+1 Rakka Mar (suggestion by georgjorge)
They have.
1) With Seething Song, Rakka Mar creates a 1st turn 3/1 threat, (and each turn after) or is Daze-proof. 3 turn clock, as Slogger, in the first case.
2) Slogger is StoP-able and Path-able if you play him 1st turn. Rakka Mar is also boltable without chalice, but will possibly leave at least a 3/1 behind. Of course Slogger is die harder.
3) Cheaper than Slogger, fixes hellbent better (that's another reason why I don't want 4 Beast-grandpas-with-moustache).
4) If Slogger uses his "charges" and/or another one comes later, the 2nd will be a tough but ungraceful 4/5 for 5 mana. 1 Rakka Mar isn't. Okay, he'll block with(out) his pet for only 2(3) dmg the turn after he comes in, but he can deal a haste fatality on an open opponent with 2/3.
5) R.M. not only applies pressure with attackers, it also creates excellent blockers AND constant equipment carriers.
6) Protection against Pox removal with sacrifice, token Generator immune to Nethervoid(not Snuff Out, okay), good against WWeirding - Keg & Engineered Explosives, etc..
7) 1 is my favorite number for many Legends, and I won't give that a second thought here because 3 vs. 4 Sloggers are heavily debated by most of the good players. I also think 3 RPDragons is bad, and one reason would be that 2 Sloggers are worse than 2 Flying Hellbent (Pump-the-other-in-case-of-emergency) Dragons, in my humble opinion. So the "expensive" slots are full, 1+3+4.
-1 Blood Moon (2 main, none in the sideboard)
+1 Serum Powder
1) If Serum Powder is in our opening hand and we don't have Blood Moon, we can mulligan with about even chances to get BM in our next 7. We may opt not to use Powder (and draw 6) if we have like 3 Moon effects in our 1st hand and do not want to remove them from the game.
If we don't need the Moon, SerP mana accelerates after the first threats and helps against Smallpox -Land destruction. The bad thing is it isn't red to pitch to Mox/Pyrokinesis. Also multiples on the table when using this deck would make me puke. So I suggest just 1 as Moon's "Joker".
2) If SerP comes mid-late game it will be better than a second Moon. Against a deck that Moon is Uber we would had mulliganned to Moon. If Moon is destroyed later, then ok, bad luck with Serum Powder in the 3rd Moon's place, but as City of Traitors will be vulnerable to a land drop again and Tombs will hurt, 1 more colorless will be handy to cover more expensive costs. Of course we have less red mana again in this scenario, that's a con too.
-4 Taurean Maulers
+1\2 Goblin Assault
+1\2 Vexing Shusher (I think 2 Shushers are better)
+1 Jaya Ballard, Task Mage or Arc Mage (as pitchers +moar)
All the above supported with 3 equipments in the deck, not 2. I like the two different Swords with my Jitte. If you play 2/3 Jitte maindecked (it is most probably better than Swords) then you'll have a continuous extra pitcher to enable hellbent when having the second Legendary in your hand or an uncastable beef. A little direct dmg here to compensate for my 3 Sloggers as well. I favor Jaya, for she disenchants blue, but Arc Mage is more castable.
And I think that Ancient Hydra < Arc Mage, with all respect. Mage stays, pitches and splits the damage. And he is cheap.
These pitchers are 1-ofs because you need just one of them when you will have some more mana to spare for their ability, and because space seems tight even for 1.
I would like to add that Vexing Shusher dodges Nethervoid and then makes our deck ignore it. In a deck with many 3cc spells, he fills up well the remaining RR of Seething Song, after a 3cc is cast.
I know the double reds in the cards I suggest could be problematic. About Goblin Assault, someone had written that a Tarmogoyf could eat them 1/1 Goblins all day. Okay to that, if I can practically disable a Goyf with 2R I'll take it. Their Goyf will attack most probably, and so will we, with 1 additional Goblin (maybe carrying Jitte) each turn. A con is that Shusher will be forced to attack too (and Maulers if you run them with GAssault). Some pros I mentioned about Rakka Mar are true about GAssault too. This is my experimental 23rd\24th "threat", as a 1\2-of because there are more threats needing equipment in this build, and I\'d like to welcome an equipment first. I also like that the source of the threat here is an enchantment, and after a mass creature sweep it is there re-generating.
Build 2 [23 threats]
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-1 Blood Moon (2 main, none in the sideboard)
-2 Jitte (1 Jitte main, none in the sideboard)
-1 Arc-Slogger
+4 Burning Wish
SIDEBOARD:
- - - - - - -
1 Anarchy
1 Shattering Spree
1 Boiling Seas (Boil can't be brought via Burning Wish)
1 Tormod's Crypt / Relic of Progenitus
1 Aftershock / Pillage / Stone Rain / Threaten / Empty The Warrens / Tormod's Crypt / Relic of Progenitus
4 Pyrokinesis
3 Trinisphere
4 Pithing Needle
The -4 Maulers configuration could be good for the 2nd build too, with your choice of four other threats from the suggested five. Vex.Shusher especially can help Burning Wish pass Chalice at 2.
That's all folks!