Hello Everyone. I'm shifting my game into Esper Blade, so here I am with opinions and questions! I've been playing RUG for a long time now, and it's still my baby. However Deathrite Shaman and Rest in Peace have made Nimble Mongoose and Tarmogoyf pretty useless. From RUG I moved into Miracles, and while it was a big thing for a while, I don't really like the new RIP + Helm of Obedience combo that's taking control of the deck. Not to mention it just fell off of the top decks!
So I played a few weeks at the local with a brew of my own based upon lots of decks I've seen running around, but now (thanks to a friend's advice) I'm working with Ben Friedman's list from Edison. Here's the list for reference:
Lands (23)
4 Tundra
3 Underground Sea
1 Scrubland
2 Island
1 Plains
4 Flooded Strand
4 Polluted Delta
1 Marsh Flats
1 Academy Ruins
2 Wasteland
Creatures (11)
4 Stoneforge Mystic
4 Snapcaster Mage
3 Lingering Souls
Removal (5)
4 Swords to Plowshares
1 Engineered Explosives
Discard (4)
2 Thoughtseize
2 Inquisition of Kozilek
Counterspells (6)
3 Force of Will
2 Spell Snare
1 Counterspell
Cantrips (6)
4 Brainstorm
1 Ponder
1 Intuition
Win Cons! (5)
3 Jace, the Mind Sculptor
1 Umezawa's Jitte
1 Batterskull
Sideboard (15)
2 Cabal Therapy
3 Surgical Extraction
3 Flusterstorm
1 Force of Will
2 Supreme Verdict
1 Vindicate
1 Engineered Explosives
1 Path to Exile
1 Lingering Souls
On to how I feel about this deck!
Turn one is really hard for me sometimes. I'm very torn if I should slam that discard spell ASAP, or hold up a spell snare (on the draw of course). This is really a meta thing, but in a blind match, there's got to be some precedent for it. Slamming the discard spell gives you lots of information, and the ability to take away that two drop you might counter. Then again, they might have multiple two drops, and you at least get to pick the one you want to hit the field the least. However, if you hold up the snare, you then get to counter the first one, and strip the second one out of their hand the next turn with the discard spell. Decisions!
That leads me into the discussion of Spell Snare vs. Spell Pierce. Snare is good when there are a lot of fair decks dropping really good 2 CMCs. This meta seems to fit the bill. With Tarmogoyf, Dark Confidant, Thalia, Guardian of Thraben, Scavenging Ooze, and many more this meta fits the bill. Pierce is good in an unfair meta - that is with lots of combo decks running around. The crux here is that Snare also hits most of the important combo pieces right now - Tutors. Infernal Tutor and Burning Wish are the big ones, shutting down TES and SnT's tutor strategies. So I'm very much in favor of the Snares, not to mention there's three Flusterstorms in the board which are even better against these combo decks!
Ok, onto other issues! Intuition is a card I have never played with, so I need a little help here! Aside from the obvious choices (3x Souls, 3x Force, Cabal+Cabal+Souls) what other common combinations are there for this card? I know it's a powerhouse - I just need to play with it and learn how to use it best. If my post is too long, read this paragraph and respond :)
Onto the sideboard:
- I really like Cabal Therapy, and I know there's been some discussion here about this. Honestly, I've gotten pretty good at guessing what my opponent needs to win the game - and hitting it dead on with this card, so I'll be playing it for a while!
- Surgical Extraction with Snapcaster Mages in the main is just a no brainier.
- Flusterstorm over Spell Pierce - I like this choice a lot. Spell pierce tends to lose it's usefulness after a while - even against decks like TES. If you don't spring it at the perfect time - it's just dead. However, Flusterstorm is just the card for the combo match-ups. It's dead on against storm - which is the primary concern here.
- Two Supreme Verdicts are for the creature match-ups. Decks like Goblins and Affinity are still running around, and these are great. Much more importantly - RUG and BUG agro can't counter them!
- Vindicate is for opposing planeswalkers in the control mirror.
- Engineered Explosives is one of my favorite cards - ever. It's just so useful and flavorful to boot! Comes in against TES, RUG, BUG, the list goes on!
- Lingering Souls confuses me a bit. I'm just not sure which match-ups I want the fourth one in the main. I'm guessing it's for the mirror - but I'm just not su
re!
Cheers Everyone!