@Fenruscloud, thanks so much for the Google doc and your write-up. This has been very informative for me, someone who is beginning to pick up Infect in both Legacy and Modern.
I wanted to ask about the viability of some cards that you did not mention in your list.
Spell Snare -- Outside of Sneak 'n' Show, the format feels chock full of 2-drops, many of them scary:
Baleful Strix;
Chalice of the Void;
Stoneforge Mystic/
Umezawa's Jitte;
Thalia, Guardian of Thraben;
Hymn to Tourach;
Snapcaster Mage;
Assassin's Trophy;
Bitterblossom;
Punishing Fire, etc. This answers those cards on the stack for positive tempo and is at least blue.
Piracy Charm -- In a similar vein as Snare, this can kill Strix or Thalia, pump our guy, and perhaps make a control player discard that last removal spell before animating
Inkmoth Nexus (though this seems less likely). Snare seems more powerful, though Charm appears more versatile. Also, it's blue and an easy side-out in lots of matchups.
Island (over the fourth
Tropical Island) --
Back to Basics is a card that is beatable but annoying, and I'd prefer to play the Miracles matchup without having to bring in something like
Krosan Grip. This makes some cards worse, of course:
Vines of Vastwood,
Nissa, Voice of Zendikar,
Great Sable Stag (which I have yet to try but intend to). I have about 15 test matches with Island, and it hasn't bothered me so far, though this is obviously a small sample size. The fetch distribution would be up for debate, too. I've been trying 4
Misty Rainforest, 3 green fetches, and 1 blue fetch.
Preordain (over
Ponder) -- In a recent stream, Nick Miller said that he prefers Preordain because your second land is often
Inkmoth Nexus, meaning that you are less likely to play an early fetch to shuffle bad cards away after a turn 1 cantrip. Thoughts?
Thanks for your help. I'll be playing this at FNM tonight and testing it extensively over the weekend.