Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
grimfield
Wanted to make some cards that incentivized playing a tempo deck without Delver. Make standstill great again!
Mercurial Drake U
Creature - Drake
Flying
Sacrifice ~: counter target spell unless its controller pays :1:.
1/1
Some might say its power is fleeting, others say it's creeping
Flailing Scholar U
Creature - Human Wizard
Sacrifice ~: return target creature to its owner's hand.
1/1
His professors at the Academy predicted his expulsion
That flavor text. Lol
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Bithlord
How does it ruin the flavor? Crack fetchland - Surprise, you found your swords to plowshares! etc.
Then you could just print a Stifle and they get to draw a card.
The fun of it is the skill in the caster trying to find the most useless target in the parameters set for them.
I don't know, maybe I'm thinking too much into it.
Re: Obligatory shitty card creation thread
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Wilkin
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
That probe looks pretty good; UU draw 2 and look at opponent's hand - with the option to stagger the cost. Sign me up:)
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Wilkin
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
Quote:
Originally Posted by
ScottW
That probe looks pretty good; UU draw 2 and look at opponent's hand - with the option to stagger the cost. Sign me up:)
Spy Network
Re: Obligatory shitty card creation thread
Manacrested Forest
Land- Forest
When this enters the battlefield choose a color
T: Add G.
T: Add one mana of the chosen color.
Would this be to good of a cycle?
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rabidw0lf
Manacrested Forest
Land- Forest
When this enters the battlefield choose a color
T: Add G.
T: Add one mana of the chosen color.
Would this be to good of a cycle?
You mean I can run a deck with 20 cards that tap for whatever I want PLUS one?
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Ragnar, the Immortal
:w::g::b:
Legendary Creature - Human Soldier
3/3
As Ragnar enters the battlefield, if his mana cost was paid, he gains "Ragnar can't leave the battlefield."
Re: Obligatory shitty card creation thread
Not a card, but thinking forward to Return to Ravnica Part Deux: Gatewatch Boogaloo. I know we'll never see dredge again, but what about this for Golgari:
:bg: : Fertilize: if this card is in your graveyard, you may exile it and search your library for a forest or swamp and put it into play.
Maybe into play tapped would be more fair?
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
kirkusjones
Not a card, but thinking forward to Return to Ravnica Part Deux: Gatewatch Boogaloo. I know we'll never see dredge again, but what about this for Golgari:
:bg: : Fertilize: if this card is in your graveyard, you may exile it and search your library for a forest or swamp and put it into play.
Maybe into play tapped would be more fair?
A mechanic that isn't a modified version of kicker? Sign me up.
Re: Obligatory shitty card creation thread
My attempt at a corrected Pox. What do you all think?
https://mtgcardsmith.com/view/comple...8702312406.png
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
And to answer the inevitable " hey that's overpowered " comment. Regular Pox, cast turn 3, normally hits for 6-7 life, 1-2 cards in hand, 1 creature in play, and 1-2 lands in play. So say on average Pox hitting 2 cards in hand, and 3 permenants, along with a 7 life hit, I don't see this card being any crazier than that. Of course the retrace mechanic is powerful, but its symettrical. It's not like you can cast it every turn.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
My attempt at a corrected Pox. What do you all think?
Seems like it would be pretty strong in a deck with Life from the Loam, and it's not that hard to break the symmetry with a Narcomoeba/Prized Amalgam/Bloodghast package. People would - at minimum - experiment with it in dredge decks.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
Seems like it would be pretty strong in a deck with
Life from the Loam, and it's not that hard to break the symmetry with a Narcomoeba/Prized Amalgam/Bloodghast package. People would - at minimum - experiment with it in dredge decks.
Basically I am looking for a card that could help make Pox a tier one deck.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
Basically I am looking for a card that could help make Pox a tier one deck.
I physically shuddered reading this.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
taconaut
I physically shuddered reading this.
Yeah. I can't imagine WOTC wanting to make Pox Tier 1. IMO it makes for super boring game play. When the strategy works both players are basically without cards in play and are top decking. At that point there are no decisions left to be made. At least for me a fun game involves as many moments as possible where there are multiple plausible decisions to be made. Pox inherently leads to the opposite board states.
Re: Obligatory shitty card creation thread
:1::w: Instant. Destroy target enchantment. Storm.
:1::r: Instant. Destroy target blue permanent. Storm. You may not choose different targets for each copy.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Purple Blood
Yeah. I can't imagine WOTC wanting to make Pox Tier 1. IMO it makes for super boring game play. When the strategy works both players are basically without cards in play and are top decking. At that point there are no decisions left to be made. At least for me a fun game involves as many moments as possible where there are multiple plausible decisions to be made. Pox inherently leads to the opposite board states.
That is certainly your right to believe. But I feel in eternal formats, legacy and vintage mainly, all deck styles and ways to play should be represented. Your agruement could also be made against combo decks, prison decks, and control decks. Any deck that aims to either win by t1 or t2, or lock you out of the game, does not support what you would consider to be 'fun' game play. I understand the fun of creature decks and midrange decks. But MtG also has featured other styles, and lots of players do enjoy the varying ways to play and the different kinds of decks you can play. I think modern and standard are more geared to what you are looking for in gameplay. I play eternal formats to be able to play things like fast combo or prison decks.
Re: Obligatory shitty card creation thread
Inspired by Arixmethes, another idea for duals:
Neo-Taiga
R/G
Land - Mountain Forest
Yeah, duals with a mana cost. That's it. They're not cast. It just adds a mana cost to your land drop. Can't enter play without being paid for.
Who says we all have to come up with exotic rares and fancy cards?