Originally Posted by
TehGems
A few pages ago someone proposed to remove Mother of Runes from the deck, because of the high amount of mass removal around (Deed, Wrath, etc.) at least where I'm from, but the subject has been dropped.
Is it so crazy an idea? You would gain 4 slots (plus maybe 1: if you play two Scryb Ranger, you could drop one), and you could play more creatures that have a huge impact on the board by themselves, such as Thrun, Geist of Saint Traft or even Mirran Crusader.
I was thinking about something like this:
// Lands
1 Dryad Arbor
2 Forest
1 Gaea's Cradle
1 Karakas
1 Maze of Ith
2 Plains
4 Savannah
1 Tropical Island
1 Tundra
3 Wasteland
4 Windswept Heath
2 Wooded Foothills
// Creatures
1 Gaddock Teeg
2 Geist of Saint Traft
4 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
1 Silhana Ledgewalker
4 Stoneforge Mystic
2 Thrun, the Last Troll
// Spells
2 Elspeth, Knight-Errant
4 Green Sun's Zenith
1 Sword of Fire and Ice
1 Sword of Light and Shadow
4 Swords to Plowshares
1 Sylvan Library
2 Umezawa's Jitte
This version, compared to other "more classic" GW lists plays two Geists, one additional Thrun and Silhana (which is a power house with so many equipments and Elspeth) and I chose to include a Sylvan Safekeeper as a tutorable Mom. I like it, even if it's not as versatile as Mom, because you can activate it the same turn you play it.
Sure, it doesn't give evasion, but Silhana and the Geists (at least the Angels) already have it. Also, hexproof helps a lot against those Punishing Mavericks.
The sheer number of equips, planeswalkers and Mystics should be enough to make every of those unblockable/untargetable creatures a huge menace, allowing us to keep our resources without risking an X/1 against Wrath of God of Pernicious Deed.
What do you guys think?