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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
igri_is_a_bk
If you're going to add green to the extent that he did (I mean, he has a basic Forest), you should just play Goyf and Knight.
Let me be clear, too. I'm in support of adding one Bayou to play Deathrite. It's nonessential that Deathrite exiles creatures for us though. That's a bonus, and one worth the small splash. I like him because he accelerates, while providing reach. That's where his true strength shows through most of the time.
Deadguy Ale
// Lands
4 [ZEN]
Marsh Flats2 [ON]
Windswept Heath2 [ZEN]
Verdant Catacombs4 [B]
Scrubland1 [B]
Bayou3 [UNH]
Swamp2 [UNH]
Plains1 [LG]
Karakas3 [TE]
Wasteland// Creatures
3 [RTR]
Deathrite Shaman4 [RAV]
Dark Confidant4 [WWK]
Stoneforge Mystic2 [MBS]
Hero of Bladehold// Spells
3 [JU]
Cabal Therapy2 [LRW]
Thoughtseize1 [ROE]
Inquisition of Kozilek2 [MOR]
Bitterblossom4 [DKA]
Lingering Souls4 [B]
Swords to Plowshares2 [ALA]
Oblivion Ring2 [BOK]
Umezawa's Jitte1 [NPH]
Batterskull4 [ISD]
Liliana of the Veil// Sideboard
SB: 1 [SOK]
Pithing NeedleSB: 2 [TE]
PerishSB: 2 [FD]
Engineered ExplosivesSB: 1 [RAV]
DarkblastSB: 2 [ARB]
Zealous PersecutionSB: 1 [MBS]
Sword of Feast and FamineSB: 1 [ZEN]
Luminarch AscensionSB: 2 [SOM]
Nihil SpellbombSB: 1 [ALA]
Ethersworn CanonistSB: 2 [ALA]
Tidehollow Sculler
Currently trying out CalebD's Hero of Bladehold. It's been really good at applying pressure in the early to mid-game, which has only been done with Batterskull in the past. The discard spells are being tested in different numbers right now, but Cabal Therapy has still been the strongest. CalebD also suggested the removal of Wasteland, but I think he is wrong. The card can just flat out win you the game. And its still a colorless land in a deck with quite a few colorless symbols that also abuses DRS. It's not a card on the chopping block for me.
The sideboard is really good, if I do say so myself. Haha :tongue: Those are all cards I've wanted dearly at one time or another in relevant match ups. Zealous Persecution is my personal favorite, and it has performed as a one-sided WoG as often as Perish.
Wasteland is the bread and water of every Deathrite-shaman deck. Of course it cannot be cutted.
If you have 2 jittes MD, you can cut 1 SFM for the full copies of DrS.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Yeah, Caleb is a great player and deck builder.....but I still can`t cut wasteland. Being able to disrupt an opponent`s game plan by either mana denial or discard is essential to the strategy. I did try Hero of Bladehold though and I love it. She has ended many games in one or 2 hits.
To an earlier poster, never tried Judge`s Familiar. It`s too low impact imo. I would much rather play Thalia, and I do in the sideboard.
Putting one Pithing Needle in board and taking out a Canonist. Needle mostly for the Miracle matchup but it has uses against most decks (Sneak attack, Jace, the Mind Sculptor, Charbelcher).
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Re: [Deck] Deadguy Ale (B/w Confidant)
I dont play Pithing needles in my board but i do play a nevermore instead. Hits more card and has good synergi with the discard spells in the deck.
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Re: [Deck] Deadguy Ale (B/w Confidant)
has anyone thought about running MD surgicals in their builds, i've been tempted to test it out just because of the interaction with turn one discard. you could nueter the opps. strategy on turn two. Im thinking about using it now jsut to try it out as i dont like zealous persecution in my build and im not too sure what i want to add.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I tried running a couple main deck prior to Deathrite Shaman being printed. It was actually pretty decent. In conjunction with Wasteland and Vindicate, it can rip a large % of lands out of opposing decks, although that's more of a corner case. Because the power level in Legacy is so high you'll always have a decent target. In some match-ups it's a game winner. Overall, I was pleasantly surprised by it and felt it earned its spot. But now I'm on the Deathrite train and have therefore cut it.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
raikenxy
has anyone thought about running MD surgicals in their builds, i've been tempted to test it out just because of the interaction with turn one discard. you could nueter the opps. strategy on turn two. Im thinking about using it now jsut to try it out as i dont like zealous persecution in my build and im not too sure what i want to add.
I don't think we can afford to spend a slot on a card that does nothing to actually progress our game state, unless of course you get lucky and hit a copy in their hand...but too corner case IMO. Now in a Pox build where that is your main goal...maybe.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Going to the Toronto GP (seeing as I'm from Toronto) to play Modern....although since i don't follow the format I expect to get my ass kicked. That and I hate the format so i don't really care.
I will be playing Legacy 8 man tournaments there though. I don't think they have any bigger ones there, I think the bigger side events are all limited or modern.
My main deck is mostly the same, expect I added one Bayou and one shaman. Personally, I find Shaman to be just a Noble Hierach so far although that's still awesome. The times I do use his black ability, I'm usually already winning anyway. The green splash is for when I do really need it against Reanimator or I really need that 2 life. Taking out a Damnation for a Humility in the sideboard. Only time Damnation has done anything of late is when I cast it to Kill both of my Dark Confidants as I was at 8 life and had 9 cards in hand. LOL, I think I had enough cards. Plus humility is good against a lot of decks and while Damnation is still good it's a one time thing.
I did read up on an interesting thing about Miracles in that if they use the miracle ability, the card is still technically in their hand so you can extract the one in their GY to fizzle the ability. Nice. Lately, Miracles having been 50/50 matches and I've been looking for some kind of edge. Considering adding an Abrupt Decay or 2 in the board as I find counterbalance so annoying.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
igri_is_a_bk
It's incredible against Miracles. They can't Terminus or Swords it away, and it forces them to find an EtA quickly, which means fewer angels. Or they don't find it, and lose to one card.
I haven't used it against anybody else yet. It's obviously good against any deck that doesn't chip away at your life. It could be good against a slow BUG deck, and it would definitely rock against Lands. I would bring it in against combo too, other than Dredge. You can disrupt them, play Luminarch, and hope they can't rebuild in four turns. Not ideal, but it's better than keeping StP or BB in.
Or detention sphere....
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
TheXile
Or detention sphere....
Your comment is a waste of space. If you ever find the need to post a single card as an argument, don't. It's not a real point. They play one. Maybe.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
igri_is_a_bk
Your comment is a waste of space. If you ever find the need to post a single card as an argument, don't. It's not a real point. They play one. Maybe.
Ya..a card that U/W Miracles plays as a 2+ of when he's specifically talking about the matchup that plays them is a waste of space..Thanks for you're valuable input to the game. And they play more than 1...between 2 and 3 usually and PLENTY of ways to find it (top/brainstorm/fetches). Next time..don't be a pompous ass.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
TheXile
Ya..a card that U/W Miracles plays as a 2+ of when he's specifically talking about the matchup that plays them is a waste of space..Thanks for you're valuable input to the game. And they play more than 1...between 2 and 3 usually and PLENTY of ways to find it (top/brainstorm/fetches). Next time..don't be a pompous ass.
I'll do what you did then.
Or Vindicate or O-ring....
Look how I won the argument and nothing was accomplished?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
igri_is_a_bk
I'll do what you did then.
Or Vindicate or O-ring....
Look how I won the argument and nothing was accomplished?
I agree for the most part. Miracle decks do pack at least one detention sphere but that's not the point.
Every deck needs some sort of gameplan against Miracles since it's a top tier deck. I've personally never tried Luminarch but I do play Bitterblossom and that usually does well since Sphere/O. Ring really is there only answer aside from countermagic of course.
Sure, they play Sphere but literally anything in Magic has an answer to it. Such a defeatist attitude. For example, I have Abrupt decay in the board for Counterbalance (which they play). One could say they could Misdirect it.....sure, hey if they got it, they got it. There are outs to almost any situation if you think about it. But it's a solution I have to it, and it's usually a decent choice.
Oh played some Legacy at the Toronto GP. Split the final of an 8 man single elimination for a box of Return to Ravnica. Beat Stoneblade/Miracle Variant.....Turn 2 Liliana and then turn 3 Vindicated and Wasted his only 2 lands. I was wrong about Shaman, he's insane. 2nd opponent was Burn, Hero of Bladehold won the race, all the burn he had left were Flame Rifts so he couldn't cast them. Split with an Epic Storm player.
Next day was a 40 man for some duals. 3-2 drop. Highlight was beating u/g Enchantress. So many 2 and 3 for 1's it's awesome. Vindicate was usually on land with a Sprawl or Wild Growth on it. Engineered Explosives was usually at one to take out all the mana acceleration. Lost to Goblins and High Tide. Didn't draw well against High tide.....I played 2 bobs in game 3. Drew one discard the entire game....and I drew 3 cards a turn for like 3 turns. Goblins was rough, though it did go to 3 games. Is Zealous Persecution any good against them? Or am i going to have to go the Engineered Plague route? Humility was great against them though.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I test a lot against goblins, because a friend of mine plays them. zealous persecution is devastating for the goblin deck. paired with some spirits or faeries on the board you can wipe out the entire goblin army.
i just took humility out of my sideboard, its a great card and extremly effective in this deck, but i think a sideboard card for 4cc is too expensive. I would use zealous persecution AND engineered explosives against goblins. it's nice that the explosives can answert both creatures and the vials.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Went to a local tournament en went 4-1-1 and went 2nd in the tournament.
18 participants
lost to esper stoneblade (later champion)
draw with a pox deck
won from goblins, RUG delver, pox, reanimator
here's my deck:
Creatures:11
4 Deathrite Shaman
4 Dark Confidant
3 Stoneforge Mystic
Spells:27
4 Inquisition of Kozilek
2 Sensei's Divining Top
4 Swords to Plowshares
2 Abrupt Decay
4 Hymn to Tourach
1 Umezawa's Jitte
3 Liliana of the Veil
4 Lingering Souls
1 Sword of Fire and Ice
1 Vindicate
1 Batterskull
Lands:22
1 Bayou
1 Forest
1 Karakas
3 Marsh Flats
1 Maze of Ith
1 Plains
4 Scrubland
2 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
3 Wasteland
1 Windswept Heath
Sideboard:15
2 Duress
1 Path to Exile
1 Pithing Needle
1 Diabolic Edict
1 Manriki-Gusari
1 Ratchet Bomb
3 Rest in Peace
1 Mirran Crusader
2 Perish
2 Timely Reinforcements
mirran crusader wil be replaced by sofaf.
I was thinking about adding mox diamond for some accelleration and mana fixing.
Will add 4th wasteland then
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
bohr2000
Went to a local tournament en went 4-1-1 and went 2nd in the tournament.
18 participants
lost to esper stoneblade (later champion)
draw with a pox deck
won from goblins, RUG delver, pox, reanimator
here's my deck:
Creatures:11
4 Deathrite Shaman
4 Dark Confidant
3 Stoneforge Mystic
Spells:27
4 Inquisition of Kozilek
2 Sensei's Divining Top
4 Swords to Plowshares
2 Abrupt Decay
4 Hymn to Tourach
1 Umezawa's Jitte
3 Liliana of the Veil
4 Lingering Souls
1 Sword of Fire and Ice
1 Vindicate
1 Batterskull
Lands:22
1 Bayou
1 Forest
1 Karakas
3 Marsh Flats
1 Maze of Ith
1 Plains
4 Scrubland
2 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
3 Wasteland
1 Windswept Heath
Sideboard:15
2 Duress
1 Path to Exile
1 Pithing Needle
1 Diabolic Edict
1 Manriki-Gusari
1 Ratchet Bomb
3 Rest in Peace
1 Mirran Crusader
2 Perish
2 Timely Reinforcements
mirran crusader wil be replaced by sofaf.
I was thinking about adding mox diamond for some accelleration and mana fixing.
Will add 4th wasteland then
Some thoughts on this.
Running three pieces of equippment will make a forth Mystic a wise choice. You will almost always have use for him, when you draw it. I also run three equippments and never had a dead Mystic in my hand, of which I run four.
Furthmore, I think a second Jitte is currently stronger than any SoXaY. It wins Jitte-wars and will surprise enemies boarding in artifact hate. Itīs just a personal thing, but it always felt to slow when had to hardcast a Sword, then qeuipp it and then have a creature with which you could swing.
Iīd exchange Hymn to Tourach with Cabal Therapies. While Hymn provides an amazing 2-for-1, Cabal Therapy can, if used well, kill even more threats. Itīs even less likely, that itīs a bad topdeck lategame, cause you still can use it wisely if you somehow manage to know what you opponent drew.
Iīd also exchange that Vindicate with an O-ring. Gives you a slight chance against Show and Tellish Decks.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Valech
Some thoughts on this.
Running three pieces of equippment will make a forth Mystic a wise choice. You will almost always have use for him, when you draw it. I also run three equippments and never had a dead Mystic in my hand, of which I run four.
Furthmore, I think a second Jitte is currently stronger than any SoXaY. It wins Jitte-wars and will surprise enemies boarding in artifact hate. Itīs just a personal thing, but it always felt to slow when had to hardcast a Sword, then qeuipp it and then have a creature with which you could swing.
Iīd exchange Hymn to Tourach with Cabal Therapies. While Hymn provides an amazing 2-for-1, Cabal Therapy can, if used well, kill even more threats. Itīs even less likely, that itīs a bad topdeck lategame, cause you still can use it wisely if you somehow manage to know what you opponent drew.
Iīd also exchange that Vindicate with an O-ring. Gives you a slight chance against Show and Tellish Decks.
I've been a fan of Therapy ever since i made the switch. Not only does it lower the mana curve, but you can sacrifice your Bobs when your life total is too low.
Yeah I run 3 equipment and 3 Mystics. I like it the way it is right now. I find Sword of Fire and Ice to be awesome though. Since we all play some sort of flying tokens, it's not hard for it to connect.The card draw is awesome too since it's the only thing besides Bob that draws extra cards.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
I've been a fan of Therapy ever since i made the switch. Not only does it lower the mana curve, but you can sacrifice your Bobs when your life total is too low.
Yeah I run 3 equipment and 3 Mystics. I like it the way it is right now. I find Sword of Fire and Ice to be awesome though. Since we all play some sort of flying tokens, it's not hard for it to connect.The card draw is awesome too since it's the only thing besides Bob that draws extra cards.
The Cabal therapys are to skill intensive for my taste. The loss of tokens is also losing a lot of pressure. With the equipment these tokens are almost always winning me the game.
Hymn is so much more easy and in the early game always ā killer.
Ā missing therapy is a wasted card. Losing a token in response will de increase this difference between the two cards even more.
3 stonforge en 3 equipment is fine with me. The sofai gives an extra piece of removal wich is pretty good late game.
The Life loss by bob is no problem with the shaman as ā additional lifegainer.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
bohr2000
The Cabal therapys are to skill intensive for my taste. The loss of tokens is also losing a lot of pressure. With the equipment these tokens are almost always winning me the game.
Hymn is so much more easy and in the early game always ā killer.
Ā missing therapy is a wasted card. Losing a token in response will de increase this difference between the two cards even more.
3 stonforge en 3 equipment is fine with me. The sofai gives an extra piece of removal wich is pretty good late game.
The Life loss by bob is no problem with the shaman as ā additional lifegainer.
Well opponents gives of signals all the time. The creature I sacrifice the most to Cabal Therapy is Stoneforge Mystics. There are so many cards that reveal information as well as diffrent plays. Cabal works wonder combined with thoughtseize and Inquision of Kozilek. Against most unknown I Cabal Therapy for Brainstorm, blue players tend to keep hands with brainstorm. I against known players / decks I pick keycards to take against unrevealed hands but cabal therapy gets loads better after the first revealed hand. Cabal Therapy is worth practice with. Its way more rewarding and safe then hymn.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Rizso
Well opponents gives of signals all the time. The creature I sacrifice the most to Cabal Therapy is Stoneforge Mystics. There are so many cards that reveal information as well as diffrent plays. Cabal works wonder combined with thoughtseize and Inquision of Kozilek. Against most unknown I Cabal Therapy for Brainstorm, blue players tend to keep hands with brainstorm. I against known players / decks I pick keycards to take against unrevealed hands but cabal therapy gets loads better after the first revealed hand. Cabal Therapy is worth practice with. Its way more rewarding and safe then hymn.
I agree totally. It is skill intensive but it can be game breaking. Knowing what deck your playing against, what can beat you and what your opponent is mostly likely to keep/have in their hand is crucial for a therapy to hit. Plus, there are a lot of cards that reveal cards like Delver, Stoneforge, Merchant Scroll, Dark Confidant. I've taken as many as 4 cards off of a Therapy and Flashback (sacrificed a Faerie token) in a turn.
Hymn is great right now since A. less spell snare around B. Less Misdirection right now too. But I find on the draw, Hymn to be pretty bad. Therapy is still really good on the draw since it's a 1 mana spell. Plus it's a 2 mana black spell, I found it really helped my curve and manabase by replacing them a combination of Therapy, Inquisition and Thoughtseize.
I only find therapy to be lacking when I play home brew weirdness or sub par decks. I remember playing against burn and naming Lightning Bolt and missing and seeing he had Flames of the Blood Hand. lol. Well, and of course there's the mind game if you already know some of the cards in his hand....therapy a turn later and they respond with brainstorm......
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
I agree totally. It is skill intensive but it can be game breaking. Knowing what deck your playing against, what can beat you and what your opponent is mostly likely to keep/have in their hand is crucial for a therapy to hit. Plus, there are a lot of cards that reveal cards like Delver, Stoneforge, Merchant Scroll, Dark Confidant. I've taken as many as 4 cards off of a Therapy and Flashback (sacrificed a Faerie token) in a turn.
Hymn is great right now since A. less spell snare around B. Less Misdirection right now too. But I find on the draw, Hymn to be pretty bad. Therapy is still really good on the draw since it's a 1 mana spell. Plus it's a 2 mana black spell, I found it really helped my curve and manabase by replacing them a combination of Therapy, Inquisition and Thoughtseize.
I only find therapy to be lacking when I play home brew weirdness or sub par decks. I remember playing against burn and naming Lightning Bolt and missing and seeing he had Flames of the Blood Hand. lol. Well, and of course there's the mind game if you already know some of the cards in his hand....therapy a turn later and they respond with brainstorm......
Well everytime they have to use brainstorm to hide cards thats 1 lose bs to filter out cards you dont need. The brainstorms that replaces 2 crapcards then shuffled away are way stronger then the protect my current cards brainstorms. Spell pierce and envolpe are preetty much everywhere right now in either mains or boards. Not to mention its easier to play arround daze with cabal therapy and its less devastating if it actually does get dazed as it still has a flashback to use.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Hopefully we get some cool spoilers soon so we can get some discussion going in the thread, the latest year of releases haven given the deck alot depth to it. Evolving the deck might happend fast with the next set it doesnt have to be mu cu for it to be very strong just look at deathrit shaman he looks so innocent but he has pretty much kicked noble heirarch down from the top spot of beigh a mqna dork.
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Re: [Deck] Deadguy Ale (B/w Confidant)
hey everyone. im currently in the process of building this deck and wanted to get some advice on the current list im putting together.
lands
4 scrublands
4 marsh flats
3 verdant catacombs
2 swamp
2 plains
1 bayou
1 godless shrine
3 wasteland
creatures
2 deathrite shaman
3 mother of runes
3 mirran crusaders
4 dark confidant
4 tidehollow sculler
4 stoneforge mystic
instants/sorcery
2 cabal therapy
4 inquisition of kozileck
1 duress
3 lingering souls
4 swords to plowshares
3 vindicate
artifacts
batterskull
jitte
sword of war and peace (based on my meta)
constructive criticism towards the lsit is always appreciated and def some help building a sideboard would be wonderful. anybody have any feelings on abrupt decay being in the SB for this list ?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
raikenxy
hey everyone. im currently in the process of building this deck and wanted to get some advice on the current list im putting together.
lands
4 scrublands
4 marsh flats
3 verdant catacombs
2 swamp
2 plains
1 bayou
1 godless shrine
3 wasteland
creatures
2 deathrite shaman
3 mother of runes
3 mirran crusaders
4 dark confidant
4 tidehollow sculler
4 stoneforge mystic
instants/sorcery
2 cabal therapy
4 inquisition of kozileck
1 duress
3 lingering souls
4 swords to plowshares
3 vindicate
artifacts
batterskull
jitte
sword of war and peace (based on my meta)
constructive criticism towards the lsit is always appreciated and def some help building a sideboard would be wonderful. anybody have any feelings on abrupt decay being in the SB for this list ?
Cut a plains, add a swamp/wasteland/bayou. Itīs the worst card to draw, one is sufficient to play around wastelands. Exchanging Vindicates with O-rings proves to be very helpfull against show and tellish matchups. Since Sinkhole isnīt very viable anymore, the ability to shoot lands is often quite obsolete. Iīd prefer a third Cabal Therapy over the Duress, but I guess thatīs just a minor point. Neither do I like Mirran Crusader due to its Double W Manacost nor do I like Tidehollow Sculler in vialless builds. Also, I was a fan of Mother of Runes as well and did defend her rigorously here, but in the end she wasnīt as neat as I thought. My two Cents. Looks like a solid build over all.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Deathrite Shaman is really insane atm. Fixes mana draws removal clears gy gain life and adds reach to the reachless as wel as blocks lackeys and smashes face for 1! A onedropp many waited for. Should really try as a 4 of.
Cant preach cabal therapy enought its just the best one mana discard spell there is, it takes alot of practis and research against the format but it will greatly reward the player that does goes the extra mile.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Rizso
Deathrite Shaman is really insane atm. Fixes mana draws removal clears gy gain life and adds reach to the reachless as wel as blocks lackeys and smashes face for 1! A onedropp many waited for. Should really try as a 4 of.
Cant preach cabal therapy enought its just the best one mana discard spell there is, it takes alot of practis and research against the format but it will greatly reward the player that does goes the extra mile.
i'm a pretty avid dredge player so i like to think im pretyt good with cabal therapy haha. i think im cutting the duress and just making therapy a three of. i like deathrite shaman, but i only have two and just for some reason can't pull the trigger on cutting mom or not. i do like how deathrite makes casting crusader easier tho as im still undecided on hero of bladehold. im tempted now though to cut the sword of war and peace and make it sword of light and shadow, seeing as it works well with therapy. and should i put the vindicates in the sideboard and maindeck o-ring ?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Went 3-1-2 today. Made top 8 undefeated only to lose to in the top 8. Boo-urns.
Round 1. BUG, no wastelands. Not the tempo version ....it had Natural Order for Progenitus, Jace the Mind Sculptor. Won 2-1. Lost game 1 since I couldn't kill Jace.....the Natural Order for Progenitus finished me. Game 2, I inquisitioned away his Deathrite Shaman....he kept a 1 lander. So greedy. lol. Game 3. Inquisition and Therapy destroyed his hand.
Round 2. Junk. Won 2-1 i think. Highlight was Game 3. He was on the play....played a land and passed. I play a land and cast Cabal Therapy naming Dark Confidant....he reveals 2 and the other non-land card was Pridemage. Shriekmaw was good in this matchup...mostly killing Tarmogoyf and hardcasted a Shriekmaw to kill Knight of the Reliquary.
Round 3. RUG Tempo..Canadian Threshold. Game 1 was quick since I had 3 wastelands in a row and he had no turn 1 dude. Game 2, rest in peace. gg. Well, that and 6 tokens and a Jitte.
Round 4 and 5 ID.
Round 6. lost 2-0 to BUG tempo. Daze back to back on my Hero of Bladeholds sucked for me. Hymn to Tourach was devastating too.
Notes:
23 players today.....I swear half the decks in the meta today had Deathrite Shaman in them. Also noticing that some decks either cut down on Force of Will or don't even bother. Which is bad for us.
-I only saw a few combo decks....one High Tide, One ANT, and one Food Chain.
-RUG and BUG were everywhere.
-No show and tell which is surprising since we usually have at least 2 players every time.
-No Miracles either, which is interesting since again there's usually a few people playing that deck.
-Hymn is so annoying. Thinking of crap to board in to deal if the Hymn/Liliana trend continues. Any suggestions? Wilt-Leaf Liege seems good. Unfortunately I don't have any and they are hard to find because of crappy Modern.
-When Hero resolved she was great. In one game even though she only swung once, she made 2 dudes for me.
-because of the meta the way it was.....My anti-combo hate was useless, I also never boarded in Zealous Persecution. It was mostly Engineered Explosives and Rest in Peace.
-Shriekmaw was good today. Mostly a crappy 2 mana terror but if it resolves it can buy time vs. a tempo deck. Was able to hard cast it twice.
-Therapy was awesome taking 2 Bobs blind and a Lightning bolt blind against RUG.
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Mirran Crusader
Have not tried but....Mirran Crusader seems awesome against BUG. Play around Daze if you haven't seen your opponent's hand (which you should have). Other than daze, Jace is their only real way to deal with Crusader..
Unfortunately Crusader sucks against RUG, the other rampant deck at tournaments. Maybe he should be in the sideboard or some sort of mainboard/sideboard split would work.
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Re: Mirran Crusader
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Originally Posted by
fetterfool
Have not tried but....Mirran Crusader seems awesome against BUG. Play around Daze if you haven't seen your opponent's hand (which you should have). Other than daze, Jace is their only real way to deal with Crusader..
Unfortunately Crusader sucks against RUG, the other rampant deck at tournaments. Maybe he should be in the sideboard or some sort of mainboard/sideboard split would work.
Normally, I would try and play around Daze....but I couldn't. He had an active Liliana and I was down to top deck mode....so it's either Cast Hero and risk it getting countered or hold onto Hero and let it get discarded.
Crusader as a sideboard for BUG is an interesting option. The only creature that could block it is Delver so Crusader is essentially unblockable. Liliana is the only way they could really kill it. And as you said, while Crusader would be the bomb against BUG, against RUG....not so much.
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Re: Mirran Crusader
Quote:
Originally Posted by
Wilkin
And as you said, while Crusader would be the bomb against BUG, against RUG....not so much.
Sure, they can burn it. Doesn't take away the fact that Crusader makes RUG's creature base his bitch. Delvers die and Mongoose & Goyf can be blocked all day long while they can't block Crusader. Having a Mom to protect him from burn certainly helps, though.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I have played 3 Mirran Crusaders for a long time an various tournaments. I aggree, that he is a good choice against alot of decks, but only paired with Mother of Runes. I recently swapped him out in favour of Hero of Bladehold. Hero is a beast. Really. Its the best clock one could imagine in this kind of deck. Try him out!
For reference, this is my list (i know, my manabase is not perfect at all...):
Artifact
1 Batterskull
1 Sword of War and Peace
1 Umezawa's Jitte
Creature
4 Dark Confidant
3 Deathrite Shaman
2 Hero of Bladehold
4 Mother of Runes
4 Stoneforge Mystic
Land
2 Isolated Chapel
1 Karakas
4 Marsh Flats
2 Plains
1 Savannah
2 Scrubland
5 Swamp
3 Wasteland
2 Windswept Heath
Instant
4 Swords to Plowshares
Planeswalker
2 Liliana of the Veil
Sorcery
1 Duress
3 Inquisition of Kozilek
2 Hymn to Tourach
4 Lingering Souls
2 Vindicate
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Re: [Deck] Deadguy Ale (B/w Confidant)
Spoiler season is ongoing. Maybe we will get some goodies. The Orzhov cards has been pretty sweet so far but on the higher curve where legacy is a bit to fast and wasteland vulnerable.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Rizso
Spoiler season is ongoing. Maybe we will get some goodies. The Orzhov cards has been pretty sweet so far but on the higher curve where legacy is a bit to fast and wasteland vulnerable.
The angel is interesting but nothing even remotely legacy playable imo.
The 6 mana thrull has a decent recursion ability but six mana is too much.
Alms Beast is terrible. It doesn't beat out Hero of Bladehold or Elspeth Knight-Errant. Heck, I think Persecutor is still better than the beast.
The new Ghost Council is too much at 5 mana but I'm sure it will see standard play....and in limited it's an uber bomb.
The High Priest isn't really playable...I lol'ed when someone posted that an active Jitte is good on this guy. lol, pretty much any creature is good with an active Jitte.
So far I'm kind of meh over the set. Still, there are a ton of cards to spoil as I heard that there won't be basic lands in this set. So just under 200 cards to go....Maybe the hybrid black/white card will be good. Still crossing my fingers that the Cozen (sp) make an appearance as a 187 creature. A good one. lol.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Alms beast is awesome, just not for legacy :P
The high priest does work great with the either sword of light and shadows and sword of fire and ice.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Rizso
Alms beast is awesome, just not for legacy :P
The high priest does work great with the either sword of light and shadows and sword of fire and ice.
Oh for sure, any sword on him is great, especially SOFI. I just feel that since he needs some sort of equipment (IMO) to really work, it's not worth it. In my games, my equipment usually don't last long so that priest would essentially be a smaller version of Phyrexian Obliterator. In other words, I can't always rely on equipment sticking around long enough for him to really shine.
Some people have mentioned he would be good in a Death and Taxes style deck that has black for him and bob. Sounds good. But not my style of deck since that is a really grindy deck. Deadguy Ale isn't a fast deck at all, I can't play a deck slower than that. lol.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Happy New Years all.
First time poster here. Just built this deck with my over-time holiday bonus / trade ins. What do you think of my list? Any suggestions?
Also, I've begun to call this deck Deathrite Ale. Cards too good.
Lands
3 Scrubland
1 Bayou
4 Verdant Catacombs
4 Marsh Flats
1 Karakas
1 Urborg, Tomb of Yawgmoth
4 Wasteland
3 Swamp
1 Plains
Artifacts
1 Batterskull
1 Umezawa's Jitte
3 Sensei's Divining Top
Enchantments
3 Bitterblossom
Instants
4 Swords to Plowshares
1 Zealous Persecution
Sorceries
4 Lingering Souls
3 Cabal Therapy
2 Vindicate
3 Thoughtsieze
Creatures
4 Dark Confidant
3 Stoneforge Mystic
4 Deathrite Shaman
Planeswalkers
2 Sorin, Lord of Innistrad
Any tips appreciated. :)
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Re: [Deck] Deadguy Ale (B/w Confidant)
^ Guess I should have included my sideboard
Sideboard
Duress 4
Karakas 1
Umezawa's Jitte 1
Sword of Fire and Ice 1
Extirpate 3
Zealous Persecution 2
Rest in Peace 2
Vindicate 1
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Re: [Deck] Deadguy Ale (B/w Confidant)
Dont you miss not playing Liliana? She has been fantastic for me.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Turn one Deathrite, turn two Liliana is one of the scariest sequence of plays we can make. I'm actually playing 4 Deathrite and 2 Mox right now to increase the chance of dropping her on the second turn. She is an automatic 4-of in my Deadguy list for the foreseeable future.
@Kpicco. With Maverick on the decline, I would say definitely put your Z. Persecution in the sb. I'd also drop the Tops to make room for 4 Liliana.
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Re: [Deck] Deadguy Ale (B/w Confidant)
With counterspell on its way down it might be time to adopt the blade splicer and restoration angel with maybe a or 2 cavern of souls.
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Re: [Deck] Deadguy Ale (B/w Confidant)
If counterspells are on there way down why play the caverns?