Ban Tarmogoyf!
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Ban Tarmogoyf!
They aren't anywhere near the top slots? :really:
https://www.mtggoldfish.com/format-s...egacy/full/all
I still don't get how people compare Delver and DRS by only "flipped power > elf power, is blue".
Can we ban people who do even/odd rolls?
Maybe a better analogy would have been Delver of Secrets and Monastery Swiftspear replacing Wild Nacatl and Kird Ape?
Anyway, yes, you missed something. The point went over your head.
Back when Goyf was printed, the arguments for banning it were not very different conceptually from the arguments against DRS today. It was far more efficient than everything else, and previously playable cards were no longer playable.
Fast forward to today. There has been continuous creature power creep, and the threats continue to become more efficient and more powerful for their cost. DRS is obviously more powerful than Birds of Paradise. It's simply the way power creep works.
The point is, being an efficient threat that sees play in a wide variety of decks isn't a justified reason to ban something. Tarmogoyf was just as ubiquitous back in 2010 as DRS is today.
If we ban DRS for being too efficient, do we then ban Delver next? And after Delver, do we then go after Gurmag Angler? Then Tarmogoyf? Goblin Guide?!
The point is, why does something always need to be banned? The format is healthy.
The most justified argument that I've seen so far is that Grixis Delver is the best deck in the format and constantly putting multiple copies into Top 8's... but the thing is, even if you ban DRS, Delver is still going to be the best deck in the format. I'd argue that a ban on Delver of Secrets would do more to reduce the amount of "Delver" decks (Waste/Daze tempo decks) making Top 8's, if that was the goal.
The only thing DRS is guilty of in terms of damaging gamebalance, is enabling 4c goodstuff monstrosities, which are not kept in check by Wasteland, Bloodmoon & Co anymore.
The days people actually got punished for greedy manabases have ended the day 4c Deathblade became a thing. Every deck with DRS + Cantrips since then is just following the traits.
Is anybody actually saying that? Every card in this format is "quite powerful". That's not really the relevant consideration.
- Mentor decks are not really a problem in Legacy. Is Grixis Tempo hitting Vintage Mentor levels of representation (honest question)?
- As for Modern, isn't that the format that had formerly banned Preordain and Wild Kitty (rhetorical question)? That's not how we roll in Legacy.
- Legacy has always had better reactive decks than a Modern player has ever dreamed of. We don't really have to worry about all-in decks here. In fact, combo decks are not a problem at all these days.
Lotus Petal, LED, and Chrome Mox are also Vintage restricted and banned in Modern (or would be if they had Modern printings). But it would be laughable to cite this as being in any way relevant to their impact on Legacy.
I would agree this is the most likely ban, but not that it's likely. G-Probe is no MM or SDT (and look what it took to ban the latter - years of relative dominance as well as a logistic citation).
As for the 2017 WotC quote, worth noting that at the time they printed that they had approximately zero data from the post SDT Legacy (and they haven't mentioned it since). I wouldn't put much stock in that statement myself.
Yeah man, I was just thinking this dumpster-fire could use a regular dose of petrol!
:laugh:
If they make a ban, presumably they would sell it to us as a Grixis Delver nerf. They might hate Infect and Storm, but those decks do not warrant a ban at all.
Would G-Probe be the right ban to hurt Grixis?
Seems to me the deck did fine running Stifle. I tend to doubt a Probe ban would have a huge impact on that deck. If they want to hurt, Grixis, it would make more sense to hit Pyromance, or succumb to public outcry and ban DRS. Those bans would actually hurt Grixis (likely kill it), but still leave other Delver archetypes intact.
Note - upon this reflection I retract my statement that Probe is the most likely ban.
No no, you're on to something.
Would they ban Gitaxian Probe? Sure why not.
Would they sell it as a nerf to Grixes Delver? Indubitably.
Would it have any effect on the performance of Grixis Delver? Not within significant figures.
Wizard's have shown themselves to be at least consistent in their dumb decisions. To the point now the fact that it wouldn't make any sense is a stronger indicator that it will in fact happen.
@taconaut: Probe increases win percentage, but you do have to have a deck which can translate information into 'this is how I win.' You might use that knowledge to win on the spot (Infect example) or you might win over multiple turns because your decisions are no longer tied to player skill (Delver example). There's also the more complex role of Probe in ANT or alongside delve spells where it's a mix of information and also threshold/mana engine. It can't be in every deck because, without deliberate deck construction, free information can only be responsible for so many wins by itself - at some point a business spell will create more wins in a statistical sample. If a deck's strategy can't use Probe as a force multiplier then there are better cards to use (well....unless Brainstorm is banned for some reason, and then Ponder/Probe is more winning than Ponder/Preordain - this is conjecture, but it's a reasonable hypothesis).
Now Probe doesn't ruin the legacy format because even among the decks that profitably employ it, there are very different strategies (unlike vintage where UWR mentor took over). It's presence in a format doesn't push out differing strategies to an unacceptable degree (this was untrue when UR Cruise Delver was around, also untrue for DTT OmniTell). Probe does not have text that causes everyone else to react or lose (this format warping aspect is most true of the card Counterbalance). Probe lacks any preconditions which promote any but the most narrow interaction - and this is the main problem with Probe, the rules of phyrexian mana.
Probe itself is fine, and everything else about it would be fine if the caster had to provide evidence of Basic [supertype] Island [subtype] on the battlefield before alt-casting for two life. The same can be said of Surgical Extraction, a card that should not castable for two life (after that player has had a main phase in a game of magic) until the player has provided evidence of Basic Swamp on the field.
Now Probe isn't Misstep in terms of 'play it or else,' but the frustration of players with this card is reasonable - for zero risk a Probe player can downplay (as well as their deck is able) any chance for an opponent meaningfully interact....or the game is over because Probe->Sea->Therapy happened before you ever got a turn. This is a mechanics/game theory problem, not a card problem. I don't think the mechanical fix I proposed is too complex; it's literally City's Blessing for a Basic land type (plus a turn zero exception), could even just call it Phyrexia's Blessing or [insert Praetor's name] Blessing.
>fighting attrition battle
>leave opponent with empty board other than lands and 2 blanks in hand
>i have DRS and 4 spirit tokens on board
>opponent topdecks TNN
>opponent topdecks second TNN
Fuck this shit card.