Originally Posted by
sdematt
So, you're wondering why you lost with Chains when you were, a) Dead on board against a deck playing Dark Confidant-get-around-Chains effects, b) dead on board against a Jace deck?
I'm not saying your results are skewed, but they're skewed. Sure, he pitched Brainstorm to Force. That means he didn't get to Brainstorm. How many games did you run? 5? 10? 15? I ran the card for at least 10 hours of testing, and it runs well. Sure, you won't have the nuts all the time. I've lost with Chains on board, since I drew land-land-land-land-Thoughtseize. It happens. But, other times, I've baited with Confidant and run out Chains. Or, he had 2 Visions about to come off and I forced through a Chains right before double Visions crack.
Chains is usually not a turn-2 play, unless you think you can get it, or you have something better to play on Turn 3 (like say, Top + confidant). Usually, I soften them up with discard, or attempt to play Top/SFM, then drop Chains. They usually haven't Brainstormed yet (good players save their Brainstorms, most of the people I know aren't BS'ing the end of Turn 1).
The argument at the tournament today was they can just aim Visions at you instead. My response was: fuckin' eh. Digging 3 cards deep seems fine to me. Unless you have the nut hand and want to keep EVERY card, it seems fine, even if you have to discard. I can't see myself caring, since they didn't get to dig, and I did, even if there wasn't a ton of value to it. I either cleared chaff, or get to look at new cards. Woot?
I mean, if I continue to run into decks where the card isn't useful, I'll board it. If I don't see any SFM/NO RUG in my meta, I'll put it in my binder. But, if you're running into a field full of SFM based decks (with Jace, BS, Visions) then the card is very good at controlling the amount of card advantage and quality their receive. Discard doesn't cut it when they just fill their hand back up.
-Matt