Originally Posted by
Backseat_Critic
Hi all,
I'm no legacy expert, but I try to play when I can, and have most of the decks built, so I have a passing familiarity with just about everything. I think this B&R update will pass without incident, to be honest, or they might ban deathrite. If they decide to ban, it may be better for the format as a whole now, but it sets a bad precedent for the future. I do not want legacy to be the format where wotc just bans the best card each year. I think most long time legacy aficionados probably agree with that; the neglect is the format's biggest strength. If this were modern, we'd have lost brainstorm from the jump.
My idea would sound mostly crazy, but maybe crazy enough to work. There was a previous post, and I apologize for not giving proper credit, that separated banned cards into always broken, and can be broken but require some sort of synergy and cost. I would propose that instead of banning deathrite, they just unban the contextually powerful cards. Before top was banned, miracles kept deathrite shaman in check. Before that dig, treasure cruise, and survival were banned. Each led to oppressive metagames (especially cruise), but maybe if they were all available (except cruise) they'd balance each other out.
Here's what I'd propose:
Ban:
Nothing
Unban:
Sensei's Divining Top: It's painful, but it's a cool interaction with counterbalance that has been around for ages without breaking anything. It also enables some lower tier decks that otherwise wouldn't exist. It could also help keep deathrite in check. I think the biggest impediment is it would require wotc to eat a little crow, and rework their legacy b&r philosophy.
Survival of the Fittest: It's a great engine, but it costs a ton of mana, and doesn't immediately win the game. There is way more pressure on the graveyard than there was during the banning. It could be broken still, but it's worth a shot.
Mind Twist: Great card, probably won't even see play. Chaining rituals can do more powerful things.
Frantic Search: This unban still won't make high tide as good as storm or s&t.
Goblin Recruiter: Kind of annoying the play against, but not overpowered. I think if we can have top, we can have this.
Earthcraft: Another combo piece that would probably be weaker than available pieces.
Maybe Unban:
Dig through Time: This will give combo a shot in the arm, but with everyone else getting richer, it may even be necessary.
Mana Drain: Will either hardly get played, or spawn a new play pattern. I doubt it would break everything. It can even be reprinted.
Mystical Tutor: We'll just have to go back to the gentleman's agreement... Helps other combo decks (mostly reanimator), they could probably use a slight assist.
Yawgmoth's Bargain: Griselwho? Seriously, it might give storm too much of a boost.
Longshot Unbans:
Balance: This is the most controversial pick. I would say it skirts the edge of good on its own. It's super versatile, but it works best in a deck with fairly high constraints. I think it would spawn a new type of white/x chalice/stax deck. The more I think about it, the more brutal it seems. It could lead to a lot of light's out turn ones, but to do it consistently it would need to be built kind of like belcher, which literally kills on turn one and is not a powerhouse.
Gush: Has minor deck building considerations. This will probably soup up tempo and deathrite decks too much.
Tinker: Is this better than show and tell? It has less deck building requirements, but the payoffs are not as good. I have a hunch that wotc is getting more cautious with its 'pay a bunch of mana and win' type of cards, so there should be a give and take between this and show and tell. It will definitely spawn an archetype for brewers.
The chances of this happening is not likely, and it just might completely break the format. A positive is that even if a deck proves too oppressive, it will probably take a long time to 'solve' the metagame.
Imagine this landscape:
Tempo/Delver decks
4c Control
Miracles
Lands
Depths combo
Reanimator
Survival based tempo and combo
Show and Tell based combo
Storm
Death and Taxes
Eldrazi
12 post
Prison/Stax
Painter
Merfolk
Earthcraft/enchantress
Goblins??
High Tide??
Mana drain based control??
Tinker combo??
It's totally a theory, but having a few new viable, maybe even powerful, archetypes sounds good. I'm sure there are plenty that I didn't even think about, and yet more that are unknown unknowns. The known archetypes get a little richer, and compete better relative to deathrite decks. We all have our biases and boogiemen, but I think there could be a good shot that all the insanity may just balance out. What do you think would happen in this environment? Too crazy to work, or so crazy it might just work?
Edit: added more decks