Originally Posted by
Michael Keller
The Gate tends to be notoriously heavier on the removal suite, which is also key when comparing the one-on-one matchup between the two decks. You're also working under the assumption these creatures like DRS, Goyf and Strix are able to stick, which is generally unlikely. The showdown between threats in the mid-game is really a no-contest, where you're able to trump with Persecutor, Nighthawk or even Obliterator. Honestly, Deathrite Shaman is the least of your worries in this matchup - especially if you're running cheap removal like Deathmark and Innocent Blood. The Gate's creature suite is more dense and structured to dominate the board. This is true for Shardless, but not near the extent that it is for The Gate.
Shardless does have a better matchup against combo-based decks, that I'll agree with. But the trade-off here is that this deck is able to crush decks like RUG and Stone Blade - where Shardless actually has difficulties. There is no way to tempo out this deck with Stifle or Wasteland, and it has pinpoint discard to punish combo and aggro-combo strategies. I think the blatant and linear simplicity in how the deck is constructed and designed is what makes it difficult to beat with much of today's top-tier strategies.
I think piloting also goes a long way in how the deck plays out. A strong player with a well thought-out list can and should beat weaker players making myriads of mistakes with [on-paper] superior lists. Many newer players or players on a budget sought this archetype out because it was cheap to acquire, but make no mistake about it: a well-designed version of this deck praying on a meta filled with Delvers and Stoneforge Mystics can be hell in sleeves.