Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Occam
Only if you already have no library, though, in which case you could go Meditate, Maniac, Sphere and sac the sphere while retaining priority. That requires an extra slot in the board for sphere, and still doesn't solve the situations that Lab Maniac is best in (a locked down board from Mud where Sphere/cantrips can't be cast through Chalice, necessitating Meditate or IU, or hatebears from Maverick, in which case sphere and maniac can be cast, but not together with a draw spell).
Lab Maniac just seems subpar in DD lists that win with Tendrils. In a build closer to Rev614, though, piles with SI/Emrakul/Maniac could work as Emrakul protects Maniac before it is cast by attacking and draws an extra card. SI piles with Maniac, double cantrip (probe is best) and sphere win efficiently if you have no cantrips in hand. More exotic piles if you have a brainstorm can be made involving Maniac/SI/sphere and can incorporate accel, protection, cloud of faeries, draw etc.
Right! This is a deck I've been meaning to mess around with lately.
Re: [Deck] Fetchland Tendrils
Yesterday I won another tournament here in Madrid with doomsday storm and now that I remember most of the games (what is not usual). So I made a little report.
http://www.mtgthesource.com/forums/s...188#post603188
Re: [Deck] Fetchland Tendrils
Ended up 2-2 tonight.
2-1 vs Painter Stone
1-2 vs Esper Blade
2-1 vs Dredge
0-2 vs Dragon Stompy
Labman was great when I had him. He's easier to play through hate, but isn't that awesome.
Here's the list for reference.
16 Land
4 Polluted Delta
4 Misty Rainforest
1 Verdant Catacombs
3 Underground Sea
1 Tropical Island
2 Island
1 Swamp
1 Creature
1 Laboratory Maniac
43 Spells
4 Brainstorm
4 Force of Will
4 Gitaxion Probe
4 Sensei's Divining Top
4 Lion's Eye Diamond
4 Dark Ritual
4 Doomsday
3 Thoughtseize
3 Ponder
3 Spell Snare
2 Spell Pierce
1 Lotus Petal
1 Ideas Unbound
1 Tendrils of Agony
1 Ill-Gotten Gains
15 Sideboard
4 Xantid Swarm
4 Leyline of the Void
2 Extirpate
1 Deathmark
1 Chain of Vapor
1 Meditate
1 Helm of Awakening
1 Brain Freeze
Re: [Deck] Fetchland Tendrils
Im thinking cutting the pyroclasm from my side for virtues ruin. Its easier to acces to 3BR Than to 2RR in the same turn. And it kills tegg, aven and canonist even if they have mother, jitte or a sword on them. An also kills all relicary knights mothers and quasalys emptying all the gw decks tables.
What do you think?
Re: [Deck] Fetchland Tendrils
Short post. Played this to a 3-1 finish last night at my LGS:
17 Land
4 Flooded Strand
2 Polluted Delta
2 Scalding Tarn
2 Underground Sea
2 Volcanic Island
2 Tundra
1 Badlands
1 Island
1 Plains
43 Spells
4 Brainstorm
4 Dark Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Gitaxion Probe
4 Sensei's Divining Top
4 Burning Wish
4 Silence
3 Orim's Chant
3 Doomsday
3 Ponder
1 Ad Nauseam
1 Ideas Unbound
15 Sideboard
2 Wild Nacatl
2 Chain of Vapor
1 Echoing Truth
1 Duress
1 Death Mark
1 Pulverize
1 Doomsday
1 Tendrils of Agony
1 Grapeshot
1 Helm of Awakening
1 Empty the Warrens
1 shelldock Isle
1 Emrakul, the Aeons Torn
Nic Fit: 2-0
Red Death(?): 1-2
UW Stoneforge: 2-0
Maverick: 2-1
Killed with Emrakul once against Nic Fit. Lost to the RB discard burn deck. Apparently when they have Kiln Fiend and start bolting your face while Thoughtseizing you, it's hard to win.
In game two versus UW Stoneforge, I hit him for 5,000 with Grapeshot. Dropped a game against Maverick when he had both Canonist and Teeg on the table. Couldn't assemble a win in time.
Jajajaja.
Until next time :3
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
RaNDoMxGeSTuReS
15 Sideboard
2 Wild Nacatl
So techy :{
Wipe away ? Grand Abolisher ?
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Lejay
So techy :{
Wipe away ? Grand Abolisher ?
I love the kitty tech.
Re: [Deck] Fetchland Tendrils
The Wild Nacatl were in place of Grand Abolisher and something random because I didn't have any extra cards.
It was the Monday after the SCG St. Louis Open, so I decided to play something fun (I scrubbed out of Standard with UR Delver and Legacy with UBW ANT. Ended up against Stax round one. The rest of the day went downhill from there.)
The Wild Nacatls could be at least 2/2's from my Badlands.
They were signed by Brian Kibler :3
I also met Emidln at in St. Louis, along with Metalhead.
Emidln signed one of my foil Tendrils of Agony. I have a playmat altered with the Tendrils of Agony artwork, too.
/end rant
Re: [Deck] Fetchland Tendrils
Hey just posting the list I 4-1'd my local tourney with. It's a doomsday/adN hybrid deck. It played out very well tonight except for the iggy I threw in last minute. But I knew that was a bad idea. Do you guys think cutting MD tendrils is a good idea? I have seen some people talking about it in DD lists a couple pages ago and want to make room for another land.
2 duress
3 orim's chant
2 silence
2 doomsday
1 ad nauseam
1 tendrils of agony
1 meditate
4 dark ritual
2 cabal ritual
4 burning wish
3 infernal tutor
4 lion's eye diamond
4 sensei's divining top
4 lotus petal
3 ponder
4 brainstorm
3 chrome mox ( yea, thats right. I run chrome mox)
2 underground sea
1 volcanic
1 tundra
4 polluted delta
3 flooded strand
1 island
1 swamp
1 plains
board
1 infernal tutor
1 iggy
1 doomsday
1 oust
1 grapeshot
1 time spiral (should this be diminishing returns due to my low land count? I'm not sure)
1 echoing truth
1 chain of vapor
1 deathmark
1 tendrils of agony
1 empty the warrens
1 duress
2 pyroblast
1 helm of awakening
I need a rebuild or meltdown somewhere in there, but I'm not sure what to put it in place of.
I'll be honest, this looks janky, but it plays well. I don't think the infernals are needed I was just trying them out and they ended up winning me a couple games. I really liked them so I will probably keep em in for now.
quick recap of the night
I played r1 mono blue tempo 2-1'd him
r 2 was reanimator 2-1'd him
r3 was pox 2-0'd him
r4 was a janky knights deck 2-0'd him
top 4 lost first round to death and taxes due to really, REALLLLLY bad draws. thanks deck :p.
G1 against dnt I mulled to a terrible 5 on the play.... lost from top => nothing (probably should have went to 4).
G2 I mulled to 5 again but almost pulled it off from a time spiral mid game (if I hit any business on spiral I would have won).
Re: [Deck] Fetchland Tendrils
Quick question: would you guys rather run IU or Med? For the piles
Re: [Deck] Fetchland Tendrils
I prefer IU over Meditate because it's cheaper...
Re: [Deck] Fetchland Tendrils
I would max out on cabal ritual's before I ran a single chrome mox in DDFT. Cabal rit threshed is a huge boon in lists with meditate especially since you can actually use the BB leftover to cast meditate off one land. And because it fixes for doomsday, which is huge. It may not be as favorable with ad nauseam but this deck is built to abuse doomsday the most, not ad nauseam (typically ad nauseam is an EoT trick, when I use it as a storm engine to win the game it is very risky and has only paid off once with Nemavera's GP list while the other times I had to stop and pass the turn.) Overall your list seems really odd, having 4 wish and 3 infernal tutor seems ridiculously clunky especially when you lack gitaxian probe to draw into piles and infernal tutor is good only with the IGG loop or drawing out counterspells generally.
On time spiral vs. diminishing returns. I would still run spiral due to it being occasionally useful in pass the turn piles and diminishing returns is only good pre doomsday.
But with your list I would try to go -3 infernal tutor and go +2 probe +1 doomsday. And I would play lands over the chrome moxen, I have never liked chrome mox in here because 4 petal is typically enough and I usually never want to pitch a card to chrome mox because this deck usually wants all the cards it has in its hand.
Re: [Deck] Fetchland Tendrils
I'm actually okay with going turn 1 Ad Nauseam against non-blue decks. I'm playing Nemavera's list from GP Amsterdam with a tweaked sideboard.
Compared to TES and ANT, the Ad Nauseams are fairly painless because you're hitting mostly 0's, 1's and 2's. There's only three slots at 3cc you can hit.
If I can turn one Ad Nauseam with a lot of mana floating, I usually go for it.
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Dark Ritual
I would max out on cabal ritual's before I ran a single chrome mox in DDFT. Overall your list seems really odd, having 4 wish and 3 infernal tutor seems ridiculously clunky especially when you lack gitaxian probe to draw into piles and infernal tutor is good only with the IGG loop or drawing out counterspells generally.
But with your list I would try to go -3 infernal tutor and go +2 probe +1 doomsday.
Thanks for the feedback, I was trying to build a list with as many business spells as possible even though infernal is clunky, It won me several games that I would have otherwise lost. Do you think that I should throw the 4th infernal and igg maindeck since infernal => igg is a solid gameplan against decks without fow. Infernal also works fine with top in play for the doomsday route. I won multiple games going silence => infernal => doomsday with top in play. I would run probe but if I did I might as well run probe/IU instead of meditate.
I also plan on cutting mox and was just testing it. It is really bad without ad nauseam but it makes the turn 1 ad nauseam solid. I was really just playing the above list for testing purposes to see how the deck played out.
I'm going with this list as of today....
3 orim's chant
4 silence
2 doomsday
1 ad nauseam
1 tendrils of agony
1 meditate
4 dark ritual
2 cabal ritual
4 burning wish
4 infernal tutor
4 lion's eye diamond
4 sensei's divining top
4 lotus petal
3 ponder
4 brainstorm
2 underground sea
2 volcanic
1 tundra
4 polluted delta
4 flooded strand
1 island
1 swamp
1 plains
board
1 rebuild
1 iggy
1 doomsday
1 oust
1 grapeshot
1 time spiral
1 echoing truth
1 chain of vapor
1 deathmark
1 tendrils of agony
1 empty the warrens
1 duress
2 pyroblast
1 helm of awakening
I know you'll all think infernal is janky but I really like it. I'm going to test this for the next 2 weeks just to see how it plays out... If it turns out It's worse than the mainstream list I'll just cut the 4 infernals and 2 cabal rituals for 1 doomsday and
4 gitaxian probe and 1 ponder.
Re: [Deck] Fetchland Tendrils
Went 4-1 again in my local tourney. Lost last round because of a misplay on my part.
The infernals saved the day numerous times. I really like them, but without moxes or anything to imprint them on they can be clunky without LED, but still can help double up on chants or rituals.
3 orim's chant
4 silence
2 doomsday
1 ad nauseam
1 tendrils of agony
1 meditate
4 dark ritual
2 cabal ritual
4 burning wish
4 infernal tutor
4 lion's eye diamond
4 sensei's divining top
4 lotus petal
3 ponder
4 brainstorm
2 underground sea
2 volcanic
1 tundra
4 polluted delta
4 flooded strand
1 island
1 swamp
1 plains
board
1 rebuild
1 iggy
1 doomsday
1 oust
1 grapeshot
1 time spiral
1 echoing truth
1 chain of vapor
1 deathmark
1 tendrils of agony
1 empty the warrens
1 duress
1 pyroblast
1 Edge of autumn
1 helm of awakening
r1 2-0'd reanimator
r2 2-0'd sneaky show
r3 2-1'd dredge
r4 2-0'd dredge
r5 1-2'd sneaky show
I was thinking of shaving 1 infernal for another cabal ritual. I like the way the deck plays with all the business though.
I need someones opinion who's more experienced with doomsday, with a list with infernals and no probes should I run IU instead of meditate? I see most list with infernal running Meditate but have seen a couple with IU in them who was piloted by a guy who regularly tops decently sized tourneys with DDFT. If I add IU should I run 1 or 2 probes also?
Re: [Deck] Fetchland Tendrils
If you run IU I would run at least 1 probe for the pile of IU, probe, LED, LED, wish/tendrils, which is the primary pile for winning typically with IU and street wraith is completely obsolete (obviously.) Unless you really want to hardcast wraith once every 10,000 games.
Getting turn 1 AdN is so hard with this deck even if I do have the AN in hand I usually can't cast it turn 1. The logic behind AdN over the 4th ponder is that it sometimes is ridiculous. I, however, have had only two good experiences with the card. Once when I shuffled facing down an attacking emrakul with triple LED in play and the other time was when I actually won with the card as a storm engine. Usually I'm terribly unlucky with AdN flips too and the deck composition doesn't help since there are lots of cards you don't want to flip off of AdN unless the circumstances permit i.e. I have BBB floating and flip a doomsday. But typically when I AdN I have no mana floating so it becomes very awkward if I don't hit lotus petal and I've already played my land for the turn.
If you run IT I strongly suggest MD IGG. IGG is also useful in pass the turn piles as well as normal piles as well as being sweet against aggro since it doesn't rely on life.
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
Dark Ritual
If you run IU I would run at least 1 probe for the pile of IU, probe, LED, LED, wish/tendrils, which is the primary pile for winning typically with IU and street wraith is completely obsolete (obviously.) Unless you really want to hardcast wraith once every 10,000 games.
Getting turn 1 AdN is so hard with this deck even if I do have the AN in hand I usually can't cast it turn 1. The logic behind AdN over the 4th ponder is that it sometimes is ridiculous. I, however, have had only two good experiences with the card. Usually I'm terribly unlucky with AdN flips too and the deck composition doesn't help since there are lots of cards you don't want to flip off of AdN unless the circumstances permit i.e. I have BBB floating and flip a doomsday. But typically when I AdN I have no mana floating so it becomes very awkward if I don't hit lotus petal and I've already played my land for the turn.
If you run IT I strongly suggest MD IGG. IGG is also useful in pass the turn piles as well as normal piles as well as being sweet against aggro since it doesn't rely on life.
First of all thanks for the response. This threads been pretty cold lately.
I like the MD IGG idea and have been toying around with it. I just don't know what to shave off for 1. I find IGG coming in every game against aggro... It is a great sb card currently and I could see it being situational main deck since I definitely won't want it in certain MU's and if I need a lot of storm off a DD pile I usually use Time Spiral. I was also planning on 1 probe MD for the piles with IU primarily (I also have been unimpressed with meditate and remember IU being better due to it being cheaper), I just wanted other peoples opinions since I am a more competent TES pilot and have recently been interested in the versatility and general amazingness that is Doomsday.
Also, on the subject of the 1 ad nauseam maindeck, I really like it and it seems to just be there in very relevant situations in a lot of games I play. The infernals have been fantastic also, along with wishes and 2 doomsdays seems like enough with all the other business... Cabal Ritual has definitely been the worst card in the deck because of its cmc, but it's a ritual that makes BBB and most of the time 5 B, so it is in there in small numbers.
So the current list I'm running looks like this.
3 orim's chant
4 silence
2 doomsday
1 ad nauseam
1 tendrils of agony
1 IU
1 gitaxian probe
2 cabal ritual
4 dark ritual
4 burning wish
3 infernal tutor
4 lion's eye diamond
4 sensei's divining top
4 lotus petal
3 ponder
4 brainstorm
2 underground sea
2 volcanic
1 tundra
4 polluted delta
4 flooded strand
1 island
1 swamp
1 plains
board
1 rebuild
1 iggy
1 Infernal tutor (comes in with iggy against aggro, otherwise just a wish target.)
1 doomsday
1 oust
1 grapeshot
1 time spiral
1 echoing truth
1 chain of vapor
1 deathmark
1 tendrils of agony
1 empty the warrens
1 duress
1 Pyroblast
1 helm of awakening
I'm open for sideboard suggestions. Generally the sb is solid but if anyone can think of something I might be forgetting just let me know. The meta for my area is a lot of reanimator/delver some sneaky show and some maverick and death and taxes and a bit of pox/junk.
The oust is obviously there for reanimator if anyone was wondering.
I also realize, that I could use disfigure for the maverick/DNT matchup since it kills the shit out of mindcensor.
Re: [Deck] Fetchland Tendrils
Well, I still play this deck.
As for the Maverick problem, I've devoted a slot to the match up in my board -- Virtue's Ruin.
Having to double bounce or Deathmark things with double Mother of Runes out required too many sideboard slots.
For reference--
1 Flusterstorm
1 Divert
1 Chain of Vapor
1 Wipe Away
1 Virtue's Ruin
1 Doomsday
1 Pulverize
1 Time Spiral
1 Grand Abolisher
1 Tendrils of Agony
1 Empty the Warrens
1 Shelldock Isle
1 Emrakul, the Aeons Torn
1 Deathmark
1 Duress
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
RaNDoMxGeSTuReS
Well, I still play this deck.
As for the Maverick problem, I've devoted a slot to the match up in my board:
Virtue's Ruin. Having to double bounce or Deathmark things with double Mother of Runes out required too many sideboard slots.
For reference--
1 Flusterstorm
1 Divert
1 Chain of Vapor
1 Wipe Away
1 Virtue's Ruin
1 Doomsday
1 Pulverize
1 Time Spiral
1 Grand Abolisher
1 Tendrils of Agony
1 Empty the Warrens
1 Shelldock Isle
1 Emrakul, the Aeons Torn
1 Deathmark
1 Duress
I like the SB abolisher and I realize the abolisher's the extra silence, but what does the flusterstorm come in against? I was always curious. I also run the helm of awakening sb against anything that can protect a teeg or cannonist. It usually gets the job done. I don't have too much problem with maverick unless they get a mindcensor against me. I'll probably sb one abolisher as that seems to be amazing against a ton of things.
Re: [Deck] Fetchland Tendrils
Quote:
Originally Posted by
j_rb
flusterstorm
You board it in against tempo decks.