SEVEN mana? no thanks, better ugin or karn. If they resolve, it's game 80%. If Nissa resolves.....good luck finding a creature in a deck with 4-5 creatures in total....
from origins the only card I like is the archive (in blue deck).
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What are peoples thoughts on trinket mage in this deck? I know a few people run them for utility. But is it too slow or just not powerful enough?
In the more Lands-ish build, I would never run less than 3x. And I've been very happy with 4. Aside from doubling your defensive capabilities with Maze, it provides a major hedge against Wasteland because you can get by with fewer Posts out, especially with multiples. For example, 2x Candles + 2x Cloudpost = Ugin.
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So I am on a mono green list without GSZ (tried them, didn't like them) but with 4 x Primeval Titan. I'm trying to decide between 2 x Eureka main vs 2 extra ramp cards (eg. Exploration, Map, etc). Right now I am playing 2 x Exploration, 2 x map and 2 x Eureka. I like the Eureka against fast MUs but obviously it is very dependent on how many bombs I have in my hand. Obviously ramp spells would make the deck more consistent but potentially slower.
Does anyone else have a lot of experience with Eureka? It seems like mono-green's version of Show and Tell that also puts Ugin into play.
Dudes,
I know this is not the place to be asking this, but i will. you can delete this post if i overstepped the boundaries of this thread.
Since many of you own authentic candelabras i want to check with you if the one i just received is genuine. What bothers me with this card is that it seems to be somewhat discolored. This is visible around the edges where the black edge is somewhat smudgy and more white than your average mtg card (the black border isn't as black as it should be?). sadly i don't have any other antiquities cards to compare it with...
Do your candelabras look like this? is this card in your respected opinions genuine?
http://i.imgur.com/dIrQZqL.jpg
http://i.imgur.com/jCbqEoE.jpg
http://i.imgur.com/yDJeCwI.jpg
Many thanks.
IMHO, it's real. dot pattern is perfect. Text is on another layer, it's print after the other colours. Time makes the black border a little discolored. Look at this one, on abugames:
http://abugames.com/images/products/...items/6206.jpg
If your card would be fake, you'll see by other details (pattern, back, text). Indeed, on fake cards the borders are VERY black, 'cause they are fresh of printing XD.
Look at this image:
https://drive.google.com/file/d/0B9I...ew?usp=sharing
You can easily detect the fake and the real.
Real card, wrong thread. Same with budget issues too, dudes. I don't want to be a dad, but let's keep this discussion focused on finding the optimal way to attack the legacy meta game by tapping cloudposts and hard-casting Emrakul.
Morden
Thanks man. That's reassuring as hell. i guess i'll have to confirm the transfer and pay that dude the 300 i own for the candle :laugh: I was already thinking of doing the bend test, but khm i really don't want to do it :eek:
This dude also sold me the 4 tropical islands and they look/feel authentic compared to other revised cards, so i really don't have any other reason to doubt the authenticity of the candle. It's just that i don't know how the cards from this set look/feel like as i did not possess any until now :cool:
P.s. who does this kind of crap "art" work on cards? Who the hell would buy this? i don't like altered cards in general, but this sad candle got screwed over bad...
Tim Dude I agree completely. sorry for the static i was just paranoid and u guys seem to have most of the candelabras and know your s***. i will shut up for a while since i got my cards now and will try to conjure some kind of deck out of these...
Personally, I would always go with the Expedition Maps over the other options. The ability to consistently and efficiently find specific toolbox lands is, IMO, where the real power of the deck is centered. The ability to drop insane bombs is just a logical consequence of cheap land tutoring as a solid foundation.
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I absolutely love it-as long as it isn't competing for slots with powerful offensive cards, like show and tell or candle. It is easy to dilute the deck, or any deck, with a toolbox. In this meta I play 2, with a nice 1cmc package, and FOW main. I burn counters early, and find the effective hate artifact- which trinket serves as copies to 3x. This opens the board up for more, dedicated Omni hate, which I have a winning record against since incorporating the Grip+Glen Plan, but that is another topic. Mage is the BEST answer to pyromancer, being the ideal blocker and a tutor for EE. In addition, it blows the candelabra lines wide open. The consequence: cutting repeal. Which is lackluster against Clique, Pyromancer, Mentor, Angler .... Combo, MUD, mirror, elves...
Recently I've played this to many weekly high/win finishes. And top 16 at DHG Dual Tourney:
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Island
1 Forest
3 Tropical Island
1 Scalding Tarn
4 Misty Rainforest
1 Bajouka Bog
1 Cavern of Souls
1 Karakas
1 Eye of Ugin
1 Glacial Chasm
2 Trinket Mage
4 Primeval Titan
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
4 Brainstorm
3 Crop Rotation
2 Spell Pierce
4 Force of Will
4 Sensei's Divining Top
1 Expedition Map
2 Candelabra of Townos
1 Pithing Needle
1 Engineered Explosives
2 Ponder
3 Show and Tell
SB
2 Glen-Elendra Archmage
4 Flusterstorm
4 Krosan Grip
1 Chalice of the Void
1 Grafdigger's Cage
1 Pithing Needle
1 Blue Elemental Blast
1 The Tabernacle at Pendrell Vale
My question for this thread is: Has anyone found a useful trinket target for Omni?
Yes, I have 1 in the sideboard listed there. I like it a lot too. Most often its against storm, and I cast trinket T3 and stick chalice on zero (likely after casting a counterspell early). This takes care of their 8 artifacts and then I can usually lock down the game with life gain, counters, offense, glen. With two trinkets it's like playing 12 counterspells, 5 bogs and 3 chalice - so it's a lot of hate. I also will side it in against RUG, Elves and reanimator. But other than that, there isn't much use because of high CMC 1 in UG post. MD chalice is more of a "Chalice Deck", way different design.
Dear Dudes,
All my orders came in and i now have almost everything to get this thing rolling. I'm still missing S&T and FOW and am trying to build the UG without them. I figured since i'm missing S&T why not just run exploration/explore instead to try and accelerate a bit? However it feels kind of weird playing a blue deck without counters…
In the maybe board i've listed cards that i've seen mentioned throughout this forum and i have them in stock.
I’ll be honest with you guys, I don’t really know what I’m trying to achieve here. I have a lot to learn about the format and matchups, so any tips for my initial build would be much appreciated. I mean the deck is practically unbeatable in my local kitchen meta, regardless of the configuration i run. :smile: Despite this I would like to build towards a deck that could be played competitively….
so what are my best options here?
Land (27)
1x Bojuka Bog
1x Cavern of Souls
4x Cloudpost
1x Eye of Ugin
1x Forest
1x Glacial Chasm
4x Glimmerpost
1x Island
1x Karakas
1x Maze of Ith
4x Misty Rainforest
4x Tropical Island
3x Vesuva
Enchantment (1)
1x Exploration
Creature (9)
1x Emrakul, the Aeons Torn
1x Kozilek, Butcher of Truth
4x Primeval Titan
2x Trinket Mage
1x Ulamog, the Infinite Gyre
Artifact (8)
1x Candelabra of Tawnos
3x Expedition Map
1x Pithing Needle
3x Sensei's Divining Top
Instant (12)
4x Brainstorm
4x Crop Rotation
4x Repeal
Sorcery (3)
3x Explore
Maybeboard
Ancient Stirrings
Exploration
Sphere of Resistance
Standstill
Submerge
Thespian's Stage
Trinisphere
All Is Dust
Ghost Quarter
Glen Elendra Archmage
Krosan Grip
Mindbreak Trap
Moment’s peace
Perilous Vault
Platinum Emperion
Venser, Shaper Savant
Swan Song
I've been a bit dissatisfied with Explore in my mono-G build; I just exchanged them for Explorations and started testing that version. Situations where I had an extra land to play but not 1G to spare or where I had 1G available but no extra land occurred too frequently. Also Exploration allows for T2 Trinisphere where Explore does not, improving the combo matchup. Exploration might be even better for you than for me because Brainstorm and Repeal mean you draw more cards, so that you are more likely to have 2 lands in hand in a single turn to make use of the enchantment later in the game.
So consider switching the numbers on Explore and Exploration. At the moment my plan is to side out Explorations in matchups where speed is not critical; you might side them out in favor of some kind of board wipe which I see you don't have in the main. Since you and I both lack explosive SnT -> Titan -> Eldrazi lines we can't always plan to just ignore the board and hope Emrakul is enough. I've come to favor 2 Ugin and 1 Oblivion Stone main with 1 Stone/All is Dust in the sideboard, but they're all mostly interchangeable.
Omega thanks for the tip. I'll be testing with exploration and MB board sweapers and have dropped the explore from the list.
I don't know in UG build which is better, but in the mono green I think explore is better than explorations. We don't have cards that give cards advantage, exploration is good if you always have 2 lands in your hand: after the opening hand, we have only maps to get lands in hand. Explorations is good also if you drop it on t1. And to do this, you have to put 4 of them in your deck. I think we can better use these slots....it's not a MUST card for our deck, does it deserve 4 slots? I don't think....also if you have one of them in t1, the others are dead draw. With explore the draw effect is always usefull, also at t6; you are not forced to put 4 of them in your deck; 1G is not so worst than G.
Yes, the trade-off is fundamentally late-game relevance for early-game impact and it's the latter that I want more of. The late-game impact of "1G, Draw a card" has been minimal most of the time - I would rather have had Moment's Peaces in many of the same situations. You raise some valid concerns, but I want to see how they play out in actual games. It's definitely possible for Exploration to turn out worse, and maybe my perspective is just skewed by playing against a lot of combo recently.
Oracle of Mul-Daya in multiples is a great option when you find yourself in this situation. It is basically hybrid SnT Exploration/Explore. I play it whenever I'm not leaning on high blue count for FOW. This card was heavily tested many pages back, and I recommend trying it! It is ideal in a BUG and combo meta.
i agree with you it may be better in UG post. i'll keep testing with 4 MB as i really need something to replace SnT at the moment. If exploration resolves on T1 it's just huge. Feels broken and that's always good right? :laugh:
any other suggestions for speeding things up outside SnT?
of course, it depends also on your list....if you run 4 maps and 4 stirrings, you CAN have a lot of lands to "feed" the exploration. You know, I don't think explore is ABOLUTELY best than exploration......on g2, against blue decks, I always remove an explore for Carpet of Flowers. This is REAL ramp. I know, with explore/exploration we can put also utility lands like karakas, stage, bojuka or else, but I think for this purpose crop and map are better, they let us to choose exactly what we need.
Just curious but has anyone come up with a way to get Scouting trek and Animist's Awakening to work in a functional deck other then just jamming them in there?
I tested with exploration a few times and I wasn't very impressed. However, I think running something like courser, a full set of tops and MAYBE oracle of mul daya that it could be good. A turn 2 oracle into 2 more land drops off the top of your deck is nothing to scoff at. If you run exploration I really would consider some kind of oracle or courser effect that allows you to play lands off the top in order to get value all game off it. Just playing the 1 land you draw a turn is miserable when you have jammed exploration into your list and it really is dead a bit later in the game.
what's up with cards like Skyshroud Blessing or maybe Spiritual Asylum for GW?
Are there any other shroud / hexproof lands cards out there?
Seems very interesting. Both seem relatively viable. Personally I have enjoyed running sacred ground to shut off wasteland, then you get needles to shut off ports. I think asylum is probably better out of the 2 since blessing is a 1 time effect that essentially the same effect as sacred ground when it comes to shutting off wasteland. But I think asylum is a better possibility since it also protects your creatures and can shut off wasteland and port until you're ready to stomp your opponent's face in. My only issue is that at 4 mana a lot of the time you are running off a post or 2 and can probably just cast a titan. At that point you usually just win anyway. Definitely solid ideas though. It's nice to shut off wasteland when you go get an eye of ugin since that can slow you down immensely. Again, I still think it is slow and sacred ground comes down turn 2 and essentially nullifies wasteland. Port can be played around using candels.
This.
Exploration is one of the absolute best cards to see in your opening hand and usually the absolute worst card you can topdeck after T3. Explore is a much better topdeck, since at worst it just cycles to replace itself, but the difference in explosiveness between G and 1G is very significant, as well as being a persistent effect. Personally, I prefer the explosiveness of Exploration because I think it gives monogreen a much-needed boost in racing combo.
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in general, I prefer sacred ground too. Asylum could be nice, in response to wasteland makes the opponent waste a land and we draw a card. But i don't want to keep open mana in case of wasteland.....mostly on early game. That's why I have one sacred ground in sideboard: against deck with a lot of wasteland and a lot of target for needle, sacred is like a 5th needle. 2cc, fast and very efficent. The only disadvantage is that it can be destroy by decay,Skyshroud Blessing can't. but it's ok, he has to find a decay, "waste" it on sacred (candelabra, needle, sylvan lybrary are happy), find a wasteland......
I find Asylum horrible? 4cc? with TWO white? to protect our lands? Toooooo slow......ok, it protects our creatures....do we really need this? I don't think so.
anyway, good news and hope for all of us. I played this deck, monoG version (splash with a little of white) in a local tournament....I found a Omnitell :D :D :D
g1, on the draw:
-oppo: island.
-me: verdant catacomb, pass. his brainstorm eot.
-oppo: city, S&T. I had on titan in hand...he put emrakul!!!! looool, titan for karakas and gg. "I never thought you were a 12post!!!"
g2, on the draw. Side in: 2 trinisphere, 1 sphere of resistance, 1 gaddock, 1 choke, 1 carpet of flowers, 1 reclamation sage, 1 krosan grip. Let's make a difficult game for omni......
-oppo: island, ponder.
-me: I kept with trini in hand. Forest, carpet of flowers.
-oppo: island, preordain, ponder.
-me: cloudpost, sensei, countered.
-oppo: island, S&T. He put omni, I put trini, it's blocked.
-me: cloudpost, tap the first cloud, 2 mana, tap forest, 3, use carpet, 6, titan. Force of will? wait, trini :P gg.
Of course, I had luck, but also opponent had show on turn 3 on both games!!! Sideboarding 8 cards is heavy for omni.....and they are all cards great also with other matchups (spheres for burn and storm, gaddok for miracles/mud, carpet for every blue, choke for merfolks, sage and grip for bloodmoon, entangling bridge, sensei, mud.....)
What does your sideboard look like overall? I like the way it sounds. I've been considering adding thalia and canonist to my board since they both nerf omnitell a lot.
i had them, but since I want to optimize as much as possible my sideboard, I prefer 2 trinispheres, used also against burn. Creatures against burn are not so usefull.....My complete sideboard is:
2 trini
1 sphere
1 choke
1 carpet
1 gaddock
1 reclamation
1 krosan
1 pithing needle
1 sacred ground
2 rest in peace: soooo usefull against a lot of deck. Obviously graveyard deck but also tarmo, deathrite shaman, loam.....
1 engineered explosives: monastery miracle, grixis, storm with empty the warrens, delvers....
1 obstinate baloth: against shardless bug or pox is incredible. Turn 3 liliana? thanks, 4 life. I'd remove it, but I don't find anything better against something that target me. The baloth is the sobstitute for leyline of sanctity against black (trini is against red).....if you find something better, please tell me!! (no true beliver or something like this, they die so easily.....also cc>2 is useless, oppo has already hit me twice at lest)
1 dark depths: this is an experiment. I don't know, I had a tournament last sunday and it was usefull only against grixis.....I don't like stage+depths combo in general, to slow and to fragile. Maybe I will remove it for an elephant grass, on that tournament I died badly against an army of tarmo or delver -_- (I won against grixis, miracle, goblins, omnitell and lost against shardless, 4cdelver, jund).
A few 1 of creatures, I'm assuming your main includes GSZ? I like the sideboard overall. Personally I tested with e tutor and CoP red, o-ring and a few other tutor targets to handle burn, omni, etc. I considered running elephant grass as well because of mentor miracles and delver decks. But I ultimately dropped it all since I never really wanted to have the e tutor package.
yeah, only 1 gsz, it's a fifth titan or ramp for oracle. No dryad sadly, I have no room for it.
You gave me a great suggestion with Etutor!! Main, now. I had scroll rack before, together with 2sensei, 1mirri's guile,1 sylvan library, as "cards that help me to get the right card at the right moment". But scroll is great only before 3rd turn, when you have a lot of cards to switch....with Etutor I have a LOT of things to search!! CANDELABRA, WURMCOIL, OBLIVION STONE, map, sensei, NEEDLE, sylvan library, mirri's guile.....and more than half of sideboard! I will test absolutely.
I had Cop red in sideboard, but burn decks are very few in my local meta (4 decks on 60 more or less), but also in general you don't see a lot of them. So I prefer remove it, also if is gg with burn (if you find it before die).
Ironically Legacy burn is slowed down by COP: Red, while modern burn isn't. I guess there are times when having burn better than skullcrack and atarka's command is helpful! I've also been threating to try Sanctimony against Burn in modern, which also may have applications here as well. Works well if opponent bloodmoons you too lol. :-)
Another enlightened tutor target is platinum emperion. It takes burn 3 spells to kill it and storm can't win when it's on the table.
How many white sources + fetches do you use? When I had a similar sideboard I had Karakas + 1 Savannah + 3 fetches which seemed a little less than enough to have W on T2 when I want it. I actually cut the white splash in my current build to avoid this problem and make room for a second maindeck Cavern of Souls.