Uh, thatīs neat indeed. How many of each did you run in Standard?
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I supposdly post a reply today earlier, but my stupid phone browser cut half of the text leaving only the quote. I'll post again when I get home, though most of what I was going to say was already said.
In standard i ran 4 of each. The power it gave with t1 mana dork t2 splicer and t3 restoration angel.
The format is slower but thats cos the amount of removal in decks has increased alot. Decks used to run about 4 removal in their deck, pretty much only bolts and swords. The amount of removal has slowed down the format.
That's what I get for thinking of it like Flickerwisp.
I still feel of you want to flash guys in, UW(b) with Clique is probably where you want to be. Blinking Splicers and stuff sounds cool, but leaving up 4 mana isn't something I usually find myself doing.
A card that is going back in my sideboard is Faerie Macabre. Maybe as many as four. I have a feeling that Tinfins is going to rise in popularity in the upcoming weeks.
It could be. I have that deck built and it's fairly consistent. In testing I usually win turn 1-3. I would diversify the hate a little bit as Tinfins does play Cabal Therapy. So maybe run a few Surgical Extractions....I found that to be the most annoying card to deal with so far in testing Tinfins.
As far as the Jund matchup goes, in reply to another poster....I usually side in some mass GY hate like Rest in Peace and Relic of Progenitus and then mass removal like EE. I find RIP and Relic to be really good vs Jund as it effects Lavamancer, Goyf, Ancient Grudge flashback, and Deathrite shaman. Even though I have a winning record vs Jund, I do find it to be a tough matchup and would say Jund would be favored. Also in terms of Deathrite Shaman and Lingering Soul interaction.....if you have 5 mana you can play and flashback the Souls as you have Priority. Not a great plan but it's there.
Oh, I recently took out all the Bitterblossoms and haven't looked back. I do miss it but.....
1. I have died to bitterblossom quite a few times. WAY more than Bob. I think in tournament play I have lost to Bob only 3 times. Bitterblossom it's closer to 10.
2. I won't miss making Goyf +2/+2 bigger. lol.
@wilkin
can you post your list, or link us to it?
Thanks!
Went 3-2 drop at Tournament for a Lotus. 72 people I believe...7 rounds. There was a TON of Sneak and Show...so my sideboard was a good call.....although i didn't face any of those decks.
Decklist....
4 Dark Confidant
3 Stoneforge Mystic
2 Hero of Bladehold
2 Shriekmaw
2 Deathrite Shaman
2 Thoughtseize
2 Cabal Therapy
3 Hymn to Tourach
3 Liliana of the Veil
4 Vindicate
4 Swords to Plowshares
3 Lingering Souls
2 Chrome Mox
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
4 Scrubland
1 Bayou
1 Caves of Koilos
1 Karakas
4 Marsh Flats
1 Verdant Catacombs
1 Bloodstained Mire
4 Wasteland
3 Swamp
1 Plains
3 Surgical Extraction
1 Relic of Progenitus
1 Rest in Peace
2 Humility
1 Phyrexian Revoker
1 Thalia, Guardian of Thraben
1 Ethersworn Canonist
1 Diabolic Edict
1 Thoughtseize
1 Zealous Persecution
2 Engineered Explosives
Match 1. Christopher with RUG durdle control. lol. Last time I played him he was Epser Blade. Not so fortunate this time.
This deck has Punishing Fire, Jace, the Mind Sculptor, Academy Ruins, Life from the Loam and Engineered Explosives. Lost 2-0
I did have a good start game 1.....if he was Canadian Threshold. lol. Turn 1 Hymn to Tourach via Chrome Mox. Turn 2 Stoneforge Mystic. Turn 3 Liliana of the Veil (Mystic was killed).
Sided in Rest in Peace, Relic of Progenitus and an Extraction. Didn't matter as his deck has inevitability. LOL, my copious amount of GY isn't enough.
Match 2. VS Affinity. Won 2-1. Aggro decks tend to give me problems. Game 1 he pukes out his entire hand. Boo urns. Sided in an Edict, Persecution and both explosives...taking out the Shriekmaws and 2 Vindicates. His start isn't as fast as he's stuck on one Springleaf Drum and one Ancient Tomb. Game Changed in game 2 was he had a Pithing Needle on Mystic. So I blow up the explosives at 1, taking out the Drum and Needle.....using Mystic to bring in Batterskull and then wasting his only land. Game 3 he was mana flooded. He later tells me he sided out Thoughcast against me for Whipflare. Whipflare is an awesome card but I can't see how you would side out Card Advantage like Thoughtcast.
Match 3. vs Goblins. Steve Tomik. Won 2-1. A bad matchup as I haven't used Engineered Plague in a while. Game 1.....Double Lackey and Vial. Game 2. Sided in the Explosives, Persecution, Revoker and both humility. Batterskull gets there. Game 3. I was down to 2 life for the longest time....a few timely Thoughtseizes were huge....He had a Vial out but I had Revoker naming Vial...So twice he would Matron for a Ringleader (not enough mana to cast both) and then I would thoughtseize it away. Eventually I was able to bring in Batterskull and Persecution was huge....he had a Lackey, Matron and Ringleader out...I had Batterskull with Germ, Stoneforge and Revoker. Zealous Persecution then did a pretty big swing. Close game as I was at 1 life....a Siege gang Commander or Tuktuk Scrapper and I'm done.
Match 4. BUG Control. Lost 2-0. LOL, turns out Beating Liliana and Jace at the same time is impossible. Put in another Thoughtseize and a Revoker but it didn't help....
Match 5. Affinity. Won 2-1. Again. Ugh. Turn 1 he pukes his hand out. I only play a swamp and then strategically scoop. Same sideboard as the other affinity. Batterskull and Jitte go there game 2. Game 3 was a blowout for me...at the end it was Batterskull, Jitte, SOFI, Mystic, Bob, 2 Lingering Soul tokens and then I played Hero to seal the deal. Or Overkill, whatever works. Persecution was big in game 2 killing a Signal Pest and Memnite. He later mentions he had a Jitte in sideboard but didn't put it in against me.....
I drop since I didn't have a chance at top 8 and more importantly played in the Legacy Side event playing Tin Fins. Finished 2nd (9 people) and it was fun being able to kill someone turn 1 which I did twice. I also beat Jund with an active Shaman and Nihil Spellbomb by playing Show and tell.
Observations.
-Zealous Persecution is niche (ie. wouldn't side it in against a lot of opponents) but against the opponents you need it against it can be a huge swing for only 2 mana.
-Phyrexian Revoker was good....Shutting down Cranial Plating or especially Aether Vial. I realize he's uber Fragile, especially in comparison to Pithing Needle but I find Needle to be just as vulnerable in games 2 and 3 since the opponent knows we play (assuming I don't snap scoop lol) lots of juicy equipment. Plus being a bear is nice as it's a beater and can pick up a sword.
-Explosives was alright....2 for 1'ed Affinity a couple of times. And slowed down Goblins a bit.
-I still like Chrome Mox. Was able to turn 1 Hymn to Tourach twice.
-Shriekmaw is usually good for me.....today was bad as only Goblin matchup was relevant.
-Only saw Hero of Bladehold in my hand twice today. Which sucks since she usually does end the game when I cast her.
-Punishing Fire is uber against us. LOL, once upon a time I played Phyrexian Obliterator when Punishing Fire was everywhere. Against white decks he sucked, against red decks he was boss. Hehe, they need to make a better Crimson Acolyte or Absolute Law.
May take out Thalia for Another Revoker. I find Thalia can hurt me just as much....even in matchups against Storm sometimes. Revoker, while fragile can at least name something in most peoples decks....from Cranial Plating to Jace to Sneak Attack. Why couldn't they make the Revoker a 2/2.
Punishing fire combo is not as cracked up against us. They have to waste 4 mana to kill 2 lingering souls tokens? Excuse me, but thats terrible.
If you are running a heavy tokens based BW build, you should win vs jund...
I made 12th out of 65 people in Hannover (Germany) with DeadGuy. Went 4-1-2.
Round 1: vs. GBw Nic Fit; 2-1 win
G1: I have removal for his creatures. Veteran Explorer actually helps me playing my own threats.
G2: Deed. More Deed. He eventually finishes with Baneslayer Angel.
G3: I recover from several Deeds because Lingering Souls is awesome. We go into turns. I deal him exactly 16 damage in the 5th and last extra turn of the game, because of tokens equipped with Jitte and Sword. (He was at 16 obviously).
Round 2: vs. Death n' Taxes; 1-1-1 draw
Friend of mine. We I.D. and played for fun. I would have won that match.
Round 3: vs. Punishing Jund; 2-1 win
G1: Masses of Spirit tokens overwhelm him.
G2: Jund does what Junf does. Playing threat after threat, while cascading into other threats, while removing your permanents.
G3: I am able to discard most of his important cards. He gets mana flooded. Bob stays on the field for several turns = win.
Round 4: vs. RUG Delver; 2-0 win
G1: I start with discarding his Mongoose after he has taken two mulligans. Bobs and Stoneforge Mystics get there. Winning on 5 cards with RUG seems not to be easy.
G2: I can handle his creatures with Swords and Spirit tokens. Hero of BLadehold represents a big clock, although he stifles the soldier trigger twice. He cant keep up with my token army and i win.
Round 5: vs. LED-Dredge; 2-1 win
G1: I cannot stop Zombie and Ichorid beats.
G2: Surgical Extraction on his Bridges followed by Rest in Peace is crippling him. Jitte gets equipped and connects. Win.
G3: Most epic match of the day. I start with discarding his Bridges and exiling all of them with Extraction. He dredges quite well and threatens to overwhelm me with Ichorid and Ashen Ghouls. I am able to stabilize with one Deathrite Shaman and one Mother of Runes on 1 life without a green mana source, but with an equipped Jitte. He destroys the Jitte with Nature's Claim, which nets me 4 life. I am able to fetch on a green source now and manage to survive, while slowly exiling his Ichorids and Ashen Ghouls with my DRS. Shortly before turns, he dies because his library is empty.
At this point i know that top 8 is in reach, and i am 3rd or 4th in standings.
Round 6: vs. Sneak Show; 0-2 lose
G1: Turn two Emrakul yada yada.
G2: My board is not well prepared for this matchup. I cannot find any discard spells while mulliganing deep. Sneak Attack finishes me off.
This match was over after 10-15 minutes. :(
Round 7: vs. Cabal ANT; 1-1-1 draw
G1: I know what he is playing, because he played right next to me in Round 6. I try to mulligan on discard spells, but can't find any. He goes off.
G2: Turn 1 Mother of Runes. Turn two Ethersworn Canonist.
G3: I am able to discard a lot of his important spells. Sadly, he discards my Rest in Peace, so his Cabal Rituals stay active. He keeps pondering over his decisions and time goes by without him doing anything relevant. I find an Ethersworn Canonist and stall him until extra turns begin. He can bounce my Canonist EOT on Extra Turn 4, but realizes, that he needs one more turn to go off safely. In the end he uses Burning Wish to get a Gitaxian Probe to find one out of two relevant cards on top of his deck (Ill Gotten Gains, or Past in Flames). He draws a mana source and we shake hands.
I am happy, because i am sure that i would have lost G3 here, if my opponent could get another turn.
In the end, i finished at 12th place and win 2 Green Sun's Zenith.
Decklist
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 Deathrite Shaman
4 Mother of Runes
2 Hero of Bladehold
2 Tidehollow Skuller
4 Stoneforge Mystic
4 Dark Confidant
4 Swords to Plowshares
2 Isolated Chapel
4 Marsh Flats
2 Windswept Heath
2 Verdant Catacombs
3 Scrubland
1 Savannah
4 Plains
4 Swamps
2 Liliana of the Veil
4 Inquisition of Kozilek
3 Lingering Souls
2 Vindicate
Sideboard
2 Ethersworn Canonist
3 Rest in Peace
2 Enlightened Tutor
2 Surgical Extraction
2 Zealous Persecution
2 Duress
2 Perish
Note: Normally i would have played without Isolated Chapel and with Wastelands. But i lend them to my friend who played Death n' Taxes.
LCL 2013 - Marzo
Number of Players : 106
Date: March/16th/2013
~7th place - Pedro Posada
http://www.thecouncil.es/tcdecks/dec...3&iddeck=76022
Creatures [12]
3 Dark Confidant
3 Deathrite Shaman
3 Mother of Runes
3 Stoneforge Mystic
Instants [7]
3 Abrupt Decay
4 Swords to Plowshares
Sorceries [15]
3 Hymn to Tourach
3 Inquisition of Kozilek
3 Lingering Souls
3 Thoughtseize
3 Vindicate
Planeswalkers [3]
3 Liliana of the Veil
Artifacts [2]
1 Batterskull
1 Umezawa's Jitte
Lands [21]
1 Plains
2 Swamp
2 Verdant Catacombs
2 Windswept Heath
3 Bayou
3 Scrubland
4 Marsh Flats
4 Wasteland
Sideboard [15]
2 Ethersworn Canonist
3 Choke
3 Perish
1 Pithing Needle
4 Rest in Peace
2 Zealous Persecution
As you can see though, this version has a splash of green in it for Abrupt Decay & Deathrite Shaman, as well as sideboard Choke, but the deck is still focused in heavy disruption that is this type of strategy. In either case, it was a recent placing I came across and thought I'd share it. ^.^
There's almost nothing seperating Deadguy Ale decks that splash green for Abrupt Decay, full usage from DRS, and green SB cards and Junk decks. Deadguy Ale is literally 4 Goyfs away from just being a Junk deck. What are Deadguy players' thought on that?
This isn't true. Green gives you Goyf, Knight, Decay, GSZ and Library. Those are all staples of Junk, so you'd be changing about 25% of the deck, excluding lands.
I think if you're going to play Deadguy, you can play a single Bayou for DRS, but that's the extent you should go into the green splash. Otherwise, you should do as you're suggesting and play Junk.
This is my Junk build:
4 Deathrite Shaman
4 Dark Confidant
4 Tarmogoyf
4 Stoneforge Mystic
4 Swords to Plowshares
4 Abrupt Decay
1 Inquisition of Kozilek
3 Lingering Souls
4 Thoughtseize
1 Batterskull
1 Umezawa's Jitte
1 Sylvan Library
3 Liliana of the Veil
1 Plains
1 Swamp
4 Scrubland
4 Bayou
4 Marsh Flats
4 Verdant Catacombs
4 Wasteland
Now, comparing what I've been running for Junk for the past month (dominating other grindy decks with ease), there's almost no difference between my Junk list and Deadguy Ale lists than 4 Goyf.
Your Junk list is very different from the others. Most of those lists have at most 2 SFM because of GSZ. In your singular case, yes, it's pretty much Deadguy with Goyf and Decay.
Played Deadguy Ale for a while last winter. I love the list. But I'm not convinced with the current list....I still believe it could be a Tier 1 deck.
Im not 100% sure about the green splash. Yes, it does open the deck to amazing utility cards (DRS and Decay, and Im not even talking about library, goyfs and such) but I always saw my MO as going turn 1 hymn or T1 thoughseize.
Correct me if im wrong.
When I look at Junk and Deadguy, one of the main strengths Deadguy has over Junk is the ability to run a ton of basics; this makes Deadguy more consistent than Junk due to not having to care about your Jund opponent opening with 2x Wasteland. Everything else though, Junk can do as well as Deadguy (Junk can run a similar disruption suite, similar creature suite, etc), and sometimes do it better due to having access to green (Abrupt Decay/Maelstrom Pulse > Vindicate, sideboard becomes stronger with green cards like Gaddock Teeg, Choke, etc). Once people start "splashing" green, they cut down on their basic land count, which takes away one of the advantages of playing Deadguy over Junk.
So I ask this: assuming access to cards isn't the issue, why would you run a substantial amount of green mana (3x Bayou in that list feline posted) and not run Goyf? I can't think of any matchup where I'm disappointed to see 2x Goyf in my opener; it's a clock versus combo, a clock versus control, can help stabilize versus other Goyf decks, and it trumps other creature decks that don't run Goyf.
Arsenal: I think some people may play Deadguy because they don't own Goyfs for Junk. That's me at least. I know that there are Junk lists out there that don't run him, but I think that is overall wrong. I think that Deadguy supports SFM much better than Junk, esp the variants running Bitterblossom and Souls. All those fliers are awesome with SFM. I have recently made a splash for DRS but that's it. As much as I like Abrupt Decay I feel that I should just play GSZ, Knight and the other good green cards...so, Junk.
Right, but card availability aside, is there a competitive reason to run Deadguy over Junk if Deadguy is going to start splashing for green (like the list feline posted)? As a Junk player, I say "no", but I'm interested in hearing if Deadguy players have a different take.
I will weigh in with my two cents on this.
In August I began playing a stock list of Deadguy Ale with Vindicate, Tidehollow Sculler, and a couple Chrome Mox. When Return to Ravinca was released I made the changes that are reflected in the majority of lists here now. Vindicates turned into Abrupt Decay, Tidehollow got diminished to make room for Deathrite (DRS also replaced Mox sort of.) Bayous were brought in. I coined it as "Junk Blade" and the list looked like this.
x4 Dark Confidant
x4 Stoneforge Mystic
x4 Deathrite Shaman
x2 Tidehollow Sculler
x2 Sensi's Divining Top
x2 Thoughtseize
x2 Inquisition of Kozilek
x2 Cabal Therapy
x4 Swords to Plowshares
x4 Abrupt Decay
x3 Liliana of the Veil
x3 Lingering Souls
x2 Jitte
x1 Batterskull
x4 Verdant Catacombs
x4 Marsh Flats
x2 Bayou
x4 Scrubland
x4 Wasteland
x2 Swamp
x1 Plains
Now I've been playing this list for a couple months is all, but I did feel it was lacking. I found myself looking for solutions to the problems this deck has. I would ask questions like... what would be a pre-board graveyard answer or had how could I combat opposing beefy creatures. At first I considered more discard, but his ended up not being enough. The window for when discard is REALLY potent is pretty small it needs to get in early and fast. Having a permanent answer is just more practical. Clearly for this list above simply dropping a few cards and you can add Tarmogoyf easily and, in my opinion, it would make the deck stronger in a lot of match-ups and cement others.
In the end though the lines are blurring between the two archetypes. It's just different flavors that give here and take there. Some roll with Hymn to focus on resource denial, others focus on ground beaters, and some the equip route. People have playing preferences and GWB has such great card selection to support many styles.
Having not played a list with Goyf my opinion matters little. My gut tells me it's better though. It lets the deck turn from Control to Aggro easily and that's something that only SFM-> Batterskull could previously accomplish or I guess Lingering Souls could do.
Although 1WW, I've always viewed Mirran Crusader as Deadguy Ale's "Goyf". As in, he swings in for 4 points by himself (gets even more bonkers once you factor in equipment) and he can serve as a Goyf-wall if you need to play defense. Obviously, he's not as good as Goyf is (3cc vs 2cc, dies to Lightning Bolt for free, etc), but if you're going to be sticking with straight BW colors, then why aren't more people running this guy?
I would say the short and sweet answer is he dies to Bolt. Hero of the Bladehold was the other finisher that has been tried out with some success.
With Crusader though he really shines when he picks up equipment (dudes a beast with a SoFaI)
EDIT: should add that double white can stress the manabase at times too.
BW Stoneblade is more resistant to wasteland and Price of Progress effects than Junk. I like being able to toss down a fair amount of land so I can do multiple things in one turn without worrying(or emptying hand before activate Lili). I also have a unnatural dislike for combo. In that case Sculler is better than Tarm (sometimes i run sinkholes/extra vindicates just to crush the hopes of spiral tide players :) ). And really I prefer targeted discard over too many deathrite. Deathrite is awesome, but really does zippo to TES, ANT, SI, sneak/show etc.
In order to be resistant to non-basic hate you have more swamps, which means no reliable mirran crusaders.
That is my basic answer to the two questions floating around here. Of course that is my opinion and I would never say that playing Junk is bad or worse than BW. There is a difference, though.
I get why people play the straight BW version, but my question was more for the Deadguy players that are splashing green (fairly heavily if the list feline posted is any indicator).
Under what circumstance is it even possible for double white to stress the manabase in a two-color deck with duals of the only two colors that you run? I don't think I've ever heard of this, experienced this myself, or spoken to any individuals (including my roommate, who plays BW Deadguy Ale) who have had such issues.
Deadguy can fetch / play exclusively basics and be completely fine.
Mirran Crusader is also about 100 times better than Hero of Bladehold, who is extraordinarily slow. He's even a better lategame creature with a batterskull out or something, you plop bskull on him and are swinging with a 6/6 double strike, vigilant, lifelinking, pro black / green creature.
On an empty board, Mirran Crusaders comes down one turn earlier. So he will take 5 turns to kill someone. You need to find 4 more damage some place for him to take 4.
Hero of Bladehold takes 3, and it's much likelier he needs 2, since she does do 18 damage.
So empty board, Hero is faster, sometimes significantly so. She just comes out one turn later.
Now, the vulnerability. Neither gets hit by Abrupt Decay, a big plus for both. However, at least against Jund, Crusader dies to Bolt, dies to a single Punishing Fire, dies to Lavamancer... hell, it even dies to Fire/Ice and Forked Bolt from RUG.
Both creatures kill everything in RUG/Jund except goyf, which will kill Hero most often, but not Crusader.
The batterskull comment is a bit random. Yes, he's awesome with batterskull on, so would the Hero be.
I like both, but Crusader is not 100 times better, and I would maintain he is arguably less effective.
Mirran Crusader with a bskull attached is your argument for keeping him? Imagine Hero in the same situation. I'm 100% convinced you haven't tried it because you wouldn't be promoting Crusader if you had.
We really don't care about pro green with StP, Vindicate, and Lili in our starting 60. What Deadguy needs is a faster clock and Hero provides that on her own. Things get silly with Souls or Faeries already in play.
Hello guys, I'm new on this site and this is my first comment. :cry:
( sorry for any mistakes , English isn't my first language.)
I'm playing Deadguy Ale for a while now, I love to play this deck, and recently I splash green to try the list with Deathrite and Abrupt D.
Deathrite is so multi-functional that it would be a shame to not take advantage of this creature. ( To win some life against Burn, to deal some crucial life, to make Snapcaster, tarmo, KoR weaker, to accelerate our game early on, or to remove some pieces against combo,..)
These changes make Deadguy Ale even more flexible.
The list:
1 Batterskull
2 Sensei's Divining Top
1 Umezawa's Jitte
4 Dark confidant
4 Deathrite Shaman
3 Stoneforge Mystic
4 Swords to Plowshares
2 Abrupt Decay
3 Lingering Souls
3 Vindicate
2 Inquisition of Kozilek
2 Thoughtseize
2 Cabal Therapy
2 Bitterblossom
2 Liliana of the Veil
1 Elspeth, Knight-Errant
4 Scrubland
4 Wasteland
4 Marsh Flats
3 Verdant Catacombs
3 Swamp
2 Bayou
2 Plains
Sideboard
2 Perish
2 Extirpate
1 Surgical Extraction
2 Enlightened Tutor
2 Rest in piece
1 Relic of Progenitus
1 Ensnaring Bridge ( in test )
1 Ethersworn Canonist
1 Serenity ( in test )
1 Engineered Plague
IMO, Crusader is not so good in this list,and I personaly think Hero is too slow, that why I prefer to play Elspeth ''random''.
I tried also Tidehollow Sculler, who I think is much less interesting without Vial.
I tried SoFi and I thought that it can be really good but too slow too. ( I always want Jitte or Batterskull )
IMO, Crusader is more a SB card. Seems like everybody is scared of bolt. He also dies to : StP, PtE, Punishing Fire and all the other option named above. The format was, is, and will be removal intensive. We are talking here about a format that let us play all the best cards ever printed.
Play around removals. We all did, and we all gonna do it again.
Let's simply say that if you can equip that bastard with SoFaI,BSkull or any other of the shiny swords, the clock get really fast for the opponent.
@BlackPurple
I do like your list. Really.
I've played Both Crusader and Hero and I like Hero a lot more, especially since I don't play Mother of Runes.
Hero is usually a turn 2 clock since Deadguy usually plays a ton of removal. 4 mana is a lot but she does ends games for me. Even if she gets to swing just once and dies, you still have 2 1/1 soldiers which is awesome. I've tried so many creatures as "finishers". Nyxathid. Phyrexian Obliterator. Mirran Crusader. I've found Hero of Bladehold to be the best of the bunch in black/white.
There are quite a few cards i want to try out in the deck. Like Cursed Scroll, recurring nightmare, bladesplicer and restoration angel. And if dragons maze teysa is great the also shinzo land that gives legends fear.
I agree. DGA is never in lack of 2-for-1 or many-for-1 spells(bob,souls,SFM,etc).
The main problem of our deck is how to deal high damage. Namely, the ability to stop goyf in combat without equipements.
Take goyf ourselves is one answer to opponent's goyfs(althrough maybe not a best). Personally, the only reason for me to not take 2 copies of goyf is the $130 price tag.
Why does a deck that runs around 7 removal spells, does a lot of x for 1, and has creatures with evasion should be afraid of goyf? Plus we can use batterskull, however (I know I'm gonna be pounded now) sword of fire and ice is SO much better... killing critters, giving cards, etc... paired with the flying tokens it's simply fantastic.
Hey everyone!
I've been following this thread for almost a year now, ever since I started playing Dead Guy and I finally decided to make an account so I can share my decklist (open to criticism/suggestions):
Lands:
3 Swamp
1 Plain
4 Marsh Flats
3 Verdant Catacombs
1 Arid Mesa
1 Fetid Heath
4 Scrubland
1 Bayou
4 Wasteland
Creatures:
4 Deathrite Shaman
4 Dark Confidant
4 Stoneforge Mystic
3 Tidhollow Sculler
1 Hero of Bladehold
Planeswalkers:
4 Liliana of the Veil
Spells:
1 Inquisition of Kozilek
3 Thoughtseize
3 Hymn to Tourach
3 Lingering Souls
4 Swords to Plowshares
2 Vindicate
Equipment:
1 Batterskull
1 Umezawa's Jitte
SB:
2 Enlightened Tutor
1 Bitterblossom
1 Humility
1 Engineered Plague
1 Rest in Peace
1 Pithing Needle
1 Ethersworn Canonist
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Perish
2 Abrupt Decay
2 Surgical Extraction
Let me know what you guys think! Usually I playtest with my buddy that plays UWr stoneblade, but he's made the switch over to Miracles. In the UWr stoneblade, it was a pretty good match up and now it's more of a 50/50.
I've also playtested against Junk decks (and mirror), burn, merfolk, bombardment, SI, 12 Post. I really wish I could playtest against more combo decks like ANT, TES or Blecher, so if anyone has insight on those match ups that'd be great.
But my point is that everything Deadguy Ale does (2-for-1s, creature threats, discard, equipment, Souls, etc), Junk can do as well PLUS Junk has Goyf. So again, assuming that card availability/price isn't a factor, why do Green splashing Deadguy Ale players run Abrupt Decay, DRS, Green sideboard cards, but not Goyf?
From my understanding of the two decks, I think one of the biggest reasons why deadguy decks don't run goyf because it allows them to have a more consistant mana base.
I think it's just if goyfs were added into the deck along with the abrupt decays, then that would probably warrant a main deck forest.
Before rock decks were mostly with the GSZ package of creatures but now there's more of a shift towards LS + SFM. I think that was one of the main differences between the two decks but now it's more blurred.
I already acknowledged the advantage of BW Deadguy Ale having a more consistent manabase than Junk, but if players are going to go BWg Deadguy Ale, then that consistency is weakened due to the inclusion of Bayou (the list feline posted a page back only played 3x basics).
If you're going to forgo the one advantage you had (manabase) over your closest cousin (Junk), why not go all in? This is what I'm trying to understand from the BWg Deadguy Ale players; why not just play Junk?