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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Kap'n Cook
4 Ancient Tomb
3 City of Traitors
2 Plateau
1 Great Furnace
2 wooded foothills
3 bloodstained mire
4 Mountain
4 Imperial Recruiter
4 Painter's Servant
3 Goblin Welder
2 Simian Spirit Guide
1 Magus of the Moon
1 Jaya Ballard, Task Mage
1 Phyrexian Revoker
4 Blood Moon
4 Grindstone
3 Lotus Petal
3 Sensei's Divining Top
2 ensnaring bridge
1 engineered explosives
4 Pyroblast
2 Red Elemental Blast
2 enlightened tutor
The board
3 Firebolt
2 pyrokinesis
1 jaya ballard, task mage
1 duergar hedge-Mage
1 vexing shusher
1 red elemental blast
1 ethersworn canonist
1 enlightened tutor
1 Tormod's Crypt
1 Rest in Peace
1 thorn of amethyst
1 trinisphere
This is where I'll be for Philly. Only notable changes are 7th blast to the board (felt excessive in game 1s) for the engineered explosives (more utility plus all the likely eldrazi chalice whores)
Then in the board I wanted something that packed a little more punch and figured a second jaya kind of ticks off the most boxes for what I was looking for: recruitable, good vs miracles, good vs chalice, more bomby than anything else. Not the biggest changes but I feel comfortable running this out there. Any thoughts?
You got rid of the miser's LED?!? Sad.
I will definitely say that chalice has become very popular lately. However, this deck is otherwise so well set up against the eldrazi decks, 12 post and MUD that I think now is a good time to play this deck.
List seems solid. Obviously no "pet" cards there but every card is tried and tested. I actually really like the EE main in this build.
Anyway, good luck in Philly!
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Re: [Deck] Imperial Painter
Hi people,
I will do 3 big tournament within 30 days to come.
The first is this saturday. I need your opinion beetween 2 deck list :
1 Jaya Ballard, Task Mage
3 Imperial Recruiter
4 Painter's Servant
1 Phyrexian Revoker
1 Spellskite
3 Goblin Welder
Spells
4 Blood Moon
2 Ensnaring Bridge
1 Ghirapur Ęther Grid
3 Sensei's Divining Top
2 Enlightened Tutor
4 Grindstone
4 Pyroblast
2 Red Elemental Blast
3 Lotus Petal
3 Mox Opal
Lands
2 Mountain
4 Great Furnace
3 City of Traitors
4 Ancient Tomb
2 Plateau
4 Arid Mesa
Sideboard
1 Keranos, God of Storms
1 Viashino Heretic
2 Ethersworn Canonist
1 Containment Priest
1 Trinisphere
1 Thorn of Amethyst
1 Rest in Peace
1 Enlightened Tutor
1 Red Elemental Blast
3 Sudden Demise
1 Tormod's Crypt
1 Engineered Explosives
Or this one :
1 Jaya Ballard, Task Mage
2 Simian Spirit Guide
1 Magus of the Moon
4 Imperial Recruiter
4 Painter's Servant
1 Phyrexian Revoker
1 Spellskite
3 Goblin Welder
Spells
4 Blood Moon
2 Ensnaring Bridge
3 Sensei's Divining Top
2 Enlightened Tutor
4 Grindstone
4 Pyroblast
2 Red Elemental Blast
3 Lotus Petal
Lands
1 Plains
3 Mountain
1 Great Furnace
1 Wooded Foothills
3 City of Traitors
4 Ancient Tomb
2 Plateau
4 Arid Mesa
Sideboard
1 Koth of the Hammer
1 Duergar Hedge-Mage
2 Ethersworn Canonist
1 Containment Priest
1 Trinisphere
1 Thorn of Amethyst
1 Rest in Peace
1 Enlightened Tutor
1 Red Elemental Blast
3 Sudden Demise
1 Tormod's Crypt
1 Engineered Explosives
I accept any change. tell me.
I think i can not ignore this deck : Miracle, BUG, Delver deck, Storm, reanim, Loam deck, and probably eldrazi
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Cyanhur
Hi people,
I will do 3 big tournament within 30 days to come.
The first is this saturday. I need your opinion beetween 2 deck list :
1 Jaya Ballard, Task Mage
3 Imperial Recruiter
4 Painter's Servant
1 Phyrexian Revoker
1 Spellskite
3 Goblin Welder
Spells
4 Blood Moon
2 Ensnaring Bridge
1 Ghirapur Ęther Grid
3 Sensei's Divining Top
2 Enlightened Tutor
4 Grindstone
4 Pyroblast
2 Red Elemental Blast
3 Lotus Petal
3 Mox Opal
Lands
2 Mountain
4 Great Furnace
3 City of Traitors
4 Ancient Tomb
2 Plateau
4 Arid Mesa
Sideboard
1 Keranos, God of Storms
1 Viashino Heretic
2 Ethersworn Canonist
1 Containment Priest
1 Trinisphere
1 Thorn of Amethyst
1 Rest in Peace
1 Enlightened Tutor
1 Red Elemental Blast
3 Sudden Demise
1 Tormod's Crypt
1 Engineered Explosives
Or this one :
1 Jaya Ballard, Task Mage
2 Simian Spirit Guide
1 Magus of the Moon
4 Imperial Recruiter
4 Painter's Servant
1 Phyrexian Revoker
1 Spellskite
3 Goblin Welder
Spells
4 Blood Moon
2 Ensnaring Bridge
3 Sensei's Divining Top
2 Enlightened Tutor
4 Grindstone
4 Pyroblast
2 Red Elemental Blast
3 Lotus Petal
Lands
1 Plains
3 Mountain
1 Great Furnace
1 Wooded Foothills
3 City of Traitors
4 Ancient Tomb
2 Plateau
4 Arid Mesa
Sideboard
1 Koth of the Hammer
1 Duergar Hedge-Mage
2 Ethersworn Canonist
1 Containment Priest
1 Trinisphere
1 Thorn of Amethyst
1 Rest in Peace
1 Enlightened Tutor
1 Red Elemental Blast
3 Sudden Demise
1 Tormod's Crypt
1 Engineered Explosives
I accept any change. tell me.
I think i can not ignore this deck : Miracle, BUG, Delver deck, Storm, reanim, Loam deck, and probably eldrazi
Oh my. Well I can tell you right now that I'm sure EVERYONE ELSE on this thread is going to go with option #2. That being the case, I will let them chime in on changes they would make to that list.
However, if you do happen to go with option #1 (which is a variant of the list I've been playing for months now), I will throw my $0.02 in on a few cards. First, I ended up switching one of the opals to a lion's eye diamond. You don't usually want to have more than one opal, and any tricks that you would do running one opal into another for an extra mana on one turn is tripled with LED. There have been 2-3 times where I wish I hadn't made the switch. But there have been MANY more times that LED just wins out of nowhere.
Second, I found Keranos to not be great. He was okay as an alt win con against decks like 12 post but against Miracles, he actually was almost too slow against Mentors and more creature heavy builds of Miracles. That seems to be the trend that I'm seeing. However, if you have the plan of trying to hide behind an ensnaring bridge and snipe, then Keranos is pretty good I guess (you also probably should play the third opal if you are going to keep Keranos). He is obviously extremely hard to deal with from your opponent (although Miracles has council's judgement and Vensor). I ended up switching to a sword of War and Peace. It does some heavy damage early and protects your creatures from swords and mentors, etc. I have raced a mentor many times with an equipped dork. You can also get it back from the GY with welder, which I like. It also has good utility in the burn MU. I play canonist over revoker in the main but that's more of a meta call. I have an unreasonable fear of storm and elves.
I will say, I absolutely LOVE the aether grid and almost never side it out. I have a couple videos on my Twitch channel that show it in action (please disregard the uber bone-headed play with the blast; but the grid let me win that game anyway!). It certainly isn't everyone's cup-o-tea though (see the 5 pages of posts around 5 pages ago :cry:) but it takes your opponent off guard at the very least.
Finally, I will also say that I do really like spellskite in the main in both versions. It has won me multiple games and is MVP in the Infect match-up, which I think will also become more popular as it has a good MU against Post and Eldrazi decks as well.
Speaking of which, I do really think this deck is well positioned right now and I have been doing extremely well online with it. So, if the big tourney meta's have any similarity to online, this deck could go far. That being the case, I would even consider the mirror a little more if you are going to something > 100 people.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Kap'n Cook
4 Ancient Tomb
3 City of Traitors
2 Plateau
1 Great Furnace
2 wooded foothills
3 bloodstained mire
4 Mountain
4 Imperial Recruiter
4 Painter's Servant
3 Goblin Welder
2 Simian Spirit Guide
1 Magus of the Moon
1 Jaya Ballard, Task Mage
1 Phyrexian Revoker
4 Blood Moon
4 Grindstone
3 Lotus Petal
3 Sensei's Divining Top
2 ensnaring bridge
1 engineered explosives
4 Pyroblast
2 Red Elemental Blast
2 enlightened tutor
The board
3 Firebolt
2 pyrokinesis
1 jaya ballard, task mage
1 duergar hedge-Mage
1 vexing shusher
1 red elemental blast
1 ethersworn canonist
1 enlightened tutor
1 Tormod's Crypt
1 Rest in Peace
1 thorn of amethyst
1 trinisphere
This is where I'll be for Philly. Only notable changes are 7th blast to the board (felt excessive in game 1s) for the engineered explosives (more utility plus all the likely eldrazi chalice whores)
Then in the board I wanted something that packed a little more punch and figured a second jaya kind of ticks off the most boxes for what I was looking for: recruitable, good vs miracles, good vs chalice, more bomby than anything else. Not the biggest changes but I feel comfortable running this out there. Any thoughts?
Jack,
I ran your list yesterday to a 1st place finish at our monthly west coast legacy preservation series in Seattle.
The changes I made were in the sideboard:
-2 firebolt
+1 sphere of law
+1 warmth
My match ups were:
2-1 death and taxes
2-0 aggro loam
2-0 shardless BUG
2-1 grixis delver
2-1 BURN
ID jeski stoneblade
ID miracles
First seed going into top 8 (painter, miracles, grixis, aggro loam, grixis, miracles, grixis, tin fins).
T8 2-1 grixis delver
T4 2-1 grixis delver
Finals 2-0 aggro loam
Overall the deck was solid all day. Pyrokinesis and blood moon were the mvps.
For grixis I was boarding:
+3 pyrokinesis
+1 hedge mage
-1 Magus
-1 Jaya
-1 enlightened tutor
-1 lotus petal
The burn matchup was epic. Both game 2 and 3 involved early sphere and warmth stabilizing at +15 life. Both were still close, although in different regards.
Game 2:
Turn 1 EOT ET for sphere
Turn 2 play sphere
Turn 4 play warmth
The hate is real.
He follows the warmth up with sulfuric vortex, thereby shutting off warmth but giving himself a doomsday clock. For the rest of the game I refuse to play and creatures (searing blaze/shatter, ie 1 damage). Or more nonbasic lands (had two from sphere).
The game ends when he can't push through enough damage before he is consumed within his vortex, with me at TWO life (4 prices 3 fireblast and more later).
Game 3
He turn 1 tops
I turn 1 warmth off and basic and petal. Followed up with a turn 3 sphere using petal and ssg to avoid playing non basics - the game is no longer about life.
I proceed to recuiter chain with top to keep the creatures flowing. We start to get into the "firecraft your painter" territory. He plays tight and refuses to tap low which might let me combo. Eventually I run him out of burn and my army of 1/1's gets there -almost going to time.
It's amazing how bad the burn matchup is.
Oh, and obviously the finals match:
Game 1
Me, fetch go
Him, mox bayou chalice 1 - response tutor for bloodmoon.
My turn, play Tomb bloodmoon double ssg play revoker name mox. And it goes from there.
Game 2.
He mulls, "Wasteland go."
I drop Tomb petal bloodmoon.
"Barreled" as you would say.
Sent from my SM-G925W8 using Tapatalk
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Re: [Deck] Imperial Painter
Do you think pyrokinesis is actually better against the delver decks than pyroclasm? I'm always so worried about the card disadvantage but the potential no mana cost does seem really nice. I want to tweak my sb before this weekend and I think I want two board sweep effects but I'm not sure what they should be.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Mapson
Do you think pyrokinesis is actually better against the delver decks than pyroclasm? I'm always so worried about the card disadvantage but the potential no mana cost does seem really nice. I want to tweak my sb before this weekend and I think I want two board sweep effects but I'm not sure what they should be.
Not even close.
Instant speed and free let's you interact on your terms.
Play conservative and make them waste all thier counters on your big bombs then just wrath thier whole team when they have thier pants down.
The same is true for DnT elves even bug or aggro loam.
I would play 3 pyrokinesis before I play anything else.
Sent from my SM-G925W8 using Tapatalk
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
Jack,
I ran your list yesterday to a 1st place finish at our monthly west coast legacy preservation series in Seattle.
Congratulations on the big win, McBain. :smile:
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Re: [Deck] Imperial Painter
Despite how long I've been on the deck and the number of times I've played against elves, I can never figure it out, should we leave blood moon in post board or take it out? Wondering what you guys think and why.
EDIT: I tend to get different responses from various elf players too.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Mapson
Despite how long I've been on the deck and the number of times I've played against elves, I can never figure it out, should we leave blood moon in post board or take it out? Wondering what you guys think and why.
EDIT: I tend to get different responses from various elf players too.
I definitely bring in the 3rd Magus when I play against Elves with Taxcake, FWIW. Cradle is a bitch, and they only have so many green lands. With Moon out and Revoker on Heritage Druid their deck becomes kinda lumpy.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Mapson
Despite how long I've been on the deck and the number of times I've played against elves, I can never figure it out, should we leave blood moon in post board or take it out? Wondering what you guys think and why.
If you are on the play, T1 Moon is one of the strongest plays you can make in the matchup. For reference, Sebastian Bartl's (and Julian's) new list has exactly one basic forest and before that they had maybe two forests so it is nowadays even a better plan than it used to be. On the draw it's different as they only need to have a fetchland to play through it but it will likely blank their Decays anyway. So shave a few on the draw and maximize moons on the play.
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Re: [Deck] Imperial Painter
What is Taxcake? And yes Moon is the tits against elves. Obv stronger on the play, but the ability to shut down cradle and Decays is always good as you can then leverage Painter for maximum value. the ability to strategically use REB along with combo off at will is worth an early Moon. The trickiest part is figuring out when and how to use your REB. Often times just one will be enough to buy you time, it is just sometimes difficult to determine what to pop. Now stating what that is would be impossible in a post. It really just takes trial and error along with reading the game state. I think with practice you will find that elves is not a bad match up at all.
It will be interesting to see how bad teh proliferation of Eldrazi is into current Legacy. I probably would not make too many meta calls without data, but it will be interesting and painters should be aware that the environment may be hostile to the mill. My gut is telling me a 75 with 2 bridge effects and 5-6 graveyard hate spells should be able to fight teh good fight without issue though. I would probably cut all planeswalkers at this time from the lists. I just found that their value continues to decrease. Increasing Jaya is also reasonable as she is a total house against Miracles and Eldrazi decks along with just general value. I am still running the Pyroclams and Firebolt in the board as I can not commit to the Pyrokinesis at this time. I understand the strength and merit of the card and it may be the right choice. I just haven't tested enough to pick it over a card I know when and where I want to use it. Also Sulfer Elemental has a lot of merit and could replace a Revoker or Spellskite in the lists that are using them. On Jack's advice I have been using him online to good results over the past week.
I wanted to ask, how much fast mana are people using these days? With my most recent build I accidentally placed 7 total 4 petal/3SSG in the deck. To be honest I have loved the increased consistency of first turn Moon. With the 5 fetches and 3 R/w duals I really cant remember struggling to hit white when I needed it. I wanted to ask if others have tried this much as the best of my memory, I cant remember going above 6 in the past couple years. The key to this is I still have not added the Plains to the deck and really cant see the value as you will get those awkward hands. I do think every color producing land and source needs to be able to generate R.
Seth
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
sroncor1
It will be interesting to see how bad teh proliferation of Eldrazi is into current Legacy. I probably would not make too many meta calls without data, but it will be interesting and painters should be aware that the environment may be hostile to the mill. My gut is telling me a 75 with 2 bridge effects and 5-6 graveyard hate spells should be able to fight teh good fight without issue though. I would probably cut all planeswalkers at this time from the lists. I just found that their value continues to decrease. Increasing Jaya is also reasonable as she is a total house against Miracles and Eldrazi decks along with just general value. I am still running the Pyroclams and Firebolt in the board as I can not commit to the Pyrokinesis at this time. I understand the strength and merit of the card and it may be the right choice. I just haven't tested enough to pick it over a card I know when and where I want to use it. Also Sulfer Elemental has a lot of merit and could replace a Revoker or Spellskite in the lists that are using them. On Jack's advice I have been using him online to good results over the past week.
I wanted to ask, how much fast mana are people using these days? With my most recent build I accidentally placed 7 total 4 petal/3SSG in the deck. To be honest I have loved the increased consistency of first turn Moon. With the 5 fetches and 3 R/w duals I really cant remember struggling to hit white when I needed it. I wanted to ask if others have tried this much as the best of my memory, I cant remember going above 6 in the past couple years. The key to this is I still have not added the Plains to the deck and really cant see the value as you will get those awkward hands. I do think every color producing land and source needs to be able to generate R.
Seth
If you take the StarCity Games website as any indication of what the eldrazi stompy decks are going to look like (they have several good videos currently posted of people playing eldrazi stompy), I feel very good about Painter's position. Chalice of the Void can be a problem and that card is definitely going up in popularity. But these decks typically are not playing any of the graveyard shuffling eldrazi so they are very millable. Also, both Painter's Servant and Blood Moon/Magus of the Moon make it very difficult for them to cast their spells. We have so much natural hate built in to our deck that it's nearly an auto-win. Bridge is definitely important though because the deck can be extremely aggressive. They have almost zero plays left in their deck after a blood moon though; and their only answer is ratchet bomb on three. I would expect that some people will start splashing green or white though for enchantment removal, as blood moon is such a serious problem for them in general. Unfortunately, I think Miracles and death & taxes will also gain popularity as they are also generally well equipped to deal with Eldrazi as well (not including 12-post decks, of course; that is a different animal all together). Mostly, you probably want to make sure you have some sort of answer to chalice on one because that will be the most frustrating thing you may see a lot of this weekend. I've played against eldrazi stompy several times online now and don't think I've lost a game. They are just so crippled by the main strategies of our deck.
Sadly, I'm not going to be able to make it to Philly this weekend. But I am looking forward to watching some of the broadcast and will be interested to hear how people do. Good luck to all those going!
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
sroncor1
What is Taxcake?
I wanted to ask, how much fast mana are people using these days? With my most recent build I accidentally placed 7 total 4 petal/3SSG in the deck. To be honest I have loved the increased consistency of first turn Moon. With the 5 fetches and 3 R/w duals I really cant remember struggling to hit white when I needed it. I wanted to ask if others have tried this much as the best of my memory, I cant remember going above 6 in the past couple years. The key to this is I still have not added the Plains to the deck and really cant see the value as you will get those awkward hands. I do think every color producing land and source needs to be able to generate R.
Seth
Taxcake is Death and Taxes splashing Red for Imperial Recruiters and Magus of the Moons. Not quite the same deck, but...
As for more fast mana sources, I have to agree with your assessment, having more ways to generate either turn 1 Moon or the t2 kill is always good, though I prefer 4 SSG/3 Petal; the monkey attacks and blocks a bit better than the petal.
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Re: [Deck] Imperial Painter
I would put my money on Jacks mana base "the traditional" right now.
I've tried other configurations and have always hated my delver match up. You want you delver opponent to probe and be dissapointed.
Seth, i have run sudden shock, Pyroclasm, rolling earthquake, sudden impact, you name it.
Pyrokinesis is hands down where I want to be.
I would run 3 before I run anything else. Just sand bag them a bit and you will not be dissapointed.
As for elves I'll typically max out on t1 moon options on the play and cut back for more burn on the draw. Elves is fairly even. It's often correct for them to take a control role.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
Jack,
I ran your list yesterday to a 1st place finish at our monthly west coast legacy preservation series in Seattle.
The changes I made were in the sideboard:
-2 firebolt
+1 sphere of law
+1 warmth
My match ups were:
2-1 death and taxes
2-0 aggro loam
2-0 shardless BUG
2-1 grixis delver
2-1 BURN
ID jeski stoneblade
ID miracles
First seed going into top 8 (painter, miracles, grixis, aggro loam, grixis, miracles, grixis, tin fins).
T8 2-1 grixis delver
T4 2-1 grixis delver
Finals 2-0 aggro loam
Overall the deck was solid all day. Pyrokinesis and blood moon were the mvps.
For grixis I was boarding:
+3 pyrokinesis
+1 hedge mage
-1 Magus
-1 Jaya
-1 enlightened tutor
-1 lotus petal
The burn matchup was epic. Both game 2 and 3 involved early sphere and warmth stabilizing at +15 life. Both were still close, although in different regards.
Game 2:
Turn 1 EOT ET for sphere
Turn 2 play sphere
Turn 4 play warmth
The hate is real.
He follows the warmth up with sulfuric vortex, thereby shutting off warmth but giving himself a doomsday clock. For the rest of the game I refuse to play and creatures (searing blaze/shatter, ie 1 damage). Or more nonbasic lands (had two from sphere).
The game ends when he can't push through enough damage before he is consumed within his vortex, with me at TWO life (4 prices 3 fireblast and more later).
Game 3
He turn 1 tops
I turn 1 warmth off and basic and petal. Followed up with a turn 3 sphere using petal and ssg to avoid playing non basics - the game is no longer about life.
I proceed to recuiter chain with top to keep the creatures flowing. We start to get into the "firecraft your painter" territory. He plays tight and refuses to tap low which might let me combo. Eventually I run him out of burn and my army of 1/1's gets there -almost going to time.
It's amazing how bad the burn matchup is.
Oh, and obviously the finals match:
Game 1
Me, fetch go
Him, mox bayou chalice 1 - response tutor for bloodmoon.
My turn, play Tomb bloodmoon double ssg play revoker name mox. And it goes from there.
Game 2.
He mulls, "Wasteland go."
I drop Tomb petal bloodmoon.
"Barreled" as you would say.
Sent from my SM-G925W8 using Tapatalk
congratulation...side in and side out vs miracle and grixis delver? thanks
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Re: [Deck] Imperial Painter
I drew into top 8 against miracles. Next played him.
I posted my grixis board in the write up. They key is to play conservative.
Miracles is kind of a matchup that each skilled painter pilot I talk to approaches differently. Generally your blood moons are still good. They are scared of your blasts and combo and will play slow if you do. Depending on the draw you might want to go fast or slow.
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Re: [Deck] Imperial Painter
Hi!
How many people will do the SCG today with painter deck??
My last tournament was a nightmare. 6 round i did 2-4, Bad Match Up, and totaly unlucky.
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Re: [Deck] Imperial Painter
Jund, miracles surgicalling my grindstones, and burn trollololol #Philly
matchups have been complete dog shit past few big tournaments. oh well i guess i'll find the lands players eventually
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Re: [Deck] Imperial Painter
Sorry to hear things didn't break your way.
I really hate all three of those match ups - especially when they know exactly how to beat you
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Kap'n Cook
Jund, miracles surgicalling my grindstones, and burn trollololol #Philly
matchups have been complete dog shit past few big tournaments. oh well i guess i'll find the lands players eventually
Jund and Burn are tier 2 decks, but Miracles is the top dog. If that is a bad matchup, why play the deck? EDIT: No snarkyness intended. As a former Imperial Painter player considering reassembling the deck, I'm genuinly curious.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Vicar in a tutu
Jund and Burn are tier 2 decks, but Miracles is the top dog. If that is a bad matchup, why play the deck? EDIT: No snarkyness intended. As a former Imperial Painter player considering reassembling the deck, I'm genuinly curious.
And here I thought I was about the only Painter in Norway! Anyway, Miracles was a very good matchup before Mentor hit the list, but nowadays it's a little worse. I'd still say were slighly favored (60-40 ish), but it's not checked completely, especially if the Miracles player is a good one.
Meta-wise Painter should be in good position atm because a good deal of Moon-suspecible decks are quite popular as of late, besides merfolk. However sometimes there are still some Tier 2 dudes on the other side of the table, but too rare to alter the deck against it. So, shit happens, I guess.
Next time, Jack, next time..
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Re: [Deck] Imperial Painter
Is grixis painter is a solution? with tezzeret?
Yesterday at BoM tournament, we saw a grixis painter. He did 6-1-1 after 8 round. He finished out of top 8 (9/136 players).
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Re: [Deck] Imperial Painter
Looks like a gentleman named Benjamin Hatch took 16th at SCG Philly today. Looks like a classic mono red build. Nice job Ben!
http://sales.starcitygames.com//deck...p?DeckID=99302
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Vicar in a tutu
Jund and Burn are tier 2 decks, but Miracles is the top dog. If that is a bad matchup, why play the deck? EDIT: No snarkyness intended. As a former Imperial Painter player considering reassembling the deck, I'm genuinly curious.
Miracles is a tough match-up, but it's not unwinnable. I really think cards that cause card disadvantage really hurt us in this match-up. I also think this match-up varies a lot depending on the specifics of the build you are playing.
Also Congrats Benjamin Hatch, always good to see a Painter do well.
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Re: [Deck] Imperial Painter
I will also say Congrats to Ben Hatch. Is he someone who is on this thread?
Looking at his list, I would be curious as to how much he relied on Ensnaring Bridge. He plays three of them in in main and a fourth in the board. There was only one Storm player in the top 16 and with Eldrazi gaining in popularity so much, I'm thinking that the stock for that card has gone up tremendously. I have been play-testing that match-up a lot and, admittedly, it may not be as good as I thought it was. If they hit the chalice on turn one or two it can be tough. However, they really don't have an answer for the bridge other than if they have Endbringer and can ping us to death. I'm thinking I will also try going up to 3 Ensnaring Bridge for a while and see how that plays. Jack, how was the main deck EE? That also seems like it would be a good idea right now.
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Re: [Deck] Imperial Painter
Dan for the event itself there aren't really any conclusions I can draw since I got destroyed so early. Ee did nab two eidolons that's it. But from play testing the two weeks prior in leagues online and stuff it was really nice, especially with eldrazi.
For people talking about the miracles matchup, it's still favorable just less so now with mentor. I didn't know that they had any surgicals in the side these days and wasn't expecting it. Had I been, it wouldn't have been to hard to set up a welder first. Mentor removed the beat down lines once stone was gone and ten turns of topping for me couldn't find one of the two jayas or a recruiter to burn them out. Will definitely be prepared to play around surgical from now on if the game state is slanted in our favor
Other than that the meta is transforming nicely for us. Look at day two lists, almost all are favorable matchups. The story is still the same as it has always been for us: survive the early rounds filled with trash to make it to the usual decks later on
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Re: [Deck] Imperial Painter
woha: http://www.tcdecks.net/deck.php?id=19716
7 (!) times Eldrazi within TOP32 of SCG Philly... didn't expect such a high number of high finishes
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Re: [Deck] Imperial Painter
I played ratchet bomb over E.E. as a personal preference but I can say it was very good for me, and E.E. would have been about the same, maybe a little worse against merfolk. Bridge was also great for me all day. Unfortunately I also didn't do very well ending 5-4. But at least I got to cash modern the next day
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Re: [Deck] Imperial Painter
Played Painter at SCG Philly to a 6-3 finish just missing Day Two. Here is a link to my tournament report:
http://www.mtgthesource.com/forums/s...-at-SCG-Philly
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Re: [Deck] Imperial Painter
Went 4-5 with Painter at Philly.
Wins were against Storm, No Show, RUG Delver, and BUG...Control?
Losses were to Miracles, Infect, RUG Delver, Jund, and Goblins.
The 4 of the 5 losses were in 3 games. Goblins was, as usual, problematic.
Never saw an eldrazi deck all day.
Quote:
Originally Posted by Vicar in a tutu Jund and Burn are tier 2 decks, but Miracles is the top dog. If that is a bad matchup, why play the deck? EDIT: No snarkyness intended. As a former Imperial Painter player considering reassembling the deck, I'm genuinly curious.
My loss to Miracles was my own fault. I won G1 with an early moon, protected the painter and combo'd quick. G2 I hid behind a bridge, but was unable to get anything going and was beaten down by monk tokens eventually, even after EEing them. G3 I kept a loose hand with plenty of gas, but with 13 minutes left and a very... deliberate opponent, I gambled on being able to combo out quickly - I didn't draw the mana and lost to eventual monk beatdowns. Notably, after winning G1 with early moon + combo, my opponent was clearly unfamiliar with what I was doing, as in G2+3, he fetched nonbasics first.
Similarly, my losses to Infect, RUG and Jund were in G3s where I was not able to assemble the lock out or combo in time
The only match that actually felt unwinnable was goblins, though bridge and sphere of law were great.
I definitely thought warmth out of the side was great, especially against storm.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
biglongjohns
In relation to the not liking one mana spells in the face of Chalice, I run two Hedge-Mages on the side that I just bring in for my 2 Tutors if I know I'm playing a deck running Chalice. But I like the versatility it gives you game one to either play a turn 2 Moon or Bridge depending on what you need at the moment after you find out what you're playing.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
tired_papasmurf
In relation to the not liking one mana spells in the face of Chalice, I run two Hedge-Mages on the side that I just bring in for my 2 Tutors if I know I'm playing a deck running Chalice. But I like the versatility it gives you game one to either play a turn 2 Moon or Bridge depending on what you need at the moment after you find out what you're playing.
Yeah that's a good point. If I go back to playing white again then I could just up the amount of ETB artifact creatures. I prefer Manic Vandal because I have played Hedge-Mage before and sometimes found myself in a position where I didn't have either two Mountains or two Plains when I needed the ability. Manic Vandal is a safer bet. Plus, if I'm really worried about an enchantment I can usually Painter+blast it away. I'm also a fan of Viashino Heretic for the recurring artifact destruction ability, but he can sometimes get killed before he becomes active.
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Re: [Deck] Imperial Painter
Hi guys, I was the one who made 16th. Lost my round 15 win and in to top 8. I hadn't played a legacy tournament or much paper magic the past year or so but decided to make the road trip to hang out with some friends and had a blast playing the deck. I was definitely a bit rusty and the list probably isn't optimized as I hadn't really play tested at all but it seems pretty well positioned when Endrazi and Lands are the two most popular day 2 decks (although I never got to play against Eldrazi). Here's a quick rundown of my matches.
Tin Fins (2-1)
Lands (2-0)
Miracles (2-1)
TES (2-1)
Infect (2-0)
Sneak and Show (2-1)
Grixis Delver (1-2) [1st overall]
ANT (1-2) [14th overall]
Dredge (2-0)
Miracles (2-1)
Infect (1-2) [12th overall]
BUG Delver (2-1)
Esper Mentor (2-0)
RW Death and Taxes (2-0)
4 Color Delver (1-2) [4th overall]
All the matches I lost felt winnable and I think if I had played tighter and had a better developed SB plan I could have gotten there. Red Delver decks are harder than I remember them being mainly because Blood Moon isn't a hard lock and Ensnaring Bridge isn't great against Young Pyromancer. I really feel like I needed more than 4 burn spells in the board, especially for this match up. There were games where I had lands locked with a Moon but my opponent already had Deathrite, Young Pyro, tokens, Grim Lavamancer and/or Delver in play and all I needed was a Pyroclasm to stabilize which I never saw. Will definitely add at least one more to the board.
The loss to ANT was super close. I mulled to 5 in the first two games, won the first on the back of a turn 1 moon which my opponent almost comboed off through. Game 2 I had two Thorns but bricked on lands or any other disruption giving him time to Decay them and go off. Game 3 I misplayed by blasting some of his cantrips during his combo turn when I knew he had an Infernal Tutor in hand AND had already played a land. The odds were still in his favor, but it would have been possible for him to brick and draw a land, nerfing his tutor.
Against Infect I made a misplay on a complicated turn that involved me having to decide between blasting an infect creature, or his basic forest with a Blood Moon in play. I chose the creature and got punished as he had a Vines. Game 3 I mulled and kept a sketchy hand that never saw another land.
Some thoughts:
-Magus wasn't amazing. I boarded him out a lot and didn't play many of the match ups where he's good (BUG, Deathblade, Eldrazi, although I did play Infect twice). I could see cutting his numbers a bit
-Ensnaring Bridge was essential in some of my wins (Tin Fins, Sneak and Show, Dredge) and mediocre to abysmal in many other match ups. I think it's a necessary evil and still want 4 in the 75. I may go for a 2/2 split
-I may cut a blast or move it to the board. Seven was a bit much sometimes, although having max blasts does help tremendously against some decks (particularly Miracles)
-Revoker was fantastic and shines in some of the toughest match ups (Sneak and Show, Miracles, Storm). I'm considering putting a second in the main
Most memorable moments:
-Punting against Lands by tunnel visioning that I needed to stick Blood Moon when the mana I used to do that could have just been used to activate Grindstone and win. Then still winning the match after choosing the Gamble targets twice in a row. My opponent had some choice words and was supremely unpleasant to play against (unlike all my other opponents who were friendly and awesome). He also happens to be an SCG grinder whose name I shall redact.
-My first game against Storm in the round I lost was such an intense nail biter. My opponent almost went off through Blood Moon by playing LED, cracking for black, discarding a Past in Flames and using his Blood Mooned lands to cast it's flashback. He just barely fizzled after casting tons of cantrips and Ad Nauseum
-Killing my second Miracles opponent with a lone Grindstone the old fashioned way after locking him out of white mana with a Blood Moon and blasts on his only two plains. He ultimated Jace but I had the mill kill with only like 5 cards left in my deck.
-My BUG Delver opponent playing Chill, so I played a Painter naming red to lock him out of casting multiple spells
-Against RW Death and Taxes with a Mother of Runes protecting a Revoker on Grindstone, I blast a Jitte then use Welder to switch the Jitte and Revoker (first EOT which he protects with Mom, then my turn to go for the kill)
Deck is awesome. Legacy is awesome. Makes me want to start playing more often.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
DoomPenguin
Hi guys, I was the one who made 16th. Lost my round 15 win and in to top 8. I hadn't played a legacy tournament or much paper magic the past year or so but decided to make the road trip to hang out with some friends and had a blast playing the deck. I was definitely a bit rusty and the list probably isn't optimized as I hadn't really play tested at all but it seems pretty well positioned when Endrazi and Lands are the two most popular day 2 decks (although I never got to play against Eldrazi). Here's a quick rundown of my matches.
Tin Fins (2-1)
Lands (2-0)
Miracles (2-1)
TES (2-1)
Infect (2-0)
Sneak and Show (2-1)
Grixis Delver (1-2) [1st overall]
ANT (1-2) [14th overall]
Dredge (2-0)
Miracles (2-1)
Infect (1-2) [12th overall]
BUG Delver (2-1)
Esper Mentor (2-0)
RW Death and Taxes (2-0)
4 Color Delver (1-2) [4th overall]
All the matches I lost felt winnable and I think if I had played tighter and had a better developed SB plan I could have gotten there. Red Delver decks are harder than I remember them being mainly because Blood Moon isn't a hard lock and Ensnaring Bridge isn't great against Young Pyromancer. I really feel like I needed more than 4 burn spells in the board, especially for this match up. There were games where I had lands locked with a Moon but my opponent already had Deathrite, Young Pyro, tokens, Grim Lavamancer and/or Delver in play and all I needed was a Pyroclasm to stabilize which I never saw. Will definitely add at least one more to the board.
The loss to ANT was super close. I mulled to 5 in the first two games, won the first on the back of a turn 1 moon which my opponent almost comboed off through. Game 2 I had two Thorns but bricked on lands or any other disruption giving him time to Decay them and go off. Game 3 I misplayed by blasting some of his cantrips during his combo turn when I knew he had an Infernal Tutor in hand AND had already played a land. The odds were still in his favor, but it would have been possible for him to brick and draw a land, nerfing his tutor.
Against Infect I made a misplay on a complicated turn that involved me having to decide between blasting an infect creature, or his basic forest with a Blood Moon in play. I chose the creature and got punished as he had a Vines. Game 3 I mulled and kept a sketchy hand that never saw another land.
Some thoughts:
-Magus wasn't amazing. I boarded him out a lot and didn't play many of the match ups where he's good (BUG, Deathblade, Eldrazi, although I did play Infect twice). I could see cutting his numbers a bit
-Ensnaring Bridge was essential in some of my wins (Tin Fins, Sneak and Show, Dredge) and mediocre to abysmal in many other match ups. I think it's a necessary evil and still want 4 in the 75. I may go for a 2/2 split
-I may cut a blast or move it to the board. Seven was a bit much sometimes, although having max blasts does help tremendously against some decks (particularly Miracles)
-Revoker was fantastic and shines in some of the toughest match ups (Sneak and Show, Miracles, Storm). I'm considering putting a second in the main
Most memorable moments:
-Punting against Lands by tunnel visioning that I needed to stick Blood Moon when the mana I used to do that could have just been used to activate Grindstone and win. Then still winning the match after choosing the Gamble targets twice in a row. My opponent had some choice words and was supremely unpleasant to play against (unlike all my other opponents who were friendly and awesome). He also happens to be an SCG grinder whose name I shall redact.
-My first game against Storm in the round I lost was such an intense nail biter. My opponent almost went off through Blood Moon by playing LED, cracking for black, discarding a Past in Flames and using his Blood Mooned lands to cast it's flashback. He just barely fizzled after casting tons of cantrips and Ad Nauseum
-Killing my second Miracles opponent with a lone Grindstone the old fashioned way after locking him out of white mana with a Blood Moon and blasts on his only two plains. He ultimated Jace but I had the mill kill with only like 5 cards left in my deck.
-My BUG Delver opponent playing Chill, so I played a Painter naming red to lock him out of casting multiple spells
-Against RW Death and Taxes with a Mother of Runes protecting a Revoker on Grindstone, I blast a Jitte then use Welder to switch the Jitte and Revoker (first EOT which he protects with Mom, then my turn to go for the kill)
Deck is awesome. Legacy is awesome. Makes me want to start playing more often.
Glad to see you in the top16. You've made me try to give the mono red version another shot. If you can remember, what did you side in for miracles and sneak and show? For sneak and show did you bring in the 4 tormods crypt to try and 3 card combo or were you strictly going on the beat down plan?
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
DoomPenguin
Some thoughts:
-Magus wasn't amazing. I boarded him out a lot and didn't play many of the match ups where he's good (BUG, Deathblade, Eldrazi, although I did play Infect twice). I could see cutting his numbers a bit
-Ensnaring Bridge was essential in some of my wins (Tin Fins, Sneak and Show, Dredge) and mediocre to abysmal in many other match ups. I think it's a necessary evil and still want 4 in the 75. I may go for a 2/2 split
-I may cut a blast or move it to the board. Seven was a bit much sometimes, although having max blasts does help tremendously against some decks (particularly Miracles)
-Revoker was fantastic and shines in some of the toughest match ups (Sneak and Show, Miracles, Storm). I'm considering putting a second in the main
A quick look at the decks floating around on this forum atm and you'll see these changes are made by most. However I believe most play 2 Bridges main and none side, and I agree that more may be needed in the board going forward.
Nevertheless, you did a very good job even when a lil' bit rusty, congratulations!
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
SDBobPlissken
Glad to see you in the top16. You've made me try to give the mono red version another shot. If you can remember, what did you side in for miracles and sneak and show? For sneak and show did you bring in the 4 tormods crypt to try and 3 card combo or were you strictly going on the beat down plan?
Thanks!
For Miracles I brought in the 4 Thorns and second Revoker cutting Bridges and Magus. It's possible I should have left some number of Bridges in as the two games I lost were to Mentor + token beats but I feel like this is a match up where you don't want to dump your hand, making Bridge ineffective at stopping anything except Entreat. I think the best plan is to try and disrupt your opponents mana with Thorn and Moon, particularly to choke them on white, and carefully decide when to make your stand and try to combo. It's also very reasonable to just naturally Grindstone them to death, especially game one where they likely will have no way to remove it from play. Knowing when to use Blasts is also very tough as sometimes you want to try and aggressively color screw your opponent while other times they should be saved to counter Jace or a removal spell. I don't think this is a bad match up for Painter, but it might be the most challenging to play tightly.
Sneak and Show on the other hand is a terrible match up that comes down a lot to drawing Ensnaring Bridge. I brought in 4 Crypts, second Revoker, and fourth Bridge taking out pretty much all the Moons because of how bad they are. I toyed with bringing in Thorns but their combo is pretty cheap so I'm not sure how disruptive they'd actually be. Might try it next time. I think going for the 3 card combo with Crypt is a much better plan than going only for beats/burn. Games 2 and 3 they will side in ways to interact with your board (Echoing Truth, Kozilek's Return, Ashen Rider etc.) so you can't just hide behind a Bridge for infinite turns nipping them for 1 or 2.
Quote:
Originally Posted by
Morcrux
A quick look at the decks floating around on this forum atm and you'll see these changes are made by most. However I believe most play 2 Bridges main and none side, and I agree that more may be needed in the board going forward.
Nevertheless, you did a very good job even when a lil' bit rusty, congratulations!
Yeah it has been a while since I'd even logged on here. Should've peaked around the forum for ideas before the tournament.
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Re: [Deck] Imperial Painter
@doompenguin I have played all the flavours of painter over the last 3 or 4 years. I have never boarded my thorns or spheres against them.
It just seems so much worse if they get a counterbalance down. Among many other reasons.
Sent from my SM-G925W8 using Tapatalk
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Re: [Deck] Imperial Painter
Have to agree with mcbain on that.
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Re: [Deck] Imperial Painter
Huge tournament this weekend with a new Painter list.
I'll let you know how it goes!
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
@doompenguin I have played all the flavours of painter over the last 3 or 4 years. I have never boarded my thorns or spheres against them.
It just seems so much worse if they get a counterbalance down. Among many other reasons.
Sent from my SM-G925W8 using Tapatalk
Quote:
Originally Posted by
NathanS2k
Have to agree with mcbain on that.
I will wholeheartedly admit that my SBing may have been incorrect. I didn't really have a good plan formulated ahead of time (for most match ups) and was kind of doing it on the fly from what I remembered from playing the deck a while back.
I may also have fallen into the old "results oriented thinking" trap as I won my first match against Miracles almost solely on the back of a turn 1 Thorn on the play in game 3. In the other round against Miracles my opponent burned a Force of Will on a Thorn so again I got the impression that they must be at least somewhat afraid of that card.
I would be very interested to hear others sideboard strategies not just for Miracles but for other match ups as I definitely think it was my main weakness. I'll have to peruse the earlier pages of this thread when I have some time.
Sadly I don't know when the next time I'll get to play some Legacy is but after coming so close I want to try and make another run, maybe at the next SCG Legacy event.