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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
Yeah, "Miracle is dead", long life to "UWx Control".
Our :u::w: "control" match just got better. Our D&T match got a little worse if they dump Cavern. Bye, bye Boseiju!
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Re: [Primer] R/G Combo Lands
Well now, I think we're going to see a lot of BUG grindfest decks on one side, aaaaand a lot of Blood Moon decks on the other side. Interesting times, but not sure if those times will be good for our beloved deck!
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Our :u::w: "control" match just got better. Our D&T match got a little worse if they dump Cavern. Bye, bye Boseiju!
On the plus side, early guess is that D&T will be in a pretty bad place in the new meta. Miracles was a pretty good matchup for them and combo, Elves, and TNN could make more appearances.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Well now, I think we're going to see a lot of BUG grindfest decks on one side, aaaaand a lot of Blood Moon decks on the other side. Interesting times, but not sure if those times will be good for our beloved deck!
I'm not afraid of bugs.
And we are going to grow pretty fat eating all those Elves!
Moons could be an issue, but Painter just lost Top.
Quote:
Originally Posted by
filln
On the plus side, early guess is that D&T will be in a pretty bad place in the new meta.
Maybe D&T becomes mostly Imperial Taxes? There's our Moon deck. :(
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Re: [Primer] R/G Combo Lands
Focusing on fast combo seems like a nice adjustment to make in the short term. I'll probably be dropping boseiju for depths #4 and making sure I'm playing 2 manabonds. I'm hoping stoneblade picks up since that was a juicy matchup the few times I've played against it with Lands.
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Re: [Primer] R/G Combo Lands
Another thing to consider is that Port is again potentially a viable player, since it doesn't feed DRS and getting Miracles off of white isnt as important.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
Another thing to consider is that Port is again potentially a viable player, since it doesn't feed DRS and getting Miracles off of white isnt as important.
Long live Port!
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Re: [Primer] R/G Combo Lands
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe? Maybe the black splash is again something to look towards for TS and decay?
I also think playing an Ancient Tomb is something to seriously look at now so we can get ahead on mana faster and have more shots at t2/3 token
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
Port should make it vastly easier to keep them off that triple-colour cost though. GQ dosen't help much at all to stop that.
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately...
EE is pretty good if you don't mind the :u: splash.
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Re: [Primer] R/G Combo Lands
Could be more combo/elves too so I don't hate ancient tomb at all. May have to finally pick one up.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Could be more combo/elves too so I don't hate ancient tomb at all. May have to finally pick one up.
It's taking the Boseiju slot in my board. :laugh:
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
EE is pretty good if you don't mind the :u: splash.
drop some miracles hate and add one Llawan, Cephalid Empress in your sideboard :wink:
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Port should make it vastly easier to keep them off that triple-colour cost though. GQ dosen't help much at all to stop that.
Port is also better for reducing Deathrite food.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe? Maybe the black splash is again something to look towards for TS and decay?
I also think playing an Ancient Tomb is something to seriously look at now so we can get ahead on mana faster and have more shots at t2/3 token
I've been on the black splash for a long time. I'm actually torn cause I'm thinking the opposite, I want PFs/Manabond now. But at the same time, toxic deluge and discard have been amazing.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe?
Heaven // Earth might have some potential
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Re: [Primer] R/G Combo Lands
Gq's are better against poor mana bases like 4c controls. I will keep boil in my side along with a trinisphere vs combo because I guess we will see a lot more combo decks like ant or high tide now that cb/top lock is gone
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Djehuti
Heaven // Earth might have some potential
I was actually thinking like this
Land (35)
1x Ancient Tomb
1x Barbarian Ring
4x Dark Depths
1x Forest
4x Ghost Quarter
1x Glacial Chasm
3x Grove of the Burnwillows
3x Maze of Ith
1x Riftstone Portal
3x Taiga
1x The Tabernacle at Pendrell Vale
4x Thespian's Stage
1x Tranquil Thicket
4x Wasteland
3x Wooded Foothills
Enchantment (7)
4x Exploration
2x Manabond
1x Molten Vortex
Instant (6)
4x Crop Rotation
2x Punishing Fire
Sorcery (8)
4x Gamble
4x Life from the Loam
Artifact (4)
4x Mox Diamond
Sideboard
1x Back to Nature
1x Boil
1x Bojuka Bog
2x Chalice of the Void
2x Heaven / Earth
1x Karakas
1x Krosan Grip
4x Sphere of Resistance
2x Tireless Tracker
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
Port is also better for reducing Deathrite food.
- Stalls or stops Leotard - check.
- Doesn't feed DRS - check.
- better vs Storm or Reanimator - check.
Ports are going back in my main deck!
Not sure how relevant DRS is though. Usually we eat him. If he sticks, it's pretty hard not to feed him.
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Re: [Primer] R/G Combo Lands
Still have to get my other 2 Foil Ports. I guess I can try a split for the time being.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Ciubulu
Gq's are better against poor mana bases like 4c controls. I will keep boil in my side along with a trinisphere vs combo because I guess we will see a lot more combo decks like ant or high tide now that cb/top lock is gone
GQ is better against (3+ colour) tempo decks with no basics. Against (3+ colour) midranged decks, GQ is good but doesn't pay dividend early. 4x Port + 4x Wasteland means we will usually not let a TNN or Loetard hit the stack - especially any time earlier in the game.
Ancient Tomb is awesome extra Storm tech. That argues for SoR over 3Ball.
The only thing you should pack for the High Tide match is a big fat joint. You'll have plenty of time. And personally I need a smoke after being fucked like that.
Seriously, Belcher is a better match.
Quote:
Originally Posted by
Dice_Box
Still have to get my other 2 Foil Ports. I guess I can try a split for the time being.
I don't like going bellow 3 Ports. Port is gets most of its value:
2 are not enough to reliably get one of those situations going.
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Re: [Primer] R/G Combo Lands
I think we should probably be happy of this change. The king died Long live the king!
The format will be unstable for sure (a lot of persons says that the fast combo will rise again but honnestly maybe for some weeks but the players will adapt shortly with more delver deck).
Bad point is that it makes space in all the SB and I'm pretty sure that a lot of gravehate will come in. Tracker will be very good!
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
benjiman13
I think we should probably be happy of this change. The king died Long live the king!
The format will be unstable for sure (a lot of persons says that the fast combo will rise again but honnestly maybe for some weeks but the players will adapt shortly with more delver deck).
Bad point is that it makes space in all the SB and I'm pretty sure that a lot of gravehate will come in. Tracker will be very good!
Long live to LANDS!
Hi again guys, i am currently testing 2nd manabond, ancient grudge in sb (seems better against dt for vial+recursion from grave)
Joe Losset said that Lands will gain a lot of edge with an aggro oriented field.
If you feel like, I am the admin of a Lands development group on Facebook, just pm me and make this great deck to tier0 toghether!
Ps I am missing 2 foil Port as well
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Re: [Primer] R/G Combo Lands
I have signed ports available since I upgraded to jpn foils :V
As far as SB goes, I think we can drop down to 2-3 responses to enchantments and artifacts, and up to 4 trackers + spheres. I'm still waiting to see if decks like Big Red come back in force.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
I have signed ports available since I upgraded to jpn foils :V
As far as SB goes, I think we can drop down to 2-3 responses to enchantments and artifacts, and up to 4 trackers + spheres. I'm still waiting to see if decks like Big Red come back in force.
I am 12 cards away from my main altered !
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
benjiman13
I am 12 cards away from my main altered !
Have you put up a post in the Pimp thread?
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
Have you put up a post in the Pimp thread?
I am new on the forum so I did not knew about this thread. . Will take a look and post over there!
Never liked the foils... long live the alters ! !!
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Re: [Primer] R/G Combo Lands
I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.
Just wanted to say welcome back! Your videos were what got me into Lands in the first place and were very much appreciated.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
Just wanted to say welcome back! Your videos were what got me into Lands in the first place and were very much appreciated.
I'm glad to have made them and I'm glad you enjoyed them. Even though I made plenty of boneheaded mistakes, I look back at them feeling like they were worthwhile.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.
So, I'm never happy when a card get banned (and as a Miracle player too, I'm kind of upset). But even with Counterbalance-Top gone, I would not say that Krosan Grip become useless because some cheaper cmc destroy artifact/enchantment as well. I'm sure you will really appreciate Splitsecond from Krosan Grip when facing Foodchain (which has now gained in solidity with Terminus-less metagame) to kill his monstrous Ballista. But maybe this is the only case where split second matters and Seal of Promodorium might be an overall better solution ;)
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
So, I'm never happy when a card get banned (and as a Miracle player too, I'm kind of upset). But even with Counterbalance-Top gone, I would not say that Krosan Grip become useless because some cheaper cmc destroy artifact/enchantment as well. I'm sure you will really appreciate Splitsecond from Krosan Grip when facing Foodchain (which has now gained in solidity with Terminus-less metagame) to kill his monstrous Ballista. But maybe this is the only case where split second matters and Seal of Promodorium might be an overall better solution ;)
This is true. K-Grip is useful against Food Chain, while Seal of Primordium and Naturalize are not--but I always felt K-Grip's higher casting cost was only justified because we have to get rid of Counterbalance. Now that we don't need to anymore, I feel like a 2cc Disenchant is way preferable to a 3cc Disenchant. Food Chain can at least be fought in other ways--Sphere of Resistance and Phyrexian Revoker come to mind immediately as really good ones.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
This is true. K-Grip is useful against Food Chain, while Seal of Primordium and Naturalize are not--but I always felt K-Grip's higher casting cost was only justified because we have to get rid of Counterbalance. Now that we don't need to anymore, I feel like a 2cc Disenchant is way preferable to a 3cc Disenchant. Food Chain can at least be fought in other ways--Sphere of Resistance and Phyrexian Revoker come to mind immediately as really good ones.
Yeah, I'm currently running 4 Sphere and 2 Revoker along with 3 Krosan Grip. But I will certainly cut them for 3 Seal.
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
Yeah, I'm currently running 4 Sphere and 2 Revoker along with 3 Krosan Grip. But I will certainly cut them for 3 Seal.
What else are you thinking of running in your sideboard? Current ideas for me look something like:
4 Sphere
2 Revoker
2 Tireless Tracker
1 Ancient Tomb
1 Karakas
1 Bojuka Bog
1 Ancient Grudge
1 Seal of Primordium
1 Hull Breach
1 Firespout
With the pretty generic 60 of 34 lands and 26 spells.
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Re: [Primer] R/G Combo Lands
I feel like 4 Trackers is a must. Even with Miracles gone, the card advantage when someone takes your Graveyard away is so strong. I also expect to see Blade decks come back, so RIP will be a bitch again.
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Re: [Primer] R/G Combo Lands
Blood Moon and RIP I expect to see in more numbers so I'd definitely keep K. Grip, seal is interesting tho so I may try hay as well.
Anyone else feel the ban as a whole was a wash for us, yeah miracles is gone and there is a natural inclination towards bug but blood moon and combo are ALOT better now
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Lord_Mcdonalds
Blood Moon and RIP I expect to see in more numbers so I'd definitely keep K. Grip, seal is interesting tho so I may try hay as well.
Anyone else feel the ban as a whole was a wash for us, yeah miracles is gone and there is a natural inclination towards bug but blood moon and combo are ALOT better now
Can you explain your reasoning? I'm not sure why the absence of Miracles makes Blood Moon decks better--and doesn't combo still lose to Force of Will, countermagic, and discard, just like it always has?
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Re: [Primer] R/G Combo Lands
Guys, we should not forget s&t. I'd rather have a k-grip than naturalize when looking at an omniscience...
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Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
I feel like 4 Trackers is a must. Even with Miracles gone, the card advantage when someone takes your Graveyard away is so strong. I also expect to see Blade decks come back, so RIP will be a bitch again.
Actually I think that they where quite good against Miracles (in combination with chalice). But in the new meta you probably won't need them anymore. (This is also what Daryl just mentioned in a chat). I think it's more important to focus on fast combo and fast creature based decks like well-equipped elves lists (now they have enough space for elderscale worm) etc.
How do you guys defeat food chain? I noticed that just destroying their ballistas & food chains doesn't really help. But attacking their manabase (ghost quarters combined with spheres) was quite helpful. Therefore it was necessary to resolve chalice to be safer against deathrites & surgical.
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Re: [Primer] R/G Combo Lands
I'm going back to a a stocklist (2 Manabond, 1 Bog, 1 Karakas, 1 Canopy, and 4 PF main), and a pretty straightforward sb:
1 B-Ring
2 CoV
4 SoR
4 TT
4 K-Grip
K-Grip is a house against SnT, Food Chain, Aluren, and all those pesky GY-cards. Also your only reasonable out against Blood Moon.
I've got this feeling that were going to see a pretty rough meta the coming weeks. BGx-decks, fast Combo, and a lot of Blood Moon. A streamlined deck is a must.
After the dust settled in, I will evaluate, and make proper adjustments.