Originally Posted by
Terminator1k
Ok, I have some points on your build and I'm actually going to try them under my build and I'll let you know. On these points:
- Divert: The card is ok, the effect is ok...but I think we are running into the win-more department. The deck seems quite situational some times, in the fact that you must have the divert on hand. I think that the point you're trying to get with divert is almost covered on CB+Top, i.e. disrupting your opp spells.
- KOR: I'll give a chance to this guy as additional win condition. Synergies with fetchs, wastelands and let you go out from some B2B locks. With this in mind, I'll get rid of ponders, enable the 20land count, and design the manabase to have enough colors without running into dual land vulnerability (eight duals or more). I only wish we could get Life from the Loam in here to get the "terravore" effect. Only one question: Isn't he too much vulnerable to Tormod's Crypt? Perhaps my fear on this is related to my next point.
- Mystic Enforcer: I can see a pair on your build, because the higher cantrip count, but as you use the KOR (at least 5/5 with some lands on graveyard) I think they should move out from your deck. Can you see the deck withouth them? Another reason to get rid of him: graveyard dependancy (goyf, KOR, Mystic...)
- RWM: If we use KOR,we got rid of him? Isn't he good enough to be MD? Did you try to squeeze him like this: 4xGoyf, 2xTrygon,2xRWM,2xKOR.
- Dreadnought: I had a BGr build that featured one of these. When you move on the Dreadstill territory, you better be playing dreadstill or at least some trinket mage to get the guy. Two is not ok, nor the 4xstifle on the build. I was SB him all the time. No way for him here, sorry.
I'll try to get some KOR for my testing, or even try to proxy them and see. As soon as I have results, I'll let you know.