Originally Posted by
Treehouse
Personally I would not rely on the SFM package, although it might give you a better matchup against dredge and zoo in the first game (return Batterskull to your hand, germ triggers in the graveyard and removes bridge from below in opposing graveyard and against zoo you always have a chump block ready as long as SFM is on board). However, since a Rock build doesn't contain any counter spells or card draw ala "Ancestral Vision" or handfixer like "Brainstorm" SFM is almost a dead card in this deck. Thus you can't protect him on board and believe me, you always want to protect him once you have the skull. Otherwise it os just a 5 mana equip. Why playing a second equipment next to Batterskull anyway? You ALWAYS want to got for the skull and tutor it as early as possible, or not? Can't really imagine a situation where you want to cheat in a "Sword of..." on EOT turn 3... If I'm wrong, feel free to correct me