you didn't make the penis bet...vandalize did....unless thats ur alter ego?
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Grafdiggers Cage really wrecks dredge, but it was too narrow for other match ups to justify the space in boards.
I think this is exactly what is going to happen to this. It is good against Dredge, but too low impact against the field, it might initially show up, but then people will cut it for more reliable graveyard hate that is necessary vs other decks, like Maverick, RUG, or reanimator.
If you are playing Maverick vs Storm and draw Dryad its a worthless draw.
Judge seems extremely powerful in Maverick. I posted a list using it in the other thread. Turn 1 Judge makes it so difficult to interact with their subsequent plays. Backed up by Thalia and it becomes even harder. It's not only good against us, but its good against the field. Judge I would be much more worried about.
Dryad is still solid against Storm. Shuts off their Rite of Flame/Cabal Ritual craziness, as well as their Past in Flames/Ill-Gotten Gains options, while being a solid 2/1 clock. It's certainly not a Thalia, but it's not bad either (especially for a more aggressive G/W aggro deck oriented like Zoo).
There are only like 13 other cards I'd rather draw against Storm (Thalia, Teeg, GSZ if I have enough mana, and Wasteland), and none that I'd rather have on Turn 1 (besides possibly Hierarch to set up a GSZ->Teeg on Turn 2).
If Judge sees a lot of play, we will need to focus upon Ichorid (perhaps other creature recursion) and non-spell-based ways of dredging. That is one of the keys to beating Cursecatcher in Merfolk, and I think it may become important if Judge sees a lot of play. Whether or not Judge will actually be played a lot, I don't know.
peace,
4eak
I guess worthless vs storm is harsh, but I don't think it will be super high impact against them.
I think it will come down to them playing Dryad or Judge as a 4 of, and Dryad is going to lose out.
As a 1 of, its going to be incredibly weak late draw. It's something that needs to hit the table early to have an impact, vs Crypt/Cage/Relic/Crop Rotation>Bog which are great even late.
In the match up's where people are going to want GY hate, they are going to want something more versatile.
In Storm vs Mav they would rather have Judge
In RUG vs Mav they already have a great match up
In Reanimate vs Mav they would rather have Judge
In Blade Control vs Mav - I don't think they really care that much about either, but Judge probably gets a narrow nod protecting early knight's/Thalia from counters. Dryad shuts down snap caster mage, but snapcaster mage is also an answer to an attacking Judge.
In Sneak Attack vs Mav they would rather have Judge
In Merfolk vs Mav they would rather have Judge
In Goblins vs Mav both are pretty mediocre. Dryad trades with a x/2, Judge Carries Jitte over a stalled ground.
They would be crazy to pass up Judge for Dryad, and as a 1 of GSZ target, its just going to be slow. Dredge probably wants Firestorms against Maverick either way don't they? It doesn't seem likely to change the dynamic of the match up all that much. Also, Judge is potent against dredge, and attacks on a similar angle. It shuts down our therapies and dread returns that are attempting to trigger bridges. Judge is relavent in every match up, compare that to Dryad.
We should be fearing the sky falling on Judge, imo. Judge will be 4x main deck material, vs a 1 of GSZ target. But they both send us down the path of Ichorid, sac EOT without attacking to trigger bridges route.
If we are really paranoid about losing Dread returns and Therapies as sac outlets to make zombies to a Dryad, we could alway try to squeeze a few etra into the maindeck/sideboard to bring in to hope to hit them on the first dredge.
The issue isn't whether or not Maverick will use 4x of Familiar or 4x of Dryad, just 4x of Familiar and 1x of Dryad is fine because it's a question of how quickly the Maverick deck can disrupt us and not how powerful those disruption effects are. The reason we destroy Maverick right now is because Maverick players are really bad Magic players, only relying on Scavenging Ooze and Bojuka Bog which manage to be far too little far too late vs our speed. If the Maverick deck isn't playing 4xSurgical Extraction in the SB, it automatically scoops the matchup vs Dredge. But now that Maverick can essentially stall with Familiar, it has a way to buy time for its creature based hate to disrupt us at the 2cc slot with GSZ -> Dryad and the combination simultaneously shuts down Cabal Therapy, Dread Returns and Bridge from Below, which buys time for the Scavenging Ooze or Knight of the Reliquary to actually do something.
Maverick could play 4 Knight of the Reliquary and 4 Scavenging Ooze and I really wouldn't give a shit, because they're dead before they can even activate either creature. Now that they have Familar and Dryad to basically tempo themselves into those cards being relevant, the match up is actually worrysome now.
I don't care whether or not Dryad is a 1x MD or SB card, but if Maverick wants to spend a single slot to directly improve its Dredge match up, along with a lot of other random match ups, then it's going to see play.
You're clearly theory crafting and not play testing the card, Judge's Familiar in Maverick is not comparable to Cursecatcher in Merfolk because Maverick doesn't have anything relevant to buy time for, where Maverick can completely blow us out with Familiar into Thalia and then just land a Knight of the Reliquary or Scavening Ooze to seal the deal.
Everybody talks about how easy it is to play around shit without actually trying to play around it, but when you can't cast your draw spell or your Dread Returns or Cabal Therapys without losing your Bridge from Belows and you give time for Maverick to stick a Scavening Ooze by playing around Judge's Familiar you'll feel differently about it.
I can understand being skeptical about Dryad Militant, I honestly hope he falls by the wayside because he's terrible vs Reanimator, but the difference between Dryad Militant and Grafdigger's Cage is that even when worse comes to worse he's still a cost efficient creature and only a 1x for Green Sun's Zenith and that makes me think he's going to have more staying power in the metagame than his predecessors.
Plus it's not like we don't prepare for Leyline of the Void and Grafdigger's Cage anyway, pretty much everybody plays Nature's Claim strictly for those two cards regardless and I think Firestorm is going to become the next "Nature's Claim" for all of the hate creatures WOTC is printing.
If it sees enough play, meaning it being a 1-of GSZ target maindeck for maverick (this is enough cuz maverick is already a damn popular deck), I'll move to Firestorm MD once again. Firestorm eat the cheap f*ck for breakfast, has the added bonus of dealing with Ooze, and was very strong against Cursecatcher back in the day, meaning it's strong against Judge's Familiar as well...
This is a pretty nice tech to have, in my humble opinion.
hi everyone! i'm an italian dredge-player. i've made top 4 out of 210-players-tournament last sunday. here's the list:
4 golgari grave troll
4 stinkweed imp
3 thug golgari
1 darkblast
4 narcomoeba
4 bridge from below
4 breakthrough
4 faithless looting
4 careful study
4 cabal therapy
4 lion's eye diamond
4 putrid imp
4 ichorid
4 cephalid coliseum
4 city of brass
4 gemstone mine
side
4 nature's claim
4 leyline of the void
3 ashen ghoul
2 tarnished citadel
1 undiscovered paradise
1 ancient grudge
here's a little report:
turn1: UW stoneblade 2-0 (darkblast on peacekeeper in g2 4 the win)
turn2: Sneak&Show 1-2 (he topdecks emrakul in g3 and kills me)
turn3: Canadian 2-0 (he strips my bridges and ichorids, killed him with narco & ashen)
turn4: JaceLandeed 2-0 (g2 won through 2 pernicious deed, 1 surgical, 1 extirpate, 1 ensnaring bridge and 1 engeenered plague on horror)
turn5: Maverick 2-0 (he played 3 oozes MD and sided 3 faerie macabre and 4 surgical)
turn6: Goblins 2-1 (nothin to say)
turn7: Omniscence combo 2-1 (won g1 through Grieselbrand and 2 pyroclasm)
turn8: ID
top 8: Dredge 2-1 (g1 i'm too fast, g2 he reanimates Elesh Norn, g3 I started with leyline he keeps a hand wth 2 lands and 3 drawers but can't find claim in time)
top 4: UWr Miracle 1-2 (won g1 easy, g2 & g3 I die under EE, StP, relics, moat and terminus.
that's it ! enjoy !
Congrats hellhound.
Just a little curious how game 2 went against Maverick with him being loaded up on hate?
Never ever said Judge was a target for GSZ. I was referencing previous posts where people were worried about it being played as well.
Edit: Oh, nvm, I quoted the wrong post. Thought I was quoting a Dryad post >.<
How much more stupid can my human brain get... Me FaiLz -> Zombies wouldn't wanna eat it, for sure.
Just a funny game I had today against Goblins in game 3.
He started with Mountain -> Relic, and another Relic on turn 2 without a landdrop. I was a bit "flooded" and won the game a few turns later. Wanna see how I've won? :laugh:
http://img6.imagebanana.com/img/bloj...insVSElesh.JPG
That doesn't even make sense. How did you have that many turns against goblins.. :/
Obviously his Cabal Therapy hit quadruple Goblin Warchief, leaving his opponent with must a Mountain and two Relic of Progenitus. Because he had no guys left to do the work, he called the Goblin unemployment office where he found a group of Mogg Fanatics, which only arrived as early as 3 rounds later.
How do you have double relic but not be able to remove their DR target in response...? It hurts.
I think you missed his point. He seems to have hardcasted it.
I've seen a Golgari Grave Troll cast, but that takes the cake.
Must have been a hideously bad draw from goblins or a lot of chimp blockers from dredge.