How is MUD a problem? Last time I played against it I 2-0ed it in rounds and 2-1ed it in the semis. I was playing swords to plowshares and natural order back then though...
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How is MUD a problem? Last time I played against it I 2-0ed it in rounds and 2-1ed it in the semis. I was playing swords to plowshares and natural order back then though...
I really don't think MUD is a really big issue unless they get a fast Wurmcoil. By my main problem is Sundering Titan and Lodestone Golem. I can usually fight past the rest since they have no hate against us. But I need all my mana to do so.
I just want to say how awesome Rector Fit is. I was playing against dredge today and I got to kill Griselbrand with Deed lol.
Thx for the pod response. I also dont see mud as an issue. My gf plays mono brown and i consitantly kust win. The only version thats annoying is the welder one. Even that isnt horriable.
Depends on your version, their version, and their opening hand. A fast Metalworker (read, turn 1 or 2) can be a severe problem given most Nic Fits' lack of spot removal. PFire is an obvious exception, but the other versions all struggle with killing a Metalworker before it becomes active. Chalice@1 (which is really easy for them to drop t1) can cause enormous problems, because it stops our primary line of interaction while simultaneously cutting us off of "our metalworker." You can Zenith out Explorer, sure, but that takes an extra land drop -- and them not having played a Lodestone, for example. Forgemaster versions and Staff of Domination versions both represent swift combo finishes that we can't compete with and can't interact with -- to say nothing of their natural curve of 2-4-6, even in games without any acceleration other than native (Sol lands). This is ignoring the presence of Karn Liberated, which is one of the scariest bombs in the format (and something I've considered trying for a long time as a result of its ludicrous power level for 7 mana).
I mean, I've beaten MUD 2-0 in the past as well. It happens. If MUD fired on all cylinders 24/7/365, it would probably be banned, because it's ludicrously strong. The problem with it is that it is horrifically inconsistent. One of the times I beat 2-0, my opponent mulled to 4 both games, because he was either finding all mana or no mana. This was in the X-1 bracket at a GP, later on in the day -- the guy knew what he was doing, but it just didn't matter.
If we assume that both decks are operating roughly to spec, though, I view it as one of our most strongly negative matchups, something like 80/20 in their favor. Real-world, though, it's probably closer to like a 65-35 or 60-40 in MUD's favor, since they will certainly have games where they're just target practice.
MUD Might be a slightly bigger problem against the other versions of NicFit that aren't rector, but the speed that they can give you trouble is the problem (from what I've seen of other people playing the deck). I lucked out last Jupiter and got to hover over Kevin playing against MUD, since a friend was playing right next to him. A single pulverize in the board is obviously pretty sick, I was running Shattering Spree because it felt a bit more tech. With spree I can rip it 3-4 times and aim at batterskull + jitt twice each when I'm playing against stoneblade. Good luck countering that... asshole...
But against metalworker, I can see the lodestones being a big problem if they can land them.
Shattering spree sounds like a good tutor target in scapewish. I will try it out as well since pulverise does damage my land count fairy badly.
The two are quite a bit different. If you need to maul their entire board, the only thing you want is Pulverize. Shattering spree just has a bit more flex (like I mentioned).
You shouldn't be worrying about your land if you feel like you need pulverize for the situation. It's probably kinda bad already.
This.
MUD tends to go like....let's say, t1 Tomb, Grim Monolith, Metalworker. t2 activate Metalworker, reveal arbitrary brown cards, play....let's go Wurmcoil + Hellkite.
The only way you get out of that with Scapewish is if you go like t1 Taiga Explorer, t2 Badlands, Burning Wish -> Pulverize, cast Pulverize saccing both lands. That leaves them with an Ancient Tomb and two Wurmcoil tokens, which are fairly easily dealt with -- especially if you have an onboard Explorer.
Also@Siig, I didn't have Pulverize in my board at Jupiter, because it's too narrow of an option for a large field like Jupiter. Spree is a fine option, but not vs Metalworker. They spew out too much crap for you to effectively deal with with Spree. You run Spree for like Stoneblade and Deadguy, and accept that it has fringe utility vs Affinity and MUD (and some other, stranger options). They're different cards with different purposes.
You also have Seeds of Innocence as an option if you don't want to sacrifice lands, but it costs a literal ton of mana against that deck. By the time you Wish + resolve it, assuming there ISN'T a Lodestone in play, bad things will have already happened to your asshole.
Yup, I actually began my scapewish experience running seeds of innocence. Spree just takes it for me for the flexibility.
Kevin, how do you feel about running extirpate in the side for scapeshift up at Jupiter? It seems like a pretty good way to deal increase the decks potency vs combo.
The question would be what you cut for it. REB is still one of the best cards in the format, and a defining reason to go red with Nic Fit in the first place. I guess you could remove the pair of Slaughter Games, leaving only the one-of for a Wish target, but that seems poor since you're removing one anti-combo card for another, and not gaining anything net. I guess Extirpate is better vs fast combo while still maintaining utility vs slow combo, whereas Games is better vs slow combo and grinding control decks like Miracles or Thopters.
If you really want Extirpate, you probably pick the two wishboard options that you favor least -- or maybe trim one Wish option and 1 REB (going to 2 boardable Games, 2 Extirpate, 2 REB).
Probably the Sowing Salt slot in the board from my sig is what would come out -- but then you're a bit more opened up to 12post and to the mirror match. If you're okay with that, then I'd probably shave that slot and one REB for a pair of Extirpates.
Question regarding scapewish sideboard. I am aware that 15 spots is not much to work with but I have been trying to fit carpet of flowers in. Would 2 of them be sufficient or might I as well leave it in that case. I often noted I want them against blue decks because more decks tend to use basics nowadays.
Any suggestions?
The problem with Carpet in Scapewish is that it does actual nothing for you. Scapewish is designed to work with lands in play -- its combo kill, for example, is completely reliant on that concept. Carpet just generates mana -- it doesn't put lands into play for you. In place of Carpet for Scapewish, I'd consider something like Elvish Pioneer or even just more Sakura Tribe-Elders. More 1-sided ramp. Due to the presence of REB, in particular, I'm often less afraid of setting off Explorers against basic-heavy blue decks with Scapewish. If they drop Jace, we have a sufficient number of outs -- between Therapies, REBs, BW->Pulse, board presence via Huntmaster, GSZ->Blitz Hellion (if you're still on that plan), just straight up killing it with active Valakut via either mini-shift or Prime Time....etc. Jace is the scariest thing that basic-heavy blue control decks can do to Nic Fit off of Explorer mana, and Scapewish is Honey Badger. It don' give a fuck.
Leme see if I can do this right...
/barn I've considered it a few times, but flat land grabbers is just better.
For my extirpate thing, I would probably drop... maybe 1 SG / 1 REB? That would open 2 slots. I have Reverent Silence in my board for layline, Perish over Virtue's ($$/I just don't have one). I could actually pull out the silence for Jupiter this weekend, afaik my friend Blayne (the person who top8'ed with hyper) will not be present, and that slot is dedicated to him. I must have something else jank in there, because I also do not own a thoughtseize. I'll have to see if I can even find Seize's.
--
So on a different note, has anyone ever pursued doing a scapeshift focused version of scapeshift? Had this idea a while ago. Dropping out our aggressive creatures for... maybe more discard / lands like Boseijou (something I've considered throwing in anyway), another scapeshift (would bring our main board count to 7 with wishes), Explore also comes to mind, though I don't know how baller that would be.
@Siiig, The problem with dropping the guys in favor of a more combo theme is you lose one of the decks best strengths and thats being able to go to a good r/g aggro game if the opponent trys to single out the combo kill. Being more combo if not straight.combo mskes it much eaiser to hate out. When Surrvival was still legal(misd those days) i played the welder version, Dave Prive and i got talking and i poimted out that my clock was much faster than his. He poised a simple question..."what is the deck without welder?" Without welder the deck was.pretty much fucked. He also.said that if they singled out SOTF his version couldjust go to good r/g beats. The same premise applies here.
I feel like this point can be made about every faster combo deck. TES/ANT/High Tide/Hypergenesis/Belcher. I'm not saying it would be better, it will probably faster but less consistant, with a fall back of... well.. kill them with primetime/valakut. Which is already our 3rd win con.
I don't know whether I'm leveling up or leveling down when I did this, but I've decided to cut 1 Forest for 1 Dryad Arbor and keeping Deathrite Shaman at 2.
Why? Well, after thinking about why I keep Deathrite Shaman in despite it dying so easily to Deed and Damnation, I also thought about why I cut Dryad Arbor in the first place. Sure, Deathrite has that special utility going on for it: being able to ramp, stall, and grind: that Arbor doesn't. But it still dies to Deed @1+ and Damnation, making it a one-shot effect more often than not. Then I realized something about Dig Fit: by the time you need to Damn or Deed, the board position is either not in your favor pre-wipe, not in their favor post-wipe, or both, so the event of losing these manadorks is not significant in the long run, but getting them out to use Damn/Deed is.
Plus, like I mentioned earlier, Arbor is amazing if you need a body for Therapy, Intent, Nightmare, Two Towers, etc., as both GSZ and Forest-Fetches can get it out for cheap.
I have an idea I want to test but not sure I will get the chance before SCG cincy. So I wanted to know what y'all thought.
I made my NO package in my SB 3 NO and 2 Terastadon. I plan on siding out Sun Titan and Yosei but not sure what to do with the other 3 cards. But right now the only issue I can see all solving at the moment is 12 post. I can use Terastadon to keep them off it and if I do draw him it's not impossible to cast. But I may need to to Dryad Arbor back in. I cut it to have a 60 card deck and it has been working great. Only missed it once so far when my opponent countered my record and let recurring nightmare resolve. Any thoughts on this plan? I mean he can kill jace and Liliana still and it cuts back on graveyard reliability. Let me know what you think.
I'm actually wondering if some sort of Scapewish-Rector version might have potential, as Blood Moon seems to obliterate Turbo Eldrazi and MUD if it sticks early on. Kinda wish there was some sort of "Magus of the Back to Basics" lol
EDIT: sorry, lost my train of thought. Terrastodon is a nice option for GSZ and NO, and can kill lands+Emrakul (SnT? GG) (EDIT2: It says noncreature, doesn't it? crap!)
Actually, that might not be a bad option at all for any kind of SnT deck.
On the rector build why not Kokusho, the Evening Star, when i start recurring i usually do it 2-3 in a turn why tap down their permanents why you can go straight for the throat..any thoughts?
Kokusho kills them, doesn't lock them down. They have a window.
Yosei locks them down, leaving a very small window. If they miss that, death is basically all but assured. It kills slower, but with much more certainty.
Any combo deck capable of a 1st turn kill doesn't care too much about Yosei, although you have probably already ripped their hand apart when you can Yosei/Kokusho lock them. Burn is another case where kokusho is always better, burn just plays a land, bolts your face and fireblasts you, all without the need of an untap phase.
Sideboard update from the pfire list. I plan on playing this 75 tomorrow at a large tournament.
Main:
4 Grove
3 Forest
2 Mountain
2 Swamp
1 Taiga
1 Badlands
2 Bayou
4 Verdant Catacombs
2 Wooded Foothills
1 P. Tower
1 Kessig Wolf-Run
4 Veteran
1 Thrun
3 Huntmaster
1 Thrag
1 Prime Time
1 Broodmate Dragon
1 Eternal Witness
2 Scavenging Ooze
4 GSZ
4 Cabal Therapy
2 A. Decay
4 Punishing Fire
2 M. Pulse
1 Nightmare
3 Deed
3 Top
Board:
4 Carpet of Flowers
4 Thoughtseize
4 Slaughter Games
3 Surgical/Extirpate
Vs. Tempo:
-4 Cabal Therapy
+ 4 Carpet of Flowers
Vs. Aggro:
none - main has a lot of removal to stall until broodmate/primetime
-could consider bringing in thoughtseizes
Vs. Control:
-4 Veteran
-4 Cabal? (only slots I am not 100% sure to board out in this match up)
+4 Carpet of Flowers
+4 Slaughter Games
Vs.Combo:
-4 Pfire
-1 Thrun
-1 GSZ (unsure about this)
-1 Prime Time
-1 Broodmate
-2 Abrupt Decay
-1 Recuring Nightmare
+4 Thoughseize
+4 Slaughter Games
+3 Surgical/extripate
@lambert101
Can you explain why you're not playing one of the (if not THE) best sideboardcard when playing red: Red Elemental Blast (and/or its brother Pyroblast)?
You should be able to fit at least 2 in (cutting 1 Carpet and 1 Surgical)... depending on your meta cutting 1 thoughtseize might also be possible to add a 3rd blast.
If you ask me REB is just too good to pass.
And do you really need the 2nd Scavening ooze? I'll admit it's a house but haven't run him in quite some time and haven't really missed him. A 2nd Thragtusk is just better.
/barn
The 4/4/4/3 board isn't really where you want to be with Nic Fit IMO. 3 is the highest I go on anything, because I'd rather have more options to be able to better tune my deck to a specific matchup.
I'd trim out 1 Games and 1 Carpet for a pair of REB/Pyro effects, for sure.
I would also consider going -1 Scavenging Ooze, +1 Garruk Relentless; and -1 Nightmare, +1 Inkmoth Nexus. Prime Time grabbing Nexus+Wolf Run seems way too good not to run. I'm very high on Relentless right now -- I'm assuming that the 2nd Ooze is primarily for the Deathrite decks. Relentless is also good against those same decks, but he has a wider range of applications. Nightmare is bad in red lists with no tutoring. It does give you a late-game mana sink, for whenever you randomly draw into it, but I dunno. If you wanted, you could keep Nightmare and not run Relentless...just swap out 2nd Ooze for Inkmoth, but I like the -2/+2 plan better. You just don't have the means to abuse Nightmare -- either the tutors to ensure finding it, or the creatures to loop with it. Broodmate/Tusk/Hunts are all decent options, but that's only 5 cards.
Also, just to clear something up --
I'm not a fan of more than 3 Carpets, mostly because I'm also not a fan of boarding out more than 3 Explorers. I ALWAYS leave one in as a GSZ target. You never know when you'll get mana screwed at 2-lands. You can't Zenith Carpet.
I'd leave a few Therapies in vs control -- it depends a little on the style of control, though. If it's like BUG, then I probably wouldn't bother. But something like Esperblade, for example, you want the interaction to be able to hit their equipment. I personally board very organically -- mostly based off of what I feel is good or bad in a given matchup against a given player. Some Esperblade players are very aggressive, to the point where the deck becomes more aggro/tempo than control. Different cards are bad against these style of players than would be against a more traditional, control Blade player. It's fine to have general ideas (like 3 Carpet for 3 Explorer is a common one vs blue decks), but I wouldn't lock yourself in prematurely. Always be ready to adapt.
@XdeckX
what do I need redblast for in this list? Kill a delver? The only thing it would be good against is jace and that is what s. games is for.
@Arianrhod
i like having the 2 ooze for yard hate. I might try -1 nightmare and +1 relentless, I am mostly using this list because I could not come up with a decent board with scapewish vs combo which I expect there will be a decent amount tomorrow. If you have any secret awesome sauce planned please feel free to share and I might jump on the shift. I am not a big fan of olivia but what are ya going to do, I understand the rationale behind her. I like the pfires as a damage sources and a "sac" enabler for explorer.
Edit: Possible Scapewish Board
3 Thoughseize
3 Extirpate
1 Reanimate
1 Scapeshift
1 Innocent Blood
1 Pyroclasm
1 Maelstrom Pulse
1 Damnation
3 Slaughter Games
I'm actually on Rector tomorrow, mostly for that reason.Like, Scapewish can beat storm passably well if need be, but it isn't a "fun experience." If there's going to be a lot of combo, I'd rather have Nether Void in my 75. I'll be back on Scapewish for Mythic...but Jupiter is just too combo-heavy.
Red Blast is good not for killing Delvers -- but it is good for a few other things:
-) Countering cantrips out of storm (or business if High Tide)
-) Countering Show and Tell
-) Countering/Destroying a resolved Jace (sometimes, they'll get to 4 before you will)
-) Countering Submerge
And so on. It gives you a good coverage against control and combo. Like, you don't need it for Delver itself, too, but it can help.
@Arianrhod
Any other board suggestions? I was also thinking -1 carpet and -1 s. games in board for 2 duress against combo
So much discard, lol.
There's a few options.
There's Mindbreak Trap, Chalice of the Void (drop it on 0), Thorn of Amethyst is technically possible....if you're feeling REALLY CHEEKY you could try Dash Hopes (though most decks won't care about the 5 life hit).
I'd definitely push towards non-discard non-Games means of fighting, though. You need something that's either board-based or stack-based. Like, if opposing combo deck drops Leyline of Sanctity, you still want to have some interaction. I'm not saying that's a likely scenario, but you don't want to just die if they have it. You're also insanely soft to Show and Tell right now, which I do NOT like seeing -- that's one reason I'm pushing as hard for REB as I am for you. Keep in mind that 12post is rapidly becoming a thing at Jupiter, and they are also (technically) a Show and Tell deck. You do not want them Showing a Primeval Titan -- if they do so, you likely die shortly thereafter.
Discard does help vs Show and Tell decks, but 12post runs upwards of 4 Tops and 4 Brainstorms, while Sneak/Show or OmniTell run piles of counters/Misdirection in addition to 4 Brainstorm and some number of Ponder/Preordains. Going all-in on discard is pretty bad, because you just lose to a topdeck -- and they have a lot of manipulation.
Speaking of Duress, which combos/non-interactive decks [i.e. Burn, Dredge] does Duress and Inquisition of Kozilek specifically hate on? I'm running Inq right now for the sole purpose of hating out elves and having something to swap Therapy for against tempo/aggro, but Duress seems like its more useful against ANT, High Tide, and control.
board changes if I understand:
Does this look more grounded? I also appreciate all the help
3 Carpet (tempo and control)
3 S. games (Control and combo?)
3 Surgical/Extirpate effects (commmmbbooooo)
3 Thoughtseize (combo)
3 Pyroblast (BLUE)
For the main am thinking
-1 Nightmare
+ 1 Relentless
or
-1 Nightmare
-1 ooze
-1 huntmaster
+3 lily of the veil
Also about Inkmoth idk what land to cut for it
Yup. I don't think that I would cut a land for it -- your mana ratios are all fine as is right now, although I guess if you decide to add Lily, that borks things a bit.
Sideboard seems fine. You don't really have anything for fair midrange decks, but I think that PFire is probably the most anti-Fair of all the versions, just of its own merits. I'm not sure that you NEED to board anything for fair midrange decks (I'm thinking Junk and Jund, specifically).
Also, don't forget that Carpets can come in vs combo as well. Most combo decks are some degree of blue -- TES being a notable exception. Like if you run into ANT or Show and Tell, bring the Carpets in. Same for vs 12post. Even if they only generate 1 free mana, that 1 mana can get you to a Slaughter Games one turn faster, and that can make ALL the difference.
Inquisition isn't an anti-combo card. It's anti-fair with combo applications. You use Inquisition if you're scared of creature decks, basically. For vs combo, Duress is always better, with Elves! as the lone exception.
I also don't board Therapy out often. I'll shave it sometimes, especially when the Explorers are coming out, but I can't think of a time where I had 0 Therapies in my deck. Even against like RUG I like having them to call Stifle, unless I'm certain that they aren't running it. Goblins gives you a ton of free information -- half the time you can nab whatever they Matron for, to say nothing of Ringleader, so you don't want to board it out there. You don't want to board it out vs Stoneforge aggro (DnT, some Junk, some Maverick). And so on. Just be careful about "swapping" Therapy for IoK. A well-placed Therapy is a dozen times more devastating than a t1 IoK on the play (which is usually when IoK is at its best).
after talking to Steve i made the cut for inkmoth:
Here is the list, Please comment for board suggestions and rationale. Thank you.
Main:
4 Grove
3 Forest
2 Mountain
2 Swamp
1 Taiga
1 Badlands
2 Bayou
4 Verdant Catacombs
2 Wooded Foothills
1 P. Tower
1 Kessig Wolf-Run
1 Inkmoth
4 Veteran
1 Thrun
3 Huntmaster
1 Thrag
1 Prime Time
1 Broodmate Dragon
1 Eternal Witness
1 Scavenging Ooze
4 GSZ
4 Cabal Therapy
2 A. Decay
4 Punishing Fire
2 M. Pulse
1 Nightmare
3 Deed
3 Top
Board:
3 Carpet of Flowers
3 Thoughtseize
3 Slaughter Games
3 Surgical/Extirpate
3 Pyroblast
Agreed, REB is one of the biggest pulls towards playing red. Countering Show and Tell is huge. You should definitely be playing 2-3 copies.
That being said, I definitely disagree about adding the Inkmoth. It's just too cute and completely unnecessary. It's gonna make opening hands way more awkward. Nobody is playing infinite life in competitive Legacy. I have never had any problems killing anybody through regular damage with Wolf Run. Neither will you. Wolf Run and P-Fire do anything you would want a 1/1 flyer to do. Cutting business for a land just increases your chance of flooding out. Even if that land does something. It is only good to tutor with Titan, terrible in almost every other scenario. I would much rather have another business card or GSZ-able creature.
- I agree about Inkmoth Nexus. Not worth it. A 1-of tutor target for a 1-of tutor target that is only good with another 1-of is too cute. I like the Wolf Run though, it seems like a solid mana sink.
- You need a 2 Mana GSZ target. I think Sylvan Ranger is the best, but Sakura-Tribe Elder would work, too, they both have advantages. Tribe Elder is far better vs Dredge, Sylvan Ranger has synergy with Cabal Therapy and Nightmare, and you can keep it around, have both the land and the creature. Either way, you need something that is not Explorer that makes Mana. This comes up quite often.
- rest of the list looks solid.
I like the REBs/Pyros in the SB. At first I was hesitant because there is already Carpet in SB against blue, but Legacy is so blue that 5-7 Anti blue cards won't be too many.
I would also suggest 2 Go for the Throat in the SB. Maybe cut a Slaughter Games. It is great against every tempo deck, and you currently only have two ways to kill a Tombstalker (Pulse) or block it with Broodmate but that is slow.
So how did it go at Jupiter yesterday? Anything under perform?
@Arianrhod - I was checking your list for SB and I noticed to added Master of the Wild Hunt MD. Is that the 61st card? And what purpose does it serve in the deck?
I did some play testing last night with NO and have come to the conclusion if you don't have dryad arbor it becomes very difficult to cast this card when you want. I only had the chance to use it once and I grabbed Sigarda to fight past my opponents removal. I may just need to get use to it but it seems like we would need a seperate package for NO for it to be really effective. But at the same time that's what Green Sun does.
On a side not whoever came up with the idea of using recycle is a genius. This card is broken, all you really need is Top in play or in hand.
Recycle was all Tao's tech. Credit goes to him for that discovery.
I finished 17th at Jupiter yesterday =(
I was 3-1-1 (out of 7 rounds), and if I won out I would have been able to top 8 -- but I got paired down to the new Balustrade/Belcher hermit druid-esque thing and got destroyed...partially because I wasn't entirely sure of how it worked (although I had a rough idea), and partially because, as with its cousin, Belcher, that's a REALLLLLLLLLY bad matchup. So, I went from top 8 contention to hail-mary-for-top16 in one round. Pretty depressing. I still got some interesting stuff to talk about, though -- full report will go up tomorrow, as usual.
Erick (Lambert) ended up not going, and Devin (Siig) had the twin unfortunates of playing against 2 12post decks -and- being talked into taking Innocent Blood out of the wishboard, which I'm pretty sure he's never going to do again, lol.
Devin and I both had feature matches over the course of the day -- I'll try to track them down and post the links for people. Mine was vs RIP Miracles in r2, which is where I picked up my draw. I'm pretty sure that if I had been a little lighter on the gas in game two, I could have taken it down, but I went a hair too deep and got punished for it. We had 7 minutes (4 on clock + 3) for game three, which we both acknowledged was pretty much an impossibility -- especially after I Cranial'd away his Helms, taking away his combo kill.
But yeah. More tomorrow =)
Innocent blood is one of my most wished-for cards. I could never see myself taking it out.
Regarding Kevin and Devin's feature matches:
http://www.twitch.tv/jupitergames/b/363268869
Kevin @ 1h 35m vs miracles.
Devin @ 3h 55m vs BUG