-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
alionamongstmen
Im going to an 80 person tourny this weekend
Is that the one in columbia MO? I'm going too lol
bringing this, another group I'm in suggested swapping the b-ring and vortex since I'm on manabonds, which I think I'm going to do (also something about adding the 4th pfire but I'm not sure where I'd fit it)
depths 4
stage 4
wasteland 4
port 3
GQ 1
fetches 3
grove 4
taiga 2
forest 1
chasm 1
bog 1
thicket 1
canopy 1
tabernacle 1
karakas 1
maze 3
exploration 4
manabond 2
gamble 4
rotation 4
diamond 4
loam 4
punishing fire 3
vortex 1
SB:
chalice 2
sphere of resistance 4
barbarian ring 1
krosan grip 3
seismic assault 1
tracker 4
-
Re: [Primer] R/G Combo Lands
Does anyone have a list of decks that they would bring Tireless Tracker in against now that Miracles and Shardless are pretty much gone?
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
U_mage
Is that the one in columbia MO? I'm going too lol
Haha yep! List looks good! Ill be the one in cowboy boots and a long beard with a Guru forest in my deck
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skuttlespike
Does anyone have a list of decks that they would bring Tireless Tracker in against now that Miracles and Shardless are pretty much gone?
Storm, blood moon and other Depths decks.
So many times I've beaten red stompy or similar that put all its faith in winning via a blood moon, while I was able to attack with a growing threat multiple times.
And the in the mirror/turbo depths it becomes a chess game, esp with turbo depths and the ole Elvish spirit guide / crop rotation move that always gets me. Id rather put my faith in tracker to win those.
vs Storm just to get a clock / make ad naseum less powerful
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skuttlespike
Does anyone have a list of decks that they would bring Tireless Tracker in against now that Miracles and Shardless are pretty much gone?
I like tracker but Im gonna test Bob + Volrath's Stronghold and a RGw build with KotR and Canonist, maybe Containment Priest
-
Re: [Primer] R/G Combo Lands
This is random and semi related to this thread, but I am looking for a 75. Player named darkwonyx (unsure if the same as the hearthstone player or not) was on mtgo playing RGU lands. Ran new Nissa, Chandra, and Dack. If you are there, looking for your 75, I only got a screen shot from a surgical to see post board cards, unsure whats main and side.
-
Re: [Primer] R/G Combo Lands
Seems like this mill Performance is a new toy of Storm against us. A friend of mine have just lost in local event to this card. Any ideas, considering that this would somehow become a common threat, not occasional silver bulet?
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Wiktul
Seems like this mill Performance is a new toy of Storm against us. A friend of mine have just lost in top4 in today's event in London (100 players) to this card. Any ideas, considering that this would somehow become a common threat, not occasional silver bulet?
If it becomes a common threat, we could board in Trackers as well, we have plenty of cards to board out in that matchup.
-
Re: [Primer] R/G Combo Lands
Phyrexian Revoker is also great in this matchup, naming LED or Lotus Petal. Telemin Performance isn't going to be a reliable kill and probably won't stick around for long. That's my guess.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Ingo
If it becomes a common threat, we could board in Trackers as well, we have plenty of cards to board out in that matchup.
I like boarding in Tracker regardless of Telemin or not. Provides a clock and sometimes their life total matters if they end up using AdNaus. And like you said, tons of cards to take out of the main anyway.
-
Re: [Primer] R/G Combo Lands
Emrakul is another old tech against mill-strategies, and you're even able to cast Emrakul when you go to the late game.
-
Re: [Primer] R/G Combo Lands
So clearly combo is becoming a larger portion of the meta now that miracles is gone.
This is bad for Lands. Sneak and Show is terrible for us. Storm decks are terrible for us. We have no force of Will and basically have no interaction.
I will be playing 4 Sphere of resistance and 2 chalice sideboard now. But having thoughts about changing the main board
Any ideas anyone?
Sent from my iPhone using Tapatalk
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Djehuti
Heaven // Earth might have some potential
I like Anger of the Gods better. 3 mana vs 5 mana. Yet, the inability to cast it out of the graveyard is also a thing.
Sent from my iPhone using Tapatalk
-
Re: [Primer] R/G Combo Lands
Just made top4 (out of 73 players) with RG Explosives.
I will write a report in the couple of hours to tell a bit deeply how this tournament goes.
For the moment, here's the decks I fought during these 7 Swiss rounds + top 8 :
R1 2-1 UR Delver (1-0-0)
R2 2-1 Aggro Loam 4C (2-0-0)
R3 2-1 Sneak Show (3-0-0)
R4 1-1 Grixis Delver (3-0-1)
R5 2-1 Eldrazi (4-0-1)
R6 2-0 Foodchain (5-0-1)
R7 ID into top8 (5-0-2)
After the Swiss rounds my buddy were placed first with 19pts, and I was second with 17pts.
1/4 Burn 2-1 (an epic game)
1/2 split because it was time to go home and take care of my kids.
Report here : http://www.mtgthesource.com/forums/s...=1#post1005211
-
Re: [Primer] R/G Combo Lands
Tried out a different list at the win a lotus tourny, didnt do so great ending 4-3 but I think a lot of that had to do with me as a player, not the deck.
I beat Grixis Delver, BUG Delver, RUG Lands, and Burn. Lost to Eldrazi, Infect, and Food Chain.
4 Mox Diamond
4 Crop Rotation
4 Exploration
3 Gamble
3 Molten Vortex
2 Abrupt Decay
3 Life from the Loam
1 Crucible of Worlds
2 Toxic Deluge
1 Bayou
1 Bojuka Bog
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
1 Horizon Canopy
1 Karakas
3 Maze of Ith
1 Misty Rainforest
1 Tabernacle
3 Taiga
4 Thespian's Stage
2 Tranquil Thicket
1 Verdant Catacombs
4 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Chalice
1 Nihil Spellbomb
3 Thoughtseize
4 Sphere of Resistance
3 Krosan Grip
3 Tireless Tracker
The MD crucible felt really good. I didnt miss the 4th Loam or the 4th Gamble. Loam is usually my first Gamble target anyway and Gamble is a bad topdeck. I didnt see the Deluges often enough to see if it was the right call but I dont remember really wishing I saw one so I think cutting them moving forward is correct. Sideboard felt good too, never drew a Thoughtseize but Sphere and Tracker both won a few games. Spellbomb probably singlehandedly won game 2 vs Lands, but Im not sure if there is something higher impact I could replace it with.
The matches I lost were all 1-2 and I made some dumb mistakes. Against Eldrazi I forgot a maze activation wich cost me game 3 and against Infect I got greedy and played a Stage when I had a Maze in hand, giving him a one turn window to kill me. He did. Part of that can be attributed to the 7hr drive, some to just inexperience as this was my first big tourny and 2nd in the past 6 months. Looking back there were some games I wish I had a second chance on but it's not the deck's fault. RGb feels really strong, there are a few changes Id like to make but it'll be a while before I get a chance to play again.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Emrakul is another old tech against mill-strategies, and you're even able to cast Emrakul when you go to the late game.
Giving Storm an Emrakul seems...bad. Unless you can go get Karakas real quick. Best bet is probably Tireless Tracker or Pyroblast effects.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Claymore
Giving Storm an Emrakul seems...bad. Unless you can go get Karakas real quick. Best bet is probably Tireless Tracker or Pyroblast effects.
Say what now? Does this new mill-effect give your opponent your creature? In that case, I was referring to 'normal' mill-effects, not this new one. My bad.
-
Re: [Primer] R/G Combo Lands
Yeah, it's a Bribery that mills the opponent if it doesn't find anything.
Telemin Performance
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
alionamongstmen
Gamble is a bad topdeck.
A tutor is a bad topdeck? Interesting theory.
If your hand is light, that means you likely dont have loam, so gamble for loam and dont care if you discard it.
If your hand is heavy, that means it's likely padded with lands that you've loamed back and haven't played or it's fill of dead cards, in which case, you can turn gamble into any card you want with less fear of discarding it.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
alionamongstmen
Stuff
I can't think that in our deck built around Loam game 1 that cutting 2 copies of it is a good idea.
-
Re: [Primer] R/G Combo Lands
I was looking at the new meta emerged from mkm series and there are 50% of easy to win mu's and 50% of fuc*ing combo decks...What about adding 4 more tutors g1 in the form of entomb? We should be faster than usual and fight combo with speed g1 and hate g2/g3... we also will have access to new tools for our sb like chains of Mephistopheles (a couple just to make the deck cheaper [emoji23][emoji23][emoji23]) and deluge for leovold and tnn [emoji848]
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
djxstream
A tutor is a bad topdeck? Interesting theory.
If your hand is light, that means you likely dont have loam, so gamble for loam and dont care if you discard it.
If your hand is heavy, that means it's likely padded with lands that you've loamed back and haven't played or it's fill of dead cards, in which case, you can turn gamble into any card you want with less fear of discarding it.
Im familiar with that much yes, just when testing I found that Id use loam for cycling lands and vortex food much of the time. So my hand would be pretty empty and when I cycled into a Gamble all I could find was another loam. Could be Im doing it wrong, my results were less than stellar.
I figure a good hand to be Mox or Exploration and some business and 6 shots at having loam felt pretty good. But I rarely want to just start dredging turn 2 as I could run the risk of dredging a Vortex or Decay. That's the risk of not running Punishing Fire I suppose.
I did manage to make some great boardstates with Crucible + Exploration + Vortex, where I either fetch, quarter, or wasteland, loam, feed them to vortex, then play them back out from the graveyard for next turn. Seems like the dream but it happens to some degree when you're drawing 2-3 extra cards a turn and dredging. I usually at some point would stumble upon Lage but I seem to do better when trying to lock the game up by destroying all their lands and killing all their creatures instead of going for a quick kill.
I believe I had 3 games where I won and my opponent didnt have a permanent in play.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
alionamongstmen
I found that Id use loam for cycling lands and vortex food much of the time. So my hand would be pretty empty....
if vortex gets you hell-bent faster: sea gate wreckage was suggested a while back when it was first spoiled.
i'd love to be drawing two cards per turn and not dredging important cards away.
-
Re: [Primer] R/G Combo Lands
I think the meta will still adapt, Legacy has a lot of inertia and everything move slowly. But I agree, combo decks will be more present than they was in the pre Sensei's Top ban area and Lands will have to adapt to stay competitive. The maindeck is already strong, good streamlined and can kill pretty fast. The focus should maybe more pointed on fast soft-lock piece instead of soft-control piece, and of course the sideboard should give us a good edge against Storm and Show-Tell which are IMO our futur main concern.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
non-inflammable
if vortex gets you hell-bent faster: sea gate wreckage was suggested a while back when it was first spoiled.
i'd love to be drawing two cards per turn and not dredging important cards away.
I forgot that card existed, might have to try it!
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
I think the meta will still adapt, Legacy has a lot of inertia and everything move slowly. But I agree, combo decks will be more present than they was in the pre Sensei's Top ban area and Lands will have to adapt to stay competitive. The maindeck is already strong, good streamlined and can kill pretty fast. The focus should maybe more pointed on fast soft-lock piece instead of soft-control piece, and of course the sideboard should give us a good edge against Storm and Show-Tell which are IMO our futur main concern.
It’s probably normal there’s much combo now, with Legacy being unpredictable now a fast comboplan seems a good choice until the dust settles.
But was Miracles really that unfavorable for combo? I had the impression that especially fair decks were preyed upon by Miracles, as they gave Miracles more time to setup full control. If I think of ‘combopolice’, I rather think of Delver or D&T. So I don’t think there should be a direct link between no Miracles and more combo.
There could be a secondary link though, depending on which decks fill the Miracles-void. If it’s all decks with a bad combo-matchup (suddenly popping up because Terminus pushed them out), combo will come to prey on them. But if the gap gets filled with Delver-variants, we might see the opposite.
-
Re: [Primer] R/G Combo Lands
Miracle was playing somethings like 6-7 counters + 4 Counterbalance maindeck, and several Flusterstorm/Pyroblast in the sideboard, which is enough to keep combo in check. Now it's the turn of Delver deck to act as the combopolice. But yeah, fast Marit Lage is the best bet while the Legacy metagame still adapt.
My recent Top 4 with my 3 Thespian / 2 Depths configuration is a bit of luck as I dodged almost all ShowTell/Reanimator/Storm deck in my run to the Top 8. There a lucky Glacial Chasm against Burn give me my first Top 4, but clearly I should have run more Stage/Depths in this meta.
-
Re: [Primer] R/G Combo Lands
Hi everyone,
I'm new to the family as I have finished building the deck last Friday.
I have been playing against lands for a very long time so I knew in theory how to use it and decided to give it a try last Sunday in Mega GPT Las Vegas in Birmingham.
The list I played was:
1x Barbarian Ring
4x Crop Rotation
4x Dark Depths
4x Exploration
1x Forest
4x Gamble
1x Glacial Chasm
4x Grove of the Burnwillows
1x Karakas
4x Life from the Loam
1x Manabond
2x Maze of Ith
1x Molten Vortex
4x Mox Diamond
4x Punishing Fire
1x Riftstone Portal
4x Rishadan Port
2x Taiga
1x The Tabernacle at Pendrell Vale
4x Thespian's Stage
1x Tranquil Thicket
3x Verdant Catacombs
4x Wasteland
Sideboard:
2x Volcanic Fallout
1x Ancient Grudge
1x Bojuka Bog
1x Chalice of the Void
2x Krosan Grip
1x Nissa, Vital Force
4x Sphere of Resistance
3x Tireless Tracker
My final score was 5-3
1 round Turbo Depths 2-0
First game was quick as my opponent played Depths even though I had thepsian in play. I suspected that he can accelerate somehow but sill
I copied it at the end of his turn to which in response he crop rotated for thespian and did the same. But I had a silver bullet in the form of karakas.
I crop rotated for it and returen his Marit and went for lethal.
Second game was much longer as after I have established combo and tried to go off at the end of his turn he rotated for thespian and gained hos own as well.
In addition he alredy had played needle on karakas. So I have started destroying his manabase and kept basics in check with ports.
I played tracker and started cracking clues to dig for artifact hate. Finally I found gamble and went for ancient grudge wich got discarded so I just used flashback, then crop rotated for Karakas.
2 round Storm 2-1
I know how bad this match up is so i came prepared.
First game was quick on his side as he killed me turn 3.
I sided in all hate I could.
In game 2 I kept a hand with mox and sphere. That bought me some time and several turns later instead of dredging I top decked chalice and played it on 1 which won me the game.
Game three I found on my opening hand Chalice and sphere but no acceleration but kept it since even if he would have casted Duress I would still have something.
turned out he started with Ponder and Tormods Crypt. I played Chalice on 0 and in my second turn sphere which again won me the game.
3 round Infect 0-2
As I mentioned before I'm still new to the deck and I made bad choices in this match up.
1 game I got flooded by 5 creatures with infect.
2 game he was fast enough with help in the form of invigorate and become immense when I tried to burn his agent.
4 round Bug Delver 1-2
First game was quick as I established control with Wastelands and Molten Vortex. His delver didn't flip for 2 or 3 turns and when I got 4th mana source I went for the kill.
2 game was preety close. I kept good hand but he had answers and so my Mox got destroyed. Fires got extracted. Grove was already wasted. I was on 6 life after he attacked with flipped delver, then he played 2nd delver and passed turn. I had to create a Token and try to win but unfortunately he did as expected and used Shaman to go to 21 life and next turn his second delver flipped.
3 game he got divine draws and I quite the opposite. He got delver dearthrite Clique, Liliana, Surgicals, Wastelands, abrupts, everything he needed to keep me in check.
5 round Maverick 2-0
I started with a good hand with mox, loam, and tabernacle, wasteland, karakas, exploration, pFire.
I killed his Mother XD, and then wastelocked him.
Second game was preety much the same.
6 round Helm of Obedience Combo 0-1-1
First game I kept decent hand but he had better as he started with 3 leyline (including Void)
then crop rotated for a land that provides mana for each enchantment and played helm and killed me turn 3.
Second game I made a terrible mistake as I forgot to side in Trackers...
I kept him in check for a very long time but he managed to cast runed halo on marit Lage.
I had one last krosan somewhere and when I got gamble I made second grave mistake this game and gambled for it
without loaming first to get more cards on hand and of course grip got discarded and had no means of geting this win.
7 round Eldrazi 2-0
First game was very quick on my side. I kept his creatures in check with vortex and won in 5th or 6th round.
Second game was slower he played lots of hate which increased casting cost but my tracker bought lots of cards and
I kept his manabase in check which bought me time to get marit lage even though he was on 2 life already.
8 round Death & Taxes 1-1-0
First game was quick as he kept a good hand for his creatures but all volnurable to wasteland, which I had backed by Loam hence I wastelocked him and went for the kill
with marit after several turns.
Game two was also very long as he used swords on Marit. I Destroyed all his eqipments but he had 2 RIPs and 2 vials to keep future marit in check.
We went to extra turns and imagine that I went through 45 cards in the deck, had like 15 lands in play, Nissa with emblem and still I cound not find molten vortex and 2 remaining pFires and 3 trackers. Yeah...
I was 41st in the end. But I was very happy nonetheless. I know what I did wrong so now I have to rememeber it and keep practicing.
There are two more GPTs Las Vegas in May so keep your fingers crossd :D.
Cheers!
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Amfibolos
Hi everyone,
I'm new to the family as I have finished building the deck last Friday.
I have been playing against lands for a very long time so I knew in theory how to use it and decided to give it a try last Sunday in Mega GPT Las Vegas in Birmingham.
The list I played was:
1x Barbarian Ring
4x Crop Rotation
4x Dark Depths
4x Exploration
1x Forest
4x Gamble
1x Glacial Chasm
4x Grove of the Burnwillows
1x Karakas
4x Life from the Loam
1x Manabond
2x Maze of Ith
1x Molten Vortex
4x Mox Diamond
4x Punishing Fire
1x Riftstone Portal
4x Rishadan Port
2x Taiga
1x The Tabernacle at Pendrell Vale
4x Thespian's Stage
1x Tranquil Thicket
3x Verdant Catacombs
4x Wasteland
Sideboard:
2x Volcanic Fallout
1x Ancient Grudge
1x Bojuka Bog
1x Chalice of the Void
2x Krosan Grip
1x Nissa, Vital Force
4x Sphere of Resistance
3x Tireless Tracker
My final score was 5-3
1 round Turbo Depths 2-0
First game was quick as my opponent played Depths even though I had thepsian in play. I suspected that he can accelerate somehow but sill
I copied it at the end of his turn to which in response he crop rotated for thespian and did the same. But I had a silver bullet in the form of karakas.
I crop rotated for it and returen his Marit and went for lethal.
Second game was much longer as after I have established combo and tried to go off at the end of his turn he rotated for thespian and gained hos own as well.
In addition he alredy had played needle on karakas. So I have started destroying his manabase and kept basics in check with ports.
I played tracker and started cracking clues to dig for artifact hate. Finally I found gamble and went for ancient grudge wich got discarded so I just used flashback, then crop rotated for Karakas.
2 round Storm 2-1
I know how bad this match up is so i came prepared.
First game was quick on his side as he killed me turn 3.
I sided in all hate I could.
In game 2 I kept a hand with mox and sphere. That bought me some time and several turns later instead of dredging I top decked chalice and played it on 1 which won me the game.
Game three I found on my opening hand Chalice and sphere but no acceleration but kept it since even if he would have casted Duress I would still have something.
turned out he started with Ponder and Tormods Crypt. I played Chalice on 0 and in my second turn sphere which again won me the game.
3 round Infect 0-2
As I mentioned before I'm still new to the deck and I made bad choices in this match up.
1 game I got flooded by 5 creatures with infect.
2 game he was fast enough with help in the form of invigorate and become immense when I tried to burn his agent.
4 round Bug Delver 1-2
First game was quick as I established control with Wastelands and Molten Vortex. His delver didn't flip for 2 or 3 turns and when I got 4th mana source I went for the kill.
2 game was preety close. I kept good hand but he had answers and so my Mox got destroyed. Fires got extracted. Grove was already wasted. I was on 6 life after he attacked with flipped delver, then he played 2nd delver and passed turn. I had to create a Token and try to win but unfortunately he did as expected and used Shaman to go to 21 life and next turn his second delver flipped.
3 game he got divine draws and I quite the opposite. He got delver dearthrite Clique, Liliana, Surgicals, Wastelands, abrupts, everything he needed to keep me in check.
5 round Maverick 2-0
I started with a good hand with mox, loam, and tabernacle, wasteland, karakas, exploration, pFire.
I killed his Mother XD, and then wastelocked him.
Second game was preety much the same.
6 round Helm of Obedience Combo 0-1-1
First game I kept decent hand but he had better as he started with 3 leyline (including Void)
then crop rotated for a land that provides mana for each enchantment and played helm and killed me turn 3.
Second game I made a terrible mistake as I forgot to side in Trackers...
I kept him in check for a very long time but he managed to cast runed halo on marit Lage.
I had one last krosan somewhere and when I got gamble I made second grave mistake this game and gambled for it
without loaming first to get more cards on hand and of course grip got discarded and had no means of geting this win.
7 round Eldrazi 2-0
First game was very quick on my side. I kept his creatures in check with vortex and won in 5th or 6th round.
Second game was slower he played lots of hate which increased casting cost but my tracker bought lots of cards and
I kept his manabase in check which bought me time to get marit lage even though he was on 2 life already.
8 round Death & Taxes 1-1-0
First game was quick as he kept a good hand for his creatures but all volnurable to wasteland, which I had backed by Loam hence I wastelocked him and went for the kill
with marit after several turns.
Game two was also very long as he used swords on Marit. I Destroyed all his eqipments but he had 2 RIPs and 2 vials to keep future marit in check.
We went to extra turns and imagine that I went through 45 cards in the deck, had like 15 lands in play, Nissa with emblem and still I cound not find molten vortex and 2 remaining pFires and 3 trackers. Yeah...
I was 41st in the end. But I was very happy nonetheless. I know what I did wrong so now I have to rememeber it and keep practicing.
There are two more GPTs Las Vegas in May so keep your fingers crossd :D.
Cheers!
You can't Runed Halo 'Marit Lage'. It isn't a card.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
jarvisyu
You can't Runed Halo 'Marit Lage'. It isn't a card.
Because it's a token? I was under the impression it was possible, because it's about the name.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Because it's a token? I was under the impression it was possible, because it's about the name.
It's not because it's a token, but rather because it's not a card. It's similar to how you can't use Pithing Needle/Phyrexian Revoker on a Clue token. If someday they released a card named "Clue", then you would be able to shut it (and the tokens) down.
-
Re: [Primer] R/G Combo Lands
Runed Halo
"You must choose the name of a card, not the name of a token. For example, you can't choose "Saproling" or "Voja." However, if a token happens to have the same name as a card (such as "Shapeshifter" or "Goldmeadow Harrier"), you can choose it."
2008-05-01, Gatherer Rulings
-
Re: [Primer] R/G Combo Lands
https://pbs.twimg.com/media/C-28C08XsAER6NH.jpg
My list for the Legacy Challenges in Richmond this weekend. Fast, with Tomb, 4x Depths, and double Manabond, and a lot of anti-combo in the side. Warping wail serves dual purpose in killing DRS and countering Show and Tell or Through the Breach sometimes. I'm going to stick with 2x sweepers and with Kozi's, just anticipating a bit of D&T, though it could be that Heaven//Earth is better for leovold at the moment. Also returning to Port to go along with the Spheres. Not sure if my numbers are perfect here, 3 ports seems weird, but I definitely want the rest of my cards Main, so we'll see.
-
Re: [Primer] R/G Combo Lands
Warping wail does not counter through the breach.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
It's not because it's a token, but rather because it's not a card. It's similar to how you can't use Pithing Needle/Phyrexian Revoker on a Clue token. If someday they released a card named "Clue", then you would be able to shut it (and the tokens) down.
Quote:
Originally Posted by
kravkenov
Runed Halo
"You must choose the name of a card, not the name of a token. For example, you can't choose "Saproling" or "Voja." However, if a token happens to have the same name as a card (such as "Shapeshifter" or "Goldmeadow Harrier"), you can choose it."
2008-05-01, Gatherer Rulings
Thank you for the clarification :smile:
On another note: so are we back on Ports again?
-
Re: [Primer] R/G Combo Lands
With 2 Manabond I would definitely choose Ghost Quarter over Rishadan Port. You can out-waste people super quickly and it's gonna be more powerful than using a Port. Also, with Elves and Delver on the rise I like Ghost Quarter more. GQ can still do the job vs Combo, they play only 1 basic or 2 maximum of one type.
I've been liking a few Hull Breach recently as Disenchant effects in the Sideboard. Destroying Chalice + Leyline, Chalice + Blood Moon or Rest in Peace + Sword of Fire and Ice seems pretty good.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Cfetchcaviar
Warping wail does not counter through the breach.
Huh, it is an instant isn't it. Well, Infernal Tutor / Show and Tell / whatever
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Alexeezay
With 2 Manabond I would definitely choose Ghost Quarter over Rishadan Port. You can out-waste people super quickly and it's gonna be more powerful than using a Port. Also, with Elves and Delver on the rise I like Ghost Quarter more. GQ can still do the job vs Combo, they play only 1 basic or 2 maximum of one type.
I've been liking a few Hull Breach recently as Disenchant effects in the Sideboard. Destroying Chalice + Leyline, Chalice + Blood Moon or Rest in Peace + Sword of Fire and Ice seems pretty good.
The biggest issue w/ GQ in those matchups is that using a land drop on a turn to not take them down a mana can often mean you lose. The first 2-3 turns are the ones you have the most trouble surviving, and GQ plan doesn't start actually killing lands until #3 or 4 against those decks.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Ciubulu
I was looking at the new meta emerged from mkm series and there are 50% of easy to win mu's and 50% of fuc*ing combo decks...
If those combo decks include a lot of Elves (good mu for us) and Storm (quite beatable) that might not be bad overall.
-
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
If those combo decks include a lot of Elves (good mu for us) and Storm (quite beatable) that might not be bad overall.
Infect is favorable too, if you count it as a combodeck. Dredge as well, and it's more resilient to extraction than Reanimator so perhaps we'll see an uptick in that.
BR Reanimator is in my opinion also a less unfavorable matchup than UB Reanimator, because they often combo a Chancellor in play instead of Griselbrand, and chances are good you'll just maze him off. Whereas UB has the cantrips to almost always reanimate Griselbrand/Tidespout.