Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Whoshim
Random idea for a black spell.
Slipping Sanity
2B
Target player puts a card from their hand on top of their library.
Surveil 2.
Draw 1.
~ costs 1 less for each card named ~ in your graveyard.
EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
A card? Maybe, but there's collective defiance for targeted discard + draw
There's plenty of targeted draw then discard, especially in blue.
Honorable mention to Dimir Guildmage and a ton of mana
Re: Obligatory shitty card creation thread
Yeah, Dimir Guildmage can do it, but it is interesting that that seems to be about it. The discard --> draw effect is on a few cards, ranging from Wheel of Fortune to Insolent Neonate, but I found it surprising that none of them target.
Black has Sign in Blood, which can be used to target the opponent. I found it interesting that there was nothing like Neonate but with targeting.
Re: Obligatory shitty card creation thread
Vendilion clique is pretty close. Windfall, wheel of fortune and others like them too.
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
jmlima
Wow, they're as bad at this as we are
Re: Obligatory shitty card creation thread
Yeah, mistercakes, Vendilion Clique is pretty close. Thanks for reminding me.
Quote:
Originally Posted by
jmlima
Those are pretty fun. Some seem pretty strong, but others don't really match up with things we have today:
https://media.magic.wizards.com/imag...mi02/Romao.jpg
https://media.magic.wizards.com/imag.../mi02/Ruel.jpg
Re: Obligatory shitty card creation thread
Coatl is pretty similiar to what Tropical Wizard is, except a worse a creature type, one less power, but it gained flash and somewhat unconditional deathtouch.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
jmlima
I want the 2/2 that gives protection from a color :) (Yes i'm a D&T player).
Re: Obligatory shitty card creation thread
Mage Hunter, Bob The Dog, Hind Sight are all really interesting though.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Whoshim
...
EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
Does Forget count?
Re: Obligatory shitty card creation thread
Does anyone links to the other invitationalist card submissions?
Re: Obligatory shitty card creation thread
Palace Sage is hilarious in hindsight.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
Does anyone links to the other invitationalist card submissions?
I know of these two:
https://magic.wizards.com/en/article...ons-2006-05-10
https://articles.starcitygames.com/p...d-submissions/
Re: Obligatory shitty card creation thread
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
Re: Obligatory shitty card creation thread
Realize
:ur: Instant
Resolve target spell or ability.
Then if Realize targeted a spell or ability you don't control, dress a card.
Re: Obligatory shitty card creation thread
rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.
Quote:
Originally Posted by
PirateKing
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.
Quote:
Originally Posted by
FourDogsinaHorseSuit
Realize
:ur: Instant
Resolve target spell or ability.
Then if Realize targeted a spell or ability you don't control, draw a card.
I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.
I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Whoshim
rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.
I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.
I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.
I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
I think you're over estimating a combo's desire for a dispel that they can cycle of your opponent is still casting spells.
Unlike veil which is a silence that can also turn off discard spell that always cantrips if you use it as a dispel.
Re: Obligatory shitty card creation thread
I like Frank Karsten Mulligan tech actually and could be interesting:
BB
Sorcery R
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then for each mulligan you took this game, that opponent discards an additional card.
UU
Sorcery
Scry 1, then draw a card. Then for each mulligan you took this game, draw an additional card.
WW
Sorcery
Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
GG
Sorcery
Put 2 1/1 green saporling token onto the battlefield. Then for each mulligan you took this game, put an additional 2 1/1 green saporling token onto the battlefield.
RR
Sorcery
Deal 3 damage to any target. Then for each mulligan you took this game, deal an additional 2 damage to that target.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
Alternate idea
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
WW
Sorcery
Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
I think the other cards are interesting and seem at a good power level. However, this seems pretty weak. Compare Rest for the Weary and Life Goes On.
Quote:
Originally Posted by
PirateKing
Alternate idea
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
This one is more fun, but you could drop it on your own Oko for a 6/6 or 5/5 (quasi-hasty) beat stick.