The big advantages are that it can be faster and can attack from multiple angles, all of which make it harder for opponents to deal with. The deck seems much more fragile to me. I have the cards online, but have only play 2 matches with it.
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Would you guys be interested in me uploading the sideboard +/- guide onto a google drive so we can have a realtime source for tournaments? I'll make it editable so you can guys can make appropriate changes.
I wouldn't hate that.
Hello,
I am about to finish this beautiful deck in saturday, based on the following deck list: http://mtgtop8.com/event?e=16165&d=299745&f=LE
I assume the singleton of Bayou might be a budget reason in Paper but I do not want to shell out for more at the moment.
Question: How viable this landbase in your opinion? Am I good with it, or the more Bayou is crucial? I can add an extra Overgrown Tomb instead of a Blooming Marsh if that helps, but I have no experience with the deck yet, so I would like to rely on your, more experienced players' opinion.
Cheers
blooming marsh is superior to tomb in this deck. I played GP Chiba to an 11-4 finish with only 1 bayou and 3x marsh.
Can someone explain to me why Blooming Marsh isn't horrible because I can't fetch it?
I currently play this list with 3 Bayou. If I really need the Bayou but I don't have one, what does my Verdant Catacombs do? It can only grab 1 of 2 basics, I may not even have an Urborg out to make the Forest a proper land, etc.
So is Blooming Marsh just a great land to have in your opening hand but unsearchable later?
The main advantage it has is against Submerge. It's also better against Stifle, I guess. I like running Bayou and Verdant Catacomb better because Wasteland and Blood Moon are greater threats in my mind.
The Stifle argument for Blooming Marsh over Verdant doesn't hold water when you consider that Stifle was going to do something anyway. I often *love* it when my opponent stifles a turn 2 fetchland instead of getting a Time Walk later in the game by countering a Hexmage or Stage activation. Time walk on turn 1 or 2 is a lot bettter for us than time walk on turn 5-6 when it results in 5-6 more damage from creatures.
I agree. Also, good players wont stifle your fetchlands in game 2. IF they do, its generally a mistake and suggests that they have another in hand. Blooming marsh's benefit is really just against submerge which isnt as prevalent as it once was. Its also a mediocre cost effective substitute for bayou. This deck is cheap tho, even compared to a standard deck so forking over some dough / other cards for bayous shouldnt be too bad.
Got 4th at legacy classic in Atlanta tonight, 150 players
Good work on 4th, I ended up going 7-2 then 11-4 at the GP, so didn't have time to play legacy.
Probably day 1, end of day 2 record
Just got home from Channel Fireball's bimonthly legacy 1.5k I think there were 86 people so 7 rounds of swiss with a cut to top 8
I ended up being #1 Seed going 7-0 and dropping only 1 game in the Swiss to ANT
My List
4 Verdant Catacombs
3 Bayou
4 Dark Depths
4 Thespian's Stage
1 Forest
1 Swamp
1 Ghost Quarter
1 Sejiri Steppe
1 Bojuka Bog
3 Urborg, Tomb of Yawgmoth
4 Duress
4 Thoughtseize
4 Vampire Hexmage
4 Crop Rotation
4 Elvish Spirit Guide
4 Sylvan Scrying
3 Sylvan Safekeeper
1 Sylvan Library
2 Expedition Map
4 Lotus Petal
3 Pithing Needle
SB:
3 Abrupt Decay
1 Grafdigger's Cage
1 Karakas
1 Mishra's Factory
1 Pithing NEedle
2 Rite of Consumption
3 Sphere of Resistance
2 Surgical Extraction
1 Sylvan Library
I played vs RG Lands, 2x Elves, Deathblade, Mirror/Kind of, ANT, Grixis Delver.
Lost in the Top 8 Quarters to Eldrazi Taxes where a combination of Karakas, Wasteland, Displacers and Batterskull got me good.
Grafdigger's Cage overperformed for me, crushing Elves with it T1 in both SB games. I think spheres are better than mindbreak trap as they're much harder to beat than Mindbreak.
Sylvan Safekeeper is the truth. Card overperformed in most matchups I needed it to. Without it, I had 0 chance vs RG lands and it crushed the mirror where my opponents' abrupt decays were super awkward vs my hexmage. Vs Eldrazi and Taxes, it protected me from Karakas and other shenanigans. I'm still not sure on whether or not I want 4 Duress./2 Map vs 3 Duress 3 Map yet.
Deck ran like hotfire and I won games where I shouldn't have without the correct topdeck.
Well done. I think I'm going to be on this deck for team trios constructed barring any unforeseen meta shifts.
I played BG Depths to a 5-2 finish yesterday at Baltimore's Win-A-Mox.
Miracles (2-0)
Aggro Loam (0-2)
Elves (2-1)
Sneak and Show (2-1)
Lands (0-2)
Goblins (2-1)
Grixis Delver (2-0)
I thought people might find it interested to see how NOT to play Turbo Depths. I was feature matched against David Long for Game 2 of our match yesterday in Round 5. The coverage begins at 4:23 of this video: https://www.twitch.tv/videos/163293145
A word of warning - I am very aware that I play terribly in this game. I only listened to the audio on the video on my car ride home yesterday (I haven't actually re-watched it yet). Based on the commentary and what I remember from the game, I know I mistapped once or twice, I think I missed Bogging his graveyard at one point that would have mattered, I made the absolute bonehead Steppe play, and worst of all I missed the kill entirely with the porting of his Karakas at the end of the turn.
I also think I made a few less obvious mistakes. I think I should have used my first Surgical Extraction on his Ghost Quarter, rather than the Loam, especially given that he plays Burning Wish. I received some questions about why I Surgicaled his Crop Rotations with my second copy of the card. At that point, I was hoping to make Marit Lage and cast Rite of Consumption all in the same turn (which is my plan post-board if I can't win quickly). I wanted to exile the Crop Rotations to stop a possible Rotation into Glacial Chasm. That said, I probably made a few plays that don't gel with that line...
I have never had a camera match before, I don't get to play nearly as much as I would like, I was extremely nervous, and this was my first actual tournament with the deck (I'm a Nic Fit player mainly). The Steppe misplay probably requires the most explanation...The only real games I have played with the deck since building it about a month ago have been against a friend who plays Death and Taxes. I am so used to Stepping in response to Swords to Plowshares, that somehow that line just got incorrectly burned into my brain. I guarantee I will never do that again...
I felt that I played well the rest of the tournament, but now I'm starting to wonder where else I screwed up if I played this game so poorly.
If you have any other feedback or scolding please let me know. I'd love to become more competent with this deck, as I plan to play it in the upcoming SCG team events.
http://www.thrabenuniversity.com/?p=1197
Interesting DnT vs Negator's Turbo Depths "What's the Play?"
Obvious line is to tap all out and Crop Rotate the Stage for a Stage, play Depths and combo out, but leaves you open to a sand-bagged Karakas that the article hints about in hand.
Do you Crop Rotate, play depths, GQ the Wasteland and wait to make Marit Lage EOT? I don't see relevance of AD, Mox is too expensive, and can't see any Surgical targets - except maybe just GQ the Wasteland, Surgical it to check the hand, and make Marit Lage after your next draw step.