Introduction and Explanation
People sometimes call Ichorid the "crazy backwards upside down deck". It wants it's opponent's creatures to live, it's creatures to die, it's deck to go in the graveyard and it wants not to draw cards. Many people will have no Idea what's happening when you're playing it and often it will feel like you're playing alone.
The Dredge mechanic was first printed during the ravnica block on green and black cards and was origonaly considered to be a junk ability. The first card featuring dredge to be seen as playable was Life From the Loam and was used in decks like Confinement Aggro Loam and Enchantress. The mechanic did not gain an archetype of its own until one block later when dread return was printed in time spiral. The deck worked by using the dredge mechanic to grow it's grave yard. Over a few turns creatures like Narcomoeba and Ichorid came onto the battlefield and are sacrificed to either wreck your opponents hand with Cabal Therapy, or put a game winning creature out with Dread Return all the while making Zombies with Bridge From Below. The deck usually won by turn 4. Manaless Ichorid in legacy did not begin to take root as a serious archetype until the following list placed. This variant increases speed, consistency and reliability of tradional dedge at the cost of losing fate out against a turn zero leyline of the void.
Manaless Ichorid Nicholas Rausch's 1st place SCG Cincinatti 7/17/2011 (228 Players)
4 Street Wraith
4 Cabal Therapy
4 Phantasmagorian
3 Gigapede
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Shambling Shell
3 Dakmor Salvage
4 Narcomoeba
4 Bloodghast
4 Ichorid
4 Nether Shadow
4 Bridge from Below
4 Dread Return
1 Woodfall Primus
1 Iona, Shield of Emeria
Sideboard:
1 Inkwell Leviathan
1 Ancestor's Chosen
1 Sphinx of the Steel Wind
1 Blazing Archon
1 Gigapede
1 Stormtide Leviathan
1 Terastodon
4 Contagion
1 Akroma, Angel of Wrath
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
1 Llawan, Cephalid Empress
This variant of the deck will always choose to be on the draw over the play(to have 8 cards on turn one and naturally discard), And you should also always have a dredger in your hand. These points are so important that I would also only advise to mulligan is if you don't have a dredger.
The goal of manaless Ichorid is to Draw, Discard, then Dredge, using your natural discard as your discard outlet. To do this you need eight cards in hand; and because of this strategy, you'll always be able to dredge on your draw step and discard at end of turn. One key advantage to using your discard step as your discard engine is that you misstep pretty much all counter magic in the format and the format has more now than ever.
There are several key tricks to maintaining this through instant speed hate like tormod's crypt and ravenous trap. You can use a draw effect (like street wraith) in response to the graveyard exile, this will let you save the dredger while your graveyard gets nuked. It's also usually best to open with a gigapede or phantasmagorian since you don't have to commit a dredger to the graveyard until you're ready to draw this way. Regardless of hate your ways of winning with this deck hinge on making the most of each of the following cards.
Bloodghast
Ichorid
Narcomoeba
nether shadow
Bridge from below
Dread Return
Bloodghast: The card that allows Bloodghast to enter the battlefield is Dakmor Salvage and is the worst dredger in the deck, and each Dakmor Salvage Should only be used once so make the most on your Dakmor Salvage by making sure you're going to either win or stop disaster by dredging it. There is a general consensus that this is the weakest card in the deck.
Ichorid: these should come out ever upkeep, and will help make zombies for you with Bridge from Below .
Narcomoeba: This is the best fodder for Cabal Therapy and Dread Return as it comes into play the turn it is dredged.
Nether Shadow: Remember to bring this out every turn if possible. Also remember that in legacy we have to keep our graveyards in the order they are created; however when we dredge each pile that comes off the top of our decks goes into the graveyard simultaneously. This means we can stack the Nether Shadows at the bottom of each dredge pile.
Bridge from below: be careful when attacking or blocking to make sure you don't exile this card. Cabal Therapy and Dread Return are particularly good at making tokens with this when you have multiples in your graveyards.
Dread Return: There are a host of creatures available to you to use with this. They include, but are not limited to
Flame-kin zealot
Inkwell Leviathan
Ancestor's Chosen
Sphinx of the Steel Wind
Blazing Archon
Stormtide Leviathan
Terastodon
Akroma, Angel of Wrath
Iona, Shield of Emeria
Elesh Norn, Grand Cenobite
Woodfall Primus
River Kelpie
Spinx of Lost Truths
As a rule you should have several creatures that draw cards when they come into play (river kelpie, Sphinx of lost truths etc) and at least on finisher in the deck (Iona, Flame kin zealot). You also want as many Dread Returns as possible so you can reanimate them early and often.
Card Pool
Many of the cards that other dredge versions use are usable in this deck. Some of the ones I should mention are,
Golgari Grave-Troll /Stinkweed Imp /Golgari Thug /Shambling Shell: These are what make the deck work and fuel your graveyard. generally the more the card dredges the better. Golgari Grave-Troll is also a good target for Dread return.
Gigapede and Phantasmagorian: These allow you to discard more than one card per turn and can protect you from hate.
Nether Shadow: This deck doesn't have the tieless tribe or putrid imp that traditional dredge has, this is a warm body that takes it's place.
Shambling Shell: Running 16 dredgers is a must since this deck needs one in it's opening hand, this is better than darkblast because it can feedIchorid
Dakmor Salvage / Bloodghast : This deck doesn't have the tieless tribe or putrid imp that traditional legacy ichorid has, these are a warm body to replace them.
Street wraith / gitaxian probe : These provide early explosiveness or protection, Gitaxian probe also allows you to be more accurate with Cabal Therapy .
Ichorid : these should come out ever upkeep, and will make zombies for you if you have a bridge from below out.
Narcomoeba : This is the best fodder for cabal therapy and dread return as it comes into play the turn it is dredged.
Cabal Therapy : These are your disruption and create tokens with Bridge From Below .
Faerie macabre: this is graveyard hate that feeds ichorid
Current Suggested list
4 Street Wraith
4 Cabal Therapy
4 Phantasmagorian
4 Gitaxian probe
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
1 Shambling Shell
3 bloodghast
3 dakmor salvage
3 faerie macabre
4 Narcomoeba
4 Ichorid
4 Nether Shadow
4 Bridge from Below
4 Dread Return
1 Woodfall Primus
1 Iona, Shield of Emeria
//Side Board
4 Chancellor of The Annex
4 Surgical Extraction
1 Angel of despair
1 terastodon
1 faerie macabre
4 leyline of the void
The flex spots are Iona, woodfall primus, dakmor salvage + blood ghast, and street wraith and dread return 3-4. Beyond whats mentioned above mishra's bauble and urza's bauble are being tried by some In these spots, as well as Lion's eye diamond, Deep analysis and desperate ravings while others are trying Dryad arbor so that Nature's claim can make it into the sideboard.
Important side board cards are
Contagion
Mindbreak Trap
Leyline of the Void
Leyline of Sanctity
Mental Misstep
Tormod's Crypt
Faerie macabre
Surgical extraction
Chancellor of the annex
Additional info
Kevin Trudeu shares his list on MTG The Source
http://www.mtgthesource.com/forums/s...Ichorid/page85
Alexander Lapping
http://www.starcitygames.com/magic/l...r_Lapping.html
Article about manaless dredge in legacy on Channel Fireball
http://www.channelfireball.com/artic...redge-returns/
Nicholas Rausch Videos
Finals
http://blip.tv/scglive/scgcin-leg-fi...rausch-5398125
Round 4
http://blip.tv/scglive/scgcin-leg-rd...barger-5398637