Return to Ravnica Spoilers
So, we're getting a bunch of spoilers from the Duel Deck, as well as confirmation on Populate as the Selesnya mechanic courtesy of MTGS.
But the one card that caught my eye is Izzet Charm:
Izzet Charm
:u::r:
Instant
Choose one - Spell Pierce; draw two, then discard two; or Shock a creature.
Will this see play? The card seems decently powerful for all three modes, even at two mana.
Re: Return to Ravnica Spoilers
Just saw the card as well, looks quite decent. Perhaps could be built into a delver/snapcaster grixis tempo shell, seems like it might be pretty powerful. Although it might be strictly worse than playing spell pierce/lightning bolt/instant speed careful study?
Grixis reanimator delver backup tempo plan?
Re: Return to Ravnica Spoilers
It's basically every utility you could ever want, but it costs twice as much as casting any of these cards individually. I don't think it's really worth it in legacy since you have so much card filtering already, you can usually find whatever you need. For example, compare it to counterspell, or fire//ice. I definitely want to play this in my standard deck though. I just have to choose if I want to run this, or lingering souls, or both.
Re: Return to Ravnica Spoilers
Quote:
Originally Posted by
Aggro_zombies
So, we're getting a bunch of spoilers from the
Duel Deck, as well as confirmation on Populate as the Selesnya mechanic courtesy of MTGS.
But the one card that caught my eye is Izzet Charm:
Izzet Charm
:u::r:
Instant
Choose one - Spell Pierce; draw two, then discard two; or Shock a creature.
Will this see play? The card seems decently powerful for all three modes, even at two mana.
Great Modern and Std card.
Re: Return to Ravnica Spoilers
Closest comparison is to Fire//Ice, and sticking a Spell Pierce in the mix is about as fucking good as a third option gets. On the other side, when people are playing Forked Bolt over Fire//Ice it suggests that the ability to take down two Maverick dorks at once, and to do it for only 1R when one of them is Thalia, is also really fucking important.
Non-Tendrils combo decks might like it more than "fair" decks. Two mana is steep, but a single card that can remove hate bears, fight counter wars, and dig (and drop Griselbrand in the graveyard)? Sounds pretty attractive for the eternal problem of siding in extra protection without slowing down your engine.
Re: Return to Ravnica Spoilers
I really fucking hope Delve comes back. Most likely in Dimir if it does. Scavenge seems only good in Limited.
That charm blows for Legacy, but I love it's just UR and not 1UR. I like the design patter of Izzet Charm that's going to recur with the other charms: have one ability that's clearly blue, one clearly red, and one that's a little bit of both.
Re: Return to Ravnica Spoilers
Quote:
Originally Posted by
Shawon
I really fucking hope Delve comes back. Most likely in Dimir if it does. Scavenge seems only good in Limited.
That charm blows for Legacy, but I love it's just UR and not 1UR. I like the design patter of Izzet Charm that's going to recur with the other charms: have one ability that's clearly blue, one clearly red, and one that's a little bit of both.
All of the guilds get brand-new mechanics, according to MaRo.
Re: Return to Ravnica Spoilers
Dreg Mangler
1bg
Creature - Plant Zombie Uncommon
Haste
Scavenge 3{B}{G}
Illus. Peter Mohrbacher 3/3
This is why I liked the original Ravnica so much: just good creatures with interesting abilities. I'm a sucker for the "Watchwolves" of the MTG world so this is pretty cool. Might not be the greaterest card of all time in Legacy but it's certainly Constructed playable.
Re: Return to Ravnica Spoilers
Excited to see Life From the Loam in the Duel Deck!
Re: Return to Ravnica Spoilers
Quote:
Originally Posted by
Amon Amarth
Dreg Mangler
1bg
Creature - Plant Zombie Uncommon
Haste
Scavenge 3{B}{G}
Illus. Peter Mohrbacher 3/3
This is why I liked the original Ravnica so much: just good creatures with interesting abilities. I'm a sucker for the "Watchwolves" of the MTG world so this is pretty cool. Might not be the greaterest card of all time in Legacy but it's certainly Constructed playable.
If there's some sort of BUG graveyard deck viable in Standard post-rotation, I'm playing it. This card looks pretty good for that: something like Splinterfright, this, Strangleroot Geist, Snapcaster...
Re: Return to Ravnica Spoilers
Having 3 relevant effects at 2cc looks extremely valuable for Standard and probably Modern as well. But if you look at Legacy... I don't think the Charm's utilities are up to par for a 2cc spell. When Legacy has cards like Brainstorm and Ponder, you don't really need a 2cc spell that does these things. The cantrips function for the same mana cost as these spells do but stuff like Ponder and Brainstorm have additional means of hand/library manipulation via Shuffle with Ponder and putting back 2 cards with Brainstorm. If you need a counterspell, find Spell Pierce/Daze/FoW, etc. Also, I think its relevant that the spell is only spot removal so it can be used as reach late in the game. I'd much rather play the full set of Bolts/Chains in UR Delver than something than play this. You have to cut something to play these cards and frankly its a bit underpowered to warrant cutting something for it. I don't think it will see play in something like UR Delver.
I have to say though, Nihil might be spot on about running it in SnT/Reanimator esque combo decks. Then again, if dropping Grizz/etc. in the yard is relevant, then that must mean the deck is in BUR, and I don't see too many Reanimator decks splashing for red. The charm can counter gravehate though, like Relic or Cage.
Re: Return to Ravnica Spoilers
Quote:
Originally Posted by
Vacrix
I have to say though, Nihil might be spot on about running it in SnT/Reanimator esque combo decks. Then again, if dropping Grizz/etc. in the yard is relevant, then that must mean the deck is in BUR, and I don't see too many Reanimator decks splashing for red. The charm can counter gravehate though, like Relic or Cage.
Something like Omniscience-Show or UR Painter might be interested in the Charm - it gives you both a protection and a dig slot from one card while also killing annoying utility dorks in games 2 and 3. The actual discard may be less relevant than the ability to convert a potentially dead counter into two better cards, and those decks should always have fodder to discard in the form of lands or redundant pieces.
Re: Return to Ravnica Spoilers
I think Draw/Discard part of Charm requires more attention because it is instant. Careful Study/Faithless Looting cost one less mana, but Sorcery speed means a lot more time for your opponent to respond.
Turn one Goblin Welder, turn 2 sitting on open mana.
Removal? Charm!
No removal? Charm EoT, Draw 2, discard a fattie, next turn robot!
Since it needs 2 colors which is restrictive for MUD, maybe it will find its home in some kind of Welder Control deck (it's already in Welder's color, but also blue for FoW count).
Re: Return to Ravnica Spoilers
It's definitely fringe playable, while it may not be partularly cost effectice at any one role role, it's ability to play three different roles makes it a solid SB card for being able to shore up multiple match ups with the least number of SB cards, I mean how many cards are good, albeit not great, to SB in vs either Storm or Goblins?
I'm not certain it'll see play in Reanimator, it's kind of hard to justify this over Faithless Looting when you /r, but it'll be a bomb in Standard, Extended and Modern for sure and I could see it ending up in an odd deck like Balance/Top with Phyrexian Dreadnought. Pretty much anything playable Counterspell will have to take a look at this instead.
Re: Return to Ravnica Spoilers
I'm more interested in what the Izzet version of the Guildmage does. TRhe Golgari version seems pretty decent. Sadly, I don't think it's Legacy-worthy.
Re: Return to Ravnica Spoilers
Well, last time there was just one Guildmage out of ten that was decent in Eternal (Azorius Guildmage), and that was a bit of a fluke due to "Counter target activated ability" and "Pay a million mana every turn: Tap target Darksteel Colossus" being both useful for Vintage. On the other side, now that they're gold cards rather than hybrids their power level can go up a bit.
Re: Return to Ravnica Spoilers
The first thing that came to my mind when I saw Izzet Charm was U/R Painter.
Re: Return to Ravnica Spoilers
http://forums.mtgsalvation.com/attac...1&d=1346042458
Looks like an interesting card. Too bad almost all relevant Legacy spell have 1cc, making it irrelvant in the format.
Re: Return to Ravnica Spoilers
Anyone want to speculate on there being a decent cards with the 'populate' keyword? It might work if they throw it on :1::w: cards.
Re: Return to Ravnica Spoilers
I'm excited for the charm cycle. Versatile 2cmc instants might help push certain color combinations in Legacy. If the Izzet Charm is an indication of their overall power, I would not be surprised to see some of them become new format staples (or at the very least fringe playable).