All lights are dark in the Sun Tower
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All lights are dark in the Sun Tower
Good performance. I'm happy that this archetype is getting some attention.
Have you dismissed Wildfire? Why or why not?
Yes and no. I don't run enough red sources to reliably cast it around turns 3-5 when I want it the most. I would like to run it, but my manabase is really amazing right now.Quote:
Originally Posted by Machinus
That makes sense. You are running more control cards, and less prison elements.
I consider Wildfire powerful enough to build a deck around, which does restrict the manabase and other cards you can run (my red stax reflects this). However I like your deck as well.
On the 100% Trix Matchup - How is this possible? Unless you drop a turn 2 Smokestack you can't really beat this deck with you're clock, and anyone playing against Stack WILL fetch basics. They have a far fater clock, and countermagic to back it up.
You play no basics, that must hurt against anything that even think Wasteland. Has this caused any game losses? Does Ensnaring Bridge really cut it? There have been too many games against Goblins where I end up with two cards in hand do to there mana disruption. Do you feel you really need 4 3Spheres? I for one would be in favor of one of these being another Smokestack.
Sun Tower forgot to pay its power bill.
I see. Thank you for clairifying those issues, and I hope I can have more imput in the deck as I test and see how it does. It looks pretty dec.
EDIT - Could you write a primer against different decks?
I should have gone 0-2 drop conceding to both of my opponents for playing a bad deck. All of my Gencon results are a result of me being a complete lucksack. Sorry for the inconvenience. Go back to playing Lands! or Angel Stax.
Looks pretty nice, I like it.
I know you said you dont want to put matchups, but could you post what you want to do against some decks?
Like: Against Threshold, I want to resolve X, then use Y to deal with Q. I want to win by doing Z.
Misguided strategy, looks like I didn't know what I was talking about. Maybe I should have dropped.
Well, I still haven't lost against Thres tonight while playing with it. Every single card in the deck is a must counter. If you thikn you can support GG, there's Hail Storm as an instant Pyroclasm, which will kill Gobbos. You just have to let them swing for lethel and kill their board.
All the cool kids are sideboarding Camels to carry power over the desert to Sun Tower. Guess that means you need a set of Desert now.
When you have Uba Mask/Silvan Library out and an empty hand, and also one of your four Ensnaring Bridges in play, you can't attack either, and you need to Ring your opponent out to win the game. This seems like a pretty weak win condition to me, unless you plan on saccing it to a Stack, which creates more problems.
I prefer 5/3, which has effective disruption but MUCH better early pressure and the ability to win the game before your opponent can find an answer, rather than relying on digging for prision peices.
You could also try Constant Mists, seeing as how you play 4 Crucibles, when they swing for the hills, and they can't get rid of it. Other cards could be (Rolling) Earthquake, Crawlspace, Elephant Grass, or Caltrops. Anyone else wish Silent Arbiter wasn't a creature?Quote:
Originally Posted by emidln
100% against Rock? You must be kidding!
Seriously, how do you take care of Duress, Cabal Therapy, Putrefy, Pernicious Deed in game 1?
Game 2 you probably board in Chalice of the Void and Pithing Needle. Well, I'll be boarding in Cranial Extraction and Crime/Punishment and I still have some wishtargets to disrupt your gameplan.
StaX is a very good matchup for the Rock. Rock isn't a good matchup voor StaX. Please tell me how you win so easily. :/
Moved to N&D.
My best guess is that he only played them in one round, same with a few other decks. The deck needs more testing at this point, but the biggest reason to play it is it's near autowin vs. Thres and good game .v Solidarity, with a 50ish% Goblin/Random Aggro game.Quote:
Originally Posted by Alex_Van_R
You're right. I'm 0% vs the Rock. When I see rock I just scoop and thank my opponent for my beating.Quote:
Originally Posted by Alex_Van_R
It's true, I played 9 rounds with Insect Advantage, with game 2 of top 8 taking over an hour, and still got impatient with emidln's build of stax.
The deck is extremely solid against most other decks in the format due to the fact it can go turn 1 Trinisphere, and if it doesn't then it just wipes their board with clasm/quake after going turn 2 trinisphere. I noticed that most games will be won with a life total of less than 10, but I have to admit that it's not really a problem under a waste/smokestack/trini/bridge lock. Any and all of those are extremely possible with his draw engine of uba mask and sylvan library.
He did go x-2 in every legacy event he played in as far as i know.
This is true about Angel Stax as well. It takes a lot of experience to get a sense of how to play Stax properly. It's also one reason why Stax is not represented in most environments.Quote:
Originally Posted by emidln