Reaching the Density - Milling Strategies
It would appear that wizards is loving on mill lately as yet another playable mill card has been printed and, as after every new good mill card is printed, I'm here to ask whether or not we have yet reached that critical density of good mill spells to allow it to become at least a tier 2 deck type in legacy.
To date for playable mill we have:
1cc:
Tome Scour
Memory Sluice
Extirpate(kinda)
Vision Charm
2cc:
Glimpse the Unthinkable
Brain Freeze(if you cast 1+ other spell it becomes good)
3cc:
Mind Funeral
Jace Beleren
4cc:
none yet
5cc:
Archive Trap
Haunting Echoes
I think that about covers the decent ones. That being said, while the deck isn't near as efficient as burn yet, it also has access to better support such as Force, Dark Confi, Phyrexian Arena and such goodies. Also, the fact that your opponent draws 1 a turn also helps.
Since I'll get a bitching at if I don't heres a list for reference:
4 Vision Charm
4 Tome Scour
4 Extirpate
4 Glimpse the Unthinkable
4 Brain Freeze
4 Phyrexian Arena
4 Mind Funeral
4 Jace Beleren
3 Archive Trap
3 Haunting Echoes
22 Lands
So, does mill have what it takes to enter at least mediocre deck status? Discuss.
Re: Reaching the Density - Milling Strategies
I don't know if I'm going off topic, but i'm currently testing a milling deck inspired by archive trap. Though, from testing, archive trap revealed itslef not as good as at first I though it was. I the decided to squeeze in some comboes to give the deck more versatility and a little more consistence, though the result is not obvious perfetc:
Obiedience dreaded patinerstone 1.0
// Lands
4 [TE] Ancient Tomb
2 [TSP] Academy Ruins
3 [B] Underground Sea
3 [ON] Polluted Delta
2 [ON] Flooded Strand
7 [UNH] Island
2 [R] Volcanic Island
// Creatures
4 [SHM] Painter's Servant
3 [FD] Trinket Mage
2 [MI] Phyrexian Dreadnought
1 [UL] Goblin Welder
// Spells
4 [GP] Leyline of the Void
4 [AL] Force of Will
4 [5E] Brainstorm
2 [TE] Grindstone
2 [AL] Helm of Obedience
3 [NE] Daze
3 [TE] Intuition
1 [CHK] Sensei's Divining Top
4 [VI] Vision Charm
// Sideboard
SB: 4 [TE] Propaganda
SB: 4 [DS] Trinisphere
SB: 3 [GP] Shattering Spree
SB: 4 [R] Red Elemental Blast
The 3 main wincons are:
-painter grindstone combo;
-helm/obedience combo;
-beatdown plan.
The manabase is optimized to speed up a t1 painter, and minimizing the time required to pay and activate the verious combo. (life loss shouldn't be relevant a that point). On the other hand, chalice@1 is TOTALLY wrecking for the deck, it should have some EE or other to contrast. Leyline maindeck is positive vs any deck abusing gy, and comboes with obedience. I chose intuition as the best draw engine, fully abusing of the power of Academy ruins. Eventually, the singleton welder is used for tricks if all the other things fail. The sb has to be arranged, this is just a draft.
Still undecided if running 4 vision charm + welder instead of 4 stifle + trickbind/welder: far more good against storm combo, and having a stifle to stifle a fetch on t1 is always good to slow down opponent.