[Deck] Salvager Game (Golden Grahams)
I have seen this eck on TMD, and thought it was pretty cool. I'll just copy and paste Tash's post, as it is his deck.
Ok, so my local group has been playtesting for Legacy a lot recently, and one of them brought in the gamekeeper oath deck, the one that plays 4 gamekeeper, disruption, and then 2 Darksteel Colossus.
Well being the combo player I am I thought up a "better" idea. What if instead of running the Colossus's, we run the Auriok Salvagers combo with LED and pyrite spellbomb.
I worked on it for a bit and this is the list that I've come up with.
"Salvager Oath"
Tutor/Draw
2 Nights Whisper
4 Living Wish
4 Tainted Pact
Disruption
3 Chainers Edict
3 Duress
4 Cabal Therapy
Creatures
3 Gamekeeper
2 Auriok Salvagers
Combo
4 Lion's Eye Diamond
3 Pyrite Spellbomb
Other
1 Krosan Reclamation
4 Chromatic Sphere
Land
3 Windswept Heath
2 Polluted Delta
1 Bloodstained Mire
4 Dark Ritual
3 Snow-Covered Swamp
3 Swamp
1 Snow-Covered Plains
2 Forest
2 Snow-Covered Forest
1 Bayou
1 Savannah
Sideboard: Not finished yet, but it will include
1 Gamekeeper
1 Auriok Salvager
1 Kumano, Master Yamibushi
2 Darksteel Colossus
Card Choices:
Tainted Pact: This was originally a Spoils of the Vault, but I kept killing myself with it. TP seems really good just because you can start digging for stuff and even if you hit the same card twice, well you just cleared out some crap so you can get to your combo quicker.
Living Wish: In creature based combo this card is sort of a DUH. It reads "Gamekeeper #4-7" as well as "Salvager #3-6"
Darksteel Colossus: It starts the matchup in the sideboard for a reason. Mostly because I like the Salvagers combo much better, but it's there so if someone sides in all their graveyard hate, you can just pull those in game 2 and say: "Oh, you just cast tormonds crypt. Damn." And flip over Colossus. Seems pretty good.
So there's my deck idea. Any suggestions or comments will be appreciated. But if you want to flame, please do more than just say "Wow, you're a retard." Give me a thought out reason on why I'm wrong in playing this deck.
This is his tournemtn report from first place at the GPT in Indy
On Oct. 8 I, for the first time ever, went to a local store for Friday Night Magic. While there, I mention legacy, and one of the guys starts telling me about the GPT in Indianapolis on the following day. I completely scrub out in the FNM tourney, but I have a ride to the GPT. I get on the wrong bus however, and figure I'm going to be late, but I switch routes and get to the game shop 20 minutes before they arrive. Traffic is a bitch, because of the Indiana University: Bloomington homecoming game, and we get to Indianapolis with 20 minutes left before the tourney. I pick up a Dragon's Breath for the sideboard, and register. This is what I played
Golden Grahams
4 Chromatic Sphere
4 Living Wish
4 Duress
4 Cabal Therapy
4 Tainted Pact
4 Lions Eye Diamond
4 Innocent Blood
4 Dark Ritual
2 Nights Whisper
1 Pyrite Spellbomb
1 Krosan Reclamation
2 Auriok Salvagers
3 Gamekeeper
1 Savannah
1 Scrubland
1 Bayou
1 Plains
2 Snow Covered Forest
2 Forest
3 Snow Covered Swamp
2 Swamp
1 Bloodstained Mire
2 Polluted Delta
3 Windswept Heath
SB:
4 Tsunami
1 City of Brass
1 Viridian Zealot
1 Gamekeeper
1 Trinket Mage
1 Ray of Revelation
1 Maga, Traitor to Mortals
1 Kjeldoran Dead
2 Darksteel Colossus
1 Auriok Salvagers
1 Dragon's Breath
I triple checked the list this time, after getting a game loss in GPT Louisville for a misregistered card. No problems, so I sit around and wait for the tourney to start.
Round 1: Chris with White Weenie.
Game 1: He throws down a Chrome Mox, and plays a turn 1 Soltari Priest. I fire off an Innocent Blood just to screw up his day. Later on he fires off Mother of Runes and Mask of Memories, but that is nothing compared to the power of me comboing off on turn 5.
Game 2: My notes here are scarce, as they are through out the tourney, but I see that he got out 2 Suntail Hawks and I therapy him circa 3 times, the last time right before comboing off, realizing that he didn't have anything to stop me, so I name Black Lotus for shits and giggles.
1-0-0
Round 2: John with W/b Aggro
Game 1: John plays cards like, Vindicate, Suntail Hawk, SoFI, StP, and Exalted Angel. I duress him once or twice, removing the spells that I need to, and I pull out the victory.
Game 2: Yeah, simply put I start to combo off, and get swords to hell.
Game 3: See: Game 2
1-1-0
Round 3: John with Sensei, Sensei
Game 1: I rode up with John, and he lost round 1, and got the bye round two. We joke for a few minutes before the round starts. He brings out a turn 2 or 3 Helm of Awakening. The next turn I living wish for a Salvagers and combo off.
Game 2: His turn 1: Tundra. Go.
My turn one: Scrubland, Dark Ritual, Chromatic Sphere, Pop the Sphere for green, Draw some jank, Play 2 Lion's Eye Diamond, Cast Living Wish and crack them both for WWWWWW, I get the Salvagers with the living wish and cast it with WW floating. John goes "At least I got to play a Tundra"
2-1-0
Round 4: Jason with Not Quite Grow
Game 1: Jason was the guy that won GPT Louisville with practically the same deck. I laugh and claim that I was going to avenge my friend's top four defeat. We shuffle up and he administers a lot of beats, but late in the game, as I'm at 6, I sstabilizeand Combo out.
Game 2: I side in the 2 Colossus, 4 Tsunami and the Dragons Breath. I figure it'd be pretty good. I get out a Tsunami on turn 3 and end up with a Colossus in hand as I sac my Gamekeeper. I forget to target, and start flipping cards. The second Colossus is on the bottom of the deck, so I target myself naming Colossus. The judge is called, and I get a pproceduralwarning. I lose because I took out Krosan Reclamation. That was not good.
Game 3: In short, we play to time and go to the fifth turn. He asks if I'm planning on going to Philly, and I say yes. He nods and looks at the judge. "I scoop" he says as he packs up his cards.
3-1-0
Round 5: I was once told that the last round in a magic tourney, before cut to top 8 is all politics. It didn't take me much to convince my opponent to draw in to the top 8.
3-1-1
Top 8: Andy playing Goblins.
Game 1: So before the match, he's trying to get hints from me about how to win against me. He says something like "I side in pithing needle against you", Me: "Well, that does hurt" Him: "I think I should name the spellbomb with the needle." Me: *smirk* "Sure, taking out my win condition is always good. I win the roll and go land go. He goes turn one lackey, and I go turn 2 Ritual Gamekeeper. He stops altogether, since he doesn't want to kill the keeper, and I combo him out.
Game 2: Anyone remember the bit about the Pithing needle? He turn 1 drops a needle naming Pyrite Spellbomb. I block some goblins with a Gamekeeper, and a hardcast Salvagers, and combo out, using chromatic sphere to go get a living wish and hit him with a very painful Maga, Traitor to Mortals.
4-1-1
Top 4: John (the U/B aggro player from round 2)
Game 1: I get to play the guy that beat me. Oh joy. We trade off with the usual disruption, and he hits a morphed angel, he flips her and taps out. Next turn I combo off.
Game 2: I side in the Colossus plan. Unfortunately I don't see a damn Gamekeeper for the entire game, and he starts beating himself down with an Ancient Tomb, of course his clock is faster than my sitting there and doing nothing. I scoop.
Game 3: I play a forest on turn on followed by a Chromatic Sphere. He duresses me on turn 1 and pulls a Tainted Pact, while I have a Lion's Eye Diamond and an Auriok Salvagers in hand, turn two I play a fetchland, crack a sphere for black and see glory in all shapes and forms. A dark ritual pops into my hand. I crack the fetchland and go get a white source. I bring out turn 2 Salvagers with Lion's Eye Diamond, and a Chromatic Sphere in the graveyard. That's all she wrote folks. He shows me an enlightened tutor from his hand. He would have had a turn 2 pithing needle, if he wouldn't have duressed away my pact and instead grabbed my Lion's Eye Diamond.
5-1-1
Finals: Rory with Landstill
I came up with Rory and offer him my packs if he lets me have the victory. He mulls over it for a second, and figures he won't be attending GP Philly, he takes my packs and we shake hands.
6-1-1
Overall, I'm proud of me again. A GPT victory with Golden Grahams. I want to change the sideboard mostly, but I just didn't have the time to. I had one night to prepare for the event, and even had to scrounge for some cards anyways.
Props:
Rory for being the worst Landstill player to make top 2.
Jason for being awesome and scooping to me.
That guy with Merfolk.DEC and making it 2-3
My deck, for not crapping out on me
Auriok Salvagers, for being able to pull off matches I have no business winning.
Slops:
Pithing Needle, still. I hate that card.
Viridian Shaman, he's overcosted and not too helpful.
All the cards that just sat in my sideboard and stared at me.
Rory, for taking forever in his top 8 matches.
The Marriott for charging $2 for a 20 oz. drink.
The issue is the fact that the only Goblins matchup he had was against someone who clearly hadn't played Magic before that day. I thought I'd like to show you guys this, and get some insight on what you think. Seems like a decent deck, maybe better than the Game, without getting wrecked by StP.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Could this deck benifit any to play cards with dredge? You kind of want therapies, LED, spheres, and stuff in there.
Life from the effin Loam is provenly good. Is it a good route to take here? My attention has gone deep into CAL lately to enjoy abusing that card. Life from the loam helps you dredge 3 cards a turn to find the combo. Plus 1 fetchland you may get off it for the turn, plus 2 cards drawn off of cycling. That means in one turn LftL can dig you 6 cards deep into your lib. Thats like a hand a turn!
Now consider this with wastelock. Wasteland is proven 5 star material in this format. Why not play one every turn? This can keep your opponent down long enough for you to draw into a Keeper/Salvager or dredge through your cog combo pieces.
I now realize how much I love to play in the graveyard.
If this sounds like potential to anyone else dont let it fall on deaf ears. Sound it on the source! This deck is proven top 8 material. Lets keep it rollin!
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
I don't think dredge belongs in this deck because milling through Salvager or Gamekeeper is just bad.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
But milling LED and Spheres is very good. Not to mention Darksteel Colossus will always shuffle back in. The problems I have playing this against goblins is because of mana consistancies. Im having problems dealing with Lackey and Wasteland/Port. Out of 10 games today, 5 sideboarded, I won 5. Fanatics were making innocent bloods miss the warcheifs, and Lackey seemed to hit me way too much. Not to mention 4 Duress is just bad here.
Life from the Loam would help me keep in shape with mana problems. And adding it gives you the powerful Mox Diamonds for first turns that will very consistantly look like..
Mox Diamond, pitch Barren Moor. Land, Life from the Loam.
Talk about tempo.
Dredge: LED, land, therapy
Life is good!
Darkblast would also be amazing against gobs of course..
Inclusion of Mox increases all/white mana sources and speed of deck.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
It seems like it could be interesting at the very least, but would probably slow down the combo by several turns, which I don't think is a good thing. The deck isn't a slow control deck that wins with a combo finish, it's a combo deck that packs some disruption. I think you're taking it in the wrong direction, but by all means let us know what your testing results are.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Well I played the deck this past Sunday. I used the list from Philly give or take a few cards. I went 3-2. I won the first 2 rounds then got paired down to a R/G Zilla Stompy deck. First turn I therapy for Survival (what he usually plays) and miss. He put alot of pressure on me and Burning Tree Shaman caused enough of a disturbance to win him the game. He sideboarded Needles and they shut down my Deeds that I sided in. I couldnt swing twice with Colossus before I was dead.
I beat a gob deck next then made my way to top 4. I played the same R/G guy. This time I 'oathed' into a Salvager on the top of my deck. Milling no cogs at all. Second game I smashed face with colossus. Third game I get very unluckey with a tainted pact and burning tree shaman seals the deal.
The other 3 games I won were quite smooth and stellar. No one saw the deck coming, and it provided good competition. I think next time I play the deck Ill push to include dredge. Even Darkblast seems benificial.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Since everybody has given up on nausea (?) I have been playing this deck a lot, and have been getting owned by meddling mage, pithing needle, and the amazing amount of hate ( tormods crypt, etc) .:mad: (screw that card to heck). Therapies and duress just weren't enough disruption, so i added pernicous deed. That card won me every sideboarded game in the tourney except one where he set his mage to deed. lol. Anyway, i have cleaned up a needle, jitte, and samurai of the pale curtain with that and won. Its amazing. What do you guys think?
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Actually I had deed in my board and I found myself siding it in almost every game 2 and 3. The only probem is the deck doesnt normally run enough mana sources. 19 land isnt enough to support deed with or without rituals. One of my woosta cronies should be piloting the deck at the weekly tourny so ill try to make that tweak in the deck and ill post results here.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
This is a really cool deck. I like the idea for "The Game" when I first saw it, and this seems like a clear improvement on that. There are a few things that worry me about it. First: your fundamental turn is not really faster than Solidarity's. True, sometimes you will be faster, but after a little testing on MWS, it seemed to be turn 4-5 on average. That would be just fine, except that Salvager Game lacks the maddening resiliancy of Solidarity, having big problems with most of the cards traditionally sideboarded for Solidarity, as well as Pithing Needle, Worship/untargetable creature, Humilty, Astral Slide, graveyard hate, and most spot removal. The fact that it is still a rogue deck does mitigate that somewhat, but that seems like a stupid thing to rely on.
Most of my few test games were against Angel Stompy, and I barely won any of them. Either they would have StP or Parallax wave or Jitte to stop the combo, or they would just kill me before I could go off. How does this compare to the experiance of those who have more experiance with the deck?
Also, I have to question a few of the card choices. 2x Night's Whisper: this seems kinda random to me. Wouldn't something to buy time against a creature rush be a better choice? Infest, for instance, or Moment's Peace, or even Engineered Explosives. Living Wish: before anyone gets the wrong idea, I do think it is a good card. However, it's slower than molasses going uphill in the wintertime, and for all the situations it can solve, it can't solve Humility, and it can't answer graveyard hate. Given that the deck runs 4 other tutors, has anyone tried NOT using the wish? This would allow you to maindeck perhaps Orim's Chant or Abeyance, or 4-of a mass removal spell, or Naturalize, or Pithing Needle, or Phyrexian Arena, or a bunch of other options. It would also allow you to sideboard effective answers for each matchup. All I'm saying is: yes Living Wish is good, but is it really necessary to give your opponent a free Time Walk?
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
The whole point of wish is to play it, then win. You can wish for a salvagers or gamekeeper and sac LED in response and win most of the time. Its the card that leads to turn two kills.
Also, does anyone have any suggestions vs hate like pithing needle and crypt? (Other than deed)
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Quote:
Originally Posted by Rambo
Also, does anyone have any suggestions vs hate like pithing needle and crypt? (Other than deed)
Side in Darksteel Colossus. Thats what they are in the sideboard for.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
Darksteel Colossus does not help vs. crypt.
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
You can sideboard Pithing Needle against Crypt. Duh?
I prefer this deck to and against Solidarity because you have 4 Duress and 4 Therapy. This stalls for you to win, grabs your opponents Swords, grabs their counterspell, ect. You also mill it into the yard with Gamekeepers.
@BlindMage
Everything you mentioned besides Humility can be dealt with via Living Wish. Thats why we dont take it out. Besides LED + Wish = amazing.
This is a combo deck that needs alot of love. Alot of customizing, and alot of practice. This decks 'biggest' problems.. Needle, StP, Crypt, can all be dealt with before comboing, one way or another. Wish for artifact destruction, wait for a Duress before putting Colossus into play. Ect. Practice with the deck some more before you make too many decisions with it. Whos version were you playing?
Re: [Deck] Salvager Game (Golden Grahams) - Tech from TMD?
If you're having serious problems with hate, such as Tormod's Crypt, Pithing Needle, Arcane Laboratory/Rule of Law (although Colossus gets around the lab), then one answer might be Serenity.
Pros:
1) Gives you a one turn window to combo out
2) Not mana intensive (1W)
3) Can't be stopped by Pithing Needle or Null Rod
Cons:
1) Doesn't hit creatures (Meddling Mage is bad times)
2) Your opponent has a turn to get rid of it or plan around it.