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Commander 2013 discussion
Spoiler
Lots of overcosted jank or Commander-specific cards so far.
This might see play as a sideboard card in Elves, though:
Bane of Progress :4::g::g:
Creature — Elemental
When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2/2
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Barook
Spoiler
Lots of overcosted jank or Commander-specific cards so far.
This might see play as a sideboard card in Elves, though:
Bane of Progress :4::g::g:
Creature — Elemental
When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2/2
This is a pretty amazing card for Elves.
It won't turn the Miracles matchup in their favor, but it will at least get rid of a bunch of annoying enchantments and artifacts (mainly Counterbalance, but Rest in Peace, Energy Field, Moat, Blood Moon, Cursed Totem, and Ethersworn Canonist can be relevant as well, plus forcing your opponent to flip their Tops is nice).
It's a one-card bomb that can turn bad board positions against unfavorable matchups like Tezzerator, MUD, and various Dragon Stompy decks completely around. And it sure isn't shabby against Enchantress or Affinity, although both of those are solid matchups to begin with. I'm definitely picking up at least a copy.
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Re: Commander 2013 discussion
I dislike that's so bomby though. 6 mana autowin against some decks, basically no downside aside from cmc. At least artifact and enchantment already had some absurd sideboard card against, so it doesn't feel as shitty. Natural order target pew pew.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Gheizen64
I dislike that's so bomby though. 6 mana autowin against some decks, basically no downside aside from cmc. At least artifact and enchantment already had some absurd sideboard card against, so it doesn't feel as shitty. Natural order target pew pew.
How many enchantments and artifacts are ever on the battlefield at once though. I mean, if you nab three , I would imagine that would be exceptionally high. A 5/5 that you just shot your load for sure feels meh to me.
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Re: Commander 2013 discussion
It's only 10 cards in but I still feel like the most interesting card spoiled - for EDH of course - is Oloro. It isn't just begging to be played with infinite mana/infinite recursion like the other new commanders, and it has some of that "one card engine" damage going on. It kind of makes me want to rethink my Ghost Council of Orzhova deck and replace the commander.
Inasmuch as Legacy goes, if Moat is so bad for Elves that they need more ways to blow it up than drawing their deck and using Viridian Zealot or any number of the creatures with "when this ETB destroy target artifact/enchant/noncreature permanent/" type spells, then I guess that'd be the one to turn to. It seems like more often than not you'd rather just play a wincon instead of a 2/2 that might get big though. vOv
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Re: Commander 2013 discussion
Marath, Will of the Wild seems to have a decent potential. While 3/3 for 3 isn't too hot for Naya Zoo, being able to sweep board or shoot at enemy Planewalkers seems quite decent. Due to Naya color combination there is no shell, that would use her straight on, but she seems solid nevertheless.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
crow_mw
Marath, Will of the Wild seems to have a decent potential. While 3/3 for 3 isn't too hot for Naya Zoo, being able to sweep board or shoot at enemy Planewalkers seems quite decent. Due to Naya color combination there is no shell, that would use her straight on, but she seems solid nevertheless.
It has potential to shoot down various X/1 critters and it's a combo with Karakas, but how is that more efficient than just running Punishing Fire? It's a card designed around abusing the Commander tax, so I don't see much benefit for Legacy.
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Re: Commander 2013 discussion
Does Nekusar, the Mindrazer provide a Show-able answer to Mono-U OmniTell?
"Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player."
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Re: Commander 2013 discussion
I really wish they hadn't shot their "Marath mechanic" load on a three color creature. An artifact that does that would be SWEET, especially if the cost was still at three. Would certainly have become a staple in Legacy MUD, maybe even vintage.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Ace/Homebrew
Does
Nekusar, the Mindrazer provide a Show-able answer to Mono-U OmniTell?
"Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player."
Underworld dreams already exist. This is a 2/4 at 5 mana 3 color, not exactly what i'd call playable. Red need a similar effect, but for much cheaper.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Gheizen64
Yeah, you are right. Forgot that card exists.
You caught me reaching because I want this product to have some cards relevant to Legacy...
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Ace/Homebrew
Yeah, you are right. Forgot that card exists.
You caught me reaching because I want this product to have some cards relevant to Legacy...
Not really reaching, the effect is potentially really good, problem has always been its cost. If this costed 3 instead of 5, i could see it being playable in Grixis, but as 5 it's way too costly. Underworld dream is also pretty bad because it does nothing aside from pinging /bolting people who brainstorm. If it had a body attached, it would be another matter entirely.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Ace/Homebrew
You caught me reaching because I want this product to have some cards relevant to Legacy...
Why are you reaching? There are 10/51 cards spoiled, basically all commander things. The first commander saw scavenging ooze and flusterstorm--two cards which probably had more impact on legacy than most new sets that get spoiled it seems. Commander's arsenal also reprinted Loyal Retainers, back when it was seeing some play (but usually not much due to availability).
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Barook
Spoiler
Lots of overcosted jank or Commander-specific cards so far.
This might see play as a sideboard card in Elves, though:
Bane of Progress :4::g::g:
Creature — Elemental
When Bane of Progress enters the battlefied, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2/2
At the worst this is Affinity hate that you can get with GSZ. They just don't get tired of printing those.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Valtrix
Why are you reaching? There are 10/51 cards spoiled, basically all commander things. The first commander saw scavenging ooze and flusterstorm--two cards which probably had more impact on legacy than most new sets that get spoiled it seems. Commander's arsenal also reprinted Loyal Retainers, back when it was seeing some play (but usually not much due to availability).
Hell, the Ooze is a Tier-1 card in almost all formats where it's played. That card is always useful as anti-DRS tech as well as being around as fat as a Goyf in Standard.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Darkenslight
Hell, the Ooze is a Tier-1 card in almost all formats where it's played.
The same can be said of Sphinx's Revelation and Boros Reckoner, and nobody who ever plays real magic will be caught dead playing that crap.
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Re: Commander 2013 discussion
Another card got spoiled last nite, with little relevance to Legacy:
Primal Vigor
Enchantment
4G
If one or more tokens would enter the battlefield, double it.
If one or more +1/+1 counters would be placed, double it.
aka Doubling Season that is fixed to not double Planeswalker starting loyalty.
Yawn.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Koby
Another card got spoiled last nite, with little relevance to Legacy:
Primal Vigor
Enchantment
4G
If one or more tokens would enter the battlefield, double it.
If one or more +1/+1 counters would be placed, double it.
aka
Doubling Season that is fixed to not double Planeswalker starting loyalty.
Yawn.
You missed OStone interaction #94762:
Eye of Doom :4:
Artifact
When ~ ETB, each player chooses a nonland permanent and puts a fate counter on it.
:2:, :symtap:, sac: destroy all permanents with fate counters on them.
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Re: Commander 2013 discussion
I wonder if they'll give us a bomb that turns the format on its head right before the GP?
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Darkenslight
You missed OStone interaction #94762:
Eye of Doom :4:
Artifact
When ~ ETB, each player chooses a nonland permanent and puts a fate counter on it.
:2:, :symtap:, sac: destroy all permanents with fate counters on them.
Weird, that there should be no cards for ten years that create fate counters outside of Oblivion Stone, and to suddenly get two that are Legacy legal.
It isn't creating any new decks, but it is a quirky interaction between O-Stone, Triad of Fates, and this Eye of Doom. Fate counters can be used to protect permanents from O-stone, destroy them with Eye of Doom, Flicker a creature and/or exile a creature + its controller draws 2 cards with Triad of Fates.
Probably too expensive to matter in the long term, though it bears noting that for the player casting it, clearly the best target for a fate counter will typically be itself. That feels like an oversight since you have to sacrifice it anyway, but w/e.
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Re: Commander 2013 discussion
First interresting card:
nemesis of identity 1UU
Merfolk rogue
When ~~ enters the battlefield, choose a player.
~~ has protection from chosen player (It can't be blocked, targeted, damaged, enchanted by a source controlled by this player)
3/1.
Mini merfolk progenitus? :)
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Re: Commander 2013 discussion
This is a good one. Merfolks might be back in the DTB!
\
Edit.
Wait. Link?
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Kayradis
This is a good one. Merfolks might be back in the DTB!
\
Edit.
Wait. Link?
You can find it on smfcorp.net
or search for "la secte des magiciens fous" in google.
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Re: Commander 2013 discussion
Wow, pretty insane creature. Essentially a 3/1 Progenitus for 3 mana. Although it doesn't say hexproof, it pretty much is and that's a bit annoying.
Wonder which Merfolk gets the axe and is replaced by this new guy.
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Re: Commander 2013 discussion
I don't think you need a merfolk shell for it....it is a threat by itself, you cast it and just wait for the end of the game with a bunch of counters/stp/whatever in your hands....
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Re: Commander 2013 discussion
It costs Three and doesn't add to your power as an additionnal lord would do. so no idea what it could replace.
I don't think it will be played as a 4 of, but it's a very interresting card indeed :)
WIll it be only legacy / vintage legal? or could it be played in Modern also?
can't remember if the rules said that the cards from commander packs were legal for Eternal formats or non-rotating formats or legacy/vintage only...
EDIT: yes, my thirst thought was that it's a cheap threat your opponent can nearly do nothing about... it's more tempo oriented (well 3 mana is a bit high)... then i saw it was a merfolk so It became more and more interresting :)
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Tylert
It costs Three and doesn't add to your power as an additionnal lord would do. so no idea what it could replace.
I don't think it will be played as a 4 of, but it's a very interresting card indeed :)
WIll it be only legacy / vintage legal? or could it be played in Modern also?
can't remember if the rules said that the cards from commander packs were legal for Eternal formats or non-rotating formats or legacy/vintage only...
EDIT: yes, my thirst thought was that it's a cheap threat your opponent can nearly do nothing about... it's more tempo oriented (well 3 mana is a bit high)... then i saw it was a merfolk so It became more and more interresting :)
Yes, a great card indeed :)
EDIT: the more I look at it, the more I think that it will make stone blade virtually unbeatable...
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Re: Commander 2013 discussion
That's one hell of an amazing creature. It's basically an Etched Champion on roids and AWESOME. And unlike Progenitus, it can carry equipment.
It also goes straight for the throat as far as PW are concerned.
That's probably the first playable Legacy card in that pile of unplayable, overcosted multiplayer junk spoiled so far. I can already see the complaints about how annoying it is in a few months.
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Re: Commander 2013 discussion
That's a serious contender for Geist of Saint Trafts spot in decks paired with SFM and equip
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Re: Commander 2013 discussion
And the card is dumb, pro player LoL, probably playable yet example of poor design
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Sloshthedark
And the card is dumb, pro player LoL, probably playable yet example of poor design
It certainly is a bad design, given how uninteractive it is.
And why is it blue? Protection is mainly white's domain, not blue's. :rolleyes:
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Star|Scream
I wonder if they'll give us a bomb that turns the format on its head right before the GP?
I wonder if I can play cards from this set at the BoM Paris... It's released on November, 1, the day the BoM starts...
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Re: Commander 2013 discussion
Well it's not really uninteractive, you can respond to the trigger and kill it, otherwise yes it was overpowered maybe.
EDIT: we should know if the translation is "As Identity Nemesis enters the battlefield, choose a player." or "When nemesis of identity enters the battlefield, choose a player."
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Barsoom
Well it's not really uninteractive, you can respond to the trigger and kill it, otherwise yes it was overpowered maybe.
The translation is likely goofed. Cards with a similar effect would read "As ~ enters the battlefield..."
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Barsoom
Well it's not really uninteractive, you can respond to the trigger and kill it, otherwise yes it was overpowered maybe.
I don't think so. I checked some other French cards to make sure--the wording is consistent with cards like Iona, Shield of Emeria. There's no trigger for you to respond to so by the time the card actually enters play it already has protection: you.
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Re: Commander 2013 discussion
Wonderful, i own a merfolk deck and now this card can push the deck to tier1, i hope.
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Re: Commander 2013 discussion
Quote:
Originally Posted by
Barook
It certainly is a bad design, given how uninteractive it is.
And why is it blue? Protection is mainly white's domain, not blue's. :rolleyes:
Because awesome! (Shroud is traditionally blue.)
Yay. One more hexproof evasive rogue to go with Invisible Stalker and Silhana Ledgewalker. Now, if only prowl cards weren't so terrible. Still, pile on the auras and equipment, and go to town.
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Re: Commander 2013 discussion
It still dies to Terminus! :O
Greetings
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Re: Commander 2013 discussion
Quote:
Originally Posted by
SirTylerGalt
I wonder if I can play cards from this set at the BoM Paris... It's released on November, 1, the day the BoM starts...
I guess it will be legal. Card become legal on (not after) the release date, which in this case is November 1.
The question is how to acquire these before the event? Not exactly an ideal scenario for players or organisers IMO.
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Re: Commander 2013 discussion
This card is pretty absurd. It's an unkillable wall or an hexproof, unblockable threat. The 1 toughness is never relevant actually. Stoneblade equip this and it's pretty much game over.