Originally Posted by
Rmosto
Thanks for the feedback! Let me try again with my argument since I did a bad job explaining what I meant. First, let me say that I totally agree. T1 or T2 suppression field is back breaking for many decks. That being said, the two drops (2 not 1W) like chalice, revoker and thorn are superior to the 1W in that you don't need to go out of your way and lose tempo or card advantage to try and resolve it. If you go for it and it fails, you fall behind significantly. But the Chalice, Revoker, Thorn plan is right on curve with your sol lands so there is less risk albeit less reward. Now the niche case is the turn 1 thalia with a cavern and that is worth the card disadvantage for a huge swing in tempo, especially if you are on the play.
In all, I agree. Stoping activated abilities is amazing in legacy. That is why I am so high on revoker and consider it the CORE of the deck along with thalia and chalice. Stopping a Vial activations or shutting down equipment, Planeswalkers, deathrites ect the list does on.
Against DNT, I am not that afraid of port and wasteland because we should be running plenty of plains, (At least 6 in my opinion). Furthermore, with so many sol lands and a high land count, their mana denial stragegy almost never works against this deck. At any moment you can jam a stoneforge and a jitte to close the game.