[EDH] Gishath - Dinosaur Tribal
I have to admit I was pleased with Wizard's fan service in Ixalan. Twenty-five years after the printing of Fungusaur, dinosaurs are officially a thing in Magic! :cool:
After borrowing a friends Gishath deck on EDH night a few times, I committed and bought myself a couple dozen dinosaurs of my own. Gishath's card text pretty much limits the deck design to tribal, which is fine by me. Kaheera has joined Team Dinos. Here's the list:
Commander
Gishath, Sun's Avatar
Companion
Kaheera, the Orphanguard
Dinosaurs (30)
Support (33)
Ramp |
Protection |
Cause Kaheera
Miscellaneous |
Lands (36)
Rainbow |
Green/White |
Green/Red |
Basics |
Mono-Color |
Colorless |
The strategy is pretty straight-forward: Ramp and play Gishath => attack with Gishath!
Re: [EDH] Gishath - Dinosaur Tribal
Got one game under my belt! :rolleyes:
Just from goldfishing, I knew my manabase sucked... I actually borrowed a Reflecting Pool, Stomping Ground, and Temple Garden from another deck before giving it a go. Definitely helped out as finding all three colors was not an issue.
I ended up casting Gishath 3 times, but always had a surplus of mana if I needed to re-cast him. Some of this was due to Etali showing Tempt with Discovery off an opponent's library and everyone deciding they wanted to ramp. :laugh:
An opponent had Maze of Ith out, which revealed itself to be a pretty big problem. Fortunately that opponent didn't proactively use it against me as long as I didn't aim Gishath his way.
The deck forced several board wipes, and recovered after each. Although it would have struggled with 1 more than it saw...
I'm tempted to find room for a package that would protect from board resets.
I'm considering:
Boros Charm
Heroic Intervention
Ghostway
I'm also going to take another look at my ramp package. Tempt With Discovery was really powerful.
And of course I need to invest more $$ into my lands.
Re: [EDH] Gishath - Dinosaur Tribal
First two things (besides the obvious lands) would be Lightning Greeves (to protect your big plays/General/early cost reducers to at least last a turn and provide value) and Pyrohemia (to keep the board relative clear early, as most of your cost reducers/support creatures have more than 1 toughness, then later trigger your Enrage guys).
Re: [EDH] Gishath - Dinosaur Tribal
Probably want to get rid of the changelings for pure flavor purposes, no?
Re: [EDH] Gishath - Dinosaur Tribal
I have some built in haste (Gishath, Otepec Huntmaster, Regisaur Alpha, Charging Monstrosaur), so I'm not too worried on that front, but shroud/hexproof is desperately needed. That's why I was musing about Boros Charm/Heroic Intervention/Ghostway up above... I'll probably play around with both options just to see which is stronger.
Pyrohemia definitely spiked due to dinosaurs, and there is obvious synergy with the Enrage mechanic.
I dunno... It just didn't excite me when I was putting together the list. You are probably right though. :wink:
Kap'n, you think the changelings are a flavor fail? I think Mirror Entity is too strong not to include... And the Colossus is a good mana sink (but lacks trample...). If they print a bunch of new dinosaurs, I could easily see cutting Taurean Mauler. I'd even cut the Colossus if the dino was clearly better. But I think Mirror Entity has a spot no matter what!
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
Yeah, the haste is of limited value, but the zero equip and Shroud are the key points. Whispersilk Cloak is another consideration, considering you do have guys that trigger on hitting a player.
Quote:
Originally Posted by
Ace/Homebrew
Pyrohemia definitely spiked due to dinosaurs, and there is obvious synergy with the Enrage mechanic.
I dunno... It just didn't excite me when I was putting together the list. You are probably right though. :wink:
I forgot that it actually costs money now-a-days. I've always had it as a go-to card for EDH though, since the old, old days where I'd use it in my Numot deck to clear out small blockers so he could get in, and later in my Oros Enchantment deck where it is a great combo with Death Pits of Rath.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
Kap'n, you think the changelings are a flavor fail? I think
Mirror Entity is too strong not to include... And the Colossus is a good mana sink (but lacks trample...). If they print a bunch of new dinosaurs, I could easily see cutting
Taurean Mauler. I'd even cut the Colossus if the dino was clearly better. But I think Mirror Entity has a spot no matter what!
Na I'm just being picky. Like I am about to put together Thelon Fungi and put in Nameless Inversion for the synergy but didn't feel like Chameleon was close enough flavorly/art-wise to make the cut. Mirror Entity is for sure straight gas and dino-relevant, just my own personal style I probably wouldn't. Now that I think about it, maybe I should ditch the nameless inversion lol.
Re: [EDH] Gishath - Dinosaur Tribal
Okay, looking at the OP and what I brought to EDH night Thursday, I need to make some corrections.
- Priest of the Wakening Sun
- Rishkar's Expertise
+ Gruul Signet
+ Selesnya Signet
Now that the list is accurate, I can change it again!
Even though Huatli is the dinosaur Planeswalker, I'm not sure any Planeswalkers really need to be in this deck. I actually feel The Immortal Sun is much stronger here.
- Huatli, Radiant Champion
- Huatli, Warrior Poet
- Huatli, Dinosaur Knight
- Domri Rade
+ Priest of the Wakening Sun
+ Tempt with Discovery
+ Boros Charm
+ Ghostway
When I can find them, I'd like to fit in Heroic Intervention and replace Vanquisher's Banner with The Immortal Sun.
Oh yeah, also:
- Mountain
- Plains
- 3 Forest
+ Brushland
+ Karplusan Forest
+ Wasteland
+ Kessig Wolf Run
+ Reflecting Pool
I'll also have to find a replacement for Sun-Blessed Mount...
Re: [EDH] Gishath - Dinosaur Tribal
Got 4 more games in. Really starting to get a feel for the deck. :cool:
Before the games I made the following changes:
- Vanquisher's Banner
- Sun-Blessed Mount
- Selesnya Signet
+ The Immortal Sun
+ Nature's Lore
+ Heroic Intervention
I've also been using a Tiaga and Savannah instead of a Mountain and Plains with the idea that I'd replace the duals for Fire-Lit Thicket and Wooded Bastion when I get them.
I mulligan more with this deck than the others I have, but still rarely need to go down to 6. It's because I'm specifically looking for hands with ramp as the hands without it I don't do much... But the hands with it are nuts!
One game I led off with Forest => Mana Crypt => Nature's Lore for Stomping Ground
Second turn I put a Plains into play and cast Knight of the Stampede
Turn 3 it was another land => Gishath! who then revealed 4-5 dinosaurs :wink:
That's certainly not typical, but I'm trying to optimize the deck to allow for brokenness like that.
Another game I won off the back of Mirror Entity and lands. I got down Otepec Huntmaster, Ranging Raptors, and Entity. I untapped, played my 6th land, then pumped the 3 creatures to 6/6's and attacked. Entity got dealt with before I untapped, but I followed up with more dinosaurs, and then Gishath a turn later.
Right now (besides the filter lands I mentioned above), I'd like to replace the remaining Signet with Kodama's Reach and find room for Urza's Incubator. And eventually afford a Horizon Canopy. Gaea's Cradle would be insane, but barring an unforeseen windfall, that is unlikely to happen.
Edit - Pulled the trigger on buying some cards.
- Gruul Signet
- Mountain
- Plains
+ Kodama's Reach
+ Fire-Lit Thicket
+ Wooded Bastion
Re: [EDH] Gishath - Dinosaur Tribal
New dinosaur in Dominaria! That's nice too see. Hopefully WotC continues to throw this tribe a rare in each set.
Territorial Allosaurus
2GG
Creature — Dinosaur
5/5
Kicker 2G (You may pay an additional 2G as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
At this time I'd say it will replace Steadfast Armasaur. Armasaur is over-costed as a 2/3 for :3::w: and has a repeatable conditional 'removal' ability. Allosaurus is under-costed for the same CMC as a 5/5 (although :2::g::g: is more restrictive), and it also has a conditional one time 'removal' ability. The only real downside is losing vigilance...
Re: [EDH] Gishath - Dinosaur Tribal
Picked up 2 more cards!
- Sunbird's Invocation
- Forest
+ Urza's Incubator
+ Mutavault
That just leaves Field of Ruin and Horizon Canopy to get. Then the deck is likely to be where I want it until more dinosaurs are printed!
I still need to obtain additional copies of Mana Crypt, Wasteland, Cavern of Souls, and Carnage Tyrant in order to eliminate the need to swap cards between decks. I'm borrowing those 4 from The Mimeoplasm in the meantime.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
Then the deck is likely to be where I want it until more dinosaurs are printed!
That was wishful thinking... :rolleyes:
Additional games and playtesting suggest 2 things:
- Need more ramp
- Need at least 3 Wasteland-effects for Tempt with Discovery
I'm going to cut Priest of the Wakening Sun (again), Blood Sun, and possibly Ghostway to fit in more ramp. My preference is 'land into play' ramp over mana rocks. Thunderherd Migration and Wayfarer's Bauble look like good additions, but I'd like one more. Three Visits would be fantastic but I don't want to afford one and as of right now, the entire deck is new-bordered...
I have Wasteland and Field of Ruin (proxied till I find one) in the deck, but in a 4 player game Tempt with Discovery gives each opponent the opportunity to find a Maze of Ith or some other land that puts them ahead of me. Having the ability to tutor the land I want, plus a card that can neutralize whatever they find, seems like a good idea. Ghost Quarter is the obvious choice (since Strip Mine is either old-border, white-border, or foil).
Also want to recommend Field of Ruin to everyone. The card is reeeeeeeeal good in EDH. It replaces itself with an untapped basic, and it won't ever make you the villain of a pod since your opponent gets a harmless basic as well. :wink:
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
I'm going to cut Priest of the Wakening Sun (again), Blood Sun, and possibly Ghostway to fit in more ramp. My preference is 'land into play' ramp over mana rocks. Thunderherd Migration and Wayfarer's Bauble look like good additions, but I'd like one more. Three Visits would be fantastic but I don't want to afford one and as of right now, the entire deck is new-bordered...
Explosive Vegetation or Skyshroud Claim perhaps?
I always prefer the ramp spells that give me two lands in EDH, because just a one for one trade of a card for a land never seemed very good to me in multiplayer games.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
That was wishful thinking... :rolleyes:
Additional games and playtesting suggest 2 things:
- Need more ramp
- Need at least 3
Wasteland-effects for
Tempt with Discovery
I'm going to cut
Priest of the Wakening Sun (again),
Blood Sun, and possibly
Ghostway to fit in more ramp. My preference is 'land into play' ramp over mana rocks.
Thunderherd Migration and
Wayfarer's Bauble look like good additions, but I'd like one more.
Three Visits would be fantastic but I don't want to afford one and as of right now, the entire deck is new-bordered...
I have
Wasteland and
Field of Ruin (proxied till I find one) in the deck, but in a 4 player game
Tempt with Discovery gives each opponent the opportunity to find a
Maze of Ith or some other land that puts them ahead of me. Having the ability to tutor the land I want, plus a card that can neutralize whatever they find, seems like a good idea.
Ghost Quarter is the obvious choice (since Strip Mine is either old-border, white-border, or foil).
Also want to recommend
Field of Ruin to everyone. The card is reeeeeeeeal good in EDH. It replaces itself with an untapped basic, and it won't ever make you the villain of a pod since your opponent gets a harmless basic as well. :wink:
I've had ok results with Search for Tomorrow in other decks. It's obviously not Cultivate, but occasionally suspending it on turn 1 is pretty nice. You could also run Ranger's Path as a new border Skyshroud Claim. If you want a really weird one, Recross the Paths might be decent for you since you're reasonably likely to win the clash. The downside is that you don't get to pick the land, but it does get lands, not just basics. Could always go with Harrow too I suppose.
In addition to Ghost Quarter you could run Tectonic Edge I guess. There's also Encroaching Wastes...but 4 mana for the effect is a little steep.
Alternatively, if the issue is people getting Maze of Ith off of Tempt with Discovery, maybe just swap it for Hour of Promise? Or even Sylvan Scrying...
I've been thinking of replacing the Wasteland in one of my decks with a Field of Ruin, but all I can think of is the corner cases where it's "bad". Like for example, landfall. The question is how often that's really relevant I guess. Should probably start keeping track...
Re: [EDH] Gishath - Dinosaur Tribal
I appreciate the feedback guys! You've confirmed what I was thinking is true... that I've exhausted the good/efficient ramp and the remaining good cards are CMC4 and generate actual card advantage. The card advantage aspect is great, but the deck has CMC4+ covered and needs things to do in the first 3 turns.
For that reason, I'm leaning toward Search for Tomorrow. If I start the game with it in hand, it gives me something to do on the first turn. Otherwise it puts the land into play untapped, so I can hopefully utilize the mana right away in later turns.
Tectonic Edge may also be better than Ghost Quarter for my purposes too. :wink:
Re: [EDH] Gishath - Dinosaur Tribal
- Priest of the Wakening Sun
- Blood Sun
- Ghostway
- Forest
- Mountain
- Plains
--------------
+ Wayfarer's Bauble
+ Thunderherd Migration
+ Search for Tomorrow
+ Krosan Verge
+ Tectonic Edge
+ Field of Ruin
--------------
--------------
I'm feeling much better about the amount of ramp in the deck. Gishath is getting played turn 5 on average, and that's pretty much where I want to be.
I'm looking to pick up a Horizon Canopy and Grove of the Burnwillows, then the mana looks pretty good until they print more cards. :smile:
Still need to get a Cavern of Souls and Mana Crypt to keep from having to swap cards between decks.
Also worth noting, since I raved about the card earlier in the thread... Field of Ruin has each player search for a basic to put into play untapped. So unfortunately it ramps the opponents you didn't target. Still a good card and one I'd recommend playing, but not as good as I initially thought.
Re: [EDH] Gishath - Dinosaur Tribal
Dominaria changes!
+ Territorial Allosaurus
+ Grow from the Ashes
+ Blighted Woodland
+ Grove of the Burnwillow
- Steadfast Armasaur
- Atzocan Seer
- Mutavault
- Mountain
Pretty basic changes... mostly still just toying around with the mana-base.
- the Allosaurus is a straight aggro upgrade
- New ramp card is more permanent than a fragile creature. And both can provide card advantage.
- Woodland is hidden ramp. Mutavault being a dinosaur NEVER mattered...
Still interested in swapping a Plains for Horizon Canopy, but need to buy one first.
Still need to get this deck it's own Mana Crypt and Cavern of Souls so I can stop swapping with Mimeoplasm...
The deck has its weaknesses (mostly things that hose Gishath). But enough of the other dinosaurs are threatening in a major way (mostly the 'Elder' dinosaurs) that I can bait removal by throwing them out first. Otherwise politics has proven useful more-so with this deck than the other two I play. I have yet to complete a game with this deck where I don't yell 'DINOSAURS!!!' and giggle with contentment. :wink:
Oh, and Kessig Wolf Run may be the best card in the deck.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
Have you considered Sunhome, Fortress of the Legion? Like KWR it pumps Gishath for cheap. You can also search up both with Crop Rotation.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Amon Amarth
I'll try out Sunhome in the TecEdge slot!
Re: [EDH] Gishath - Dinosaur Tribal
I've spent a bit of time tweaking this list. M19 gives the deck 2 new goodies!
Gigantosaurus and Runic Armasaur definitely make the cut.
Gigantosaurus has motivated me to focus on making as many of my mana sources generate :g: as possible.
I've also set a goal to acquire a Gaea's Cradle because I doubt I will ever look back with regrets on getting a copy, and soon it will be out of my price range.
- 2 Plains
- 2 Mountain
- Forest
- Blighted Woodland
- Bellowing Aegisaur
- Ancient Brontodon
- Sky Terror
- Door of Destinies
+ Bountiful Promenade
+ Shefet Dunes
+ Spire Garden
+ Ramunap Ruins
+ Hashep Oasis
+ Scavenger Grounds
+ Polyraptor
+ Trapjaw Tyrant
+ Deathmist Raptor
+ Hour of Promise
Hour of Promise (will eventually) allow me to find Cradle and Kessig Wolf Run. I've been playing a LOT with Mimeoplasm lately, and what makes that deck so enjoyable is its ability to play as cutthroat or casual as I want based on the pod I'm in. Hour of Promise looks like it will increase my ability to adapt my play with Gishath. I added 4 deserts, so if I want I can conceivably get my 2 zombies from it. Hashep Oasis and Scavenger Grounds are pretty decent on their own for this deck.
My tiny dinosaurs are starting to become more and more green. Specifically Sky Terror and Relentless Raptor have proven difficult to cast on curve because they are both :w::r:. They also cannot have their cost reduced at all, so cutting them for Deathmist Raptor and Runic Armasaur feels pretty good.
Sunhome, Fortress of the Legion was okay, but there are some board states where it's ability is redundant (Zetalpa, Primal Dawn, Goring Ceratops) and activating the ability requires :w::r: which I am now moving away from, so it doesn't get a permanent spot.
I really like that WotC is putting 1 or 2 dinosaurs into new sets. Over time the threat base will continue to improve. I'm getting the mana base to a more mature place, but it isn't rock-solid yet. I believe the next area of the deck to be refined will be in my ramp selections. As the number of basics dwindle I start to get concerned with not having enough targets available. It's not a problem yet, but something I'm aware of and watching out for. Meanwhile, the ability to find ANY land becomes more and more valuable as the power of individual lands in the deck increase.
Re: [EDH] Gishath - Dinosaur Tribal
My Cradle arrived! :cool:
- Slice in Twain
+ Farseek
- The Immortal Sun
+ Untamed Wilds
- Growing Rites of Itlimoc
+ Gaea's Cradle
- Plains
+ Savannah
- Mountain
+ Taiga
- Tectonic Edge
+ Strip Mine
Still working to get the mana base just right. I'm no longer swapping cards from The Mimeoplasm, but now I'm using the Taiga, Savannah, and Mana Crypt from Cromat...
I've cut all the 'cute' stuff except Boros Charm and Heroic Intervention. It has all been replaced with more ramp. I really want Gishath to hit the board turn 4 (turn 5 at the latest). So we'll see if I've hit the critical mass of ramp to make that happen.
Excited for tomorrow when I get to upgrade 2 dinosaurs with the new ones in M19.
EDIT: Got the 2 M19 dinos too! :laugh:
- Grazing Whiptail
+ Runic Armasaur
- Sky Terror
+ Gigantosaurus
Re: [EDH] Gishath - Dinosaur Tribal
Well interesting to read these... I have a German Highlander deck it is similiar in that way that is 100 cards and every card has to be different except basic land. However no Commanders exist and no Commander zone and 20 life.
I am not going to do it now but if one would insert them to Cockatrice software I would like a fair test which would win if I take duell with my German Highlander deck vs this deck. If we say life is 40 so my Lightning Bolt is not so good but no Commander Zone etc Commander rules.
They also have same system 100 cards and one free mulligan. In our homerules enviroment we play with semi hardcore/casual Legacy decks and my Highlander deck is changed to Commander Ban list of cards and it is roughly at same level but not my best deck.
Congratulations on extremely high budget lands for the ramp you got it better then me I am not perfecting my deck like that but I do have Volcanic Island, Underground Sea and Badlands in my German Highlander (changed to Commander ban list in our home rules when playing against semi casual/hardcore Legacy decks).
Re: [EDH] Gishath - Dinosaur Tribal
Interesting that you have 38 lands and no fetchlands??? I certainly have fetchlands in my German Highlander deck.
Re: [EDH] Gishath - Dinosaur Tribal
I think if I take duels with the deck that I posted it is only for 20 life and no commander specific rules no commander zone etc exists. However my deck is not ultrafast aggressive deck so could be fun to take duels that way against Commander decks.
Re: [EDH] Gishath - Dinosaur Tribal
German Highlander sounds like a fun format! Locally, before Commander/EDH became the go-to casual format, the popular casual format was called 'Big Deck'. German Highlander sounds like a good blend between those two. :smile:
This deck was constructed with 1 thing in mind: I will always have access to play Gishath
It is really clunky otherwise and runs out of gas pretty quickly without him.
The decision to skip on fetchlands was made for two reasons.
- This is essentially a Grw deck. Heavy emphasis on G. Almost all my lands generate G and if I don't have the ability to make G in my opening hand, it probably isn't keepable (Wayfarer's Bauble is why I have to say 'probably'). This is a result of ramp spells almost exclusively being green. So while I don't have fetchlands, I do fetch quite a bit for basics through spells.
- Gishath's ability takes the dinos off the top of my deck and puts them into play. It also takes the non-dinos and puts them on the bottom of my library. If I shuffle afterwards, all the junk on the bottom gets randomly dispersed back into the deck. My ramp spells also cause me to shuffle, but once Gishath is in play I can hold them in hand.
Another lesser reason is that I use a total of 19 Onslaught/Khans-style fetchlands in my other two EDH decks and (other than Sol Ring, Mana Crypt, and Command Tower) I really try not to use a card in multiple decks.
Re: [EDH] Gishath - Dinosaur Tribal
Quote:
Originally Posted by
Ace/Homebrew
German Highlander sounds like a fun format! Locally, before Commander/EDH became the go-to casual format, the popular casual format was called 'Big Deck'. German Highlander sounds like a good blend between those two. :smile:
This deck was constructed with 1 thing in mind: I will always have access to play Gishath
It is really clunky otherwise and runs out of gas pretty quickly without him.
The decision to skip on fetchlands was made for two reasons.
- This is essentially a Grw deck. Heavy emphasis on G. Almost all my lands generate G and if I don't have the ability to make G in my opening hand, it probably isn't keepable (
Wayfarer's Bauble is why I have to say 'probably'). This is a result of ramp spells almost exclusively being green. So while I don't have fetch
lands, I do fetch quite a bit for basics through spells.
- Gishath's ability takes the dinos off the top of my deck and puts them into play. It also takes the non-dinos and puts them on the bottom of my library. If I shuffle afterwards, all the junk on the bottom gets randomly dispersed back into the deck. My ramp spells also cause me to shuffle, but once Gishath is in play I can hold them in hand.
Another lesser reason is that I use a total of 19 Onslaught/Khans-style fetchlands in my other two EDH decks and (other than Sol Ring, Mana Crypt, and Command Tower) I really try not to use a card in multiple decks.
Ok fair answer. It is same reason with me. I don't want to own huge number of fetchlands that is why example a deck that I posted today has only 1 fetchland though it has 2 Bayou it is semi casual/hardcore Legacy deck).
Link to 2 of my semicasual/hardcore Legacy decks here:http://www.mtgthesource.com/forums/s...p-Spiritmonger
Re: [EDH] Gishath - Dinosaur Tribal
Sooo many changes! It's amazing 8 months have gone by...
Dinos:
- Siegehorn Ceratops
- Deathgorge Scavenger
- Ranging Raptors
- Territorial Hammerskull
- Deathmist Raptor
- Taurean Mauler
- Charging Tuskodon
- Crested Herdcaller
- Shining Aerosaur
- Snapping Sailback
- Sun-Crowned Hunters
- Burning Sun's Avatar
Cost Reducers:
- Kinjalli's Caller
- Otepec Huntmaster
- Knight of the Stampede
Ramp:
- Rampant Growth
- Thunderherd Migration
- Tempt with Discovery
Lands:
- Path of Ancestry
- Savannah
- Taiga
- Grove of the Burnwillows
- Plains
- Shefet Dunes
- Ramunap Ruins
- Field of Ruin
- Wasteland
26 cards... So lots of changes. :laugh:
Dinos:
+ Rampaging Brontodon
Cost Reducers:
+ Goreclaw, Terror of Qal Sisma
Ramp:
+ Pir's Whim
+ Skyshroud Claim
+ Smothering Tithe
+ Garruk Wildspeaker
Miscellaneous
+ Worldly Tutor
+ Path to Exile
+ Swords to Plowshares
+ Berserk
+ Raging River
+ Sylvan Library
+ Forcefield
+ Teferi's Protection
+ Krosan Grip
+ Rhythm of the Wild
+ Forerunner of the Empire
+ Xenagos, God of Revels
+ Tooth and Nail
Lands:
+ Yavimaya Hollow
+ Ancient Tomb
+ Tranquil Thicket
+ Sheltered Thicket
+ Scattered Groves
+ Slippery Karst
+ Desert of the Indomitable
+ City of Brass
I've finally figured out how I want to flavor/pimp this deck: All cards are in their original printing (prefering Beta over Alpha), and all dinosaurs (cards that could be put into play off Gishath's trigger) are foil.
So the main gist of these changes is cutting low-end dinos for interaction. Trying to spam dinos with Gishath made the deck feel like a one-trick pony. Now it isn't unheard of for me to whiff off a Gishath attack, but any hit puts a decent threat on the table. Naya colors aren't known for their card-drawing ability, so I fit card-draw in by using cycling lands. Tooth and Nail usually gets Forerunner of the Empire and Polyraptor/Silverclad Ferocidons. Whichever I don't choose, The Forerunner puts the other on top of my library. :wink:
Re: [EDH] Gishath - Dinosaur Tribal
WAR changes!
- Charging Monstrosaur
+ Finale of Devastation
Other changes:
- Bountiful Promenade
- Spire Garden
+ Savannah
+ Taiga
All my Dinos are foil except for Ghalta and Runic Armasaur. That shouldn't be to hard to fix though. :cool:
Re: [EDH] Gishath - Dinosaur Tribal
Re: [EDH] Gishath - Dinosaur Tribal
Update after almost 4 years. :rolleyes:
Kaheera, the Orphanguard is now Gishath's companion!
Kaheera was almost a free card to add... I had to remove three cards but I'd argue the cat, elementals, and horror I added are better than they were anyway. It gives me something to do if I'm not ramping and helps me stay aggressive (vigilance) later in the game.
Anyways, here's the changes:
Dinosaurs
- Runic Armasaur
- Kinjalli's Sunwing
- Mirror Entity
- Territorial Allosaurus
- Majestic Heliopterus
- Raging Regisaur
- Ripjaw Raptor
- Trapjaw Tyrant
- Goring Ceratops
- Silverclad Ferocidons
- Wakening Sun's Avatar
- Zetalpa, Primal Dawn
- Polyraptor
+ Topiary Stomper
+ Hunting Velociraptor
+ Tranquil Frillback
+ Hulking Raptor
+ Quartzwood Crasher
+ Pantlaza, Sun-Favored
+ Kogla and Yidaro
+ Trumpeting Carnosaur
+ Yidaro, Wandering Monster
+ Tyrranax Rex
+ Etali, Primal Conqueror / Etali, Primal Sickness
+ Ghalta, Stampede Tyrant
+ Apex Altisaur
+ Titanoth Rex
+ The Tarrasque
Support
- Goreclaw, Terror of Qal Sisma
- Herald's Horn
- Urza's Incubator
- Farseek
- Untamed Wilds
- Grow from the Ashes
- Pir's Whim
- Smothering Tithe
- Garruk Wildspeaker
- Hour of Promise
- Worldly Tutor
- Path to Exile
- Swords to Plowshares
- Berserk
- Raging River
- Sylvan Library
- Teferi's Protection
- Forcefield
- Krosan Grip
- Rhythm of the Wild
- Forerunner of the Empire
- Xenagos, God of Revels
- Tooth and Nail
+ Qasali Pridemage
+ Endurance
+ Bane of Progress
+ Zopandrel, Hunger Dominus
+ Jeweled Lotus
+ Arcane Signet
+ Exploration
+ Gaea's Touch
+ Three Visits
+ Nissa's Pilgrimage
+ Jeska's Will
+ Legolas's Quick Reflexes
+ And They Shall Know No Fear
+ Deflecting Swat
+ Flawless Maneuver
+ Not of This World
+ Green Sun's Twilight
+ Force of Vigor
+ Shatterskull Smashing / Shatterskull, the Hammer Pass
+ Turntimber Symbiosis / Turntimber, Serpentine Wood
+ Tangled Florahedron / Tangled Vale
+ Sejiri Shelter / Sejiri Glacier
Lands
- Sunpetal Grove
- Canopy Vista
- Scattered Groves
- Rootbound Crag
- Cinder Glade
- Sheltered Thicket
- Gaea's Cradle
- Hashep Oasis
- Tranquil Thicket
- Desert of the Indomitable
- Slippery Karst
- Scavenger Grounds
- Krosan Verge
+ Jetmir's Garden
+ 6 Forest
+ Restless Prairie
+ Yavimaya, Cradle of Growth
+ Boseiju, Who Endures
+ Castle Garenbrig
+ Restless Ridgeline
While updating here, I was initially surprised at all the changes. But I realized most of what I've added has been printed in the period since my last update. I cut a lot of cards I included just cause they were cool and I had them. Over time the strategy became clearer and more focused: Ramp into Gishath and protect the queen.
If things are going well, Gishath hits the board turn 4 or 5. A good number of my protection/interaction are free spells or only cost a mana or two. I'm not trying to flood the board with dinos when Gishath connects, just get 1-2 monsters. Most of my acceleration adds additional lands to the board, so if Gishath gets dealt with or becomes too expensive I can just start casting the dinos that made it into my hand.
List in OP will be updated. Hope to get some photos of the deck too. Everything is old bordered where possible. The only foils are cards Gishath can put onto the board after connecting.