Feels like with spoiler season never ends . . .
Apex of Power 7RRR
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell cast from your hand, add ten mana of any one color.
Printable View
Feels like with spoiler season never ends . . .
Apex of Power 7RRR
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell cast from your hand, add ten mana of any one color.
http://mythicspoiler.com/newspoilers.html
A bunch of new stuff, although most of it is either filler or is overcosted crap.
New Planeswalker, although I can't see how she would be better than Nissa at this cost:
http://mythicspoiler.com/m19/cards/vivienreid.jpg
The only thing that stood out to me as a big maybe is this (for Soldier Stompy):
http://mythicspoiler.com/m19/cards/militiabugler.jpg
Probably not really any practical use for legacy, but I liked Desecrated Tomb:
Artifact - 3
Whenever a creature leaves your graveyard, put a 1/1 bat token with flying into play.
Good for quirky dredge builds or zombie/reanimator decks (not griselbrand ones, but zombardment, stuff like that). Maybe some fringe with embalm/eternalize in standard. Decks that involve ichorid would get 2 bats per activation.
Seems kind of fun.
Worth paying attention to the 3 mana look at top x cards and grab one of type creatures that mayb e a cycle. Depending on abilities, and creature type (obviously) red could be goblin playable.
Infernal Judgement B
Instant
Exile target colorless creature. You gain life equal to its power.
. . . SB if Eldrazi or Affinity ever become DTB again?
Nexus of Fate is interesting. It's a 7 mana Time Walk (bad) but it's an Instant and it self-recurs into your library (good).
Seven mana Instants have dominated Standard pretty recently. I can see this being very, very powerful in control shells.
This is for Standard and Modern obviously, not Legacy.
Reddit seems to be losing their mind that the buy a box is a playable card, and it seems to be incredibly strong in the existing Teferi decks in Standard. I can't imagine this will go well if the card becomes a standard staple.
Militia Burgler & Mentor of the Meek might find his place in D&T and Demon of Catastrophes in some spicy NicFit or the Gate. It is great the Demon does not trigger from Aether Vial.
Turn 4, 6/6 flying, trample, no downside -> Yes Please :laugh:
Militia Bugler
2W
Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
Mentor of the Meek
2W
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.
2/2
Demon of Catastrophes
2BB
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
6/6
Yeah no, those aren't for Nic Fit.
It's a reprint lul
Edit: I'm not willing to call the buyabox card 'very strong' at this stage but the fact that it's constructed playable at all is a concern (unlike the RW Minotaur Legend)
WotC has insisted that the PW deck cards and Buyabox Cards and Chinese Duel Deck cards will all be useless in constructed but they have clearly demonstrated that they aren't the best judge of this metric with the swath of recent standard bans.
I'm not overly disappointed in the bans themselves because I appreciate there are inherent risks when trying to make interesting and powerful cards, I just wish they would realise that they are far from perfect in this regard and therefore shouldn't try to release 'weak' cards through such limited channels
Definitely a way for Jund to have a little more business against Tron/Eldrazi, a historically bad matchup.
The Act-on-Impulse-on-Steroids that costs 10 mana saw a little discussion in the Ruby Storm thread, but a more exciting card for that deck recently is Bonus Round.
Anyone else laughing at Luminous Bonds and Marauder's Axe being at 3 and 2 mana respectively?
Cuz Pacifism and Bonesplitter are wreaking terrible havoc with all dat powurrrr!
I'm having trouble understanding the hate for Vivien Reid. It's pretty clearly a card that -could- fit in VetEx, Elves, maybe Maverick. She does things that Nissa can't do, like shooting problem permanents (some of which are creatures), digs for cards, and her ult can end the game in some cases.
Don't get me wrong, I get that Nissa is more powerful in certain contexts. But looking at a metagame filled with problem permanents (Chalice, Bridge, etc) maybe this shouldn't be dismissed out of hand.
The other problem with Nexus of Fate being legal in standard is that it should be legal in the same format as the Blue Gearhulk, which means for six mana you get a 5/6 critter AND a time walk.
Totally agree...just another example of how wizards is 'fixing' cards in the new era of Standard. Overall power level is significantly lower when you add mana to effects like this. At least with Arrest you were able to shut off activated abilities.
Remember Odyssey Block, when basically the entirety of the best deck - Madness - was commons?
My question is why, if they want to make there be promos to make people buy boxes, they don't just have them be cool versions of other cards that are in demand. That way there's still incentive to buy those boxes to get the promos but it doesn't annoy everyone else.
Yeah, it's silly to claim that they make sure that "all" tournament staples are rares. That said, it does seem like they've increased the percentage of cards in competitive decks that are rares or mythics. While it is necessary for decks to have rares and mythics (gotta have those chase rares), there should be a better balance. Let's take a look at RB Aggro. The first number is maindeck, the second number is maindeck plus sideboard:
http://mtgtop8.com/event?e=19359&d=323136&f=ST
Mythic: 8 (9)
Rare: 30 (36)
Uncommon: 8 (13)
Common: 1 (3)
Basic land: 13 (14)
That's the numbers for what's the top deck in Standard (well, that or Mono-Red, which is a little better in the rarity distribution, but most of that is simply it not running dual lands).
I think a good mixture of rares and non-rares could be found in UW Delver. Let's take a look at that deck towards the end of its legality in Standard:
http://mtgtop8.com/event?e=2765&d=217890&f=ST
Mythic: 4 (5)
Rare: 20 (22)
Uncommon: 3 (12)
Common: 24 (27)
Basic land: 9 (9)
There's a good number of rares, but not so many that they outnumber the common, uncommon, and basic land cards combined. And there are mythics (Geist was a staple of the deck and it was common to play a Sword or two, either maindeck or in the sideboard), there aren't as many. I think that's the rarity mixture that's ideal for tournament decks: A good number of rares, a few mythics, but still plenty of commons and uncommons. Well, okay, the "ideal" from my perspective would be nothing but commons and uncommons but that's not tenable so I hold up the rarity distribution of UW Delver as a good middle ground.
Gone are the days of Force of Will at Uncommon.
Gone are the days of Wasteland at Uncommon.
Gone are the days of Sensei's Divining Top at Uncommon.
Gone are the days...
Yeah it feels like at this point you're only going to get good removal (Push, Path, Bolt) at common or uncommon. Maybe a utility dude as well, but for the most part you just load up on rares and mythics and you'll be good
Actually, re-re-thinking about it, Gearhulk is still going to be a huge problem with Nexus because you cast Nexus during your opponents EoT, lose the counter fight over it, then gearhulk it back during your main phase. Or say you're vs. a non-blue deck and they discard it or something, boom, gearhulk EoT, get at absolute minimum two free attack phases.
Basically, there's a reason they've never printed a Time Walk at instant speed before, because its busted as fuck, and impossible to balance, because you'll never have to pay the price of burning one of your turns tapping out to cast it, so it's ALWAYS two turns in a row.
Unless I'm missing something, it still gets shuffled back when countered because its a triggered ability, not part of the resolution of the spell. Right? But, you are correct about other case though. Upon triggering when discarding, the gearhulk could be flashed in to cast it.
you both need to rtfc
a) It gets shuffled in whether it goes to the graveyard by resolving or by any other means, so you can't gearhulk it even if it gets countered or discarded
b) It's not a triggered ability, it's a replacement effect; the card never goes to the graveyard at all so there's never an opportunity to flash this back with gearhulk
edit:
So like, the same shit that's always been common/uncommon? Counterspells and removal and Llanowar Elves? Oh no there are bomb rare creatures, what's the game coming to, it's not like Shivan Dragon was printed in alpha or anything...
Final Fortune,Glorious End, and Time Stop are close.
Playing Time Stop to "End the Turn" at the EOT doesn't really accomplish much. Passing the turn with 7 mana in a draw-go strategy isn't unheard of, and if you can drop a Time Walk EOT then you can untap, tap out to play out your threats (minimum of 7-8 mana worth of castings), then pass the next turn with a bunch of open mana to protect your stuff again is pretty powerful.
If you tap out to burn 7 mana and it gets countered, no big deal, you untap and draw-go per usual.