Let's get this Chandra party started!
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The Rare one seems really good for Legacy.
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Let's get this Chandra party started!
https://i.kinja-img.com/gawker-media...bfuqtyroyv.png
https://i.kinja-img.com/gawker-media...mgq2tjzfus.png
https://i.redd.it/0q7zdt6j4r331.jpg
The Rare one seems really good for Legacy.
So another walker heavy set. At least they are not one sided Enchantments.
I like them all. The rare one could be good with Purphoros, God of the Forge. But these look like they are supposed to entirely replace creatures with just lots of planeswalkers as a sort-of quasi-tribe thing.
Uncounterability + immediate & repeatable emblems that are irremovable is the worst design decision I've seen since TNN.
we really need an emblem remover now. Poor Chandra ToD
Great stuff. Just as we're having an indigestion of planeswalkers, here come more.
The funny bit is that someone at wotc must have thought this was a great marketing strategy, turning the game into 'creatures against planeswalkers'. Of course, you then go and read the arena beta forums and realize that new players are actually totally fed-up of playing against planeswalkers.
I didn't even have *sniff* to demand them. They're already here.
:cry:
Pithing Needle is great back again
6 drop is really funny for belcher decks and ruby storm. not sure if it's impactful enough, but against a deck like miracles or grixis control i think it could get there.
T1 Fetch land, Chrome Mox/Mox Diamond, W&6 --> Get back Fetch Land (W&6 @ 4)
T2 Fetch land, Chandra, Acolyte of Flame --> Get back Fetch Land (W&6 @ 5), use CAF's ability (CAF @5, W&6@6)
T3 Lighting Bolt (or any other spell you want to retrace over and over) --> use CAF's ability (CAF @6, W&6@7) --> Discard Fetch Land, Lightning Bolt (assuming you have a land to discard every turn, with Chandra still out, this is a 3 turn clock - with you killing them on turn 5).
Seems best with W&6, but also interesting with Dack Fayden, Daretti, Ingenious Iconoclast, Saheeli Rai, & Sarkhan, Fireblood.
Really looking forward to yet another three Jace 'walkers.
Who do we think we're getting for the white ones? Elspeth returned? Ajani again? All-white Kaya?
Fuck this game. I hate walkers
I like torch of Defiance the most here, there's some other good ones too, but this is definitely the strongest.
Let's say you have something like turn 2 Chandra ToD. Turn 3 you can +RR and csst the new one, getting +1 loyalty. Next turn you can use the +1 loyalty and get the emblem. Then you just need any 4 spells.
If looking for some weird kinds of decks you can cast seething song into tod into this new one on turn 1 if you play sol lands and ssg. Not sure if that's any good, but interesting that this line exists for a turn 2 ult torch of Defiance.
https://mobile.twitter.com/wizards_m...05814426021893
You'll have to wait until the next set to find out, only Chandra gets the trinity set
T1 Chandra, emblem
1 damage, 19
T2, emblem
2 damage, 17
T3, emblem
3 damage, 14
T4, emblem
4 damage, 10
T5, emblem
5 damage, 5
T6 Aria of Flame!? What are you doing? 15 Cast the 4 spells you drew, 15-1-2-3-4, 5. Chandra emblem.
They die on the upkeep.
Or they would have but on turn three they cast personal sanctuary. Sorry.
Is it just me or did they change Chandra's features to be asian in this set? Like, I did a quick google image search of Chandra to double check, and her features are pretty noticeably changed here, in all three pictures by two different artists, so it's not just one persons interpretation.
Anyone else seeing that? Or am I just old/blind/crazy?
T1 -> 6 mana -> Burning Wish -> Empty the Warrens for 12-14 goblins.
T2 12 damage, 8
T3 dead
Of course if you have 7 mana you can just go
T1 -> Belcher -> 40 damage
Unless you plan on tapping 6 Mountain, not really. They Force one of the rituals (e.g. Desperate Ritual, Seething Song, LED, Manamorphose) to bottleneck you on mana and make you fizzle, in case your win condition was Empty the Warrens from hand (can't Force).
A major drawback is Chandra requires you to hit 6 mana without LED. Belcher's expensive win lines can use LED: 6 mana for Burning Wish into EtW (cracking LED), 7 mana for Belcher + activate. Without LED they only need 4 mana (EtW from hand, or cast Belcher and pass). 6 mana without LED is not easy for that deck and will definitely lose to FoW on Seething Song.
You can play more lands to hit 6 mana, but then it's not turn 1.
I think it's just Anna's style. If you look at her other work they seem to be along those lines.
https://scryfall.com/search?q=a%3A%E...%9D&unique=art
Also, you're more noticing the shadow her brow casts over her eyes, since her eyes are so light and the image quality isn't stellar.
And this deck gets to be much more consistent so even if it's not turn 1, turning a ritual into a hymn is probably fine too. This deck has a possible secondary game plan of turn 1 blood moons or something equally devastating. There's a reason big red sneak attack is generally considered to be better than Belcher
Yeah Chandra is easier to cast in a Big Red shell. The question is whether she's better at 6 mana than just playing Karn into Mycosynth Lattice, Sneak/Through the Breach into Emrakul, or going off with Ruby Storm. Those other plays basically win the game on the spot. Chandra's does beat FoW and can control the board and slowly win, but is that better than one of those other big plays?
I like the mythic pw, would be interesting to play this in red mud. Too bad it is double red instead of single red, would be nice to go ancient tomb, monolith, mountain, chandra emblem or removal
I did not have started to properly check MH cards to maybe incorporate something into my decks and we have another set incoming. If you are not treating this game as a fun hobby, you have to playtest all the time or have some inside information. This game is becoming more and more a Money Sink and too much time consuming. Not wandering Legacy tourny are becoming less and less popular.
Concerning Chandra:
The Rare might be good in some UR Prowess/UR Pyromacer deck.
Mythic in some Stax Shell, the emblem fits well into the whole concept of a stax deck (i still think the "emblem" might be too stronk), but for 6 mana might be a bit to slow. Her -X is great to control the board. #
Good cards, I am still waiting for a good G/GB PW.
WotC has heard the demands for "more than just damage" and has decided to include the ephemeral elementals part of Red's portfolio more heavily.
The rare one seems like it has a bit of potential. The uncommon is another enabler for planebound accomplice jank.
I'm guessing the mythic is intended as a way to give red decks reach against control.
Rufus, the mythic is a very interesting to me because it looks like it puts red in a position that is hard to make work - a red deck with inevitability. In fact I think this card will get paired with blue or white to avoid that conundrum. I actually applaud these guys for carving out this space. A few more cards like this and we might get the threshold necessary for Modern (probably not Legacy) to make a go of red control.
And just because you want it so much, with Core 2020 one of the more pernicious feature of Arena moves into the paper world:
https://wpn.wizards.com/en/article/m...er-should-knowQuote:
1. Best-of-one events. More Magic, less waiting. These events will run in Premium locations between August 1 and September 15, and they'll be identifiable in the Store and Event Locator.
Belcher players can go play coinflip with each other while everyone else actually goes and plays magic in 3 game rounds
The WAR gimmick was kinda cool but I really don't want to see MtG devolve in to planeswalker central. They made JTMS in the early days and that should have been a good lesson in why they shouldn't muck about with this stupid card type.
Me going to different stores and acting goofy, hustling best-of-one tables with Manaless
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