There is a lot of variance you need to draw past if you're running do-nothings like Turbine. Even though cycling is consistency-positive, this is pretty reliant on A [Turbine] then B [cycling]. Imagine the problem: you don't have piece A, so you cycle your last piece B in hand -> you draw piece A off the cycle -> dead.
You need to do a ton of work to avoid the above sequence. I wouldn't even touch Turbine unless I was willing to absorb the variance of 4x
Geier Reach Sanitarium, and yes, that's legendary. At least you can go turn 1 Geier, cast Turbine -> Turn 2 begin fixing hand with Geier off Turbine mana. I still don't think this is good enough for competitive play, but it's probably as close as you can get to mitigating such variance.