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Kamigawa Neon Destiny - Netwalker / Shadow Walker appreciation station
It's that time again! Here comes the spoilers!
https://www.youtube.com/watch?v=zPusvBRRPjU
http://mythicspoiler.com/neo/cards/k...fkamigawa.html
Kyodai, Soul of Kamigawa
3W
Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
WUBRG: Kyodai gets +5/+5 until end of turn.
http://mythicspoiler.com/neo/cards/t...donedmire.html
Takenuma, Abandoned Mire
Legendary Land
T: Add B.
Channel - 3B, Discard Takenuma, Abandoned Mire: Mill three cards then return a creature or planeswalker card from your graveyard to your hand. This ability costs 1 less to activate for each legendary creature you control.
The new Planeswalker is Kaito it's UB
https://i.imgur.com/vH3fqYH.png
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
https://i.imgur.com/VG6HDO3.png
As the only surviving dragon he gets to be the only preview.
Don't worry, the dragon made new dragons and this is a cycle with the same "dies, choose one of two" templating
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
https://i.imgur.com/76tfbrm.png
The third rite is he ate the demon.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Previews start on the 27th.
Of January.
See you then.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Not digging the Cyberpunk aesthetics in MtG - it feels so out of place.
I also wonder how playable Kaito is going to. In the best case scenario, it's going to be able to draw an extra card every turn, which is pretty decent at its price.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
I had no desire to return to Kamigawa again.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Goaswerfraiejen
I had no desire to return to Kamigawa again.
Kamigawa kicked ass.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Barook
Not digging the Cyberpunk aesthetics in MtG - it feels so out of place.
I also wonder how playable Kaito is going to. In the best case scenario, it's going to be able to draw an extra card every turn, which is pretty decent at its price.
Considering how samey the art has been for a while: good.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
http://mythicspoiler.com/neo/cards/satoruumezawa.jpg
Not sure how good it is compared to other "cheating fatties into play" options since it skips attack triggers, but it's an interesting design, at least.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Barook
Now with solitude it's not game over!
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Barook
There's probably some Sneak Attack style deck that wants to stop playing Red in favor of this thing, maybe? Not sure what the cool targets are, all I can think of is Blightsteel Colossus, but there are probably cards worth playing that have better synergy with a UB deck (see: pitches to Force hurr)
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
There's probably some Sneak Attack style deck that wants to stop playing Red in favor of this thing, maybe? Not sure what the cool targets are, all I can think of is Blightsteel Colossus, but there are probably cards worth playing that have better synergy with a UB deck (see: pitches to Force hurr)
You can still use Show&Tell and the demon of balance and card draw.
However this guy is slow, weak to removal and requires to be unblocked/something unblockable.
Not being able to use the spaghetti monster is also not helpful.
It's probably going to be a modern deck and absolutely obnoxious in every format on arena but for legacy, the color argument only has little weight compared to how many hoops you have to jump through to make it work.
I'm interested to see how they are going to argue an Umezawa on Kamigawa besides "distant relative" since the "main" Umezawas live now on Dominaria.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Kind of a big miss that the minus ability on the ninja planeswalker is a nobo with ninjutsu.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Purple Blood
Kind of a big miss that the minus ability on the ninja planeswalker is a nobo with ninjutsu.
How so? It should still work as intended (giving an unblockable dude ensuring you can ninja something in). What am I missing?
Sent from my SM-G965U1 using Tapatalk
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
ronco
How so? It should still work as intended (giving an unblockable dude ensuring you can ninja something in). What am I missing?
Sent from my SM-G965U1 using Tapatalk
Returning a token to your hand deletes the token from existence. I don't know how else you'd do a ninja Planeswalker though
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Returning a token to your hand deletes the token from existence. I don't know how else you'd do a ninja Planeswalker though
There are several walkers that become creatures, they could have had it become the 1/1 unblockable creature itself. It would be stupidly easy to reset its own loyalty which I expect is why they had it create tokens, but really there's nothing preventing existing walkers from doing this trick so you'd think if it were potent we'd already be doing it.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
There are several walkers that become creatures, they could have had it become the 1/1 unblockable creature itself. It would be stupidly easy to reset its own loyalty which I expect is why they had it create tokens, but really there's nothing preventing existing walkers from doing this trick so you'd think if it were potent we'd already be doing it.
Remind me how many animated walkers were legal with ninjutsu in standard?
Also animating a UB Walker is a clear color break
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Using the -2 to immediately ninjutsu the token and draw a card seems like more resources and more steps than simply using the +1. I guess I should be fair and at least admit the -2 synergizes with the +1.
Even so, they could have just made a different -2 ability like target creature phases out if they want to be on theme. Another option would be giving some bonus when the token leaves play so that you would actually want to ninjutsu it.
But whatever I'm starting to feel like the living embodiment of old man yells at a cloud meme at this point.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Also animating a UB Walker is a clear color break
Is it though? It seems like they just do whatever they want when it suits them
https://gatherer.wizards.com/Handler...5003&type=card https://gatherer.wizards.com/Handler...2278&type=card https://gatherer.wizards.com/Handler...5927&type=card
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Remind me how many animated walkers were legal with ninjutsu in standard?
Also animating a UB Walker is a clear color break
I don't think it's about Standard, I'm saying some deck in some format would have broken some generalized "bounce your own walkers for value" combo if it meant anything.
I'm not convinced an animated UB walker is a color break but if it were, it's Blue, so it doesn't matter.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Ace/Homebrew
Whole lot of not UB Planeswalkers here that don't animate themselves...
Only Arlin can even attack here and that one is neither blue or black.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
I don't think it's about Standard,
It's a combo that's never been possible in standard before so who knows how powerful it is.
In eternal formats it's never five because there's no PW worth animating.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Whole lot of not UB Planeswalkers here that don't animate themselves...
Only Arlin can even attack here and that one is neither blue or black.
I guess it's perspective then, cause I see all five colors represented (white being a given cause Gideon) on Planeswalkers with an ability that adds creature to the typeline
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Ace/Homebrew
I guess it's perspective then, cause I see all five colors represented (white being a given cause Gideon) on Planeswalkers with an ability that adds creature to the typeline
That's like saying white has direct damage because it can deal damage to attacking creatures.
It's pretty obvious that animating artifacts isn't the same thing. Or how grist not being a creature on the battlefield is the whole point here...
E: you're basically saying here that Gideon 0's are the same as turn to frog or ensoul artifact.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Breaking the color pie is clearly Blue, this discussion is moot
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
animating a UB Walker is a clear color break
Can you support this assertion with any evidence other than it hasn't happened yet?
My position is that animating walkers doesn't have an established place in the color pie. WotC puts it where ever they feel like, mostly for flavor reasons. My evidence is the cards they printed across the 5 colors (or 4 since Grist isn't a creature on the battlefield) and that "animating planeswalkers" is absent from the information linked below from WotC.
https://magic.wizards.com/en/article...pie-2021-10-18
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Ace/Homebrew
Can you support this assertion with any evidence other than it hasn't happened yet?
My position is that animating walkers doesn't have an established place in the color pie. WotC puts it where ever they feel like, mostly for flavor reasons. My evidence is the cards they printed across the 5 colors (or 4 since Grist isn't a creature on the battlefield) and that "animating planeswalkers" is absent from the information linked below from WotC.
https://magic.wizards.com/en/article...pie-2021-10-18
https://i.kym-cdn.com/photos/images/...57/846/77d.png
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
Breaking the color pie is clearly Blue, this discussion is moot
Actually, every color can do it, it's just that blue makes the other colors forget about their sections so it just steals everything for itself.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
< +2 >: Jace Darkvengeant becomes a 2/3. You may look an opponent in the eye and assert that you have an instant card in your hand. (You must keep a straight face.) If you do, double strike and haste become blue abilities. (This effect lasts indefinitely and for all of Magic.) Jace gains flying and a blue ability of your choice until end of turn. Untap whatever you want. (Untapping is blue.)
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Ace/Homebrew
Can you support this assertion with any evidence other than it hasn't happened yet?
[/URL]
I want you to think really really hard about what you're asking here and how you've already answered the question
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
BirdsOfParadise
< +2 >: Jace Darkvengeant becomes a 2/3. You may look an opponent in the eye and assert that you have an instant card in your hand. (You must keep a straight face.) If you do, double strike and haste become blue abilities. (This effect lasts indefinitely and for all of Magic.) Jace gains flying and a blue ability of your choice until end of turn. Untap whatever you want. (Untapping is blue.)
You were doing so good, but you forgot blue is also the color of tapping.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Apparently these are on mythicspoiler for a few days now:
https://mythicspoiler.com/neo/cards/thekamiwar.jpghttps://mythicspoiler.com/neo/cards/...demanifest.jpg
So sagas and transformers are back.
Seems like both are evergreens now.
Also:
Quote:
Discharge of Flame
XR
Instant
Discharge of Flame deals X damage to target creature or planeswalker. If you control a modified creature as you cast this spell, deal X plus 2 damage instead. (creatures that are equipped, enchanted, or have counters are modified)
More awkward lingo shortcuts.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Wrath of Pie
You were doing so good, but you forgot blue is also the color of tapping.
< -6 >: You gain an emblem with "You may adjust the physical positions of cards on the battlefield you do not own or control as though you owned and controlled them" and "Whenever an opponent betrays impatience at their stuff being moved around the table, you may end the turn." (Calling a judge for slow play betrays impatience.)
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Zoid
Clever way to make Mythic fatties that can't be cheated into play. Make them the flip side of a noncreature card that has some delayed transform trigger (Saga Chapter 3).
Broken "attacks" trigger, can't be Sneak Attacked.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
BirdsOfParadise
< -6 >: You gain an emblem with "You may adjust the physical positions of cards on the battlefield you do not own or control as though you owned and controlled them" and "Whenever an opponent betrays impatience at their stuff being moved around the table, you may end the turn." (Calling a judge for slow play betrays impatience.)
You redeemed yourself.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
https://i.redd.it/jci91ix07i981.jpg
Untapped white producing land and removal.
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Land is interesting, you'd have to be mono white or close to it to risk wasteland exposure though - maybe death & taxes?
Cool that Weathered Wayfarer for example can now tutor an (uncounterable) removal spell
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Re: Kamigawa Neon Destiny - A victory lap around Netrunner
I think it compares pretty favourably to the 4th white producing utility land in D&T (karakas in 80 cards or canopy in 60 cards) as a 1 of.