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[Discussion] Building Mono-Black Reanimator
Updated Thread and Deck:
Okay, I've gotten a lot more playtime with the deck and have settled on what I think will be my final build.
Reanimator 1.0
17 Swamp - For good luck.
4 Dark Ritual
4 Putrid Imp
4 Cabal Therapy
4 Blackmail
4 Reanimate
4 Exhume
4 Animate Dead
2 Life/Death
4 Akroma, Angel of Wrath
4 Spirit of the Night
4 Simic Sky Swallower
2 Bogardan Hellkite
Sideboard:
2 Life/Death
4 Dance of the Dead
2 Bogardan Hellkite
4 8/8 Untargetable
2 Duress/Sickening Dreams
1 Swamp
You really have to try out the deck's curve and at the very least goldfish with it to see why I made the specific choices I made and why I opted to run so many creatures and animate effects. It really helps to be insanely consistent when you're likely to face atleast one Swords or Counterspell per game. Yes you don't draw a lot of cards, but this build lets you topdeck like a fiend.
The list may look like a pile just going for a speedy win but it has a lot of subtle synergies and an airtight curve and clock.
I like Bogardan Hellkite (the new card from Time Spiral) a lot more than Thunder Dragon only because this is a fast build so both cards hit the same creatures, but Hellkite doesn't slow down your win against combo.
I've tried both the green, red and the blue splash and am completely convinced that neither is worthwhile.
The only time the blue splash is worthwhile is if you're going for a slower more controllish build and want to run Intuition. Otherwise, a combo deck like this wants to mulligan when it doesn't have the right pieces, it can't afford to mulligan because it's color screwed, which happens too often when you opt to splash. Also the additional vulnerability to Wasteland is not worth it if you're not going for a slow controllish build.
In general I am convinced that the slower more controllish route is NOT the way to go. As the game drags on, the amount of hate you are suseptable to that your opponent brings in is very significant. Also the lifeloss from Reanimte is only worth it if you can end games before turn 4-5 or so.
Putrid Imp is the best discard outlet you could ever hope for since it lets you play it turn one, but actually discard the card turn 2 right before you're going to reanimate it, thus avoiding a lot of graveyard hate. Cabal Therapy has great synergy with Putrid Imp and Blackmail as well. Cabal Therapy, Blackmail and Duress from the side all can greatly hurt combo.
The sideboard in specific is designed to allow you to modify the deck to deal with what ever hate this deck most commonly runs into.
The 4 Reanimate and the very low curve help me get away with just 16 lands and 4 Rituals but you can bring a Swamp in from the side and subout the Reanimates for Dance of the Dead when you can't afford the lifeloss.
Against heavy creature removal, you can bring in a full 8 Untargetable threats.
Against enchantment destruction, you can bring in life/death.
Best of all, against slower more controllish decks that pack tons of creature removal, you can side out all 12 discard slots and bring in 6 more fat creatures and 6 more reanimation effects. This effectively means that a full 3rd of your deck is fatties and a full third of it is reanimate effects. You are forced to not play anything turn one so you have to discard a creature turn 2and so forth, but you also run such a high density of creatures and reanimate effects that you can push on through and win even through 2 Swords and a counterspell or two.
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Re: Building a viable Mono Black Reanimator
Here's the build that I'm testing...
18 Swamp
4 Dark Ritual
1 Akroma - best. fattie. ever.
1 SSS - I used to fear StP. Not much now.
1 Angel of Despair - against stuff like Confinement
1 Phantom Nishoba - life gain when its starting to hurt
1 Visara - knocks creatures off the board
1 Blazing Archon - stops aggro on its tracks, at least buying you a few turns
4 Avatar of Discord - discard engine, beater as well, nutz with Dark Ritual
4 Squee, Goblin Nabob - pitch to ZI or Avatar
4 Duress - protection
4 Cabal Therapy - protection
4 Buried Alive - search for a toolbox creature and/or Squees
4 Zombie Infestation - discard, Squee engine
4 Reanimate - lifeloss hurts, but I'll slit my wrist to cut your throat
4 Exhume - best reanimation spell IMHO
SB
4 Pithing Needle - Crypt, Wretch
4 Sickening Dreams - blazing fast aggro
1 Magma Giant - see above
1 Ascendant Evincar - see above, as well as those reliant on 1/1's (Welder)
1 Symbiotic Wurm - Putrefy and stuff
1 Plated Slagwurm - see above
1 Silent Specter - combo
1 Crosis, the Purger - see above
1 Scion of Darkness - Survival variants, mirror
3 Win conditions:
1) reanimated fattie
2) hoardes of Zombies via Squee-ZI engine
3) Avatar of Discord
Granted it still has a hard time against graveyard hate, but I've been having fun with it... And i'm very happy with the toolbox configuration... :tongue:
EDIT: That list is in the old Reanimator thread here somewhere... You might want to check that thread out for ideas...
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Re: [Discussion] Building Mono-Black Reanimator
That list is very nice.:smile:
@suckerpunch: What kind of reanimation do you want to emphasize/use in your deck? Are you interested in the reanimation of your own big creatures, like the deck above, or the reanimation of creatures in general(exploit creatures in the opponants graveyard, recurring creatures with triggered "comes in to play abilities", etc.)?
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Re: [Discussion] Building Mono-Black Reanimator
I did a through search for reanimator and turned up nothing. A link to the old thread if you have it would be very helpful kick.
That list looks incredible kick. How's it been working for you. Have you played any of the top tier decks like solidarity, thres, goblins, and deadguy. How does it generally fare?
Mainly, I notice that the deck runs 12 great discard engines (though I would consider Funeral Charm in place of Buried Alive), but only 8 Reanimate effects.
This seems like a waste considering that all the discard engines discard multiple creatures that can be reanimated.
So I would....
-4 Cabal Therapy
+4 Animate Dead
and possibly Funeral Charm in place of Buried Alive.
I would think you would want to supplement your reanimation with 4 animate dead as above (better than dance of the dead, necromancy, living death, and recurring nightmare imo) to ensure you always have one when you need it, even if one of them gets countered.
Have you given any thought to that?
xsock,
I want the reanimation to be versatile. I don't mind reanimating your opponents Mystic Enforcer but Exhume is very good too.
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Re: [Discussion] Building Mono-Black Reanimator
I ran a mono black reanimator at day 2 of the D4D, and stunk up the place. The only thing I can really add is that you should probably unify your reanimation targets. Without blue's quality engine, you're going to be at the mercy of whatever fatty you happen to draw. What I mean is, include 3-4 thunder dragons in your reanimation suite. It acts as a sweeper and a kill card, and you'll probably want one as often as possible. You won't always have buried alive, and it stinks to have a sky swallower as your only creature facing down a hoard of gobs. You can still run a toolbox of your favorite fat, but don't bank on always having a buried alive or the right creature.
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Re: [Discussion] Building Mono-Black Reanimator
I would love to see what build you ran (or wished you ran) just as a source of reference (number of discard outlets, reanimation effects etc).
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Re: [Discussion] Building Mono-Black Reanimator
1 Engineered Explosives
Creatures
3 Phantom Nishoba
1 Plated Slagwurm
3 Putrid Imp
Enchantments
4 Zombie Infestation
Instants
4 Dark Ritual
Legendary Creatures
1 Razia, Boros Archangel
2 Squee, Goblin Nabob
Sorceries
2 Buried Alive
4 Cabal Therapy
4 Exhume
3 Infernal Tutor
2 Reanimate
4 Sickening Dreams
Basic Lands
18 Swamp
Legendary Lands
4 Tomb Of Urami
Sideboard:
4 Damping Matrix
3 Tormod's Crypt
4 Engineered Plague
4 Hymn To Tourach
The main problems I had were not having enough of a guaranteed clock against combo, and not having enough sweepers against aggro.
The idea was to have mana consistancy, being mono black, but also not to be too dependant on the graveyard. Besides typical reanimation strategy, you can also go control -> urami, or stall with ZI. In reality, that didn't work out so well, as the only quality engine I had was infernal tutor, which was only so-so. Sickening dreams was nice, but thunder dragon would have done the same job as well as actually killing people. I am of the camp that you should risk having too many discard outlets over too few.
If I were to change it, I would sneak in some thunder dragons, but I would also have a transformational - beatdown sideboard, perhaps with negator or flesh reavor or the like. This would throw off graveyard hate sideboard strategies, and increase your consistancy against combo.
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Re: [Discussion] Building Mono-Black Reanimator
In my list, I only have 8 reanimate effects because it's not my only way of winning... Sure, they can counter my Exhume, but they'll run out of them with the discard and have none left when I drop an Avatar or a ZI with 2 Squees in the yard...
That's also the great thing about Buried Alive, as it can get Squees in the graveyard... I would neveer cut it, especially since Dark Ritual is present... I've won a lot of games by this set-up:
T1: Dark Ritual, Buried Alive for 2 Squees and Akroma
T2: ZI
T3: Duress, Exhume
or
T1: Duress
T2: Dark Ritual, Avatar of Discord (discard two fatties), Reanimate
The deck's very versatile, and I feel comfortable knowing that reanimation isn't my only way of winning... :tongue:
I would also never cut the Therapies, as Duress+Therapy can win games on their own, as well as nabbing multiple Swords, Crypt, etc... And also for Animate Dead, if you do want to squeeze that one in, that's one less way of reanimating Akroma... It will get her in play, but the enchantment would fall off of her... I'm not sure when though; next upkeep, I think...
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Re: [Discussion] Building Mono-Black Reanimator
Thanks so much again for posting your lists guys.
Slag, your build differs a ton from kick's so I would love to hear your input on that build as it's probably close to what I'll testing and then building and slowly modifying into my own deck. For example, you opted for 22 land over 18. Do you think that's neccesary, or do you get mana flooded.
Good reasoning, kick.
If no one has any other advise to add, I'll slowly start getting the cards. So please give me any other advice, suggestions, alternate discard outlets that you like more etc if you have them.
Before I do though, do you have any quick input on around how well it does versus top tier decks. Not testing results per se. Just a general performance outlook from when you played the deck, like when you usually won and stuff..
How's the mana base been, 18 lands, 4 rituals seem too low, would chrome mox help a ton? I'm probably going to run 2 Tomb of Urami over 2 Swamp like Slag, just for the hell of it. Do you think that's unneccesary.
And most importantly, how do you feel about 2 Last Rites and 2 Animate Deads in place of Cabal Therapy. Or possibly how about Last Rites in place of Zombie Infestation. Last Rites I think is incredibly strong in this deck but in your experience, is it too mana intensive.
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Re: [Discussion] Building Mono-Black Reanimator
In my experience, 18 land + Dark Ritual has been enough, but in MWS it isn't (I hate that shuffler... LOL...) You might already be getting hurt a lot with the Reanimates, but if you feel that Tomb of Urami might give some leverage, it's worth a shot...
Thresh is a difficult match-up, as they have Mages and Swords, as well as Needles for ZI... This is where your discard comes into play (and that's why I advocate Cabal Therapy so much), as it could buy you a few turns to get what you need into play...
On Goblins, first game is okay, depends on both of your hands' speed... Game 2 with Sickening Dreams (out Duress) and SB Magma Giant and even Evincar helps out a lot, but they could still get those nutz draws...
There's a chance of racing Solidarity (Duress and Therapy!), SB with Crosis and Silent Specter helps a bit...
I would never take out Therapies or ZI... If there's something that could be cut, it might be 2 Squees, but I'd only do that for a tutor or draw...
All in all, it's a fun deck to play because of all the options you have and how each game plays different from the last (beatdown with Akroma, Avatar, or swarms of Zombies?)... That said, graveyard hate still sucks... :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Thank you for the excellent feedback guys.
After a couple of test games though, I've been pretty unhappy about the current lists. Neither of them can consistently get fat out till turn 3 or 4 sometimes. This I have found far too slow against combo and goblins.
Both builds had excellent ideas though. Putrid Imp is a nice fast discard outlet, much faster than Avatar of Discard. And 4 Reanimate is also blazing fast.
I merged ideas from both of them and added some of my own tech, Unmask, Chrome Mox etc, to get a deck that consistently gets fat out turn one or turn two while also packing a ton of disruption that often doubles as a discard outlet.
I edited it into my opening post above.
Feedback would be appreciated. But I really don't want to lose the consistently speedy fat aspect of the deck if I can help it.
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Re: [Discussion] Building Mono-Black Reanimator
The above list you posted is solid, but then again you're drifting back into the problems you raised before in reanimator... Reliance on getting a fattie out of the yard, and keeping it alive...
Testing might prove me wrong though... Post results once you get them, as I'm wary of going all-out cutthroat reanimator without a viable back-up plan... No, Threshed Putrid Imp doesn't count (though that little guy used to win me games... LOL). :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Nevermind, if you notice, I added a second edit outlining the massive failure of that experiment. It only works about 40% of the games, no matter how aggressively you mulligan.
I've proxied up a number of different variants including one with Intuition, one with Enlightened Tutor, and a build akin to yours.
They are all too slow, but your build may well be viable. Regardless, I've grown somewhat disheartened with Reanimator altogether now that I know I can never hope to get a build that can consistently get fat on the table very quickly.
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Re: [Discussion] Building Mono-Black Reanimator
I think you've hit the heart of the matter. Reanimator, to function properly in 1 color, needs excessive redundancy. This weakens your game as you have to be completly devoted to your one goal - reanimation. This also makes you incredibly susceptible to graveyard hate. To overcome this, you need a quality engine, which black does not have a lot of. The blue splash helps somewhat, but careful study is still dependant on the stacking of your deck, and intuition is very slow. The alternative is to forego speed in favor of another strategy. A few months ago, EvilRoopey posted a deck with a threshold-like quality engine and control suite, which tries to circumvent the consistancy problem and treat reanimation like a control finisher. You might want to look at that and see if it treats you any better.
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Re: [Discussion] Building Mono-Black Reanimator
Nah, at that point I'll just stick with my Thres deck.
I was just attracted to the notion of consistently being able to turn an Akroma sideways on the second or third turn.
The mods can feel free to lock this thread, unless you guys want to discuss and further develop reanimator for your builds.
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Re: [Discussion] Building Mono-Black Reanimator
Well,Reanimator never was a top-tier deck anyway to start with... It's a fun deck, sure... But it needs some more pieces (and Entomb getting unbanned :tongue:) before it could become a legitimate contender...
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Re: [Discussion] Building Mono-Black Reanimator
I don't know what it is about your deck, Kicks, but I love it.
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Re: [Discussion] Building Mono-Black Reanimator
@TheDarkshineKnight: LOL, thanks... All I'm waiting for is a decent tutor/draw for mono-black as the last piece before taking it to a tourney...
I've tried Infernal Tutor, but Results have been negative... So I'm still waiting... C'mon Wizards, give me a good one... :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by Slag
I think you've hit the heart of the matter. Reanimator, to function properly in 1 color, needs excessive redundancy.
You can increase redundancy with Urza's, Mishra's Bauble. A 60 card deck becomes 52. The draw next upkeep cantrips might slow you down too much to be effective though.
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Re: [Discussion] Building Mono-Black Reanimator
Yay! More people interested in Reanimator! Haha I love this deck, way way long ago I played Mono-black Reanimator and I had a blast with it. I never really did insanely good with it, but I did ok and the deck was hella fun to play. However, with the current meta and such, I really don't think that Reanimator, especially Mono-black, can compete in today's modern meta. Reason being is because of all of the graveyard hate for Threshold that decks are packing, they just so happen to hose Reanimator as well. It's almost like a 2 for 1 when they pack Tormod's Crypt and such, thinking they are going to play against Thresh all day. IF you are to play Reanimator and wish to play competitively, play the Mean Deck Reanimator build. The list is on TMD I believe, it splashes blue and red for Intuition (ThE NuTz), and Burning Wish. Both of these cards are retarded, and make alot of your not so good matchups alot better. Overall, I like how you guys are working on Reanimator and best of luck to you.:cool:
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by kicks_422
@TheDarkshineKnight: LOL, thanks... All I'm waiting for is a decent tutor/draw for mono-black as the last piece before taking it to a tourney...
I've tried Infernal Tutor, but Results have been negative... So I'm still waiting... C'mon Wizards, give me a good one... :tongue:
I was wondering, have you thought about adding maybe Sundering Titan to the board to maindeck. He's big, and his effect is awesome.
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Re: [Discussion] Building Mono-Black Reanimator
I tried him out before, and yes the effect is great, but IMHO overkill... You want fatties that kill your opponent, and since it's got no evasion, that's a minus for him... But in today's meta, I might try him out to board against Thresh... :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Here is just an idea. I guess it isn't a "true" mono-black build, but I think it would be a pretty cool idea anyways.
// Lands
16 Swamp
// Creatures
2 Juggernaut (Might just be a place holder for better fat)
2 Sundering Titan
2 Triskelion
4 Hypnotic Specter
// Enchantments
2 Dance of the Dead
2 Animate Dead
// Spells
4 Cabal Ritual
4 Dark Ritual
4 Skeletal Scrying
3 Buried Alive
4 Duress
4 Exhume
4 Hymn to Tourach
3 Reanimate
Cabal ritual will probably be the first thing to go, since probably/does have poor synergy with Skeletal scrying. I figured I'd give skeletal scrying a try since we would have a lot of burnt spells sitting in the yard (dark rit, all of the reanimation spells etc). I love the idea of basically paying two (Exhume) to throw down a titan onto the table. I liked the idea of trike in the MD to ping of stupid creatures. Like I said, just an idea I came up with like 2 hours ago.
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Re: [Discussion] Building Mono-Black Reanimator
Eww.. please cut Cabal Ritual. It seems rather awful in this deck. Also, in place of Juggernaught try running Akroma Angel of Wrath, as she is pretty nuts. Also, the main reason why Reanimator has a decent matchup with Goblins and other fast aggro is because of Zombie Infestation. That card is a definite 4 of in this deck! Good luck!
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Re: [Discussion] Building Mono-Black Reanimator
Duly noted on the fat change up. For some reason before I didn't realize that using DotD on Akroma was awesome. Stupid me. I put 2 of Zombie Infestations MD, since I figured I am not going to run up against goblins all of the time, and 2 SB for when I do run up against goblins.
Even though this deck may not be techincally 'viable' in the current format, it is still very fun to play. Nothing beats an opening hand of Dark Rit, Swamp, Swamp, Buried Alive, Dance of the Dead, Animate Dead, and Duress.
// Lands
16 Swamp
// Creatures
3 Triskelion
2 Akroma, Angel of Wrath
4 Hypnotic Specter
2 Spirit of the Night
// Enchantments
2 Dance of the Dead
2 Animate Dead
2 Zombie Infestation
// Spells
4 Dark Ritual
4 Skeletal Scrying
4 Buried Alive
4 Duress
4 Exhume
4 Hymn to Tourach
3 Reanimate
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Re: [Discussion] Building Mono-Black Reanimator
Eh, uh, Skeletal Scrying? WHY ON EARTH WOULD YOU RUN THAT IN REANIMATOR?!? Honestly, the point of the deck is to dump stuff into the discard pile, and use reanimation spells to bring said stuff on to the field. Removing cards from the game is somewhat, oh, against your strategy.
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by
TheDarkshineKnight
Eh, uh, Skeletal Scrying? WHY ON EARTH WOULD YOU RUN THAT IN REANIMATOR?!? Honestly, the point of the deck is to dump stuff into the discard pile, and use reanimation spells to bring said stuff on to the field. Removing cards from the game is somewhat, oh, against your strategy.
Quote:
Originally Posted by Skogen
I figured I'd give skeletal scrying a try since we would have a lot of burnt spells sitting in the yard (dark rit, all of the reanimation spells etc).
What exactly am I going to do with all the reanimation spells when they are sitting in the yard? Regrowth them? Christ. You must think that I would be stupid enough to remove the creatures from the game.
On the other hand you may be able to draw the conclussion that I wouldn't want the draw because I would draw into the creatures instead of using Buried Alived to make them go to the yard and play them for much cheaper. But that wasn't your argument.
Honestly, please think before you post.
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by
TheDarkshineKnight
Eh, uh, Skeletal Scrying? WHY ON EARTH WOULD YOU RUN THAT IN REANIMATOR?!? Honestly, the point of the deck is to dump stuff into the discard pile, and use reanimation spells to bring said stuff on to the field. Removing cards from the game is somewhat, oh, against your strategy.
That's about as smart as saying Dragon shouldn't use 4 Squees, because unless you have Bazaar or Compulsion on the board, he's taking up valuable space in your hand.
The whole point is to cycle through the deck as quickly as possible, and Scrying serves as a card to throw away things like used Dark Rit, Duress, Reanimate, Buried Alive.....etc, etc, etc to gain a few more cards for a little life and mana invested. Consider it a "late game" tactic (by late I mean turns 4 on) to get a little more steam going. Everything you do in order to get said creatures in the graveyard requires spells that are just graveyard fodder once cast, so your basically just making them say "1: Pay 1 life, draw a card". Reanimator rarely cares about it's life total, as long as reanimating a game winner (such as Akroma) won't cost them the game.
It's also a good boost against control and aggro alike late game, giving you the chance to get into that much needed reanimation spell, or forcing a counterspell on your opponent so you can cast the one already in your hand next turn, tapping them out on theirs in the process.
In all honesty, I haven't seen a good reanimator deck that didn't play at least 2 of these cards in it, just for the much needed steam if your first couple turns don't get enough beats on the board.
Edit: Also, in case nobody noticed, Zombie Infestation maindeck means you don't worry about drawing into your threats, they instead turn into a 2/2 creature for you. How nifty.....
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Re: [Discussion] Building Mono-Black Reanimator
I will say this over and over, ZOMBIE INFESTATION is retarded in this deck. It's one of the reasons this deck is actually decent. It seems pretty good against slowing up Goblins and other random aggro. and like Deathwing said, Zombie Infestation allows you to create threats and blockers when you feel like it, not hope you draw into your threats.
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by
NANTUKO_SHADY
I will say this over and over, ZOMBIE INFESTATION is retarded in this deck
QFT
More specifically, ZI is abso-fucking-lutely BAHROKEN in any deck that runs black and likes putting stuff into the graveyard. It is a must run in all reanimator, not just Mono Black
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Re: [Discussion] Building Mono-Black Reanimator
Why would just go for beats? I would want situational creatures to hammer the opponent no matter what the field looked like. Grab a Braids, Titan, Ascendant Evincar and that takes care of most decks.
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Re: [Discussion] Building Mono-Black Reanimator
I agree Sundering Titan is SAVAGE in this deck. At the cost of your swamp, you've easily 2-1 nearly any deck in the format, even the decks playing 2 colors with basics. He wouldn't even need to swing, the favor gained from him coming into play would be rediculous enough. I think we've seen this proven correct time and time again with Survival Welder decks using him. Also, a Trike wouldn't be a bad idea. Nice trick to pick off weenies then chump block.
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Re: [Discussion] Building Mono-Black Reanimator
kicks, Slag, and Skogan,
I'm interested to hear if you guys have had a lot more playtime with your decklists yet, enough to advocate any updates to your original decklists.
Also of interest, here's Orloves Reanimator deck, it's not monoblack, and I'm not convinced it's better than the builds some of you guys posted, but it's still inspires some cool ideas...
Orlove's Quote (frome 7 months ago):
Since people were curious, I decided to start a thread on the deck now, even though I'm also planning on writing a report.
First of all, here's the list I actually played:
4 Zombie Infestation
4 Squee, Goblin Nabob
3 Akroma, Angel of Wrath
1 Phantom Nishoba
4 Exhume
3 Reanimate
4 Careful study
4 Burning Wish
3 Intuition
4 Duress
4 Cabal Therapy
1 Last Rites
4 Bloodstained Mire
4 Polluted Delta
2 Swamp
1 Island
1 Mountain
2 Underground Sea
1 Badlands
4 Wasteland
2 Mox Diamond
Sideboard
3 Last Rites
1 Reanimate
1 Buried Alive
1 Sickening Dreams
1 Pyroclasm
1 Echoing Ruin
3 Petradon
3 Disrupt
1 Plated Slagwurm
I went 4-1-1, drawing in the last round to make T8.
The key card in the list is definitely Zombie Infestation. It will almost singlehandedly win many games for this deck, especially in otherwise poor matchups. It is one of the major reasons why the deck has such a spectacular game against Goblins.
The next crucial element of the deck is definitely the discard spells. 4 Duress and 4 Therapy is a huge wrecking ball that can just tear people's hands apart (especially if they're sandbagging two swords). Intuition can get triple Therapy against Tide and the like, or you can throw a random Therapy in the mix if you're going for say, your last two Squees. Infestation and hardcast Squee make flashing back Therapy easy, and in some matchups you can just sac Akroma and then Exhume her again the next turn, especially if you have several spare animation effects and have Intuitioned for Therapies. Finally, Last Rites is a huge beating against almost every deck, and siding in two for the two Mox Diamonds against control strategies is just such a beating.
The final cornerstone of the deck is Burning Wish. This card just does so much. It gets Buried Alive to either tutor up fatties to animate or Squees to feed Infestation. It gets Reanimate to animate something on the cheap. It gets Sickening Dreams or Last Rites as discard outlets. Last Rites is also huge disruption, while Sickening Dreams provides a Pyroclasm that you can cast for 2BR in one turn, a way to kill larger creatures, and can act as a finisher, especially against decks like MWC or Tide. Finally, Pyroclasm and Echoing Ruin provide general utility.
Careful Study is just ridiculously good, especially if you have at least one Squee in your opening hand.
Akroma is simply the best reanimation target. Haste is crucial, as it speeds up the clock and lets her basically ignore sorcery speed removal, as you can just play another animation effect and attack again. Vigilance is very good against pretty much anything with creatures, especially when combined with First Strike. Flying, Trample, and First Strike also combine to make her essentially impossible to block effectively. Finally, Protection from Red is strong against Goblins, and Protection from Black is at least theoretically useful. If I'd been able to borrow four, I would have had four maindeck.
Finally, the manabase is just so good. Fetches and basics give me insane stability, and allied colors means I have no trouble getting the mana I need to cast my spells. Wastelands weren't spectacular, because everyone seems to be ready for them, but they're not bad. They compliment the Petradon plan very well, but I'd test Factories there, since that might be better overall.
The only real SB cards are the Petradons and Disrupts, which come in for control and combo. Petradon owns manabases, especially basic Islands. Disrupt buys time against combo, since you just hit whatever you can (Brainstorm and Impulse are very good targets). You really just want to buy enough time for your Petradons to finish the job. Leave one Akroma in against combo, though, because she is quick with the beats.
Against control, Disrupt is also really good, stopping Swords, Disenchant, Fact or Fiction, Vengeance, Force of Will, and other annoyances. They may be worse now that the list is public, but if your opponent slows down all their spells to play around them, they've done their job and you can just cycle them off of whatever.
Plated Slagwurm was just filler, and should have been something like Eater of the Dead for Survival hate. I basically didn't prepare for RG survival, and lost to it in the top 8, due to keeping an inappropriate hand game 1 (no discard for Survival) and to concocting a poor SB plan (exhume is basically fine against them, but I sided too many out).
Overall, I found the deck very solid, and often capable of doing broken things that just outclassed my opponent's deck.
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Re: [Discussion] Building Mono-Black Reanimator
To tell you honestly, it was Orlove's list that inspired me to make a reanimator deck of my own... I loved how he combined the Wild Zombies engine with the reanimator strategy, and when lots of good fatties in RAV block came out (Angel of Despair, Razia, Blazing Archon), I decided to give it a try...
Actually, the only change I've made so far is adding a Garza Zol to the MD... It's been nice for me so far, providing additional card draw, though the improvement she brings to the deck overall has been pretty minor, if any at all...:tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Your build is awesome kicks.
The only comment I have is that when I ran the deck, I've felt like I wanted just a smidgeon less discard and a smidgeon more reanimation effects as the first one gets countered or the first creature destroyed so often.
Thus I would make the following change to your list...
-1 Buried Alive
+1 Animate Dead.
As good as Buried Alive is, it's mana intensive, and also sucks in multiples. I thinks its perfect as a 3 of.
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Re: [Discussion] Building Mono-Black Reanimator
Correct me if I'm wrong, but isn't Animate/Dance suboptimal in any build running 4x Akroma, since Animate/Dance just falls off of Akroma? I can maybe see Animate, but Dance seems awful.
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Re: [Discussion] Building Mono-Black Reanimator
Yes, it falls off... No way should you be running it in a build with 4 Akroma... But in a toolbox version, being able to get any creature except one mght be good enough (though the one you can't get is arguably your best one)...
Is lifeloss a huge deal for you? If not, I'd suggest you use Life/Death first... So you can still get Akroma... :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
In regard to Animate Dead and Akroma, actually you *can* reanimate Akroma with it successfully.
I don't have the judge explanation as a link, unfortunately, but it works like this:
Animate Dead comes into play and becomes an Aura with Enchant Creature.
Akroma is targetted since ProBlack doesn't apply while she's in the yard.
Akroma comes into play.
Animate Dead and friends attempt to enchant her but since pro-black creatures can't be enchanted by black enchantments, it stays in play as a simple Enchantment.
Since Akroma was never actually enchanted by Animate Dead and the wording says "When -this- leaves play, destroy *enchanted* creature", she remains in play.
Now, whether or not Animate Dead is actually an optimal reanimation spell depends on your deck. But insofar as the 4x Akroma, 4x Animate Dead plan goes, it's basically a one-sided Exhume.
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Re: [Discussion] Building Mono-Black Reanimator
I saw the thread about this rules question... Apparently the argument is still not settled... If it does work that way, then I'm really going to be running Animate Dead... I'll be posting a new list once the rules have been clarified... :tongue:
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Re: [Discussion] Building Mono-Black Reanimator
Quote:
Originally Posted by
kicks_422
I saw the thread about this rules question... Apparently the argument is still not settled... If it does work that way, then I'm really going to be running Animate Dead... I'll be posting a new list once the rules have been clarified... :tongue:
Not settled? It's a clear case of the "Can't Rule". Pro-black creatures can't be damaged, enchanted, blocked or targeted by black things. Animate Dead can target it while it's in the yard but can't enchant it. gatherer.wizards.com stipulates that if Animate Dead's ability 'fizzles' it just stays in play as an Enchantment. Even if the Animate Dead were destroyed, it never enchanted Akroma so it can't "destroy enchanted creature".