Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Play Dreadnought, target it with March, grab another copy, sac one, keep one.
If you're willing to sacrifice two cards for the :2::g: cost, it could be done as early as T2.
Edit: That said, the card seems terrible. High costs, requiring a target AND fizzling if the target is removed.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Much better than anything I could come up with, but dumping 3 cards into something that dies to ending or meltdown or daze seems rough.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
I'm just assuming that it's a typo and you don't have to invest cmc+2 mana.
It wouldn't be the first time
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies
The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies
The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
I don't know why WotC is still keep trying to fix GSZ. If it ain't broke, don't fix it.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
TsumiBand
Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies
The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
Now now be fair: you don't need to target something you control
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
http://mythicspoiler.com/neo/cards/mindlinkmech.jpg
Any cool interactions for this? Or are you just going to tap some card draw Ninjas for value?
Edit: Cold-Eyed Selkie works, I guess.
Edit 2: If you copy Mist-Syndicate Naga, would it create mech tokens or Naga tokens? :really:
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Barook
I think any 1 or 2 cmc double striker?
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Zoid
marchofburgeoninglife.jpg
This smells like it might have some uses.
Elves?
Just play it with Spy Kit and 0 cc creatures. :laugh:
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Now now be fair: you don't need to target something you control
NURRRRRRRR
Amazing Elves vs Elves mirror tech, just search for your own Craterhoof when they play theirs and make sure you have more guys than they do, block and kill everything and blow them right out next turn
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
This new utility land seems very powerful in curses.
Roadside Reliquary
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
“Travelers who leave an offering many pass freely through the forest kami’s domain.”
We run 12-16 of each card type, depending on how you count saga and karn. Compared to something like Sea-Gate Wreckage it is much more efficient and easier to enable, even if it is not repeatable.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Reeplcheep
This new utility land seems very powerful in curses.
Roadside Reliquary
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
“Travelers who leave an offering many pass freely through the forest kami’s domain.”
We run 12-16 of each card type, depending on how you count saga and karn. Compared to something like
Sea-Gate Wreckage it is much more efficient and easier to enable, even if it is not repeatable.
Seems insane in loam decks.
Also:
https://mythicspoiler.com/neo/cards/...tconstruct.jpg
Play LED, play this, profit?
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Zoid
Yeah, that seems pretty nutty when there are lots of cards that are balanced by discard like Breakthrough and Gamble. There are probably random discard piles with Burning Inquiry/Control of the Court/Goblin Lore that can abuse it too.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
Zoid
Channel Boseiju, destroy an opponents permanent, play Boseiju :tongue:
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
This seems like it breaks echo of eons decks (of blue or red varieties).
Letting you cast your whole hand off of LED, even after drawing your new hand, seems insane. You can’t respond to LED so it is mostly immune to creature removal. At least it isn’t true madness so it is vulnerable to graveyard hate. It is a trigger not a replacement also, so it does expose the Echo of eons to surgical.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
There are probably lots of ways to abuse this. Even something like Faithless Looting becomes an insane value engine with it. Mox Diamond is also a cute interaction if you still have a land drop available after it hits play.
Edit:
Quote:
Originally Posted by
Cire
Channel Boseiju, destroy an opponents permanent, play Boseiju :tongue:
Or Trade Routes. Or Seismic Assault/Molten Vortex. Plenty of ways to extract value from this.
Artificer's Intuition should also be able to do some dumb shit, especially when grabbing additional LED copies.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Finally, this time LED will be banned...
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Quote:
Originally Posted by
FourDogsinaHorseSuit
Finally, this time LED will be banned...
I wouldn't be surprised if it gets something banned down the line, most likely itself due to being an uncommon.
There's also an infinite combo kill somebody already figured out with Artificer's Intuition:
https://pbs.twimg.com/media/FKrrD87U...jpg&name=large
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
Not that broken given that it is a 2 card 7 mana combo? Sure it can be paid during different turns, but its not cheaper than existing two card combos.
Re: Kamigawa Neon Destiny - A victory lap around Netrunner
It's still a creature so dies_to_removal.maymay but it's still a very powerful effect.
If you have an LED already in play before you resolve it, you still get the effect if your opponent nukes it in response.
This seems like another Underworld Breach kind of thing where they try to see how far they can push things, even though these kind of things never lead to anything other than degenerate combos.
Looking up how much an LED costs nowadays I would be ok with it going now.
I'll miss it in Ichorid but whatever.
Btw, the blue march is pretty tame:
https://mythicspoiler.com/neo/cards/...irlingmist.jpg
Might have some uses with Dreadnoughts but otherwise, meh which is actually nice for a change.