The Mimeoplasm started off as my *most competitive* EDH deck. I've toned it down since then but it is still capable of very powerful plays. The deck is versatile and can be played as competitively or casually as the playgroup demands. In competitive 1v1, the goal is to assemble a giant, evasive, shrouded monster as soon as possible. In more casual pods, emphasis is placed on establishing an advantage engine and grinding out value.
I am extremely happy with the aesthetics of the deck. All cards are their original printing (choosing Beta over Alpha due to the corners, and the dual lands are Revised because $$ :eek:). The only foil cards are those with an ability while in the graveyard.
38 Lands
Rainbow
Duals
Basic Cycling
Fetch
- Scalding Tarn
- Misty Rainforest
- Verdant Catacombs
- Marsh Flats
- Polluted Delta
- Wooded Foothills
- Bloodstained Mire
- Windswept Heath
- Flooded Strand
Manaless Blue
Black
Green
Colorless
30 Creatures
Mimeoplasm Fodder Monsters
Utility Graveyard
31 Other Spells
Tutors Graveyard Planeswalkers Reanimate Miscellaneous Removal
Graveyard-reliant deck is obviously weak to grave-hate. :rolleyes:
The deck can play around graveyard disruption and Blood Moon if you go into the game expecting either.
A combination of Lord of Extinction/Apocalypse Demon and Triskelion/Walking Ballista in the graveyard lets Mimeoplasm snipe opponents or control the board. I've had a lot of fun building and honing this deck.