2. dte:
Pox,
Swamp,
Dark Ritual,
Nether spirit
Pox! I thought the round rule could allow for pox to shine, as normally even if you resolve pox (so past discard and counters) it is unable to win against maze, tabernacle, any 1 mana removal, any creature playable from one land that beat nether spirit.
Here even if the spirit doesn't do damage, we can win. I could just wait till T2 or T17 to be at 18 vs 19 or 3 vs 4 to cast pox OTP. I thought that was an elegant use of the round rule, seems that it wasn't a very original one.
6. Wrath of Pie:
Bayou,
Crashing Footfalls,
Evil Presence,
Duress
0-6. OTP it goes 12-13, 12-12 s4, 11-12 spirit, 11-11 s3, 10-9, 10-8 s2, 9-6, 9-5 s1, 8-3, 8-2 cast footfalls, 7-2, 7-1 attack-block I take 6 (damn trample!) 1-1, I die with you at 1.
12
8. silkster:
Gemstone Mine,
Duress,
Crashing Footfalls,
Restore Balance
0-6. see WoP.
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