4 CARD BLIND - SEASON 10 - DEVIANT LEGACY BANNATHON
This season, we play 15 rounds of Legacy, but with two twists: every round has a special rule which changes how Magic (and possibly 4CB) would normally work. Also, we turn this season into a bannathon, where the cards from the top-3 scoring decks each round get banned for the remainder of the season. Basic lands are excluded from there bannings. We start with the original Legacy 4CB banned list, and will be adding to it after each round.
You will find the banned list in the second post of this thread.
For this season, we again stick to the scoring system from previous seasons:
All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
You will find the Google Spreadsheet for season 10 here: https://docs.google.com/spreadsheets...it?usp=sharing
The schedule:
1. Pillow Fight: Creatures have indestructible and hexproof.
2. Phyrexian mana: All colored mana symbols in costs can also be paid with 2 life.
3. Mythic Mayhem: All cards in your deck must be Mythic Rare, and have only been printed as Mythic Rare. Note: basic lands are not legal. Zendikar Rising mythic modal lands take their place in the rulings for illegal cards. Zendikar Rising mythic modal lands are exempted from the bannathon before this round.
4. Duplicity: Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.
5. Persistence: All creatures have Persist. Effects that prevent counters being placed on creatures don't cause creatures to fail to return to play when their Persist ability resolves.
6. Antagonism: At the beginning of each player’s end step, that player loses 2 life unless one of their opponents lost life that turn.
7. Magical Metal: When an artifact enters the battlefield, it's controller may add one mana of the color of his or her choice to their mana pool.
8. Cornucopia: Non-land cards in each deck must in total contain at least 3 different colored mana symbols. Hybrid mana symbols count for 1.
9. Go Big Or Go Home: All non-land cards in your deck must have mana value 3 or greater.
10. Peacekeeper: Creatures can't attack.
11. Sudden Death: After 10 turns (from both players), the player with the highest life total wins the game.
12. The Wheel: If a card would be put into a player's graveyard from anywhere, instead that card is put on the bottom of that player's library.
13. The Long Haul: Players start at 100 life. Effects that would make you win the game immediately instead do nothing.
14. Vials Galore: Each player starts the game with an Aether Vial emblem in play that has "During your upkeep, you may put a Vial counter on this emblem." and has "(0): Put a creature card from your hand with converted mana cost equal to the number of Vial counters on this emblem onto the battlefield. You can use this ability only once per turn, and then not anymore until your next turn." Additional banning: Suppression Field
15. Sphere of Resistance: All spells cost one additional generic mana to cast.
I'll be creating my deck soon, so stay tuned. Round 1 will open for submissions shortly. :smile: